Tagged: Dungeon Defenders Toggle Comment Threads | Keyboard Shortcuts
@bowlisimo I intend to eventually get to Sonic CD, which I decided to get on XBLA because for some reason the whole Xbox… thing more closely resembles Sega hardware to me, but whatever. Right now I’m about to focus on Symphony of the Night after having finished Shadow Complex.
Disappointed we chose Dungeon Defenders over Gears, but I’ve gotten to play barely any DD since buying it, so whatever. Just don’t expect me to be on very early. Actually, tonight would probably be a lot better for me.
Whoa, we’ve got a decent crew for Dungeon Defense. I’m thinking Sat. at some point, probably earlier for Pete and his weird timezone, but don’t let me stop you from setting something up tonight. You should level up your newb characters a bit anyway.
@squad On another note, got around to Sonic CD on PSN, hadn’t played it before because Sega CD was for snobby rich people. This is a revered game, right? Not really digging the time travel mechanic so far, but I can imagine it being amazing back in the day. Sad to see how early the weird furry shit creeped into this series, otherwise, cool to play a new old Sonic. Haven’t cared since the Genesis heyday.
Okay, Dungeon Defenders is on Daily Special on steam for 75% off, 4$ to join the Dungeon Defenders Squad brigade fun. Sounds like good times!
speaking of… bought the real game and it runs just fine! Now I just need to somehow bring a lvl 1 dude to a point where I can join you guys
@angryjedi I will try to get on some DD depending on the time. Fridays and Saturday nights are optimal for me.
Oh, and you should set up the event on the Squad group. You do remember that do you?
@feen: Yeah, it was great when I played it at Gamescom. Is there online co-op or is it strictly couchbound?
Who’s around for some DunDef tonight?
So I have had a chance to see Skyward Sword. Parts of it look great.
I am typically in the supporting camp of the choice nintendo has made for keeping Zelda games free of voice overs, however … in this game… my mind is changed. Its more cinematic, and the scenes are less about just conversations and more about gestures and a sequence of events. In this style, the lack of dialogue seems more pronounced and awkward than ever. I never thought about the dialogue in any other zelda game before this, it struck me as fine and natural to have it in text.
The dude who was playing the game found a lot of frustration with the motion controls. Not having played it myself I cannot comment, but it seems as if there really is no option… you have to get used to the controls or GTFO. All things said though, it looks like Zelda quality production… and I am always in for that.
Anyways, Dungeon Defenders … Sunday? I can do sunday fo shizzle.
@AngryJedi Hate to hear that life hasn’t let up. Take my best wishes, as worthless as they are.
@feenwager Thanks for the impressions. Heard some weird things about the way dialogue works from a friend who was also in that beta. From what he said, when choices come up, everyone can pick, but only one person has final say. For instance, he said he was Sith and two players chose to kill an npc and one guy chose to spare him, so the guy was spared. Without any more context I’m not sure how I feel about that, but maybe it’s justified. God, multiplayer dialogue must be a nightmare, but it’s the only real draw for me.
Anyway, you’re better off. From my experience, it’s generally not a good idea to buy MMOs on release. On top of that I have my doubts about that 15 dollar subscription holding up in the face of F2P.
@cptcarnage lol, nice. That whole boss fight was absolute bananas. Beige’s stadium sized rage trap almost singlehandedly saved those top two lanes, too bad he didn’t get any credit. We’ll have to level you up and make another run one of these days.
@beige *Fist bump* Dark Souls 1.3 veterans.
Awesome. That’s me kickin’ some dragon ass right there. Pity the bastard thing had to crash on us!
I love that you can’t see Bowley behind all the OMG FLAMING DEATH.
Thanks again guys for the round of Dungeon Defending, took the liberty of grabbing this shot while waiting to join you.
Bowley got a little hot under the collar fighting that dragon 😉
Sunday? I could do Sunday for podcastin’. Late night would probably work best for me after the missus has gone to bed.
Also, would anyone care to defend some dungeons this evening?
In the meantime while I wait for the next day of Steam daily deals to roll around, here are some Thoughts On Things.
Late to the party, I know, but I only just got a copy, courtesy of my folks who picked one up for me while they were visiting my bro.
