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  • iscariot83 5:01 am on January 12, 2011 Permalink
    Tags: Charlotte Brontë,   

    I kind of look at Japanese games the way you might look at Victorian novels, or expensive scotch. It’s nice to try and enjoy something challenging and out of your comfort zone every once in a while. Too much at once will make you miserable, and while it may not have the immediate payoff of what you’re used to, some sense of the appeal usually shines through. A lot of people will swear that it’s the best stuff around, even if you haven’t developed a taste for it….That said, nobody likes an alcoholic literary snob either.

  • iscariot83 2:08 am on January 7, 2011 Permalink  

    I may be able to make it to PAX east this year – I’ll may still be figuring out my housing situation, and getting days off for work then could be tricky, but I’m sure I could pull it off.

    Also, not sure if I can get into a committed relationship, but I’m at least a little WoW curious if we can settle on a server 🙂

  • iscariot83 7:18 pm on January 2, 2011 Permalink  

    @sinfony I’m crashing with a friend in Chelsea for a couple of months while I look for an apartment – I’ll probably be looking for something either around midtown or in brooklyn…although anything that hits a good mix of convenience, coolness, and cheapness is possible at this point 🙂

  • iscariot83 11:34 pm on January 1, 2011 Permalink
    Tags: ,   

    Hey Squadmates –

    Figured I should drop in and at least say a happy new year to everyone…I’ve been too busy lately to do much but lurk, what with work and holidays and family and playing through the entire halo series with my little sister. I’m also moving to NYC in two weeks, which is pretty cool…I know some of you guys are up around there, so we should totally hang out and stuff.

    I’ll also jump on the bandwagon for supporting Stalker…it’s one of the games that got me to go out and build my first gaming PC. The atmosphere and the eerie degree of accuracy make it easily one of the most memorable games I’ve ever played. Definitely worth the five bucks…although these days, I have to think about games in terms of their cost in time more than anything.

  • iscariot83 3:51 am on October 14, 2010 Permalink

    @unmanned Okay, I’m actually pretty excited about Apache Air Assault. I spent WAY too many hours of my childhood playing LHX attack chopper on the Genesis. I loved the fact that in that game’s Apache, there was absolutely no explanation of all the dials and lights on your HUD, so you felt like an awesome expert when you knew what everything did. Plus, parts of your instrument panel could be damaged so you’d be flying partially blind in combat.

    Basically this Apache Air Assault sounds like a grown up version of that game, and as impressive as 3d graphics on the Genesis were at the time, I also like the idea of a chopper simulator that runs at more than 4fps.

  • iscariot83 7:05 pm on October 13, 2010 Permalink  

    I think flight sims would be especially cool this day in age with our modern voice chat technology – The idea of sitting alone in a cockpit, communicating with your squadron through a radio channel is about as perfectly suited to an Xbox live headset as it gets.

  • iscariot83 8:40 pm on October 10, 2010 Permalink  

    Haha, glad you like the arboretum – I figured we needed a good renewable source of lumber, and if everybody plants a tree whenever they chop one down, we’ll be good to go. Oh, and nice work on the giant cathedral wing…I halfway expected to have to fight Dracula in there 🙂

    I also built a railway to the arboretum, but I was running into crazy bugs when I tried to use minecarts – if anybody can figure out how to make them work properly, more power to you 🙂

  • iscariot83 3:11 am on September 30, 2010 Permalink
    Tags: ,   

    @zegolf – I actually came to the squawkbox just now to try and relieve myself of the Civ V cravings. I can’t justify $50 for the privilige of sinking dozens of my limited free hours into a game, so I’ve been playing Minecraft to stave off the urges. I’m a little creeped out by the parallels to methadone clinics 🙂

    I’ve been seriously considering starting a minecraft server for the squad. I’ve never run a server and I’ve never considered myself to be admin material, but the idea of a persistent squad-world minecraft server makes me think it might be worth learning how all that stuff works. I’m moving soon, but once I get resettled, I might have to have a go at the whole thing.

    Also, it seemed strange to me that Minecraft was working as a Civ alternative for me, until I really thought about how I’m playing both of them….I’m basically grabbing resources from the world and fashioning them into new technologies to try and expand my sphere of comfort and influence in the world. My goals are to tame the wild, create structures, and advance my technology through the crafting system. It got me thinking – with the right set of rules and a few new systems in place, (plus the ability to try and fuck with my opponents efforts to do the same) Minecraft could be modded into a sort of real time, first person Civilization action game.

