Tagged: Deus Ex: Human Revolution Toggle Comment Threads | Keyboard Shortcuts

  • unmanneddrone 5:00 am on September 9, 2012 Permalink
    Tags: , , Deus Ex: Human Revolution   

    @asatiir I think Human Revolution especially needs a little in the way of humour, here and there. I’m all for stern, grizzled experiences, but hell, even STALKER has light-heartedness amidst the drizzle and desperation.

    Incidentally, and on the topic of totally Squad-squad business…are folks in the know about CYPHER: Cyberpunk Text Adventure? Inspirations on sleeve, but goodness gracious me. Who can say no to a Mac & PC milkshake of Bladerunner/Snatcher/Noir cyberpunk in true old school Infocom text-prompt format with updated interface and visual accoutrements? Not I, says I.

    If that doesn’t scream the names of many squaddies for different reasons, I will remove prior-mentioned pantaloons, splash with Worcestershire sauce and consume. Prices start at 14.99 for the standard, collector’s edition at 19.99 and the deluxe at 24.99. Lots of old school printables, each version comes with the soundtrack.

  • Mohammad AlHuraiz 8:01 pm on September 8, 2012 Permalink
    Tags: Deus Ex: Human Revolution   

    @unmanneddrone I too was a bit underwhelmed by Deus Ex: Human Revolution, but maybe because the first Deus Ex ran off with my heart a few months before HR’s release. The game is good, but I had really high expectations coming from the first game (gave the second one a pass because it just didn’t work on my machine at all).

  • unmanneddrone 4:54 pm on September 8, 2012 Permalink
    Tags: Deus Ex: Human Revolution   

    Kicked off Deus Ex HR again in an attempt to see if my lukewarm response to the game at launch was some bizarre frame of mind juxtaposition.

    Turns out that, yes, I must have been suffering a case of the dolts, as this time around, it’s a pleasurable experience. Not caring about side missions terribly much, maybe running a fine line in terms of upgrades, but just flitting about and not being afraid to whip out an assault rifle to make a point.

    Hengsha is certainly the place to be.

    Not sure what it was, the first time around. It just flat-out bored the pantaloons off me. However, unlike Bloodlines (Travesty! Heresy!), my pantaloons are still in place during this retry.

  • RedSwirl 3:52 am on January 23, 2012 Permalink
    Tags: Deus Ex: Human Revolution   

    @impynickers Yeah I was just wondering if we could ever get the squad together on it. Outside of us I think there’s just like a dozen guys out of Scandinavia or somewhere playing that game. Real shame.

    Anyway, one thing I forgot to talk about from the Squadcast that some of you wondered about was the Deus Ex Missing Link DLC. I bought it on sale and played through it and thought it was as good as the rest of the game.

    It’s basically the tanker chapter of Metal Gear Solid 2 but with actual good controls. Technically it’s sort of a “lost chapter” within the game but it acts as its own separate story that doesn’t feel like it was cut from the full game. It has its own original characters, etc. You also get Metroided at the beginning so you have to redistribute you EXP, and you get so little that you really do have to specialize.

  • impynickers 8:26 am on January 9, 2012 Permalink
    Tags: , Deus Ex: Human Revolution, , , , ,   

    @shingro Fascinating…. my mind feels expanded. This can only be a good thing.
    If your taste for the alternative game experiences isn’t satiated after Katawa Shoujo, look up an unsettling “game” called ‘Hatoful boyfriend’.
    It is a game about a human girl who decides to go to a high school for birds, St. PigeoNation’s Institute. There, she dates pigeons. Yeah.

    Now I would like to finally take some time to toss some memorable video games into the funeral pyre of 2011, and explain what essence of them lives on in me as a humble scribe of 2012. Bare with my belated reaction.

    I willfully discard whatever inner hipster resides in me, as I just passed 95 hours in the popular Skyrim game.
    The fact startles me for a number of reasons. First, that I am still regularly discovering new things.
    Also, that the majority of these new things are given the same level of polish as pretty much everything else, which is to say = shiny. I had been waiting for the game to get boring so I can just finish the main quest and leave the game behind me. In the process I have just given up and become invested in my wandering adventurers throughout the many communities of Skyrim.
    Everywhere I become known as ‘that guy’ that did ‘this’, or ‘that’. It is truly remarkable when you see it, the world here contains a mighty mighty canvas of mythology in which you can paint your own tales of victory. And it will vary. This is the true delivery on the promise of 2 friends talking about the same game, but having completely unique stories.These stories will include encounters with characters, towering monsters, magic, and dark deeds… but they will be yours to tell.
    I am pleased as punch. Great game.

    The battle for praise, if there must be one, is the cage match between Skyrim and The Witcher 2.
    I loved the Witcher 2 a ton. Its deliciousness made me accusingly stare in the recent directions of Bioware, as their offerings appear in places only partially cooked in comparison. It was also an incredible leap from Witcher 1, which had the taste down but lost a lot of points in the course texture.
    Geralt as a lead character just carries an incredible variety of flavours. Enough room for player choice, but with a distinct personality that keeps you coming back. The dialogue as a whole just feels so natural, even when you are forced to make hard contrasting decisions.. its always as if that is what Geralt would have done. I dug everything in the game, even the unbalanced combat. I was fine with all of it. I am just so glad a game as smart as this can exist. However it took a game like Skyrim to take things beyond my reasonable expectations, and truly give me a ride to remember. Skyrim to me was a more addicting and impactful experience, even though I think the overall writing and nuance of Witcher 2 was handled leagues above.