I like it a great deal. The story treats you as an adult — I don’t mean that in a “wow, bewbz” sort of way, but in the fact that it’s about something younger people probably won’t have been thinking about quite so much. As a 30 year old male, I felt for Vincent. While I haven’t been in his exact predicament before, I can certainly empathise with the whole “life going nowhere… but is it easier to just leave things as they are?” idea. The story kept me interesting throughout, and it felt like a very “intimate”, personal game. Andie wasn’t a big fan of watching it, and that’s fine — it’s not set up to be a big cinematic masterpiece. Your first playthrough, at least, encourages you to play Vincent with your own opinions and see where things end up. (I got the “Normal Lover” ending, if that means anything to any of you.) You can then go back and seek out the other endings — have just started a Chaos runthrough. I appreciate the fact that any stages you “mastered” with a gold award can just be skipped altogether.
Mechanically, it’s interesting. I was having a discussion with someone on Twitter the other day about narrative as reward. Personally, I love being rewarded for getting through a tough challenge with the story proceeding, and Catherine certainly delivers on that count. It’s not until Vincent overcomes his Trials that his life can proceed towards the conclusion of his hellish week. At the same time, though, I can see how it could be extremely frustrating for those with less patience than me — I’m usually fine with doing things over and over if I can see what I’m supposed to do, but even I was getting to the “swearing out loud and thinking about flinging controller” stage, particularly with some of the bosses. By golly it was satisfying to figure them out and get to the top of each level, though.
In short, then, I’m very pleased I’ve played it now and have every intention of returning to try and get the other endings. It’s short enough that this won’t be a huge problem, and I found the characters likeable enough to want to spend more time with them. It also fills me with hope for Persona 5 — if they can use that gorgeous cel-shaded art style for new MegaTen games, I’ll be very happy indeed.
Now, onto something completely different.
Saints Row: The Third
I beat this today. I had a great deal of fun with it and, like Rockstar’s Bully, I now feel an active urge to seek out the additional gameplay and complete 100% of it. It’s rare that a game manages to “get” what “fun” is so completely, but this game absolutely nails it. From the moment you create your character to the increasingly bizarre situations you find yourself in as you go through (the mission called “http://deckers.die” was a particular highlight, no spoilers), the smile won’t disappear from your face. The main reason for this is that it doesn’t hold back in the name of realism or plausibility at any point. If it makes sense from the perspective of fun for you to suddenly have an unlimited ammo rocket launcher, the game will temporarily give you an unlimited ammo rocket launcher and, usually, plenty of things to blow up with said implement of destruction.
Also, I have to respect any open world game that puts a twist on the usually tedious business of checkpoint racing by either setting you on fire (thus causing you to blow up anything you crash into and netting you a time bonus) or putting you in a convertible with a tiger in the backseat who keeps “playfully” batting you, making you temporarily wobble around a bit.
It’s also noteworthy for having one of the best uses of licensed music I’ve seen. We talked about this way back on the music episode — as well as having GTA-style radio stations, several tracks are used as “soundtrack music” for missions, and they work brilliantly. Without spoiling what happens in the final mission (which branches in one of two very different directions, anyway), the use of “Holding Out for a Hero” is absolutely perfect.
I’ve said this before, but if you’ve found recent GTAs to be lacking that special something, then check out Saints Row: The Third. THQ’s DLC strategy can take a long walk off a short pier, however. $3 for some fucking cheat codes? Eat a dick, Brian Farrell.
I’ve been neglecting my Dungeon Defending, how well does it scale for mismatched levels between players?
@angryjedi We’ll see. Coincidentally Gears 3 also get’s some free new maps tonight which I assume will be available for Horde mode. Man, you guys should really try that out, even if you did Gears 2 horde. I guess it’s about an equal choice between that and Dungeon though. They’re both almost the same game except one of them has guns and the other is an ARPG.
Since I just got DD I don’t know about the DLC yet. Maybe if that goes down during the holiday sale.
Dungeon Defenders got some new DLC today. There’s a free Thanksgiving challenge mission (though if it’s anything like the Halloween one you’ll need to be high level to take it on) plus a $3.99 hero pack and a $1.99 challenge pack.
Who’s up for playing one evening this week? Tonight? Or are people too busy with Thanksgivingsy things? (Happy Thanksgiving, by the way. I am celebrating by being ill.)
So if I got Dungeon now, when would everyone be up for some?
