Updates from ckim Toggle Comment Threads | Keyboard Shortcuts

  • ckim 7:06 pm on December 8, 2012 Permalink

    @bowlisimo The game is 15 chapters. I beat it in about 9 hours according to Steam. At least three of those hours were spent on Chapters 12-14.

    But, I recognize that the situations are different. I’m awful at shooters, so I’m sure you will have a much easier time with it. The firefights actually became grueling in a really satisfying (albeit frustrating) way. This will make sense when you get there. I would play it on Medium. If I can finish it, anyone can finish it. I’m one of those people who spends time looking at the ceiling or my feet because I’m not quite fluent in shooter controls.

    The game over screens do add a bit to the experience. Without spoiling anything, a lot of the interface stuff in the game adds to the experience, something you’ll notice if you keep a critical eye every time you start the game up.

  • ckim 6:10 pm on December 8, 2012 Permalink

    @angryjedi I managed to finish it up on the “medium” difficulty, but I would estimate that I died close to 150 times while doing so. I’m not good at shooters either.

  • ckim 9:08 am on December 8, 2012 Permalink

    I finished Spec Ops. I definitely need a little while to digest it, but I feel confident saying that I just played something important. I want a bit to write up my thoughts before I read Killing Is Harmless, but I have a lot to say on the subject. I think we can get a Squadcast out of it for sure if we want to go that route.

    Edit: @bluesforbuddha You seriously never tag your posts… It took me a solid 20 minutes of digging to find the posts you wrote on Spec Ops… I read through everyone else’s posts on the game too. I’m not playing favorites. Everyone else’s was easier to find, though… 😉

  • ckim 7:01 am on December 8, 2012 Permalink

    “You have died multiple times in the same area. Would you like to change the difficulty?”

    No, Spec Ops. I don’t. Also, I didn’t feel like a big enough idiot already what with dying ten times in the same place, so thanks for that.

  • ckim 3:01 am on December 8, 2012 Permalink  

    @angryjedi Yeah, that sounds a lot like Hotline Miami to me!

    I’ve been playing Spec Ops, but this game has gotten ridiculously hard. I get the “it’s supposed to be hard” thing, because it helps create a mechanic that allows me to experience some of the frustration of the soldiers and blah blah blah, but I’m super bad at shooters and it’s hard.

  • ckim 5:55 am on December 7, 2012 Permalink  

    I’ve had a real job for much longer this year, so you all are for sure going to get a real gift and a so bad it might still be bad gift.

  • ckim 1:48 am on December 7, 2012 Permalink

    You all know that I am down for Squad Santa. I think I was complaining that we hadn’t started it already a while back. Let’s just make sure everyone adds everyone else on Steam. I think I’m friends with most of you, but in case we’re not friends on Steam, my username is LoveIsUnity

  • ckim 8:40 pm on December 2, 2012 Permalink

    @unmanneddrone @redswir1 Hotline Miami is also one of my favorites of the year. I talk mush about it during the final segment of the most recent Squadcast that we recorded. I love how eventually you go from playing really timidly (because everything is ridiculously lethal) to just bursting through doors and slaughtering fools with your hands. I can’t remember the name of the mask, but the one that lets you kill stuff with your bare fists has become my favorite. (I also love the one that kills enemies by opening doors on them, but there’s something so beautiful about becoming a vortex of carnage with just your fists I can’t pass up.)

    I also have a theory that it’s impossible to discuss this game without coming off as completely misanthropic and sociopathic. As @unmanneddrone said to me when we were discussing the game over Steam, “this is the game that parents have been worried about their kids playing for years.”

  • ckim 9:01 pm on December 1, 2012 Permalink  

    I can’t address the question directly because I haven’t played it yet, but there are a few people @bluesforbuddha is one of them) who I trust well enough that I will jump on something they recommend. I also want to play it so I can read the book that was written about it and referenced earlier.

  • ckim 3:37 am on December 1, 2012 Permalink  

    I grabbed it as well.

  • ckim 8:00 pm on November 30, 2012 Permalink

    @impynickers Thank you for all of your thoughts on Baldur’s Gate. Basically, as I read through it, I say to myself, “well, I have copies of the originals and the Trilogy mod… this new thing is irrelevant.” If it ends up being as well updated as they claim it will be, I may have to bite, but it seems like those of us who already have copies can stick with those.