    But for now, maybe we should just try to get a server up and running 🙂

  • iscariot83 6:39 pm on September 9, 2010 Permalink
    Tags: ,   

    Personally, I wonder how splitting the content up will affect the tone of the Bombcast…when you’ve got paying subscribers, I have to imagine you feel a lot more pressure to try and seem like you’re providing worthwhile content. The tangents and off topic conversations have been some of the meatiest parts of a lot of my favorite podcasts though.

    All in all, I think we can all see that this extends way beyond the realm of games coverage – Beige just hit on the Public Radio similarity. I love the fact that by donating to your local NPR station, you can indirectly fund all of their content (The 1up network could’ve benefited a lot from that model), or you can choose to specify a particular show you enjoy.

    Journalism itself is in upheaval right now though, not just Giant Bomb and gaming news, but places like the Wall Street Journal and CNN. Traditional advertising online just doesn’t have enough value for anyone right now – I work in that industry in fact, so I could go on at length about why that is – and a lot of big content creators are starting to look at pay walls and user subscriptions. I’m willing to bet that a lot of people will be keeping tabs on what happens to Whiskey Media….hopefully they’ll see that the best business model is one where subscriptions create the freedom to report honestly and independently, and aren’t just a supplement to traditional advertising revenue.

  • iscariot83 6:10 am on September 9, 2010 Permalink

    I’ve got Cryostasis on my pile of shame already, but I may have to add Amnesia as well…it keeps popping up in discussions ’round the web. I may need a break from the genre though – I just finished Alan Wake tonight, and I feel like they really missed a great opportunity for a good horror themed game. The setting and aesthetics are some of the best I’ve ever seen – I love the realistic small town setting and the dark woods that have you literally jumping at shadows – but 90% of the game is nothing more than grinding through a repetitive 3rd person shooter and occasionally solving puzzles by pressing ‘A’ near some sort of puzzle-solving machine. There’s some great moments to be had, but they were surrounded by too much padding to really keep me all that engaged.

    As for podcast questions – Today Giant Bomb/Whiskey media announced a new paid membership plan. I’ve actually been surprised at how enthusiastic a lot of their users are about paying a subscription, and yet Microsoft can’t raise their Live rates by 80 cents per month without universal backlash. I’d be interested to hear some thoughts on why reactions are so different. Familiarity with the staff? Access for non-payers? Fierce indie pride? Also, regardless of all that, how many of you actually see yourself buying a subscription?

  • iscariot83 2:45 am on September 8, 2010 Permalink  

    Haha, I like the strategy of picking a character archetype entirely so you don’t have to spend time around other characters like yourself 🙂

    When you’re starting a new game, there’s usually a lot of new and unfamiliar systems to learn (especially in a new IP like Mass Effect) and choosing a ‘point and shoot’ class makes it easier to digest all of the other new stuff you’ll be dealing with. I played ME 1 as a soldier, and I think there was kind of a safety-blanket effect there. I didn’t have to worry about accidentally picking an underpowered ability, or deciphering every aspect of a clunky UI for managing skills in combat. Shooting guns is the one thing that you can generally trust game developers to get right.

    It’s always seemed kind of backwards to me though that RPGs usually make you pick and choose skills and abilities before you ever actually see the game mechanics in action.

  • iscariot83 11:58 pm on August 25, 2010 Permalink  

    I’m racing to get home for some MNC asap (wtf lol) – I’m hoping I’ll be on in about an hour or so.

  • iscariot83 6:08 pm on August 24, 2010 Permalink
    Tags: ,   

    Here’s the cruel irony of DLC:

    If it comes out too soon after the game’s release, it should probably have been in the retail version and I won’t buy it on principle.

    If it comes out too long after the game’s release, I’ve probably already finished the game and moved on to something newer. Replaying a game where 1/100th of the content is new DLC doesn’t really strike me as worthwhile.

    The only worthwhile DLC is the kind that can stand on its own as a game. Lost and the Damned is a great example. It’s not just a couple of ‘bonus missions,’ or a new weapons set plugged into the game I already finished playing. It’s an experience worth having in and of itself.

