Updates from December, 2012 Toggle Comment Threads | Keyboard Shortcuts

  • RocGaude 1:45 pm on December 14, 2012 Permalink

    Bravo to @angryjedi for throwing up the Squad community over at Google+. That site is finally useful! *ducks Pete’s tomato toss*

    Come by and join in:


  • unmanneddrone 12:31 pm on December 9, 2012 Permalink  

    @angryjedi Good points. As far as The Walking Dead is concerned, I feel myself measuring it up against TV dramas – not simply due to the concurrent show of the same name – but having it amplified in the investment department due to input, even as marginal as it may be.

    A right hen’s tooth, given what usually tickles the fancy.

    And that Dyad clown. I haven’t read so much wank since I last wandered into Action Button. Although Tim Rogers’ Kane & Lynch 2: Dog Days sums up that game so perfectly, I gave the man temporary shore leave from the prison hulk of pretentious New Games Journalism conmen.

  • bowlisimo 6:45 pm on December 8, 2012 Permalink

    @cgrajko @angryjedi So, Beige was saying that game over screens are a part of the experience, is that how you guys felt? Or should I just go in on easy?

    For context, I started it on both difficulties, played maybe the first hour each. I’m pretty good at PC shooters. “Easy” felt like I was playing with hacks (one shot whack-a-mole) and medium was fine, I guess. I wouldn’t mind dying if the firefights were fun, but they are fairly rote. I don’t like the cover controls either.

    How hard do those battles get?

  • ckim 6:10 pm on December 8, 2012 Permalink

    @angryjedi I managed to finish it up on the “medium” difficulty, but I would estimate that I died close to 150 times while doing so. I’m not good at shooters either.

  • ckim 3:01 am on December 8, 2012 Permalink  

    @angryjedi Yeah, that sounds a lot like Hotline Miami to me!

    I’ve been playing Spec Ops, but this game has gotten ridiculously hard. I get the “it’s supposed to be hard” thing, because it helps create a mechanic that allows me to experience some of the frustration of the soldiers and blah blah blah, but I’m super bad at shooters and it’s hard.

  • bowlisimo 6:57 pm on December 6, 2012 Permalink

    @angryjedi “Mrs. RocGaude” picked our names from a hat and emailed us. Don’t know if she wants to do that again or if someone else wants to.

    Do we have the same amount of people who want to participate?

  • bowlisimo 7:35 pm on November 29, 2012 Permalink  

    Holy shit…that’s an insane deal! I probably paid close to 150 dollars for all those games and expansions. They all get the Bowley stamp of approval except Red Faction: Armageddon, which I totally skipped.

    @angryjedi To be fair, Trackmania, in general. is pretty awesome, and I’m not even a car/racing guy.

  • beige 4:43 pm on November 28, 2012 Permalink  

    @UMD You better not be kidding about Farming Simulator. I see that constantly on Steam and am always sort of morbidly fascinated by its existence. I demand writeups! I hate to admit it but it’s possible I would be able to get totally into SimFarm if it were more like Sim City and less like Farmville. That sense of slow progression has always appealed to me.

    @angryjedi As ususal, the games press is not focusing on the same appeal elements in their coverage of Hitman as I would. Now, to be fair, I’m only on chapter 5, so I can’t comment on the story beyond just “so far it seems interesting” and the graphics in the sense of “gosh it’s pretty”.

    Here are some (slight) spoilers: The mission I played last night involved escaping a building while a figurative noose tightened around my neck constantly thanks to escalating actions from the Chicago police department. This sort of “escape as shit goes south” mission hasn’t been seen since Hitman 1, and even then you were escaping AFTER assassinating someone. This time, no target — just “run for your life” which coincidentally was the mission name.