@shingro Well Amnesia of course (and Penumbra while you’re at it). A Half-Life 2 mod called “Korsakovia” is nice for that kind of thing too.
@bowlisimo: Indeed! We have a couple more levels to go, and all those challenge missions too. Anyone around on Sunday or one evening this week?
@angryjedi And we still have a boat load of dungeons to defend.
Okay yeah, after playing the demo Dungeon Defenders is cool. I’ll wait for the Steam deal.
But seriously though, it’s basically Gears 3 horde mode with spells and swords instead of guns (even runs on Uneal). In my opinion they’re almost interchangeable depending on what you’re looking for (unless you don’t own a 360). That’s me stealth asking if any of you guys would ever be able to start a Gears 3 horde party.
Anyway, DD. It seems that all it really takes for me to be the least bit interested in a tower defense game is to let me control a character who get’s in on the action. Fighting a bunch of guys while my machinations simultaneously beat the crap out of them is a rare kind of fun in games that I would definitely like to see more of applied to other types of games. Imagine if they added tower defenses to Left 4 Dead’s time attack mode.
Also, I decided to play with a 360 pad since that seems to be what it was designed for. That seems to be the case with all the PC RPGs I’ve been playing this year: Witcher 2, Skyrim, and now this. The only thing I can put this game down for is that the controls aren’t quite as tight as I’d like them, which I can forgive for basically being an indie game (ported from iOS). Compared to Gears 3 this is even quite playable solo.
If I got TOTALLY addicted to this I’d even buy the iOS version.
As for Skyrim, I’ll probably buy it sometime after I’m finished with Zelda. I’m already in full-blown hype mode for that game.
Just walked in from Youmacon last night! Great time, great cosplays and just a tad of security guard dodging. a game related photo or two may be forthcoming.
Meantime, I got a lot of Squad-ness to catch up on! I think I’ll start by downloading the Dungeon Defender’s Demo, I love me some tower defense after all, and I’ve always enjoyed looting piles of things like Borderlands and suchlike. Maybe it’ll strike me well. Thanks for the heads up on the demo!
Though, to be fair mon-thurs is going to be a madhouse of studying >_< dunno what my time looks like but I'll make sure to catch up again on recent postings =) was only able to skim some at Youmacon, phone battery permitting
Addendum: The iOS version is pretty good, but your mileage will vary depending on how well you get on with the touchscreen controls and slightly cluttered interface. With the update to “Second Wave”, the game got a complete overhaul and is now much more touchscreen-friendly, though it still doesn’t match up to the mouse and keyboard control of the PC version in terms of accuracy.
Red: Dungeon Defenders isn’t your typical tower defense in that even if you mess up structure placement, you still have a chance to save yourself thanks to the fact your character wades in and takes on the zugs themself too. In fact, this is essential for survival, particularly when the big-ass bosses show up, such as the one Bowley, Beige and I took down yesterday.
It’s more of a loot-whoring action RPG that happens to be set in small arenas. Rather than exploring vast, samey, randomly-generated dungeons, you’re on one of about fifteen static maps — they get gradually more complex as the game progresses, requiring a bit more thought and forward planning.
The four character classes all play significantly differently. The Squire allows you to place down blockades and direct-damage structures, the Apprentice specialises in long-range towers, the Huntress has traps that inflict direct damage, debuffs or damage over time over a small area, and the Monk has large auras which buff, debuff and cause damage over time. Between the four, you can probably find a play style that appeals to you — and you can even switch out heroes before the zugs appear, allowing you to, say, set up some defenses with a Squire then switch to the Huntress if you prefer long-range combat.
There’s a demo, so I recommend you try it. Online community seems pretty good in my experience so far, and I usually hate playing games with randoms. If you enjoy loot whoring and upgrading equipment, too, you’ll be in heaven. Thanks to upgrades, my Huntress currently wields a dragon head which fires out three fireballs at a rate of 3 per second, all of which deal additional lightning damage. It also bumps up my base damage and trap detonation counts.
If you’re debating over platform, I’d say go PC. The devs seem to be running a lot more in the way of special events and updates for the PC version.
Okay, time for you guys to sell Dungeon Defenders on a guy who doesn’t like tower defense at all. Especially since there seems to be an iOS version that’s $3. If you’re lucky you might convince me to get this on the Steam sale.