    Also, Bowley brings up a really interesting point with the fact that developers kind of shoot themselves in the foot by encouraging us to wait for the ‘collector’s edition’ that comes out later. I bought Oblivion and all its expansions for 8 dollars on Steam last weekend. By my math, their year long DLC rollout earned them -$52 from me.

  • iscariot83 11:14 pm on August 18, 2010 Permalink  

    If Atlus is genuinely trying to do some good storytelling centered around sex, I’m all for their attempt – JRPG storytelling can be very clunky though, so they could end up walking a very fine line between “erotic drama” and “late-night cinemax.” I guess what really concerns me is whether they’re using sexuality as a means to an end in the game (whether it be humor, drama, irony, character development, etc.), or if sex is the ultimate end itself. If the reward system in the game is centered around looking at dirty anime pictures, I have plenty of cheaper and more efficient ways of doing so. 🙂

    I think there’s a ton of room for hilarious ways of playing with audience expectations in a game like this though. Maybe all of the screenshots looking down her shirt are just part of an elaborate setup, but so far what they’ve shown seems to fit the stereotypes about sex in games more than it breaks them. We obviously can’t know anything until we play the game, but I won’t be sold on the idea of sinking a ton of hours into it until I’ve been assured there’s more to it than a $60 strip tease. I’m looking forward to getting more info though – If anybody deserves the benefit of the doubt, it’s the Persona team.

  • iscariot83 6:46 pm on August 18, 2010 Permalink  

    The one thing that worries me about Catherine, based on what I’ve read, is that there’s a focus on the ‘erotic’ aspect of the story. Games don’t exactly have a great track record in dealing with sexuality in any sort of mature/not-completely embaraasing way, although Atlus has a better track record than some. Still, the cover art shows a blonde anime girl with her legs spread wide, so I’m not sensing a lot of subtlety and taste so far.

    On the godawful ideas of Teut Weidman and Blue Byte, I think it’s moronic to think you can build a predatory business model, wrap it in some game mechanics, and think that you’ll have something fun and engaging enough to actually build a player base. I really hope they sink millions of dollars into one of these projects so we can all watch it fall flat on it’s face and die.

  • iscariot83 12:51 am on August 14, 2010 Permalink  

    I’m going to be getting my Xbox back from a local repair shop in the next couple of days, and I’ll definitely be up for some monday night combat if the squad is doing it next week…My summer of arcade has basically consisted of avoiding Limbo spoilers, and hoping that people are still playing Castlevania by the the time I get my hands on it 🙂

  • iscariot83 4:07 pm on July 29, 2010 Permalink  

    Damn, sorry for the weird formatting – Firefox has been refusing to scroll the text entry box on this site, so I can’t see most of what I’m typing. Pete, what do I need to do to get editing privileges?

  • iscariot83 2:27 am on July 27, 2010 Permalink

    I’ve pretty much sworn off special editions at this point – hell, I avoid boxed copies of games when possible. I’ve been doing heavy duty cleaning and clearing in my apartment in preparation for a move, and It’s made me really rethink the value of having stuff. I’ve got a new metric in fact – “Will I still want this in 7 years.” When it comes to figurines, toys, and special boxes, the answer is a pretty definitive no. Even art books are iffy, when you’ve got google image search and sites like conceptart.org.

    So, there are two universal things I’m hearing about Starcraft 2:
    1) I’m very excited to play this awesome game
    2) But the multiplayer is impenetrably difficult and isn’t even enjoyable.

    I’m playing a browser based RTS game these days called Neptune’s Pride, where every movement and command takes about 12 hours to complete. It’s great, because the game is entirely about actual strategy and not on reflexes or clicking skillss. If you hop onto battlenet though, you’ll invariably find that every game of Starcraft is played at the maximum game speed setting. It makes sense for professional and high level players to make the game as unforgiving as possible, but i’d like to propose that we all try playing a competitive game at the slowest possible speed some time. Instead of a twitch-based test of micromanagement, we might all discover that we have time to actually enjoy the S in RTS games a llittle more 🙂

  • iscariot83 8:11 pm on July 22, 2010 Permalink
    Tags: IWouldntBeSuprisedIfDavidTennantWalkedUpRightNow   

    Okay, that’s weird – 5 minutes before beige posted that, and 1200 miles away, my friend who sits next to me in our office sent me a link to that exact same video, for no apparent reason. Is it featured on some popular site right now, or was that like, a glitch in the matrix or something?