    This mission involved four EXTREMELY different and very tense sequences comprising:

    • A high-pressure, burning building sequence with tons of smoke and shadows and fire, slipping through smoke-grenade style thick covering smoke and embers
    • A whisper quiet sequence in a huge and super interesting environment with tons and tons of environmental detritus and tons of cops, all of whom were casting about with flashlights while bad electrical wiring flickered on and off.
    • A tense cat and mouse sequence with a helicopter that was trying to spotlight me through the windows of a condemned apartment building that bled into…
    • A raid on a huge and super well realized grow-op, with tons of hilarious scripted sequences, giant fields of cannabis ( that I could stealth through for a Challenge) hanging sheafs of hippie beads, blacklight sequences, a disco, a mudbath sauna room and a safecracking min-segment
    • A SWAT team raid on a tenement complex
    • A super impressively realized and extremely tense but veeeeery slow-moving climax escape sequence involving a hugely crowded subway platform and station completely packed with confused commuters. Dozens of cops pushing through crowds, shining flashlights into the faces and ripping the hats off of easily hundreds of NPCs packed shoulder to shoulder, shouting, angry, frustrated because the trains had stopped running. 47 could blend into crowds by standing still, looking away from cops, reading newspapers, fooling with vending machines, etc. Inching slowly, slowly, sloooooooooowly towards the portion of the station where he could flee and make his exit.

    All one mission — many completely different, totally separate flavors of tension with no target in sight. I’m sad that RPS seems bummed on the game, but for my money this kind of thing is exactly what I want in my cinematic exfiltration. It took me all evening to complete the way I wanted to, and it was STILL only 1 of 20 missions in the game. Challenging and tense, I felt exhausted when I finally succeeded in achieving my stealth goals after MUCH trying and retrying. If I go back and do it again, totally different playstyle. I’ll be grabbing swat guys and impersonating officers and walking through crowds using totally different means.

  • feenwager 4:07 pm on November 28, 2012 Permalink  

    @angryjedi I can certainly see a few use-cases for such a product as the Wii mini, but so much about it is…odd. The timing, the price, etc.

    As for the complaints about the Wii U “not being powerful enough”, meh. Now that it’s at least in HD, as long as the games are good, I couldn’t care less. I could also care less about ports, I have a 360 and a PS3 for all that.

    That said, I still think the Wii U is a misguided machine, only because I don’t think there’s enough development infrastructure to provide unique, compelling experiences beyond what Nintendo can produce.

    THAT said, if Nintendo is able to produce 3 or 4 really badass Nintendo experiences, I’d probably break down and buy one. Certainly not yet.

  • unmanneddrone 3:51 pm on November 27, 2012 Permalink

    @angryjedi You will find my corpse on Wave 7 or 8, due to breaking through a wall and stupidly trying to tackle a swarm of detonator aliens covering a cargo crate. Needless to say, the plasma shotgun worked a treat, if part of that shopping list included never coming home.

  • RocGaude 4:24 am on November 27, 2012 Permalink

    @asatiir @angryjedi Thanks, gentlemen. I’d be more then happy to give Corpse Party a spin as the Vita seems to be the perfect “experimental” platform. Velocity is already in the queue. Hot Shots Golf will be more of a stretch, though. One sports game I am keen on trying is MLB ’13 The Show. Had a quick fling with Vagrant Story in the past and found that I liked the idea and world more than the execution.

  • Mohammad AlHuraiz 2:56 pm on November 26, 2012 Permalink  

    @rocgaude @angryjedi Yes! Forgot Hot Shots Golf. I was kind of curious about Need for Speed Most Wanted though.

  • unmanneddrone 12:45 am on November 23, 2012 Permalink  

    @beige Good old Front Mission. And what a tragic end to that franchise. The most painful part of playing through FM:E was knowing that the series has competently pulled off action before. We had Gun Hazard and FM:Alternative. Bit sad, really.

    My wish list for mech reboots of the strategic persuasion includes Missionforce: Cyberstorm and a proper sequel to MechCommander Gold. MC2 was a characterless, graphically dull husk.

    @angryjedi Go grab Scrapland. Hideously underrated, and made by the same blokes who did that new 3D Castlevania. Your kind of robots!

    @impynickers @bowlisimo Planetside 2 is certainly the game the original was trying to be! I’m rather impressed by the engine, quite scalable.