  • ckim 4:57 am on November 29, 2012 Permalink  

    Oh jeez. I just watched the video for the Barkley Kickstarter, and I had a similar reaction to @bluesforbuddha. Everything about it is pitch perfect.

    This is canon. Attributing a Nietzsche quote to Hoopz. Hell yeah. I’m in. I don’t think I can go in for $100, because it would be way too hard to explain a body pillow, but yeah…

    Let’s do it like the True Doom Murderheads I know we all are.


    @cptcarnage Whoop! There it is!


  • ckim 5:46 pm on November 28, 2012 Permalink  

    @unmanneddrone I hear EYE has multiplayer. Want to hit that up with me some time? (Everyone else who has it is invited too, but I don’t know how many other people have it.)

  • ckim 3:22 pm on November 28, 2012 Permalink  

    @sinfony I didn’t mean to come off like I was badmouthing the game. I was just overwhelmed by the menu options, as I couldn’t figure out how to just play an exhibition match, even after scrolling through the menu many, many times. (It doesn’t help that the game suffers from the same shit as a lot of new games and the manual is of zero help at all… Also, the manual for ME2 is on the disc… I don’t know why they did that.)

    @redswir1 I am super jealous of your being in possession of P4 Arena. I still need to get a joystick and hop on that.

  • ckim 5:05 am on November 28, 2012 Permalink  

    I read somewhere that the new Wii also won’t have an SD card slot or any USB ports… Yeah, no clue what’s going on there, but I guess they’re cutting out everything that could add to their manufacturing costs.

    Sorry I’ve been so aloof lately. It’s not y’all; it’s me. I’ve been hard at work on some scholarship that has been way too labor intensive. I got this bright idea to write about a Romantic poem, and I somehow thought my knowledge of late 19th century Brit lit would translate to early 19th century Brit lit. (Fun fact: it doesn’t!)

    My better half and I went a little buck wild on Black Friday sales (and I had to bite on the GOG sale), so I have accumulated my fair share of new stuff to play in the last week. Here’s the full haul for those curious:

    To the Moon
    Gemini Rue
    Batman: Arkham Asylum
    Mass Effect 2 (the one for PS3 with the motion comic so I will never have to play ME1 again ever)
    Fifa 13 (This was my girlfriend’s choice… It took us a solid hour to figure out how to play a match because the menu options are infuckingscrutable.)
    Lego Lord of the Rings (Totally dope. Anyone who likes the movies and/or Lego games and/or co-op play will enjoy this)

  • ckim 4:47 am on November 26, 2012 Permalink  

    @feenwager As a hardcore Megatenist (shut up, it’s a word and a thing), I think P4 is by far the easiest of the SMT games, and I finished it at a relatively low level. I can only think of a couple of bosses that gave me much trouble, and that’s mostly because I tried to power through them instead of just figuring out their weaknesses, fusing new personas, and then trying again, which I should have done.

  • ckim 4:46 am on November 24, 2012 Permalink  

    @bluesforbuddha I am going to come back and read your spiel on Resonance after I play it, but I am glad to hear that someone is talking about it. I follow one of the voice actors on Twitter, and I’ve been excited to try it out.

    It is, by the way, one of the games on the GOG sale going on right now. I already have a lot of the stuff on there, but I’m a consumer whore and will be picking up Resonance and four other indie games…

  • ckim 9:21 pm on November 16, 2012 Permalink  

    @cptcarnage Thanks for not leaving me hanging!

    I didn’t mention it on the Squawkbox, but I am beyond excited for Squad Santa. Now that GOG has made it easier to gift games, someone is in for FMV hell this holiday season. (I kid. I kid…. not really though.

  • ckim 6:22 pm on November 16, 2012 Permalink  

    You have my axe.

  • ckim 12:02 am on November 16, 2012 Permalink  

    @bluesforbuddha Gilmore Girls is one of my favorite shows ever… Someone should TOTALLY write a game that channels it in some way.

    Also, obligatory, since it references GIlmore Girls and makes me laugh every time: http://achewood.com/index.php?date=04162003

  • ckim 11:20 pm on November 14, 2012 Permalink  

    Haha, I suppose one must file it there. 🙂

    I’m just having one of those kinds of days. I don’t actually hate GTA as much as I made it sound like I do in that last post. I just get frustrated and/or bored with them quickly.

    Vice City has an amazing soundtrack though. It’s worth playing for that reason alone.