    Trench coat. Check. Augmented sunglasses. Check. Deus Ex- Human Revolution had style and substance, it was certainly a living manifestation of my cyberpunk fantasies. The game seemed to do everything right for me, with the exception of the enemy A.I which seems to have barely evolved from the original game released in 2000. I did find the art style was unique enough to make up for many of the technical shortcomings of the game engine, and all the details of the story and environment felt a part of larger cohesive subtext. I love stealth games, I love RPG’s. This game was clearly made for people like me. I loved the original game, which was a magnum opus for its time. Human Revolution is precisely what a modern version of that game ought to look and play like, with all the modern gameplay strengths and pitfalls. At the end of the day this game filled a missing piece of my soul with delicious story and badassedness.

    Notable Underdogs:

    No other game I have played this year has attracted classic couch co-op like Little Big Planet 2.
    It one ups its predecessor by opening pandora’s box, allowing the community to create basically whatever they want… and its great. The base game mechanics can feel a little loose sometimes, and it certainly doesn’t typically involve a lot of depth, but it actually keeps me coming back every month or two to check out what is new. I would claim that this game is the PS3’s answer to the 360’s indie games lineup.

    Equally intimidating and rewarding, Red Orchestra 2 has given me some of my favourite moments this year. This selection is from the heart, because I know this online shooter could easily get beat up by the bigger games of its genre. For most people I would point to Battlefield 3 as this games superior in a large number of important areas, but for the exceptional few I will reveal that RO2 is the choice with more depth.
    The game strikes a balance between shooter and simulation, and this runs the risk of pleasing neither crowd.
    I found it to be just accessible enough not to alienate me, which kept me interested in mastering the myriad nuances of the games mechanics that lay hidden behind a modern shooter exterior. Once you learn the ‘Do’s and Don’ts’ of Stalingrad the old habits acquired from other shooters start being transformed or abolished.
    Clever use of movement, equipment and cover systems ensure that you and your enemy are capable of moving without being exposed. You will die really easily. Sometimes it isn’t fair. More than about racking up a kill score this game is about survival, battlefield awareness, and eventually getting the drop on your enemy. You will sometimes die regardless of how good you are. Tanks, Artillary Shells and Machine Gun emplacements can all show up where you don’t expect them and ruin your day. There is also someone more weathered or sneakier than you that can get the drop on you in almost any conceivable situation.
    Other games have this kind of hectic atmosphere, but never has it been so deadly and so reliant on cover.
    The game doesn’t let you shrug off standing near an explosion, or taking a bullet to the leg. You need to act appropriately. That is its appeal, is its unforgiving and visceral war time experience that other games refuse to give you because it is too ‘hardcore’ an experience for most people. I loved the adrenaline rushes, and the moments of sheer panic when allies are dying on mass around you. It is an experience I haven’t found anywhere else.

  • ckim 5:04 pm on December 22, 2011 Permalink
    Tags: Deus Ex: Human Revolution,   

    @RedSwirl I’m still one of the four people who hasn’t played Deus Ex 3. What’s the difference between the two editions?

    @beige I’m intrigued. Does the game have a website from which one could purchase it? Is it a Steam game?

  • RedSwirl 4:14 pm on December 22, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    If anybody here doesn’t yet own Deus Ex Human Revolution it’s $10 at Gamersgate. $12 for the Augmented Edition. The key redeems on Steam. Pretty much one of the best deals all year.

  • impynickers 9:43 am on December 20, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    @rampant …. *slow clap* + flowers.

    Just listening to icarus on Kotaku’s ‘Best music of 2011: Deus ex’ feature. Yeah. Melts me every goddamn time. While DX:HR may not win my final game of the year vote, god if it didn’t rub me in all the right ways. Its style and music were really everything I wanted, wrapped in everything I didn’t know I wanted.
    The first trailer I saw for this game imprinted in me an unrealistic benchmark for a resurgence of cyberpunk fiction in a unrealistic universe populated with cg awesome… that said I wasn’t dissapointed so much with what we got. I want to replay that game again…. for a 4th time. Soon. When … I have time … after I defeat my pile of shame …. never…. I never asked for this……

  • feenwager 1:13 am on September 14, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    Finished Human Revolution today. Mild spoilers ahead.

    I liked the final act overall, but I wasn’t completely sold on the “zombie” enemies. I also didn’t need the final boss. Simply walking in and making the final choice would have been equally effective for me.

    I’m glad I played it, I’ll say a solid 6.5 out of 10 (a real 10 scale). On to The Baconing in preparation for Gears next week. Resistance 3 is here, but I think Gears takes precedence.

  • bowlisimo 7:34 pm on September 12, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    Just wanted to share this short quote from the youtube comments on one of the endings. It’s well said, for one, but also highlights a wonderful aspect of DE:HR that @beige just touched on.

    Spoiler text:
    I have to say that among the endings, I ended up agreeing with [Taggart’s] the most. it is strange how in the end, I helped the Illuminati willingly. the conspiracy that I feared became my volition, and what I felt was my enemy, finally had me in the end. after all that, I had the ability to make the whole system tumble, perhaps even literally, and yet I chose to support them anyway. no mind control or trickery. the game simply convinced me. that is awesome that a game can do that.

    Pretty much sums up how I felt at the very end there.

    Carry on.

  • RedSwirl 7:16 pm on September 12, 2011 Permalink
    Tags: , Deus Ex: Human Revolution   

    @bluesforbuddha Okay, I’m still in Detroit 2, but starting this game literally two weeks after finishing DX1, it’s failings in the face of that game are minor if not negligible in my experience.

    For starters, I’m glad I haven’t seen anyone here yet bemoan the loss of the heavy stat-building. I didn’t hate having to upgrade my proficiency with sniper rifles and knives in DX1, but I don’t miss it either. Same goes for body part-specific damage.

    Story/world-wise, okay, so Human Revolution doesn’t throw you book passages or quote Voltaire (that I know of yet). Honestly, how that whole thing ended up is kinda what disappointed me about the original game (and by extension HR). Maybe I expected the wrong thing, but when the original game jumped off of such inspired sources, having The Illuminati and your other usual conspiracy crap show up was a let-down. At least I can say that DX1 had a cliche story that carried itself well. Overall I actually think HR felt slightly more grounded in terms of writing.