  • iscariot83 5:00 pm on July 22, 2010 Permalink

    I actually intended to go through as the Devotress. I played the Bachelor, and then did a speed run of the Harispuscixipus (?) with infinite life, no-clipping, super speed, and the ability to stop and start time (and I still had to reload from saves a couple of times). It wasn’t exactly an ‘as the developer intended’ experience, but it was really illuminating and showed a lot of the mechanics and backstory that the Bachelor’s playthrough only hinted at.

    Pathologic really stuck with me though, and I’ve been thinking about it a lot lately. I’d like an excuse to go back and revisit it again as the Devotress, because I’ve heard that her story is really interesting. I’d also be willing to bet that there’s only around a dozen people in North America that have actually played the game as all three characters. 🙂 Anyway, I’d definitely be up for it – I barely have the time to even post comments here these days, but I’m hoping that in the next month or two I’ll have some time to devote to my next big gaming project.

  • iscariot83 9:33 pm on July 13, 2010 Permalink  

    I’ve never heard anybody say that isometric cameras make games look more epic, but if I did, I would disagree with them, and probably suggest that they only think that because they were young and impressionable when they first played epic feeling rpgs, which happened to be isometric.

    I would go on to point out that isometric viewpoints are, by definition, an abstracted way of displaying images so that scale and perspective aren’t a factor, but scale and perspective are two of the most important things an artist can use to emphasize the epic-ness of a scene.

    But then, I’ve never *had* to say any of that, because nobody I know has ever tried to make that argument 🙂

  • iscariot83 11:05 pm on July 1, 2010 Permalink  

    I never liked the original Shepard model – I kinda thought he looked too much like the generic scowling badass…kinda jowly too. I did go with a male though. In a game where you spend a lot of time building relationships with other characters, it’s way easier for me to become engaged when I can react naturally to different crewmates instead of trying to play the part of a female character in the same situation.

    I also play with the “what would *I* do,” approach, which is usually the ‘good’ path. The weird consequence of that is when I switch things up for a second playthrough…any time I play a female character, she takes the evil path. I’m not entirely sure what this says about me 😀

    Anyway…I made my character look more like an older world weary captain…slightly sunken eyes, saddish features, pale skin from living on a ship all his life, that sort of thing. I always thought his voice matched that pretty well, at least when playing as a paragon, and it weirded me out when I saw the same voice coming from the all-american-football-star-tough-guy shepard on youtube 🙂 It kind of suprised me how wrapped up I got in my character’s appearance being an important part of his identity.

    On the other hand, when he switched over to his sexy “now I will seduce this crew member” voice, it always seemed a little out of character 🙂

  • iscariot83 5:50 pm on June 30, 2010 Permalink

    I’m fine with the standard version since I’ve played almost none of it – I have both of the expansions sitting on Steam somewhere though, from when they were on sale at some point 🙂

  • iscariot83 3:56 pm on June 30, 2010 Permalink

    I’ve been wanting to get into CoH for a while now too – I’m 100% in favor of playing with you guys. It could be a really cool (and rare) chance to play a strategy game with people who are learning along with you, instead of just getting your ass kicked over and over online. 🙂

  • iscariot83 8:33 pm on June 26, 2010 Permalink

    Major Mass Effect 2 spoilers abound here:

    I loved that whole end run sequence of ME2, partly because I wasn’t entirely sure how much my decisions were actually affecting the events. I had no clue that Kelly would die because I delayed, but when it happened I just read it as “Kelly got killed because sometimes shit happens.”

    I really enjoyed the fact that the game didn’t give me all the information I needed, so I couldn’t just figure out the optimal setup for every situation. I just had a general sense of each character’s proficiencies, mixed with my personal feelings about each of them. Instead of checking stats or faqs, I was going with my gut.

    Mass Effect does everything it can to break the player away from analytical thinking – they’ve toned down the ‘good/evil’ points, they give you almost no numerical data, and even your conversation choices are presented in general terms. I thought the final mission was great because I knew I could influence some events, but other things seemed entirely beyond my control, and at the time I wasn’t sure which was which.