  • ckim 10:48 pm on November 14, 2012 Permalink  

    Oh yeah, that reminds me of another thing. The idea of giving a fuck about the SRS BIZNESS story in the GTA games is bullshit when you name your train the “brownstreak” and have a coffee shop call Tw@.

  • ckim 9:52 pm on November 14, 2012 Permalink  

    I’ve stated my feelings regarding open world and sandbox games before, and those sentiments exist almost entirely because of GTA. I can already tell you what will happen is this:

    I will buy this game for some reason saying that “this time, I will finish it. I’ll learn the world and have a blast.”

    I will go in with the best intentions and have a lot of fun for about two hours.

    I will get to a mission that involves chasing someone in a car or some other shenanigans involving a car.

    I will fail it about 25 times and put something else in to play instead.

    I will never put the disc in the tray again.

  • ckim 3:36 am on November 14, 2012 Permalink

    In stark contrast to @bluesforbuddha I think that Dishonored is really difficult, even on Medium. I haven’t been able to finish the first assassination mission yet because I am always seen which results in a swordfight which results in my death which results in me throwing the controller across the room and pouting for the rest of the night.

  • ckim 9:58 pm on November 13, 2012 Permalink

    @bowlisimo Not to jump on the bandwagon too hard, but Journey is my game of the year as well. And @bluesforbuddha‘s game of the year.

    In fact, who here who has played it isn’t putting Journey as their game of the year?

  • ckim 5:54 am on November 12, 2012 Permalink

    I have no doubt that I will have a whole lot of thoughts to post on the subject in the not too distant future, but, for now, just this:

    I have played Journey, and it was remarkable. It has not been overhyped. Anyone who says it is breathtaking and beautiful is saying correct things. If video games are a religion, Journey is a prayer.

  • ckim 12:40 am on November 9, 2012 Permalink

    I got Hotline Miami as a gift, and it is excellent. I remember @bluesforbuddha doing a big writeup on Super Meatboy a while back, and I think Hotline Miami appeals to the same part of the brain.

    For those who are only familiar with the aesthetic, which is definitely wonderful, there’s also a good game underneath the gritty, late 80’s bathed in neon Miami veneer. I’m only four or five chapters in (out of 15, I believe), but the story is as such: you get calls on your answering machine telling you to go to a certain place and do something. (SPOILER: THE THING YOU END UP DOING IS WRECKING FOOLS’ FACES WITH BATS, PIPES, KNIVES, AND GUNS.)

    The game plays like a puzzle/action hybrid in which every enemy is incredibly lethal. Each level is meant to be played and replayed in order to beat it as quickly as possible, without dying, and while killing as many people as you can in rapid succession. Given that it’s incredibly brutal, you may spend 20 minutes on a level but only spend about 30 seconds on your final run through the level. Normally I would find this type of game play frustrating, but it’s really gratifying to finish a level that you’ve been struggling with. And, I’m not kidding when I say the enemies are lethal. Being spotted without being 1/4 of a second away from smashing their face in with a bat will end in your death. One time I successfully evaded an enemy’s attack only to have him double back and stab me less than a second later. It’s not about being quick, though, it’s about being smart and careful.

    Right now I’m on a level in which everyone seems to have a gun and using a gun yourself draws a ridiculous amount of attention. I have to do things like open a door to knock an enemy down, cross the room to kill someone with a gun, and then double back to kill the downed enemy before he gets up. The game wants you to create your perfect run through the levels, and it’s a lot of fun to do so.

  • ckim 11:45 pm on November 5, 2012 Permalink

    I went to an indie game store on Saturday and took advantage of the “Buy 2 Get 1 Free” bin they have. I spent $19 and walked away with Dead Rising (which got lost at one point in time), Alpha Protocol (never played it on 360), and 3d Dot Game Heroes, which I heard good things about and ended up being my freebie.

    My better half got Dishonored, which I don’t have much to say about yet (but I will).

  • ckim 6:09 pm on November 1, 2012 Permalink  

    @angryjedi Ask me again once we get through the horror podcast 😉

  • ckim 11:08 pm on October 31, 2012 Permalink

    @bowlisimo One of the things I really love about RE4 is that they keep raising the stakes. Right when you think you’ve done the most bizarre fucked up thing imaginable, they find a way to top it in the next chapter. And you are, by the way, in a very cool part of the game. I will say no more, however.

