Updates from June, 2012 Toggle Comment Threads | Keyboard Shortcuts

  • RedSwirl 6:42 pm on June 18, 2012 Permalink |
    Tags: Grasshopper, ,   

    Lollipop Chainsaw (PS3, 360) — Review 

    The latest Grasshopper joint.

    (More …)

    • Karl Weller 9:55 pm on June 18, 2012 Permalink

      This does look incredibly fun! And after playing “Shadows of the Damned”, I’d like to think I prepared for anything now.

  • Pete Davison 5:59 pm on June 18, 2012 Permalink |
    Tags: FuturLab, PlayStation minis, , , , Vita   

    Velocity (PS3, PSP, Vita) — Review 

    Pete kicks it old-school with this great shmup from the PlayStation Minis catalogue.

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    • unmanneddrone 11:52 am on June 26, 2012 Permalink

      You were not joking about the glory that is Velocity, Pete. Good find. Hideously intuitive, which is a great aspect. That Vita analog stick makes for fantastic arcade-style controlling.

  • unmanneddrone 3:25 am on June 12, 2012 Permalink |
    Tags: Arcade, , Mad Riders, , , , , , ,   

    Mad Riders (PC, 360, PS3) – Review 

    Have Techland Nail’d the notion of Pure fun, or will the competition pass this cheap racer in a Blur?

    (More …)

  • Pete Davison 3:50 pm on June 11, 2012 Permalink |
    Tags: Hidden in Plain Sight, , Xbox Live Indie Game   

    Hidden in Plain Sight (360) — Review 

    Got some friends over? Then perhaps you should give this entertaining little local multiplayer Xbox Live Indie Game a try.

    (More …)

  • ckim 6:02 am on June 3, 2012 Permalink |
    Tags: , , , Review,   

    Alpha Protocol (PS3, 360, PC) — Review 

    “Ever hear of anger management?”

    “No, because I killed all my therapists.” (More …)

    • Pete Davison 12:07 pm on June 4, 2012 Permalink

      I adore Alpha Protocol. Reading this just makes me want to play it again. Great job, sir. 🙂

    • pepperized 4:03 pm on June 18, 2012 Permalink

      My brother picked this up. Sure I liked it, sure as hell didn’t think it was bad.

    • Pete Davison 4:18 pm on June 18, 2012 Permalink

      Right. I think the sloppy console port and the fact it was a lot more of an RPG than Mass Effect didn’t help matters. People went into it expecting certain things and were disappointed/confused when that didn’t happen. It’s best to take it as its own thing, not as a contemporary of Mass Effect, which is the mistake most reviewers made around the time of its original release, I think.

    • pepperized 4:20 pm on June 18, 2012 Permalink

      Yeah about that… One of my biggest shames on the shame pile is the Mass Effect series.

  • Pete Davison 4:12 pm on June 1, 2012 Permalink |
    Tags: Hironobu Sakaguchi, , Last Story, Mistwalker, Nintendo Wii, Nobuo Uematsu, , Xseed Games   

    The Last Story (Wii) — Review 

    Pete Davison explores the strange, compact world of Lazulis Island and discovers a fresh new take on the JRPG in the process.

    (More …)

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