  • RedSwirl 11:38 pm on November 21, 2012 Permalink

    @angryjedi @unmanneddrone I’d say Hawken is at least worth a try since the open beta just started. I’ve been in since the second alpha, and from my experience it’s basically Call of Duty in a mech suit. Well, in terms of structure anyway. There aren’t killstreaks or perks or anything like that, but the game structure felt kind of limited to me. Maybe there are more than two modes in the full game, I dunno.

    The whole thing is pretty much exactly what I expected it to be: use points to buy attachments and such for your mech, augmenting its abilities. I haven’t played Armored Core or Mech Warrior so I can’t talk about similarities. I’m just saying that it felt surprisingly similar to regular on-foot shooters, just you’re a mech instead of a person.

  • unmanneddrone 1:51 pm on November 21, 2012 Permalink
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    @angryjedi Good stuff, sir. Sticking the boot into the Black Dog is easier said than done. Bastard of a thing.

    @redswir1 Wadjet really is some sort of glorious anomaly locked in a Lagrange point above an early Revolution Studios-esque world. Killer lo-fi aesthetics dress such wonderful high-concept adventure ideas. Primordia certainly looks the business. Might be the perfect winter game.

    The first screens unveiled a while back made me giddy and tumescent. Look at all them robots.

    Speaking of adventure games, let’s keep that spotlight on Stasis, Red, as I know you’re just as keen. A long and still-ongoing process, but channelling Sanitarium and Mission Critical (anyone play that? Hard sci-fi adventure game with a small VO role by Michael Dorn) and Solaris. I personally can’t wait and have been allowing a tiny rivulet of saliva to escape my rubbery lips since it was unveiled.

    Also, Krater now has a demo on Steam.

  • impynickers 12:19 am on November 21, 2012 Permalink  

    @angryjedi A really spectacular thing your doing. Ive had many experiences with Social Anxiety and Depression that have completely altered the course of my life. Support of friends and family definitely kept me in check, and I think any support people can get is a fighting chance in a cruel condition.
    I am what one would consider a late bloomer. I didn’t really see a life outside of Mental Illness, and I was too afraid to try. Ill never forget how the value in my life was reduced to the next few video game releases I had to play. How unreliable that was. I couldn’t even talk to a cashier in a store without a panic. I was an awkward fellow for sure, just wanting the world to forget him.

    Today I am happy, and strong. Its not like I live a life without any sadness or anxiety, but its full of prospects. I am writing about things I care about in university, and write about other things I care about here. I found someone I can share my life with. I kinda decided that my life is in fact mine to enjoy, mine to discover, and life is too short. Move outta my way. lol.

  • RocGaude 11:02 pm on November 20, 2012 Permalink

    @angryjedi Well done sir Glad to see this… 

    @angryjedi Well done, sir. Glad to see this in motion. I’ve had both depression and anxiety in various levels ever since I was a teenager. It sucks and addressing that it’s a real thing, not imaginary, helped me a lot.

    @feenwager I wonder about that, too. For me, gaming was where I went to deal during the darkest of days. Gaming also tends to be a preferred hobby to lots of creative types which also happen to be a big target of the dreaded “Black Dog”.

  • feenwager 4:45 pm on November 20, 2012 Permalink  

    @angryjedi I wonder what about this particular industry brings so many people with similar issues together? Very curious. Great article, btw.

  • bowlisimo 3:48 pm on November 20, 2012 Permalink
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    @angryjedi That is awesome and you guys are awesome. The “suffer in silence” part got to me, especially as a guy. I could’ve used something like this when I was 15. You and I have talked before, but I’m still dead set on defeating social anxiety. Those first steps man… still working up to it. Hope abounds.

    Have you tried getting a hold of Jeff Green for that site? He has written about his depression in the past, Wil Wheaton as well. I remember Mike Krahulik used to write about his problems with anxiety too.

  • RedSwirl 4:38 am on November 20, 2012 Permalink

    @shingro Tech critics. @angryjedi said it best when he said that tech heads are more suited to review cameras than photographers. Well actually, a photographer reviewing a camera is probably more akin to a developer reviewing a game console, which actually sounds like something I’d want to read. I guess the equivalent of what we’re seeing here is like a photo art critic reviewing a camera. He should only review the art made with that hardware, not the hardware itself.