  • ckim 10:17 pm on October 29, 2012 Permalink  

    I’m sure that I’m not the first Squaddie to read this, but I wanted to post it for those of you who didn’t see it. This is an article about game development in Iran, and it’s one of the best pieces on video game culture I’ve read in a long time: http://www.polygon.com/2012/10/25/3544758/game-development-in-the-middle-east

  • ckim 11:04 pm on October 28, 2012 Permalink

    I hate all of you so much for posting stuff about XCOM. I now want this game so bad I can taste it.

  • ckim 8:56 pm on October 26, 2012 Permalink

    @bowlisimo I’m currently at the following:

    Wasteland 2
    Dead State
    Shadowrun Returns
    Project Eternity

    I’m in pretty deep on a couple of these, though…

  • ckim 6:33 am on October 25, 2012 Permalink

    I was just playing Amnesia while I’m home alone, and my house just had a power outage not too long ago. I am also incredibly sleep deprived.

    I think I may have broken my brain.

    For anyone else playing Amnesia, I would suggest you don’t play it while you’re ridiculously sleep deprived to the extent that your house makes weird noises it’s not actually making and you hear Pyramid Head dragging a giant sword along the ground, even though it’s just someone outside.

  • ckim 5:48 pm on October 23, 2012 Permalink

    @redswir1 Awesome. Thank you sir. I can definitely see where it would feel good on the 360 pad and will be taking your recommendation the next time I pick up some Itchy and Scratchy money.

  • ckim 4:10 pm on October 23, 2012 Permalink

    I love the fact that everyone is talking about RE4. If I wasn’t trying to play 8 games at once, I would grab a copy from PSN or XBLA and do a (fourth? fifth?) run through the game. (Also, for my own edification, does anyone know which version of the HD port plays better? Did they do a good job porting it to the PS3 and the 360? [Do you ever get tired of my endless parenthetical questions?])

  • ckim 7:10 pm on October 22, 2012 Permalink

    @bowlisimo For what it’s worth, that was also my first experience with the game. I died a ton of times the first time I played through the first area, and then it all clicked; I learned how to move and shoot the way that the game wanted me to, and it became a really enjoyable experience. The game doesn’t want you to play through that first segment in a stealthy fashion, but it is useful if you stay on the move and explore some of the houses in the area as you can find some stuff that is useful. You can outrun all of the enemies in that first area. There is one enemy that comes around (you’ll know who as soon as it appears) that you may not be able to outrun, but you can certainly run and evade.

  • ckim 6:33 pm on October 18, 2012 Permalink  

    Oh my goodness. You can buy Interplay’s entire catalog for $35 on gog right now. That is just ridiculous. Furthermore, they’re letting you send the games that you already own as gifts. This is the type of thing that makes me want to support gog over Steam.

    Of course, they didn’t announce any of the ridiculous requests I have, but that’s not their fault. Isn’t System Shock 2 owned by an insurance company now or something?

  • ckim 6:22 pm on October 18, 2012 Permalink  

    @impynickers This guy is super charming, yeah.

  • ckim 5:14 pm on October 18, 2012 Permalink  

    Good morning ladies and gentlemen (or afternoon or evening for those of you who live in better places). I just wanted to remind everyone that there’s a press conference going down over at gog.com in about 55 minutes, which is 11 pacific, 2 eastern, and something you’ll have to convert yourself if you live in another time zone (sorry Pete). Since gog is owned by CD Projekt RED, I am hoping we see something about Cyberpunk, which looks to be hot. (Shadowrun Returns is also shaping up to be a sexy slice of cyberpunk, and I will be forcing all of you to play the modules that I write for it.)

    I will have a bit of a horror report for everyone in a bit, but I wanted to post this as a reminder for everyone out there who loves gog but may not have remembered the press conference.

  • ckim 7:49 pm on October 16, 2012 Permalink

    It’s worth noting that Project Eternity is now the most well funded video game Kickstarter yet. I didn’t throw as much money at it as I did Wasteland 2, but I’m in for the all digital pack of badassery. I think it’s going to feel like five of my birthdays happening at once when one of the games I’ve kickstarted finally comes out.

  • ckim 11:00 pm on October 12, 2012 Permalink
    Tags: Geneforge,   

    While the rest of you mull over the Squad Mission I am proposing, I figured I would tell you a little about what I’ve been playing.

    I cryptically mentioned that I had been playing something I didn’t want to reveal until I had spent a bit more time with it, and now that I have spent a few hours with it, I think it’s time to let the cat out of the bag. (Cats are always getting in bags… What’s up with that?)