    Gameplay – I have absolutely no problem with HR a lot of the time basically becoming Metal Gear Solid 2… 2. Hell, I thought it was actually an extremely good Metal Gear game. As for the linearity, that might be a subjective thing.

    Thinking back, yeah I guess the environments in the original DX were more open-ended, each place being essentially a mini-sandbox – a working facility that could be penetrated from multiple sides. In comparison HR’s areas like Tai-Yong Medical are technically linear paths, but they are really REALLY wide linear paths that coil in and around themselves. Yeah I guess it would have been really cool to see the more straight-up open approach with today’s graphics, but I am not at all disappointed with what we got.

    On that though, it should be noted that Eidos originally did want to make HR much bigger than it turned out to be. They were going to do upper Hengsha. They were going to do a lot more with Montreal for instance. Something tells me that they originally didn’t plan to have Picus evacuated. I imagine they were probably going to take an approach similar to how the original DX handled VersaLife.

    @impynickers I think we can all agree on how tightly-bound games have become today with anti-frustration features and focus-testing. However, the ironic part of that I’m seeing is that in today’s AAA market, basically two genres have survived and they stand at extremes of one another: Shooters and WRPGs.

    The Halo and Call of Duty gamer taking over is kind of an inevitability of the console market. Consoles were built for people who just want to press buttons and make shit happen. PCs are sort of the polar opposite – much of the time for people who want to manage and watch shit happen (or play around with systems, fuck I don’t know). My point is that those things have started to merge now that the guys who used to make WRPGs took over the console game.

    The idea of what you guys were playing 15 years ago is now being revealed to the people who at that time only knew of Street Fighter II and Tecmo Bowl. From that perspective, console gaming is getting simpler and simultaneously complex in new ways. Despite all that we’re talking about, would you really have expected a game like Human Revolution or Fallout 3 to even have been made for consoles 15 years ago?

  • bowlisimo 7:15 pm on September 12, 2011 Permalink
    Tags: Deus Ex: Human Revolution   


  • impynickers 6:57 pm on September 12, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    So it took the Deus Ex 1 mod ‘Deus Ex Unreal Revolution’, to help me articulate some valid arguments against Human Revolution. http://www.moddb.com/mods/deus-ex-unreal-revolution

    Now, I really enjoy Human Revolution. It It is however a product of our current industry, and finds itself trapped into certain industry templates. The original Deus Ex was a rougher, less cinematic/sweeping affair, but offered up a more user defined/reliant experience. Plot progression was slightly less linear, or clear cut, and side missions were often not obvious. The game required sleuthing in order to find particular parts of the storyline. A good example is how you could, or could not, find smuggler in Hell’s Kitchen. You could, or could not, investigate the sewers like he suggests. As a result you could or could not encounter new plot elements, access to new gear … etc.

    Human Revolution will make a point of these missions and place them mostly directly in front of your primary path. Sometimes if you don’t find them, Pritchard will tip you off about them. So, no sleuthing required.
    This hardly comes as a surprise though. Games like Deus Ex don’t get made anymore (incase you forgot), because games are focus tested the crap out of, and are made for Mr. and Ms. Of-Duty Player. You have heard this so many times.

    Does this excuse Human Revolution? Not to the die hard fans. They have been some of the most ruthless set of fans to ever be set upon a developer. Seriously. I was a part of the online community for the game, and witnessed merciless crap flinging, to a new studio that was nieve enough to want to interact and participate with the community. The problem is that we can’t go back to the year 2000.
    There are at most a handful of templates for an action-y game out there right now. They are based on the world’s best selling action-y gamez. Human Revolution manages to integrate pretty well all of them, and do it in such a way that it doesn’t completely betray the Deus Ex brand, and meanwhile offers something unique in the process. I didn’t expect anything better, I actually expected worse.

    We are living in what is referred to as a ‘Nanny State’, constantly bombarded with over-protectionism and regulation. Your cup of coffee warns you that it is hot, though that is what coffee is. Isn’t it?
    It has become increasingly ridiculous in games as controls are being streamlined, but the indicators for them are getting more and more pervasive. We need indicators to tell us where to go, so that we don’t get lost and frustrated. The games think it is their purpose to keep you happy and engaged.
    They do not account for the free thinkers, the rebels, and those that bare with frustration because they know that there is something better on the other side. It is about immediate satisfaction, and that is a dangerous lesson to give to people.

    So the industry is ripe with problems. Human Revolution, I say, hasn’t quite beaten the system. It has used the system cleverly. While it has given you very straightforward objectives, it has also made the environments they are located in highly detailed and littered with optional approaches. It takes its best cues from the original game, and therefore introduces something you won’t find so much in modern games.
    The exploration of the environments that happens between and around the objective indicators hints at the freedom we once knew. Another slick move the game makes? You can turn the objective indicators off altogether. You can turn off object highlighting. If you are hardcore you don’t have to use the cover system.
    All of these things give you an edge, but the choice is yours. You have the freedom to break some of the hand holding/modern trappings if you want. The game almost seems apologetic for their necessity.

    At the end of the day I look at Human Revolution :
    Yes, it missed a few check boxes on my list of memories from the original game. The ones it hit, to me, hit them really damn well. The parts this game borrowed from other games? Integrated fantastically. I really dig the story, even if it does feel more unnecessarily epic and sweeping. The writing is very different from the original, and definitely hits on different topics, and not always as indepth. It did get me interested though.
    I DO hate that gamestop had an exclusive pre-order mission that fans would be interested in.
    I have it, but that is beside the point. Its ridiculous.
    It was one of my favorite experiences in the last few years despite all the forces conspiring to bring it down.
    I have almost finished it 3 times now, and have probably exhausted all there is to do… save for a ghost run.
    Lets see if I can muster the patience for that.