  • RedSwirl 9:02 pm on November 19, 2012 Permalink

    @angryjedi Well that definitely depends a lot on what you already own. I already own a PSP (still rocking a PSP-1000 in fact) on which to play those awesome games, but if someone I knew was looking to buy a PSP now, I’d probably suggest they get a Vita. But I myself can’t justify the upgrade just for improved backwards compatibility and a couple good exclusive games.

    I also don’t know why people are so up in arms about ports. I own Persona 4 on the PS2 and won’t buy it again AND make the platform jump just for more content. The same goes for much of the Vita’s library, which I could simply buy on the PS3. I just don’t think Sony’s formula of trying to provide the console experience on a handheld is going to work. It didn’t work on the PSP and the only thing that pulled them out of the fire on that one was Monster Hunter… in Japan.

    This is all just my opinion though. I’m sure a lot of people want to play Sly 4 or LBP on the go, and that’s fine. I’d just rather play games well-designed for the handheld space, and I just think Nintendo knows better how to do that. I waited on the 3DS first and was eventually sold when I played a kiosk demo of Super Mario 3D Land. If you look back, Nintendo is one of the few big companies actually willing to put their A teams to work on a portable game. By comparison, I wasn’t excited for Uncharted Golden Abyss at all because I knew it wasn’t the same team that gave us Uncharted 2. I also think that’s a major difference between Japanese and western developers. Hell, the main reason the PSP got so good in the first place was because so much of Japan’s game industry turned its tier-1 effort towards the platform. I haven’t seen very many developers do so for the Vita yet.

  • RedSwirl 6:48 pm on November 19, 2012 Permalink

    @angryjedi The problem with hardware reviews from my perspective (by the way, tech heads probably do review cameras) is that there’s no metric to which to compare it. What is a 9/10 or 10/10 piece of hardware? Do we even remember what people gave the 360 and PS3 seven and six years ago respectively? From my experience people were also quite negative on those two launches, even from a software standpoint.

    Not to be down on the Vita, but I kind of agree on the main criticism of its software library lacking unique games. I think it’s a great piece of hardware, but I can only think of maybe two games that I’d want to own on it. I already own quite a bit of unique 3DS software in comparison. That’s another discussion though. I think the Vita has great potential for certain kinds of games that just aren’t appearing.

    I tried out the Wii U controller at a GameStop and personally I like it a lot from a tactility standpoint. The screen is somewhere between the 3DS touch screen and an iPhone screen, which makes sense given the whole console costs less than an unsubsidized iPhone. I especially love the D pad and face buttons, which remind me a lot of the DS Lite pad and buttons.

    And on the whole artistic side, yeah it is the games that still matter. I’ve heard that several of the third party ports run worse than on 360. If I bought one now it would be for Mario, NintendoLand, and to check out ZombiU. That said, Rayman, 101, and Pikmin are gonna be looking pretty good in a few months.

    @mjpilon In terms of the next Xbox and PlayStation, I wouldn’t be surprised if people ended up being disappointed that the graphics weren’t “HD enough.” We really don’t know a damn thing, but some speculations are saying they won’t be much better than a current mid-range PC, and that a lot of the games will still be 720p and 30 frames per second in order to get more horsepower out of the hardware. Seven years ago a lot of people were unimpressed that the leap from PS2 to Xbox 360 wasn’t as amazing as the leap from PS1 to PS2. It’s very possible we could see that happen again next year. Personally, I’d be satisfied with graphics similar to what I’ve seen in PC gameplay videos of Crysis 3 and Medal of Honor Warfighter (seriously, the latter game looks insane on PC).

  • bowlisimo 4:01 pm on November 19, 2012 Permalink
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    Holy shit, Star Citizen is nearing 6 mil. Not too surprised, there were a significant amount of 30+ year old backers sounding off in the “How old are you?” thread on their site. That’s a lot of old 90’s pilots, with disposable income in hand, desperately wanting to dust off their flight suits and get back in the cockpit again. To SPACE! You old farts! Getch yer goggles.