Y’know, I think it’d be neat if more games had alternative portable versions that fed things back into the console or PC versions. At times I’ve wished I could play a version of Dragon Age with all isometric graphics or a strategy view-only version of Civ V on my iPad that carried back into the main version. I could see Call of Duty or something doing that with the Vita.
Lastly, I need people to talk me out of (or into) buying a 3DS for Mario. I was gonna wait for the inevitable redesign with second analog stick 12 months from now but god damnit Super Mario 3D Land. Even Mario Kart 7 is looking pretty serious with its guild/server-like system and ability for players to invade your game Dark Souls style.
Oh, and with these latest updates Nintendo is seriously STARTING to reach for the kind of online us western gamers want. I think that now the 3DS displays an actual friends list with friend names and you only have to enter your universal friend code once for all time. With the latest update you can now insta-join friends’ games a la Steam. I have a feeling MK7 is gonna blow up. MKDS is still selling copies six years later.
Dungeon Defenders! Tonight! Shortly! Both Beige and I are up for it — if anyone else would care to join (Bowley? Carnage? Impy?) then hit me up on Steam. Having some dinner now, but am free (and girlfriendless) for the whole evening afterwards — in 30 to 60 minutes, I’d guess.
@UMD Holy shit, that’s a little more complex than I was looking for! I do like the ship designs though, especially when they’ve got battleship turrets. Sins is missing that level of love and detail in the ships, but I forgive it as it makes it actually feasible to get hundreds of them on screen.
@Beige What’s next? Time to go after Seath the scaleless? “Only in a leap from the Lion’s head, will he prove his worth…”
Yeah, had a good time last night now that I can hear everyone. Dungeon Defenders is really awesome when you’re strategizing and defending with other people. My only gripe with fighting the “zugs” (as Beige has dubbed them) is that it can be a little spammy, at least for the squire. Even if not really needed, some different animations, combos, or a sword thrust or something would help break up the left click, left click, left click, left click, left click, frantic back and forth sword waving. But hey, that’s just me.
I’m game for DD tonight too, after 7 most likely.
Although I haven’t leveled much 😦
@bowlisimo If I am online and you are online, we will see what happens. Capisce?
My characters are pretty low level right now, so I don’t know what help they can be. I am willing to give it an honest effort though.
@bowlisimo Midweeks fine for me, tonight, possibly. Depends on if I get roped into Uncharted 3 😉
I saw you folks on there and was considering popping into the fray, but I had a midterm this morning (monday) and my better judgement bested me. Next time gents next time.
Buggerit, I was busy all weekend. Should be around this week though if Uncharted 3 doesnt suck me in too much.
Dungeon Defenders Ho!
Dungeon Defenders buddies! I have found my headset. Though if Bowley can’t hear anyone that’s not so useful. 🙂
@Beige, @bowlisimo and I had a great game last night. Beige summoned much electric death, and I found a poisonous boomstick. It was fun.
Just started with Game Access (The Canadian Gamefly alternative), first test is Dark Souls.
Obligatory Dark Souls tale:
Not realizing I could run away from the tutorial boss until I get a weapon was my first mistake.
After I got a weapon though the game eased up. I got into a groove where I just breezed through enemies at a very solid but slow pace which carried me through. Patience pays off in this game.
The Undead Burgh has started to engrain itself into my brain now. Spear dudes were probably the biggest hurdle at first, and occasionally a flame bomb would get me. Nothing felt too unfair though until I got mercilessly flamed by a dragon. Yeah, I can make it across the bridge if I use a health potion … but I would prefer to have some skillfull way to make it across unscathed. Maybe I am missing something.
Now I am finding myself thwarted by poisonous rats that carrode my weapons. The reinforced club that has owned the show up to this point is now quite useless. I have died alot as a result. Time to deal with that crazy merchant. Will he sell my zombie kidneys on the zombie black market?
I really do need to look at a guide for this game. I often enjoy piecing things out for myself, but there is alot here that isn’t spelled out enough.. and I may be at an extreme disadvantage if I don’t do my research.
I tried the Dungeon Defenders demo, seems spectacular. I will likely pick that up at some point. Also the Missing Link. I am running out of free time with which to play all this though, especially with Uncharted and Skyrim looming overhead. Ill just pick a couple out of my growing list, and leave the remainder for the christmas holidays.
Ill put some thought into more music submissions. The thought of another mix is exciting.