    I think it’s also worth pointing out that those decisions carry way more weight when you know they’ll carry over to mass effect 3 – One of the rare cases where leaving things open for the sequel actually makes a game better. To this day, anytime somebody mentions the Mass Effect series the first thing that pops into my head is how shitty I felt when Garrus died because I was trying to keep Tali safe 🙂

    As for the time thing – As it stands now, you don’t have to make any hard decisions about upgrades or preparations for the big mission in Mass Effect. Kelly is the only situation where time seems to be a factor, and outside of that there’s no reason you can’t just collect minerals until everybody on your ship is armed to the teeth with everything they could possibly want.

    I’d like to see ME3 implement some sort of time restriction on the player, kind of in the style of Persona 4. Mass Effect is the perfect situation for that mechanic – A crew meets and lives together for a year, there’s a period where you can travel, explore, and focus on personal relationships, then that builds up to a focus on resolving the next big conflict before a set deadline. I’d love to see them force the player into making some hard decisions about the mission because there’s just not enough time to do everything.

  • iscariot83 10:54 pm on June 22, 2010 Permalink  

    I haven’t picked up L4D2 on principle, and don’t plan on it until they drop the price big time…I bought two copies of the first one, with the assumption/expectation-based-on-what-they-said that they’d support it the way they did for TF2, and felt pretty burned when they announced a sequel instead.

    I also think that Deus Ex 2 gets a bad rap – I played it before I ever tried the first one, and I was really impressed by the depth of the game and the amount of options it presented. It’s definitely less RPG-ish than the first, and certainly isn’t a good shooter by any stretch of the imagination. It gave me the opportunity to lie my ass off to NPCs to get what I want though, and I don’t think I’ve ever felt as devious in a game as I did in Invisible War.

  • iscariot83 7:17 pm on June 22, 2010 Permalink  

    @beige – On lots 1111 – 1119, the Wacom Cintiqs, I could drop $1300 for one of the ones that’s in the box. Not sure if that’s actually enough to edge anybody out though, but it’s about as much as I can justify spending. (Obviously, if there’s wiggle room to bid less, I’m in favor of that as well). Anyway, if you’re comfortable with dropping that kind of money on behalf of an internet friend, I’ll gladly pay you back asap through paypal 🙂

    Also, apologies to everyone else for turning the squawkbox into a yardsale thread 🙂

  • iscariot83 5:41 pm on June 22, 2010 Permalink
    Tags: iLoveYouMan   

    @beige that would make you would be my own personal god – I’ll gladly throw in a handsome tip for your trouble if you manage to pull that off 😀

  • iscariot83 3:50 pm on June 22, 2010 Permalink  

    @Beige hoooooly shit they’ve got the 21ux wacom cintiq tablet listed on that bid site….is there any way for me to bid on that stuff at all??? I’ve had a total hardon for that thing for a year now, and it’s normally $2000…

  • iscariot83 4:40 pm on June 17, 2010 Permalink  

    @roc Thanks man – It’s good to be back with everyone in the loop again…I’ve definitely missed this setup 🙂

  • iscariot83 3:35 pm on June 17, 2010 Permalink
    Tags: ,   

    I’m with you guys on the toy aspect of games. I don’t have a lot of free time, but if I want to do something that’s fun, engaging, stretches my brain a little, and gives me a sense of creative problem solving, I’m going to bust out a sketch pad, not a control pad. And yes I know we’re technically talking about a control system that doesn’t involve a physical controller at all, but I couldn’t resist the cheesy sketch/control-pad parallel wordplay thing.

    The point is, I’m not looking for a fun way to kill a few hours. I have a lot of stuff I can do with my time that will be just as enjoyable as a video game, and most of those options give me something to show for my effort. If a game doesn’t give me something that lasts beyond the time I sit on the couch, it doesn’t seem worthwhile.

    I’m not necessarily looking for a great story or narrative, but I want to be emotionally or engaged by video games…usually that means characters and plots, but it could also be some other sort of other ‘aesthetic experience’ like Rez or Flower.

    Of course, there’s exceptions like multiplayer games with friends and family, but I already have Rock Band, Mario Games, a Wii, etc…I don’t really feel like I need to purchase another piece of hardware that I may only use 2 or 3 times per year.

  • iscariot83 10:12 pm on June 15, 2010 Permalink  

    I agree on this generation’s motion control stuff being the foundation for the next generation. I can see casual games helping to develop a sense of what works and what doesn’t, and giving developers a chance to build a knowledge base while working with a less picky audience. Even in the press conferences today there were a lot of specific mentions of motion control being deeper than simply replacing a button press…they’re already avoiding the missteps of early Wii controls, so in my eyes we’re already seeing the evolution of motion control schemes.