    I have been playing an indie PC RPG that came out in 2001 called Geneforge. Have you heard of it before? I hadn’t heard of it before. The entire Geneforge Saga (five games in total) dropped on Steam and GOG recently, so I’m assuming that it’s received slightly more attention as of late, but it’s about as indie as it gets for a sprawling old school RPG. And, when I say old school, I mean it. The system reqs for the first game are only 32MB Ram and 25MB of HD space with a graphics card capable of displaying 16 bit color at 800×600. I also want to note that, curiously enough, the game was originally released for the Mac in 2001 and ported to Windows in 2002. That doesn’t seem to happen very often. In fact, I’m struggling to think of another time this has happened…

    This game (almost effortlessly) captures the things that made me fall in love with games like Wasteland, The Bard’s Tale, Fallout, Icewind Dale, and all of the rest. It borrows a lot of ideas from those games in terms of mechanics and flow, but the narrative trappings are entirely its own.

    Geneforge is about a group of people known as Shapers. Shapers have the ability to create living entities using their own Essence (think mana in most other games). Shapers are also capable of doing the type of magic we expect from isometric RPGs (firebolt, heal, etc…), but what sets them apart is the ability to shape living creatures. As the game begins, you create a character in one of three different classes. Before I continue, it’s important to understand a bit about Shaper society. The Shapers have a rather rigid set of rules and order that they follow. Their society is stratified between the upper class (which outsiders refers to only as Shapers but which is actually composed of three different groups working in concert), and a lower class known as Serviles. Serviles are creations of Shapers and, as their name suggests, are a servant class.

    You play a Shaper, which as I mentioned before is actually spread out among three groups: Shapers, Guardians, and Agents. If we think of the game as employing a class system, these are the three classes available when you start the game and create your character. Shapers are the magically inclined folks who create beings and engage in combat, if needed, by creating something ferocious to fight for them. Agents are the boogiemen of the Geneforge world. They aren’t adept at magic, but they will cut your throat while you sleep if you defy the Shapers. Guardians are a mix of the two, able both to Shape as well as fight. Here is a picture of the character creation screen that I took: http://i304.photobucket.com/albums/nn190/LoveIsUnity/geneforge1_zps8ac932c9.jpg

    Now, I’m fairly certain that the builds are fully customizable and that choosing one of the classes only offers a suggested base point spread. (For instance, after choosing Shaper I was only give 1 point in Endurance, so I bumped that up to a 2 using my 15 free points.) The system actually seems relatively classless with the exception of appearance and initial stat allocation (which can be modified as I note above). I still have no idea what skills will end up being useful and which ones won’t, so I went with my gut and put points where I thought they should go. Fireball has already served me well, and I am glad I put points into all of my Shaping Skills, as those have also come in handy.

    Once you create your character (and hear the one and only piece of music in the game, the title screen), the game begins with a static background and a text introduction. (Old school. Hell yeah!) You are off to apprentice as a Shaper, and it’s a two week journey to your destination. For the purpose of your journey, Shapers have created an amphibious creature that will function as a boat and lead you safely to your destination… You are not, however, safely taken to your destination. As you are admiring a nearby barred island, you are attacked by a ship you have never seen before that fires a javelin through the neck of the animal you are riding. The animal uses its last bit of life to help you safely to shore, but you are officially shipwrecked on a barred island.

    (A quick note on the barred concept.) In Shaper society, there are places that you DO NOT GO. These are barred locations. As the game explains, locations are barred either because something catastrophic has occurred there, most frequently a failed Shaping experiment, or because the area is home to a secret that the population at large should not be aware of.

    You wash up on Sucia Island, an island you have been barred by your sect from visiting, but you don’t really have a choice in the matter. Here is a shot of gameplay on the first screen: http://i304.photobucket.com/albums/nn190/LoveIsUnity/geneforge2_zpsc2414f12.jpg
    The game plays out like most turn-based RPGs from the 90’s. You click on your character (or draw a box around him) to select him and then move him around. The buttons on the bottom are, in order, Shape, Search, and Log. I now have a few other ones added, but it’s a basic toolbar setup. The numbers on the keyboard function as hotkeys to select characters. I was alone here, but I have since created a companion who I can select by pressing “2.”