After Action Report: Dungeon Defenders
So Bowley and I took on a bit of Dungeon Defenders last night. I played as the Huntress, a ranged character who gets to use crossbows, flintlock pistols and miniguns, while Bowley took on the Squire, a melee class that doesn’t wear any pants.
We both started at level 1 so our abilities were somewhat limited to begin with. Bowley began with the ability to summon spiked blockades, which are effective in blocking off routes to the crystal we’re supposed to be defending, and also do a decent amount of damage, too. Meanwhile, the Huntress starts with the ability to create proximity mines, which are effective at dealing damage but impractical as a front-line defense due to the fact that they disappear after detonating a certain number of times — you can upgrade this upon level up.
The first couple of waves were simple enough. Bowley and I took down the advancing hordes with ease, and the crystal was untouched. As we levelled up a little, Bowley unlocked the ability to summon “bouncer” barriers, which act a bit like pinball bumpers with spikes all over them. Meanwhile, I gained the ability to create gas traps, which cause enemies to pause for a while as they choke on the noxious fumes.
Using our new defenses, the first area was made safe in next to no time, so we advanced onwards. Subsequent levels introduced more and more new types of enemy — first we had to deal with an Ogre which had an obscene amount of HP, then we had to deal with an Ogre and flying Wyverns, then we had to survive all the waves and then beat a large boss.
Fortunately, the game’s various upgrade systems allowed us to take on and adapt to these challenges at a good pace. By the time we were dealing with flying enemies, Bowley had gained the ability to summon Harpoon Launchers, which could take them down with ease — and any which got through could be dealt with in short measure by my Huntress’ pistol — a pistol which had been substantially upgraded thanks to investing spare mana in it. Said pistol had its firing rate improved from 2 to 3 shots per second (a surprisingly substantial increase), its base damage bumped up and its clip size increased. There’s still scope for further upgrading, and the fun thing about the weapon upgrade system is that when you max out a piece of equipment’s level you get to name it whatever you like. You can also trade it with other players, and it keeps a record of who “forged” it.
The differences between the Squire and the Huntress were very pronounced during the combat phases of each wave. While Bowley was much slower, his defenses hit harder and he was able to wade into a sea of enemies and dispatch them with ease. Meanwhile, the Huntress’ high speed and ability to jump quite high/far makes her a good support character for getting to “hotspots” quickly. The fact that her weapon is ranged means that she can stand atop high walls (or indeed on top of defenses) and pick off enemies from a distance without getting hurt herself, either. The folks at Trendy Entertainment claim that she’s one of the best characters to play solo, but her low damage output makes me question that.
I’m looking forward to seeing how the characters evolve upon a few further level ups. The Steam bonus for the game includes a series of Team Fortress 2 familiars which you can use at level 25, and the Huntress gets a Portal gun to play with at level 30.
All in all, though, I’d say a successful mission. If anyone is around this evening and would like to give it a try, just hit me up on Steam. If I don’t reply, send me a DM on Twitter or an email as it means I’m probably playing Xenoblade and can’t see Steam.
@beige/rampant First, lol at the Anor Londo song. Second, what @Pete said. We’re going to try some co-op Dungeon Defenders at some point today. If you’re around, leave a message here or on Steam. @squad This goes for anyone else who has it, of course.
@rocgaude No theme this time? Just upload whatever? Also, I partially apologize for the Demon’s/Dark Spam lately. It’s one of those games that, if you’re playing it, you just REALLY have to talk about it with other people.
@redswir1 I don’t want to alarm you, but there’s a point in this game where there’s like 7 Taurus demons chilling out in front of an area…
@Shingro Oh no! That guy was so obviously Yurt 2.0, I freed him and then had an insanely long low level battle in the church tower that used every last resource I could muster. I’m sure you haven’t seen the last of him. Keep tabs on those friendly NPCs…
Mark, Bowley and anyone else who wants to play Dungeon Defenders tonight (up to 4 players co-op) — give me a shout on Steam when you’re available and I’ll set up a game. I am free for the whole evening (UK time) so just say the word whenever — give me an hour or so to get some dinner first.
I recommend if you’ve never played before to use the Apprentice or Squire classes as they have the most traditional buildings. I’m going to give the Huntress a try later — I have a level 14 Squire already but figured I’ll start on a level playing field with you lot when we kick off.