  • bowlisimo 4:39 pm on September 12, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    @beige Also, apparently there were tons of references to the original game that went completely over my head. Did you and Lynette get most of those?

    You’ll have to let me know one of these days what your final choice was.

  • bowlisimo 4:28 pm on September 12, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    @beige Nice HIGHLIGHTS style criticism. A few remarks:

    Gallant: Writers genuinely treat your brain like a grownup…
    Goofus: … but mysteriously fail to develop the rich bonds and backstory that grownups crave.
    Agree (for the most part): I did enjoy David Sarif and Adam’s relationship/backstory though.

    Gallant: Wide multiplicity of cool cyberpunk weapons…
    Goofus: … all of which fail to really impact play style, most of which you will never use.
    Disagree: I found all the non-lethal weapons useful, as well as the grenades and mines. Didn’t have room for the rest. I’ll chalk that up to differing play styles.

    Gallant: Surface apeparance of a rich world brimming with possibilities and character…
    Goofus: … the only thing you can touch or interact with is weapons and ammo. No “whiskey” doesn’t count as an interaction.
    Agree: There were news tablets around the world that would change depending on what you did in the story, but other than that just Duke Nukem 3D era toilet flushing.

    Gallant: Best hacking minigame!…
    Goofus: … that does nothing, offers no real rewards other than opening doors and safes for more ammo (see above).
    Yes! I started to get sick of hacking by the end because of this. If you’re obsessive compulsive about not missing ANYTHING, this becomes a real bummer.

    Gallant: You can read email!…
    Goofus: … all of which involve some dude and his lost passwords.
    Yes! And on a side note, I kept thinking that our present would hack the shit out of that future. Four number passwords and simple dictionary words. Obviously they weren’t about to make you type out n4nny*w3Ar5gr33n$0x@!, but you get my point.

    Gallant: Stick it to 21st Century Corporate secururity!!
    Goofus: … through the man-sized airvents and under the “I can see where you’re looking” Highly Visible Securicams

    Gallant: Atmosphere of the world is bang-on! I want to explore this dystopian future!…
    Goofus: … Isn’t this idea of Media and Control at FOX News interesting? Hope you enjoy Long Hallway Full of genome soldiers # 217!
    Disagree: I actually liked the Picus conspiracy stuff because of its obvious relevance to FOX and today’s media. I have no reason to see that changing for the better in the near future. Done before? Sure.

    Gallant: You can play any kind of protagonist you like!…
    Goofus: … as long as it’s Cold Mr. Gravelvoice. (Note: I actually really dug on Cold Mr. Gravelvoice.)
    Agree: They didn’t need to do Cold Mr. Gravelvoice, but it didn’t bother me as much as others that they did.

    Gallant: The soundtrack is amazing!
    Goofus: … I’ve got nothing. That soundtrack IS awesome.
    Nuff said.

  • feenwager 3:37 pm on September 12, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    @beige glad you’re enjoying the book. Keep us updated.

    I played some mo’ Dais Echhs last night and I gotta say: the sidequests are for the most part 100% more interesting than the main quests. I did the “talk to the senile old lady” one last night and really dug it.

  • bowlisimo 5:12 am on September 12, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    @redswir1 Really? Those location hubs worked for you? You get glimpses of this awesome, near futuristic world and then you’re dropped in these small feeling, sparsely populated alleyways that barely evoke the universe. You have your nose to the grindstone most of the game, so it doesn’t ruin anything like you said, but it’s a flaw in the immersion for me, especially when you get back to Detroit and all the interesting commotion is largely hidden. And that’s just naming one.

    @shingro It’s not a very sophisticated secret folder, but a shame filled yes to SNSD. 😀

  • Shingro 11:15 pm on September 11, 2011 Permalink
    Tags: Deus Ex: Human Revolution, Disgaea 4,   

    I think I gotta agree with Red, There’s a significant difference between “flawed” and “could be better” From Dust’s PC release was ‘flawed’ League of Legends patch days ‘could be better.’ Other M’s take on Samus was “Flawed” Persona 3 vanilla’s combat ‘could be better’ Y’know, stuff like that. I think DE:HR’s experience is as close to what I wanted from a DE sequel as could be handled by the current development cycle/budget system that the game industry can produce, and frankly, I thank the flying spaghetti monster it’s as close as it is.

    @bowlsimo Anything you’d like to recommend? I like myself some SNSD and suchlike myself, but I don’t really have a working knowledge of the landscape

    @unmanneddrone appologies for being so late with my submissions, I had to suddenly take up paper and quill against some RL drama >_> On the other hand, watching my girlfriend play through some of AT1 makes me think it’d be a disservice not to include some of that amazing music, especially in light of the composer passing ( ;____; )

    Also, I wouldn’t sweat not humping the DE:HR box, it’s been just a liiiiiittle bit of time since the last one after all. Tastes and lives change and occasionally our gaming habits change with them.

    Also: I picked up Disgaea 4, I’d love to type a thing out for it right now but I could be playing it instead =D Here’s the brief skinny. Maaaaaaaaaan is it good, not good like “I would give this to convert someone” but “holy shit, it’s more Disgaea then Disgaea.” Traditional disgaea humor, Stats, paths to power x100 and MECHANICS with capital letters.

  • RedSwirl 7:15 pm on September 11, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    Flaws? The only real “flaw” I’m seeing in DXHR is on the tech side – the engine looks kinda crap and the PC version has horrible stuttering problems on some systems (including mine). I heard some stuff about how it was originally gonna be bigger, but so far (I’m in Detroit 2) I don’t see anything in this game’s design that
    “hurts” the experience.

    As for Syndicate not having played the original shields me from the probable anger that a lot of the fans now feel, but like XCOM I still don’t see the point in even calling it Syndicate at this point. The old fans aren’t gonna like it, and new people won’t know what the hell Syndicate is. It’s like they were just too lazy to create a new IP.

