@feenwager Probably the most polarising game of 2011. Red and myself loved it. Not sure what a console experience would be like, but on PC, it’s the closest thing to a generational iteration on FEAR, but Red can articulate on the finer details with more clarity than myself at this point. Pure gameplay game, as silly as that sounds, but everything bar guntime is window dressing…and I suppose I appreciated the flavour more as the id Software art department did a fantastic job on character and locale designs.
However, as a man who loved his Bulletstorm – and I still bow down to you for that – maybe RAGE will be a little…flavourless in comparison? I know you’re a fellow who doesn’t care much for difficulty, but I think RAGE has a slight calibration issue in that area. Normal is super easy and you don’t seem to get much reason to inhabit the mechanics/feel of the game in such respect. Try switching up the difficulty and see what sticks. I’m not saying this will directly correspond with enjoyment levels, more a case of seeing a reinterpretation of the simpler days where you were given a gun and sent against the horde.
I dunno, it’s not a perfect game by any means, but it’s near-perfect where it counts.
@bowlisimo I require more War Stories. And to pad your excursion into World War II once more, Three Moves Ahead dedicated an entire podcast to Assault Squad and the rest of the series.
Jim Rossignol of RPS is probably the franchise’s biggest advocate, so here’s a reassuring little Wot I Think snatch from the aforementioned site.
Playing Assault Squad has led – via the complexity of managing our little men – to some of the most inventive and heroic game events I have ever seen. Using a stolen pak gun to hold off an enemy advance while soldiers patched up a series of fallen tanks was just one in a million little victories, while instructing a soldier to throw a Molotov cocktail (looted from the inventories of the dead) only to have it smashed on broken scenery and set him on fire, one of a million tiny disasters. Men Of War is so rich as an experience because the details are so many, and so diverse. Yes, the default comment made in reference to the game’s eccentricities of design is that hats can be shot off the heads of all the characters (why aren’t they wearing them with chin straps!) but the truth is that the hats thing is simply a measure of all the other details in there, from being able to enter any building, to looting every fallen soldier on the field.
Many of you will not have played Men Of War, fearing this talk of micro-management, difficulty, and fiddliness, and that is a tragedy, because it will – for some of you – be precisely the game you are looking for.
So true.