Online can be played either in Ranked (online-only, but features special events on specific dates) or Open (can use offline characters and mods) mode — anyone have any preference? I’ve been playing Ranked up until now but have no strong preference.
Let’s get our game on! It’s been too long.
@beige @bowley @cptcarnage Excellent! I’m free all weekend so any time is good for me, though the evening (UK time) will work best as the girlfriend is going out. Hit me up on Steam tomorrow and we’ll set it up.
Dark Souls talk is inspiring. I want to play, but I have too much other stuff on my plate at the mo. I will finish Xenoblade before I take on anything else of that level of magnitude. I’d totally listen to a podcast on the subject, however
@beige Yeah that’s the place. “Riiiiight” was the correct response. “When did I exit Dark Souls and enter sandy dreamscape?” could be another.
@Pete All right I’m in, my PC hasn’t done anything lately except load the Dark Souls wiki and route sound from the PS3 to my headphones, anyway.
@angryjedi Hmm, i maybe game Sunday. Sat’s swamped. Any times?
@Bowley: Destructoid really liked it if that sways you at all.
@Beige: PC. Mouse and keyboard controls + text chat and/or Steam voice = win.
C’mon, people. $15.
@Pete Let me watch the quick look and I’ll get back to you.
Who’s got Dungeon Defenders?
Who’s around this weekend?
I want to play with you!
@unmanneddrone Gosh, yes. No wonder it feels like that game has been “coming soon” for ages. It has!
No matter, as it’s here now and it looks great so far. Had a quick blast on it this lunchtime and will look forward to getting into it later. Ships with full mod support, interestingly, so will be intrigued to see what the creative PC community makes of it.
In the meantime, anyone do feel free to give me a shout if you want to play some co-op sometime.
@angryjedi Indeed, gonna snag a Steam copy sometime. Funnily enough, I looked through the Dungeon Defenders tags, and what a phenomenal delay. It was meant to be out “Fall 2010”.
Ladies and gents: Dungeon Defenders is now available. I have picked up a Steam copy. May I suggest that anyone who likes the idea of action RPG-cum-tower defense gameplay also does so so that we can have some happy happy co-op funtimes sometime very soon?
More in-depth iOS gaming thoughts. Specifically on the subject of Dungeon Defenders, which is also on the way for consoles and PC, too.
Elevator pitch: Unreal 3-powered Diablo/tower defense combo.
Is it good? Yes.
Tell me why using bullet points because I’m lazy.
- It’s one of the most in-depth iPhone games I’ve seen.
- It costs $2 but has excellent production values.
- It’s a fun twist on two established formulae which have been done to death on the iPhone.
- It has drop-in, drop-out multiplayer with voice chat.
- It’s simple to play, hard to master.
- There is a metric shit-ton of content in it.
Why might I not like it? Tell me why using bullet points because I’m still lazy.
- The iPhone screen is just a tiddly bit too small for all the information it wants to display at once. Things overlap and get a bit messy at times. If ever there were a case for playing on an iPad…
- If you don’t like touchscreen controls, you won’t like this. Though there are two alternative control schemes that seem to work quite well, and for the most part the controls seem pretty responsive.
- If you like the exploration aspect of Diablo-likes, you won’t like this. It’s all arena-based, though they are interesting arenas that you need to learn the layout of.
- I predict it will probably chug a bit on older iPhones/iPod touches, and being an Unreal Engine-powered game, it is unlikely to run at all on 1st gen or 3G iPhones.
The bottom line: If you like chopping things up whilst letting other stuff get stabbed, shot or blown up by crap you left lying on the floor, you’ll like this. Some of you guys should buy it so I can try multiplayer.
Should have scrolled down! Housekeeping, housekeeping.
@RocGaude Man, it’s my pleasure to throw the episode updates (read: copy-paste) onto GAF. Maybe it’ll bring happiness and frivolity to their otherwise grouchy and cynical existences. Fingers crossed.
@angryjedi I advocate the PSN version only if it turns out to be a decent job. Otherwise, maybe follow @zegolf‘s notion of hitting the PC version. Hopefully things don’t get too hectic on my end post October, and timezones permit, but even if it’s simply a case of hearing tales of holding back the hordes – ala MNC, Alien Swarm – I will revel nonetheless.
What a squad!