    On the other hand, this is Starbreeze we’re talking about. The “powerful engine” is probably their doing as well. Remember what they accomplished on the original Xbox (and reportedly the PS2) with Riddick.

  • bowlisimo 3:35 pm on September 11, 2011 Permalink
    Tags: Deus Ex: Human Revolution, , ,   

    @unmanneddrone Understood. I always have a silly game like TF2 or Battlefield installed to be able to mindlessly decompress. “Sometimes you just need to chainsaw some orks” is damn right. Also, even if you end up not enjoying DE:HR, don’t feel bad about it. I don’t want anyone feeling pressured to like something. In fact, come here and proudly state why it sucked. ❤ Squad.

    X3, I may go back to if I ever find myself craving SPACE! in a lull again. I'll probably just mod the game and forgo useless achievements to make it a less brutal time sink. I was just at a point where I had gotten much of the X experience that there is to offer, my fleet was devastating everything, and the piss poor UI got harder and harder to manage the more stuff you owned (I really hope they address that in the new game). There's sooooo much in X3:TC, but it's tailored to be the least accessible game ever.

    Sorry about being an mp3 deadbeat, I'll send it in now.

  • unmanneddrone 5:45 am on September 11, 2011 Permalink
    Tags: Deus Ex: Human Revolution, ,   

    @feenwager I feel like I’m not really qualified to make grand claims on it, as I’m still futzing about in Detroit. I’m sure glad I’ve got it, but possibly due to where I am at this point in gamingdom/scheduling, it’s a prickly sell at the end of the day where I’m not so much in need of a good story, just a bit of cathartic comfort food.

    @bowlisimo I don’t want to state I’m not enjoying my time with Human Revolution, sir. I’m having a good time. But for reasons stated, it’s like eating deer sashimi and truffles when sausages and gravy would hit the spot. I feel like I’m setting fire to @beige’s unwritten mandate/gaming literacy right here.

    I’ve very much enjoyed your X3 journey, though! Just looking at your steam playtime counter…you’ve achieved galactic powerbroker status in trade and private security. Not many keep plucking that elusive, high-hanging fruit.

    What’s next on the agenda, though?

    EDIT: Might put a deadline on track submissions for the SoS Music Mix. 25th of September, if you would be so kind.

  • bowlisimo 5:33 am on September 11, 2011 Permalink
    Tags: Deus Ex: Human Revolution,   

    Ouch. Well, I personally had a blast with it. Only played the original a few years ago so there wasn’t any ingrained nostalgia or fan-level expectation to get in the way. But yeah, it’ll definitely go down as a flawed experience even for the people who enjoyed it, especially come GOTY time.

    Also, much to everyone’s relief, I’m putting an end to the space trading. I got to a line of missions where the game wanted me to stockpile astronomical amounts of resources that would take RL months (months!!!) to complete. If there’s anything I hate about video games, it’s grinding. So yeah, that about wraps it up for X3.

  • feenwager 4:38 am on September 11, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    @unmanneddrone don’t you worry, sir. I’m here to bottom-line it for ya. It’s what I do.

    Deus Ex: Human Revolution is a game the community wants to be better than it is, like every Woody Allen film that all the film nerds love to prattle on about how funny it is, when they all know they didn’t laugh once when they sort of half-heartedly watched it on Netflix.

    A year and a half from now, it’ll become trendy to knock it for all its shortcomings, just in time for a sequel full of improvements to be announced.

    That said, I’m probably going to finish it this weekend. Not sure why, other than I spent $50 on it.

  • unmanneddrone 4:11 am on September 11, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    @impynickers I think you’re right. It’s the mindset. Right now, at least, recently, it’s been pretty hard to revel in games that don’t just leave me by myself from the relative get-go. Cue Linkin Park soundtrack.

    I’ll keep going, though. The gunplay is stronger than I expected, which is nice. Hacking isn’t a pipemania chore, nor the brain-numbing match-the-numbers garbage that was the Alpha Protocol affair. Particular character designs are lovely, too.

    In regards to transhumanism and anyone wanting further fiction on the subject, check out Frederik Pohl’s semi-maligned Man Plus novel from 1974 (and, to a lesser extent, the sequel Mars Plus). Far from his greatest in the Heechee saga, and perhaps a little too dry for some, but it’s got all the goodness that Human Revolution touches on or explores.

  • unmanneddrone 1:54 pm on September 10, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    Squad, a confession. One that has me more confused and slightly saddened than I initially imagined.

    Deus Ex. It’s alright. But either intrinsically or extrinsically, it’s nothing more than alright for me. I should be lapping this up like a boozehound at an open bar, but like Bloodlines (though not as bad as I found that, though – at this point, I should turn in my Squad card), the excitement isn’t being generated.

    It’s got wonderful design, there’s a lot to do, the fellow who played Karl Lubinski in Charlie Jade does a bit of voicework in it (huge props)…but, uh, I dunno. The story should, theoretically, have me by the short and curlies, but I can’t but help listen with half-heartedness.

    What’s really sad is that I love chainswording the heads off Orks in Space Marine, when the high-brow snob in me says “You really should be above this by now, especially with Jensen and co. now on your hard drive. You ingrate! You peanut! Wish this was Prey 2, so you can get a lot more BANG-BANG for your buck!?”

    Maybe my patience for story-driven gaming has finally petered out or has gone into hibernation for the time being. A combination of annihilated opportunities to binge on games for hours (to become totally invested) and gradually coming to the conclusion most of the games on my machine are there for purely mechanical purposes.

    I shall continue to persevere, however.

  • impynickers 4:30 am on September 2, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    @Beige Your OCD pains me to watch. Don’t get me wrong, I admire the dedication… but dude.
    You would never catch me trying for a ghost run the first time, there is just too much in the game to experience. Its definitely made for at least a couple playthroughs. To each their own though.