    I’m fine with them taking as long as it takes to figure out this stuff before the next generation anyway – I’m in no hurry to have another set of $500 hardware on the market.

  • iscariot83 9:24 pm on June 15, 2010 Permalink

    I have to say I was right with the audience when it game to the pricing of the Move controllers. Pleased and kind of relieved to see that the control was only 50 bucks…followed by a disheartened groan when they tacked on the “movement stick” part for another $30. I don’t have a Playstation Eye either, so that’s another $50 dollars.

    It’s going to take a system-seller quality game to convince me to part with that kind of money, (likewise for the $150 rumored price tag on Natal) and though there’s been some cool stuff shown, none of it is worth the cost of entry that Sony and MS are asking for.

    Maybe in a couple of years after developers get their hands dirty they’ll find some great ways to integrate this stuff, but until then I think I’ll be fine just dusting off the wii every couple of months.

  • iscariot83 8:57 pm on June 15, 2010 Permalink  

    Yeah – Gabe Newell came out and said that Portal on PS3 would be the best console version…he likes the open platform that PS3 offers or something like that.

  • iscariot83 7:30 pm on June 15, 2010 Permalink  

    Also, this needs to be a Harry Potter game

  • iscariot83 7:30 pm on June 15, 2010 Permalink  

    That tracking looks reaaally good – Exactly what I was hoping we’d see

  • iscariot83 7:28 pm on June 15, 2010 Permalink  

    Curious about this sorcery thing – I was thinking about how a ‘mage’ game could be really awesome on Nat..er…Kinect…hopefully it’s something cool 🙂

  • iscariot83 7:15 pm on June 15, 2010 Permalink  

    Please, tell me more about how much I want 3d games.

    Also – “move and 3d is unlike anything you’ve seen before.” DRINK!

  • iscariot83 5:00 pm on June 15, 2010 Permalink  

    Been stuck in a meeting, but I just got to see the 3ds…My first thought: Looks way cooler than I expected. Second thought: Will they make a left handed version of it?

  • iscariot83 1:28 am on June 15, 2010 Permalink  

    Okay, ran to the bathroom, and when I come back it’s a bunch of people dancing to Beat It…I was not expecting this.

  • iscariot83 12:56 am on June 15, 2010 Permalink  

    Is this the same exercise program that they showed for Microsoft’s conference? That’s not irony or sarcasm or anything, I’m just suprised that Ubi would let MS have the first reveal on something they were showcasing like that.

  • iscariot83 12:41 am on June 15, 2010 Permalink  

    Ubisoft wins my award for “most crass jokes to fall completely flat in a press conference.” I love that dude’s sassy attitude.

  • iscariot83 12:30 am on June 15, 2010 Permalink  

    I missed the title for this one, but I’m pretty sure that it’s Sean White’s Okami right?

  • iscariot83 12:26 am on June 15, 2010 Permalink  

    @angryjedi Alright then. Sold 🙂

  • iscariot83 12:20 am on June 15, 2010 Permalink  

    Never heard of Child of Eden – what’s the 3 second summary?

  • iscariot83 12:18 am on June 15, 2010 Permalink  

    Just got back to my desk (still at work and it’s seven here, so life sucks) What’ve I missed for Ubisoft so far?

  • iscariot83 10:41 pm on June 14, 2010 Permalink  

    @Feenwager yeah – I get the appeal of having a crowd cheering you on…I just don’t think there’s nearly as much appeal for actually being in that crowd.

    @unmanned Yeah, when Gears of War is your starting point for gravity and sincerity, it’s hard to really roll with their tounge in cheek thing.very far 🙂

  • iscariot83 10:22 pm on June 14, 2010 Permalink  

    waaaait a second…Isn’t Alderaan a peaceful planet with no weapons? How is that a warzone?

  • iscariot83 10:17 pm on June 14, 2010 Permalink  

    Will somebody please revoke epic’s voice acting/dialogue writing permit?

  • iscariot83 10:14 pm on June 14, 2010 Permalink  

    Cool shit to unlock cool shit. Insane gameplay. Over the top. Symphony of blood. True Grit. Cyborg. AWESOME

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