    @cptcarnage Awesome! You’re crazier than I am. Now I can dock my Hornet on your ship and walk around. God…if they deliver even half of what they’re promising…

    @angryjedi @unmanneddrone I could make a case for a buyer’s guide kind of review, like one of those “Is there value in getting this console right now? Yes/No” reviews, based on the price, the experience of using it, and the software available. But yeah, attaching a number is pretty fucking stupid. It’s not too dissimilar from the MMO review problem.

  • mjpilon 1:42 pm on November 19, 2012 Permalink

    @unmanneddrone @angryjedi People’s views on the WiiU were decided way ahead of time – how long have we been hearing the “end of current cycle, not start of new cycle” line amongst enthusiasts – even before anyone actually played the damn thing? I don’t think WiiU had much of a chance in that context. The real joke of the cynicism is that people say they want something new but actually, all they want is for graphics to look shiner and EVEN MORE HD. All the new Xbox or Playstation has to do is up the resolution, keep everything else the exact same and I guarantee people will be ecstatic.

    As for the WiiU itself, I am interested overall but right now, I can’t justify buying a new console at the moment. The Giantbomb videos I’ve seen of some of the videos give me hope – parts of Nintendo Land seemed genuinely fun, ZombiU actually looked pretty cool and NSMBU is what it is. Probably next year but I have way too many games left to play on my current consoles to get through.

    Also, hardware reviews are just ridiculous at this point especially given that the primary function of the console is to play games works fine and realistically, the best of which won’t come out until developers get comfortable with the hardware so we won’t see the hardware’s real potential for a while. How smooth the OS works, how the online functions right now means nothing, especially given that we know things are missing and that patches are needed/coming. Just stick to reviewing the launch games people… if you want to review the hardware, at least give it a few weeks to allow for patches and initial server crunch to die down.

  • unmanneddrone 12:28 pm on November 19, 2012 Permalink  

    @angryjedi It’s interesting how, on a chin-strokey level, game hardware especially sits in a strange grey area. It gets reviewed as a piece of hardware – all business, fundamentally driven by interface and form. The output, however, is totally artistic. Even as a dedicated piece of kit, unlike a PC where there’s some element of hardware malleability, the creative possibilities – even the most noble of enterprises – seem to fall secondarily to horsepower and consumer expectation.

    And there’s merit in consumers expecting industry standards, like voice chat etc., but I can’t but help think…in an industry that is built around interactive installation art, where everything within a virtual construct is the product of creative vision…something somewhere has been damaged along the way. We’re using critique honed on consumer electronics to assess ‘art’.

    Maybe I’m off on some tangent.

  • bowlisimo 1:16 am on November 18, 2012 Permalink
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    Damn, the Star Citizen fundraiser + kickstarter is nearing 4.5 million. I’m resisting the urge to double my pledge and get a Constellation for the squad. No, “Wingnut” level will have to do. The good news is Squadron 42 got extended to 45 missions. Fuck. Yes.

    @redswir1 No, I just paid for a full tour and cut the lines when it opened. Maybe not worth 6 dollars, but was fun while it lasted. Demoman 4 life.

    @angryjedi I have no creative skills to contribute to a project like that at the moment, but good luck, man.

  • RocGaude 1:06 am on November 14, 2012 Permalink  

    @cgrajko *hand held high* Not enough guns.

    *queue @angryjedi rage post*

  • RedSwirl 7:08 pm on November 13, 2012 Permalink

    @angryjedi Hernandez did basically what I do in my blogs when I talk about those games – gloss over the shit you know is there because it’s Call of Duty and spend most of the article talking about what actually sets the game apart – in this case its subject matter. It wasn’t really a review, more of a critique.

    Personally, I stopped caring about Call of Duty storylines when they went from “regular dude surviving a war” to “G.I. Joes tracking down super villains.” I just want to know two things about Black Ops II: 1) Does the PC version not run like crap (like the first BO did). 2) Did Treyarch actually learn how to craft campaign level design yet? Something about their campaigns has always felt very bland compared to what we get from Infinity Ward.

  • RedSwirl 9:14 pm on November 10, 2012 Permalink

    @angryjedi Well damn I was just about to walk in here with that talk after trying out a little bit of the demo.