  • RedSwirl 1:10 am on September 1, 2011 Permalink
    Tags: Deus Ex: Human Revolution,   

    @bluesforbuddha@bowlisimo See, in the original Deus Ex I decided to go mostly stealth, but dropped my pacifism rule for certain kinds of people. Specifically: MK12 members and anyone else who was obviously “in” on the whole corrupt shadow government deal. I would stay mostly cool, gas my way into that Hong Kong corporation’s front door and past the receptionist. As soon as an alarm went off down in the labs though, I basically turned into Ziyi Zang with that nano sword.

    I am considering doing the same thing with the mercs in Human Revolution. I am especially considering doing this since I spoiled myself into finding out about a part later on where some of the dudes can permanently kill one of your dudes.

    Now I need to ask if anyone here has played Ultima. The first three games just hit GOG (totoal of 15MB WTF?!), and looking at screenshots of them has given me a glimpse into the time before time. At what point do the Ultima games have, like, actual graphics?

    Look, I’m 25 years old. I was born in ’86 and started gaming in ’90. NES is about as far back as I think I could go, though according to my research there were console versions of Ultimas 3-6. So what is the significance of that franchise? Is it like the Dragon Quest of the west or something? I remember reading that the guy who directed Final Fantasy XII and Tactics was heavily influenced by Ultima.

  • Shingro 12:43 am on September 1, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    posting from my phone since some construction dude wrecked my internet line somehow D=

    @beige HAW HAW! (What? =P no one else was doing it and I didn’t want him to feel bad) I can say from a hacking specialist that only 30% of the hacking suite is needed for complete domination of the digital world, I just got to shanghai and I have around 30 nuke and stop viruses each, with only lvl1 stealth and no extra fortification that gives you a 6-8 praxis point buffer right there of completely unessecary points if you can keep up your stocks of viruses

    As for the persona fighting game… according to the famitsu scans and the screanshots, it actually looks like it will function a lot like the JoJo’s Bizzare Adventure fighting game for PS1, (you’ll have to youtube it yourself because I can’t easily from my phone.) So excited! Gotta love the more relaxed grip japanese companies hold on their copyrights (<— shameless Team Japanese Dev plug)

    Also, as long as we're talking about Giantbombness Let me say that the Squad should definately play The Stanley Parable. It's a halflife mod that explores concepts of choice and freedom in a clever and british accented manner. Basicly, it's trying to tell a story, and is aware of when you as a gamer are trying to buck the system and take things off the rails. Takes 5-10 minutes to play depending on how you do it. Reminded me of the Pathologic podcast even if it has less time to set you up so to speak.

    Go play it! Time investment is as close to 0 as It could be


  • bowlisimo 3:55 pm on August 31, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    @beige There is a revolver that I’m pretty sure is available in Detroit in several places, though I’m not sure what upgrades it takes. I’ve been running around like James Bond with the beefed up “silly initial starting pistol” which has been more than enough for regular bad guys, especially with a silencer, armor piercing rounds and a laser sight. It’s underpowered for the bosses in a stand up fight (on normal difficulty), so you need to break out the bag of tricks in those instances. EMP grenades are pretty damn useful, but they aren’t exactly copious. I don’t have any of the aiming augs, so I don’t know if those help. For actual guns that maim and kill, as far as I have gotten, it has pretty much been pistol, revolver, sub-machine gun, combat rifle, heavy rifle, and sniper rifle. Oh and rocket lawnchair if you have the room. Turret domination + heavy lifting = portable killing machine.

    I have lived a life sans Hideo Kojima so far, but I was generously sent Metal Gear 1+2 from @zegolf last year, and 3 came with the PS2 I ebayed, I just need extra hours in the day to actually get to them!

  • bowlisimo 3:17 pm on August 31, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    Yeah, Feen, that’s what Herr Gerstmann prescribes as well. Sage advice.

    @beige Even though I messed up pacifist, I’m still playing an Adam Jensen that doesn’t slaughter waves of bad guys (because that’s how I want to play him), so you’re damn right I make full use of my stun gun (it’s way faster and less obvious than a takedown and doesn’t use your energy), my tranq rifle, my P.E.P. “Minority Report” gun, the full compliment of stun/gas grenades, frags for diverting attention, mines for defense or a timed, two pronged room clearing, and my super upgraded, silenced, mega pistol for when shit goes bad. I can’t emphasize enough how weird this is for me, because I usually avoid stealth altogether. Somehow this game makes it fun for me. It’s pretty versatile and it hasn’t been pressing Q every 60 seconds.

    I know this doesn’t help your completionism, but not all of the augs are essential. For instance, a lot of the stealth tree is kind of a waste of praxis points. You can do perfectly fine without silent footsteps, silent sprinting or vision cones. Ditto for hacking defense. So having EVERY skill point ever is kind of ridiculous. You definitely want hacking level 5, strength for large objects, jumping, icarus landing, and punching walls for finding alternate routes, goodies and information, as well as the speech aug for those important conversations. Stuff like the Typhoon system, double take downs, cloaking, and seeing through walls are all icing on the cake.

    I just wish the XP notifications popped up less.

  • feenwager 2:02 pm on August 31, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    @beige aye, 360.

    Interestingly, it sounds like you and I have exactly the same issues with the game. Although, the voice acting probably bugs me more.

    My solution is to play each mission the way it makes the most sense to me. Occasionally, that’s stealth. Sometimes it’s a firefight. Fuck the achievements, I managed to enjoy the original Deus Ex without ’em.

  • feenwager 1:37 pm on August 31, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    Deus Update: I’m in shanghai, and I’ve got two points to make:

    This game is so much better when you’re not shooting.

    My rating would go up a full point (or star, or joystick, or warhead-face) if the loading screens were shorter.