    What you just described is pretty much something I’ve at least been interested in trying out for a while – something that isolates narrative and character interaction parts of RPGs and builds a whole game out of that. A drama or sitcom in video game form if you will.

    Of course the reason these mechanics work so well in Persona or even BioWare games is because they have well-written characters and dialogue, plus good localization in the case of Persona. So far the characters I’ve met in CTHCC are at least likable.

    Just one problem – playing the game in this low-ass resolution on a big computer monitor. I seriously hope you aren’t trying to play that on your HTPC with that 1080p TV. Why the hell didn’t they just make this a DSiWare game or something, its appeal is already basically niche.

    Will further investigate, possibly picking it up when the Steam sales come down.

  • RedSwirl 6:05 pm on November 8, 2012 Permalink
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    Man, I just realized how many “indoe” games have come out this year that have gotten a ton of attention that I haven’t played:

    Mark of the Ninja
    Hotline Miami
    Retro City Rampage

    …and all of these games are probably gonna be low as shit come Steam sale. I got some demos to play. If any of these games had demos that is.

    @angryjedi Sorry man, still can’t do stuff for free right now.

  • ckim 6:09 pm on November 1, 2012 Permalink  

    @angryjedi Ask me again once we get through the horror podcast 😉

  • Shingro 7:23 am on November 1, 2012 Permalink
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    @redswir1 Best way to figure out if you’re interested is to try the demo =) There’s certainly components from different places but it’s really very much it’s own thing.

    You’ve nothing to lose~

    (besides, much as I love the complexity of the old games I really don’t think it’s necessary to play them to play this reboot, in fact, I’d go so far as to say it’d be detrimental to your enjoyment if you do)

    @angryjedi Sounds brilliant, I’m definately going to pick it up, I just gotta get past Youmacon and all the 4th quarter money sinks x_X

  • RedSwirl 2:55 am on October 27, 2012 Permalink
    Tags: , Punch Quest   

    @angryjedi So I guess we’re gettin’ our punch on…

  • unmanneddrone 10:45 pm on October 25, 2012 Permalink  

    @angryjedi Ol’ Desura…it’s an absolute treasure trove of interesting and unique multiplayer gaming, but the only issue is player base. Makes me sad. However, with this Steam Greenlight business – whatever you may think of it – we can see those barren server population numbers explode if they make the cut. Omegalodon is one that deserves it.

    @redswir1 Couldn’t be a more perfect match than Beevor and Unity of Command!

    @bowlisimo Get your grognard on, I say! Except, we’re heading into AC3 territory for you, so…uh…probably not! Incidentally, the most I’ve played of Civ5 was an exhaustive and not particularly engaging bit of multiplayer a few months ago. Never really grabbed me, those games, despite recognising their excellence.

    @cgrajko More of that, again! Reports. Nervous reports, please!

  • RedSwirl 3:22 pm on October 22, 2012 Permalink

    @angryjedi Starting tomorrow Corpse Party on PSP will be $10 for a couple weeks on PSN. Sony also just announced localization for the sequel.

  • bowlisimo 3:28 pm on October 1, 2012 Permalink
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    Ugh, me too. I get that simulator sickness thing sporadically and it’s usually due to a low default FOV setting. Prime offenders: Duke Nukem 3D, Half-life 2, Minecraft. I also don’t think I would do well with one of those VR headsets the industry seems to be so into at the moment. Mind sees jumping + body feels not jumping = wtfvomit?

    @unmanneddrone Jebediah Kerman landed on the Mun last night, intact. Unfortunately, the top heavy munar lander tipped over upon touch down (after a nail biting few seconds of teetering) and rendered the ascent stage impossible. Whatever, achievement unlocked. Total cost in Kerbals? 50+? Worth it. Hopping around in low grav is a delight. Next time, rover mod. If only you could establish a forward base…

    That game really opens itself up once you understand how to achieve orbit and manipulate your orbit by burning at certain points in certain directions. Gravity does most of the work. Still, any results are mostly by accident. I feel like a chimpanzee trying to operate the large hadron collider sometimes.

    @cgrajko @beige @angryjedi Whenever you guys want to play Torchlight 2…

  • bowlisimo 1:34 pm on September 27, 2012 Permalink

    @asatiir That’s a cool idea, although ironically(?) I stopped drawing when I was a teenager because of videogames.

    @angryjedi How much does it hurt your DNA as an Englishman to see Lucy Liu playing Dr. Watson?

  • unmanneddrone 10:29 am on September 27, 2012 Permalink  

    @asatiir Interesting. Had my eye on this bizarre use of the IP. In Way Forward we trust, right?

    @angryjedi No, sadly, but I did play the heck out of Hostile Waters: Antaeus Rising, so there’s an extreme love afloat.

  • unmanneddrone 9:54 am on September 27, 2012 Permalink
    Tags: Carrier Command: Gaea Mission,   

    @angryjedi I’d love to jump in, but that’s a fairly hefty price for an alpha buy-in. Maybe I’m spoiled by the two-for-one pricing we’ve seen of late, or simply that games like MAV and whatnot have a very acceptable price point early on.

    Speaking of price-point, if there’s a review code of Carrier Command floating about, let me at it…because $50USD is a fairly steep asking price, especially for a digital single player-only game.

  • unmanneddrone 2:01 pm on September 24, 2012 Permalink

    @angryjedi Ah well, let them eat cake. Yellowcake, with any luck.

    Now, about that Whiteday: A Labyrinth Named School.


    As it’s coming up to Halloween, and while generally not a partaker in such holiday hijinx, prospective pundits might be interested in this curious slice of Korean abandonware from 2000. One part Amnesia, one part Thief: The Dark Project and a twist of East Asian horror tropes and you have White Day – a strange nightmarish adventure into a Korean highschool. A touch fiddly to get installed/fan-patched, but once done, you’re good to go. Quite intrigued as to what people think and as conveyed to @angryjedi on Le Twit, it might very well make a nice little Squad sidemission – especially given the extreme rarity of the game in the collective consciousness of geeks and thrillseekers.

    HERE is the official/unofficial site that has all the details, a hosted version of the game to download and the required translation/bug fix/overhaul patch.

    Anecdotally, the little I’ve played? Rather unnerving, and even my aversion to those cloying tropes of horror is offset by some great sound design (reworked by the fan patch, I’m led to believe) and adventure game-esque inventory/item usage. Sure, a little wonky here and there, but one for the Squad.

    For those interested and on Windows 7, once installed/patched etc., use the WhiteDay -Start.exe in the root directory.

    Want a taste of it? You really want a slice of Youtubery? Go on. Have one.

  • unmanneddrone 12:16 pm on September 24, 2012 Permalink  

    @angryjedi Many folks would love to have that kind of traffic for an analytical piece. Manchildren.

  • ckim 7:56 pm on September 18, 2012 Permalink  

    @unmanneddrone It was a pleasure as always to read your most recent column. It’s very easy to read and enjoy from the perspective of an outsider looking in, which I appreciate. Sometimes new genres seem impermeable for those who are not quite in the know, but you do a good job of making these games accessible without lowering the discourse. I’ve noted it every time I read one of your columns, and I want you to know that I appreciate it.

    @angryjedi It figures that they would go ahead and announce a kickstarter for another Quest for Glory now that we’ve completed our podcast. Jerks… 😉

    Speaking of the podcast, it is definitely a long one. I feel bad for Pete who has to put it all together.

    So… next Squad Mission…

    You all know that I’m always down for Alpha Protocol, but we’ve also had some good contenders over the years that didn’t quite make it. I know Gabriel Knight was optioned a few years ago and fell through. The same also happened with Vampire: Bloodlines.

  • unmanneddrone 11:17 am on September 18, 2012 Permalink  

    @angryjedi HOLD YOUR FIRE! *strange gesticulation* I’M A HUMAN!

  • feenwager 4:13 pm on September 17, 2012 Permalink

    @angryjedi Very cool. What’s the cast?

    Also, don’t know if everyone here is a regular listener of Too Old For This, but Chris & I spend quite a bit of time debating the Wii U this week, so it may be worth a listen for this crowd.