  • bowlisimo 9:58 pm on August 29, 2011 Permalink
    Tags: Deus Ex: Human Revolution,   

    Speaking of which, who’s the asshole that designed those mines? “Well, if anyone walks by them kinda slow, but not really, they won’t go off.”

    He’s probably the same guy who constructed those worthless security cameras:

    “All right, Jones, how are those new camera designs coming along?”

    “Here it is, I think we nailed this one, sir.”
    *He drops this giant, elongated, white-ass, 1980’s looking camera on the table*

    “Is this a joke? It’s 2027, why isn’t this the size of like, a molecule? Does it see everything, at least?”

    “Nope, it moves real slow actually, and it can only see in like a 45 degree slice straight in front of it”

    “Well wait, what if someone moves under it?”

    “Dude, whatever. They’ll never try and move UNDER it, it shoots a green light out so you know where it’s looking at all times.”

    “So…you know people can cloak now, right? What about infrared detection, carbon dioxide, water vapor, ANYTHING?”


    “Is this why Mines Co. fired you?”

    *The CEO of Security Cams Inc. walks in*

    “Jones, is this the new design? By god, son, I love it! I want this in production right away!”

  • Shingro 9:51 pm on August 29, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    @redswirl @bowlisimo Yeah, I actually figured the mines would destroy some sort of evidence and never checked, the fact that most of my hi-jinks ended in myself in tiny pieces all over the room didn’t hurt either. Finding out that sufficiently large objects held in front of you block line of sight was also information worth getting I suppose.

    @beige It was made all the more hilarious when I started experimenting with making catmines latch onto the spider robot’s legs and body. 😀

    Oh, another little protip item: mines stack, grenades don’t… and if you’re anything like me your inventory will be stuffed. Doesn’t save much room, but room is room

  • RedSwirl 9:17 pm on August 29, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    @bowlisimo @shingro experience with the mines was slightly more stupid.

    See, the first time I walked in there, the mines exploded, but they didn’t kill me. I didn’t even take damage. That along with the scattered paper in the air caused me to deduce that this man had actually booby trapped the room to explode and destroy all the evidence, not an intruder.

    It was only after shooting the mines did I realize that they were basically LAMs from DX1.

  • bowlisimo 8:56 pm on August 29, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    @Shingro Haha, I like that refrigerator blast shield idea. For me it was more:
    1. Open door. Run into room heedless of beeping. EXPLODE.
    2. Carefully open door. Back up. Shrug. Shoot mine. EXPLODE (but not in my face). Loot room.

    The Heavy says, “If cannot beat, shoot with boolet.”

  • Shingro 4:03 pm on August 29, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    @bowlisimo oh man, I nearly made that mistake, fortunately I moused over him to loot and saw the double skulls of a dead guy. It’d be nice if you had a nonlethal option if you had eyes+strength to coordinate something a little less…. destructive? Oh well, what can you do. =P

    As long as we’re talking about various protip/knowledge stuff I’m going to share my first experience with mines, you might remember that apartment room full of evidence?

    I hacked open the door and there were 3 mines sitting on walls and the bed among evidence I needed blinking at me making a :3 face at me. So first encounter went like this
    Mines: :3?
    Shingro: Oh no! I must run up and touch them to disarm them like in Deus Ex 1!! D: *rush*
    Mines: :3!!! ***BOOOOOM***
    Shingro: I shall crouch! and slide up under their detectorays and be sneeeeaky *sneak sneak*
    Mines: :3??
    *… snea*
    Mines: :3!!! *BOOOOM*
    Shingro: Well.. okay, I’ll pick up the fridge with my bionic strength and use it as a shield to block their detectorays D:< *hurrrrf* *sneak… *sneaaaak…
    Mines: :3?
    *Shingro gets inside the room
    Mines: :3???
    Shingro: :O Holy shit it works! okay, carefully…. gotta be so careful…. keep the fridge in front of me and all the mines….
    Shingro’s bio-energy runs out*
    arms lose grip*
    fridge clatters to the ground loudly
    Mines: :3!!!!!! *BOOOOOOOOOOOOM*
    *s n e a k* *s n e a k* Mines: :3? *s n e a k* Mines: :3? *… *pets mines* *mines fall asleep* *Shingro has gained mines! \o/

    Edit: Wow, formatting failure 😐

  • bowlisimo 1:28 pm on August 29, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    @impynickers How hard is Hard? I almost chose that setting, especially when they describe it as the “I want Deus Ex” difficulty, which I’m sure @bluesforbuddha will fall for. After talking to @redswir1 it sounded like you get WAY less praxis points, which would kinda suck.

  • impynickers 10:06 pm on August 28, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    @Bowlisimo I concur with your statements regarding the bosses. I played through my first time on ‘Give me Deus Ex’ a mode in which bullets actually kill you. Most of the game I am able to come up with ingenious alternatives to bullet exchange, but the bosses force you into a direct confrontation. Explosives are certainly helpful to have for these encounters.

    What has really surprised me about DXHR is how few bullets it takes to die even on the easiest difficulty, which I am doing my second playthrough on. It is definitely easy in comparison to hard, but certainly not easy enough to go running and gunning to any great degree. This game is hardcore man.

  • bowlisimo 1:43 pm on August 28, 2011 Permalink
    Tags: Deus Ex: Human Revolution,   

    Still have power, for now. Eye still coming right at us, this house is 200 years old though, it’s not going anywhere.

    @Pacifist Deus Ex players: If you break through a wall and snap a guy’s neck that you didn’t know was there, you’re not a pacifist. I don’t have any saves to go back to. LEARN FROM ME! I guess it’s time to be a little more aggressive now that I botched it.

    Also, first boss battle? Very dumb and straight forward. It’s under designed, but I’ve seen worse. Wasn’t spec’d at all for a stand up battle, but I did fine (on normal). Hint: Emp grenade him + throw explosive barrels + shoot with bullets and move on.