  • RedSwirl 7:56 pm on September 16, 2012 Permalink  

    @angryjedi And then there’s of course EA’s comments about not green-lighting any more games unless they offer some kind of online component. What the hell’s gonna happen when they unplug the servers in two years? I guess you just can’t monetize the singular narrative experience anymore. Maybe if you made it episodic, but that’s all I can think of. Autolog might be a pretty good fit for /[Mirror’s Edge]/ with its time attack mode, but that’s pretty much it.

  • bowlisimo 3:00 am on September 16, 2012 Permalink  

    Judging by the amount of exclamation points in their latest Kickstarter email, I’d say the Project Eternity guys are fucking stoked as hell right now.

    @angryjedi EA games are rampant with that BS. Remember DA:O’s camp guy who literally tells you to buy the DLC. Let’s not forget “Commander Shepard lives on through DLC”. I’m so glad Mass Effect is over, I don’t care enough about anything else of theirs to fall into any more traps. Well, maybe Mirror’s Edge?

  • RedSwirl 9:52 pm on September 15, 2012 Permalink
    Tags: ,   

    @angryjedi Finally read that piece about single player freemium games, and I have to admit they have a few points in there, a few. Plus they properly lay out the pitfalls as well.

    So far I’ve only actually played one freemium game. It was a singleplayer freemium game that I actually like – Jetpack Joyride. The only IAPs in that game as far as I know net you additional in-game money and cosmetic items. They just help you progress more quickly if you use them well. This might actually be a pretty good fit for RPGs, even single player ones which, as they described in that piece, are economical games. Tales of Vesperia on Xbox 360 already has “DLC” that literally just boosts you 10 levels for $10 (I think). So I’m gonna put that under “maybe” – if the game in question is very good with loot and progression.

    I also agree though that without those RPG elements (which seem to be appearing in every damn game these days) don’t work so well with freemium. Singular story-based games are finite properties which is why publishers like them less and less these days. I personally do like the idea of “first episode free” though. Basically every XBLA game already allows you to start the game through the trial for free, then buy the rest without losing any save data. I personally would love it if every game did this. I would definitely expose myself to a lot more games, and that’s what freemium is about – eliminating the financial barrier to entry.

  • unmanneddrone 12:16 pm on September 11, 2012 Permalink  

    I think themes and aesthetics can shunt an experience a long way, unless you’re like @angryjedi who has to wade through the muck and see the same underlying mechanics again and again.

    I had a strange addiction to Astro Empires for a while, some browser-based space empire builder that was nothing more than an excel spreadsheet and throttled so heavily by the usual tenets of time and “energy”. It wasn’t so much the hideous throttling that killed my interest, more that I was attacked by a mobster enclave for not joining them/paying them. I was not bowing down to this grotesque alliance, so I quit.

    I would have continued with Pocket Planes, had there been some actual in-game interaction/rivalries/business deals with real players…alas, it was just busy work with an admittedly addictive theme. Love me some Aerobiz/Airline/Airport Tycoon experiences.

  • bowlisimo 3:54 am on September 6, 2012 Permalink
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    @unmanneddrone You should be getting an extra copy too, I think you made the cut, right? http://www.unknownworlds.com/ns2/news/2012/9/natural_selection_2_pre_orders_on_steam

    @angryjedi All I can think of is that drawing of both of your characters on a motorcycle waving dildos. Saints Row: The Third in a nutshell. Although, for me it was probably performing wrestling moves on random citizens and purple cars full of purple ninjas piling into a street skirmish.

  • unmanneddrone 10:40 pm on September 5, 2012 Permalink
    Tags: ,   

    Somebody be @bowlisimo‘s friend! NS2…from my limited experience, it does feel like a proper ALIENS: Colonial Marine simulator of sorts, especially when you’ve got a commander laying down waypoints and objectives. “Move out, clear the atrium”, said my French commander the other night. With that, a small group of plucky marines picked their way down the dark corridors under the watchful eye of their officer, threatened by the beasts of the shadows and one particularly inept private who knew not his arse from his elbows.

    @angryjedi Oh, that brief but amazing co-op session of carnage and swinging rods of lolling purple latex. Good times.

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