    @feenwager Good to hear you’re not hating it, man. Hope your house stays dry.

    @unmanneddrone Sure, I’ll give it some thought.

  • feenwager 10:45 am on August 28, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    A few musings on Deus Ex: Human Revolution, after playing through most of Detroit.

    • Biggest mental adjustment that made me enjoy the game: Change my expectation meter setting from “Bioshock” to “Fallout 3”. Boom. Suddenly everything made sense.
    • I like the design of the world, but not enough to backtrack through it quite so much.
    • The character models still stink.
    • I’m enjoying playing as smooth-talking, shotgun-toting badass. With a dash of sneaking around.
    • The conversation system (once you get that augmentation) is the secret best part of the game.
    • I hope Pritchard turns out to be a bad guy, because I dislike him very much. (no spoilers, please)
    • People need to stop pooping on DX: Invisible War, because DX:HR shares way more DNA with that game than it does with the original.
  • feenwager 3:23 pm on August 26, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    That’s pretty much my plan.

  • Shingro 2:50 pm on August 26, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    @feenwager If you’re not a stealth guy might I reccomend the combat route with a splash of social? I’m pretty sure you can get the social augments without a lot of investment and there’s plenty of combat mods to really pump the game up. Besides, I hear there’s a pretty badass boss fight in I think the police station if you just go in guns blazing.

    besides, a game like that it’d be helpful to have someone attempting various methods.

  • feenwager 1:56 pm on August 26, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    After sleeping on it, I’ve decided to stick with Deus Ex. Three reasons:

    I bought it.

    My fondness for the series.

    You guys aren’t completely nuts, so there must be something there.

  • feenwager 12:27 pm on August 26, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    For me, stealth = stress. I don’t want stress in my games. It’s that simple.

  • impynickers 5:45 am on August 26, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    @Feenwager Your ugly visual meter filled up with Dragon Age II?
    Yeah the characters in DX HR aren’t pretty. But IMO some of the environments shove the citadel up Bioware’s mass effect. Your disenchantment with stealth gameplay does suck though. I think there are plenty of things to love in the game aside. It paints a really crazy detailed plot web, and has an incredible sense of exploration in the hub worlds. I miss exploration in games myself.

  • feenwager 2:46 am on August 26, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    @bowlisimo Any of these “don’t get seen” games turn into trial and error for me, because I hate, hate, hate sneaking around. And since DX makes for a less than stellar run-n-gun shooter (which is fine), I end up in the save/reload cycle. Not fun.

    Maybe they should start a new genre: the first-person croucher.

  • bowlisimo 2:08 am on August 26, 2011 Permalink
    Tags: , Deus Ex: Human Revolution   

    @feenwager Just nit picking here, but I wouldn’t really call it trial and error gameplay. Pretty much any path will take you where you want to go, and as far as I’ve seen, you can mess something up and the game will just roll with it (To a point. It’s over if you straight up get shot to death). If you’re trying to be perfect, that’s when the quickload/quicksave cycle starts, but that’s a playstyle choice. Commandos is a series with trial and error gameplay, god those games are a bitch.

    Not trying to change your opinion, though. You’re probably better off with all the games that are coming up. What are you gunning for next?

    @rocgaude Bulletstorm is still on the list for me as well. Take a sec to drop your thoughts here when you get a chance?

  • RocGaude 12:28 am on August 26, 2011 Permalink
    Tags: , Deus Ex: Human Revolution,   

    @feenwager I’m pretty sure we’re tied for lack of patience with game challenge.

    Reading the fresh reviews of Deus Ex: HR made me want to buy it. Reading/listening to the “the Jeffs” (@feenwager and Gerstmann) has convinced me to shelve it for the moment. Besides, I barely have time for my iOS games these days. Pretty much won’t become a regular on XBL until Skyrim.

    …howEVER, we just got Bulletstorm in. I’m totally in the mood for Tony Hawk with guns, whips, and boots to the face. We’ll see how this goes.

  • feenwager 11:59 pm on August 25, 2011 Permalink
    Tags: Deus Ex: Human Revolution   

    @shingro No worries, my friend. I’m glad you’re enjoying the game.

    Here’s my thing, though. This is part of a larger fight for my free time that is going on lately. I’ve been reading more, watching more movies, and watching less TV and playing less games. No particular conscious decision, I’ve just been going with what I feel like doing. Now, that said, I’ve still managed to finish The Witcher, Bastion, and the Dragon Age 2 expansion in the past month.

    What is definitely happening is I see myself playing fewer and fewer games, and being much less forgiving about those to which I choose to give my time. Now, I don’t need a game to be easy (granted, I’m probably the Squaddie with the least passion for “challenge”… or maybe Roc, who can say?”), but I also think a game released in 2011 needs to feel like a game from 2011. Antiquated character models, poor sound design (I’m definitely someone that can notice when all of the voices were not professionally recorded), and trial-and-error gameplay are simply not going to make the cut for me. When you mix in game that is simply ugly to look at (I actually don’t agree with you on the main character model, either. I think the art design is terrible), I just don’t have the time for it.

    It sucks, because I remember really enjoying Deus Ex, and I even liked the sequel.

    To answer your other question, about what would I have liked Jensen’s voice to sound like: anything genuine. Whether I like the voice actor or not, I’m ok with that. But when the guy is obviously trying to sound gruff, it pulls me right out of the experience. Sort of like Christian Bale’s Batman (the only down spot in two wonderful movies).

    So what now? I have a few games I can dabble with, (I’ll be waiting for the 2.0 version of Witcher 2) but I’ll probably enjoy Deathspank 3 next week, big smile on my face. Then I go to Vegas, where games aren’t part of the equation. I should be back for the next big release. Resistance 3, I think?

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