    As you explore the island, you realize that there was once a Shaper civilization here. There are remnants of an Inn, a barracks, and a temple. In fact, in the temple, you find a canister that seems to be unused and is swelling with a live creature. The game informs you that Shapers have the ability to create potions with living entities that will bestow the user with a variety of abilities. This is how we gain the ability to shape our first creature. These canisters can also modify your stats as well as your abilities.

    The first creature you gain the ability to Shape is a Fyora: http://geneforge.wikia.com/wiki/Fyora The Fyora is what a velociraptor would be like if a velociraptor could breathe fire. You have the ability to shape the creature in a variety of ways commensurate with your Essence. You can create a couple of basic creatures using very little essence, or create only one beefed up creature. I opted to create only one particularly vicious Fyora, and it has served me well thus far. If I ever want to try again, I can absorb the Fyora and start over, but as it has already saved my life when a feral Fyora ambushed me, I am beginning to grow attached.

    After clearing out an area of hostile Fyoras outside of the temple, you and your Fyora make your way to a welcome station, where a disembodied head, which has been created for the sole purpose of sitting on a podium, greets you. The head explains that it can peer into your being and determine whether or not you are fit to enter the island proper. It has been created by Shapers and is in fine physical shape, but it refuses to answer your questions about where other Shapers are, only mentioning that you are the first Shaper it has seen in hundreds of years. After chatting for a while, you are given permission to enter.

    This is when you come upon a lone Servile, who is startled to greet you, and speaks to you more casually than other Serviles you have interacted with in the past. They have not seen a Shaper in many years, and they have created their own society. You do not know where all the Shapers have gone, and you do not know anything about the culture of the Serviles that remain on the island…

    And that is where the tutorial ends.

    I haven’t progressed much farther than this tutorial, but I have explored enough to discover that the Serviles have created a society with three different factions and three different ways of viewing Shapers. Some wish to be ruled by Shapers and others reject Shapers entirely. I cannot wait to see where this takes me.

  • ckim 1:31 am on October 12, 2012 Permalink  

    @shingro Ohhh… That sounds like a solid plan right there.

  • ckim 1:27 am on October 12, 2012 Permalink  

    @shingro We have actually flirted with the idea of doing The Void as its own mission. From what I understand, it’s about 20-30 hours, and it’s something that’s on my pile of shame as well.

  • ckim 11:38 pm on October 11, 2012 Permalink  

    Squad Mission Pitch

    @bluesforbuddha and I were talking over Gmail today, and we (accidentally?) may have hit on a good Squad mission that, best of all, won’t take us months to prepare for.

    As we all know, it’s horror games month. I have plans to play them, and you probably do too. More importantly, we all have plans to play different ones, at least outside of those of us who are taking up Amnesia. For instance, I intend to explore the world of Penumbra which was lovingly gifted to me by my Squad Santa last year, and Mark intends to scare himself silly with Pixel Horror.

    It seems like there’s enough under the radar horror stuff for us to do a show on if everyone plays something different and we discuss. What say you?

  • ckim 11:07 pm on October 10, 2012 Permalink  

    @bowlisimo I really like the description you offer of paying a large amount of money for the promise of something amazing. I read your post, and the feeling instantly resonated with me, as I felt an identical way after pledging money for Wasteland 2. It really is one of those reptile brain decisions. I make it a point not to tell the more rationally minded friends of mine that I gave $125 to a sequel to a game I loved as a kid and that came out in 1988… (And, while Wasteland was the first, let’s not even start with the money I pledged to Shadowrun Returns, Dead State, or Project Eternity. We’ll just keep those our little secret.)

  • ckim 11:31 pm on October 9, 2012 Permalink  

    I feel like it’s officially time to trot out the morbid and creepifying stuff, and I intend to do so with Amnesia. Who’s with me? I know a lot of us have this in our pile of shame, and I think it’s time we did something about it. We’ve all heard people rave. We’ve all heard stories of people playing it and losing their wits. We even have a few Squaddies who have played it and lived to tell the tale.

    So who’s with me? Those of you who have played it can look and laugh as we experience The Dark Descent, and those of us playing it for the first time can find solace in knowing that far, far away, someone like us is embarking on the same journey.

    I also have an obscure series of RPGs that I’m starting, but I don’t want to even mention it until I have enough for a big ol’ spiel here on the Squawkbox.

  • ckim 5:56 am on October 2, 2012 Permalink

    Has anyone else heard of Receiver? If not, it seems like the kind of thing at least a few of us would dig on.

    Here’s the basic pitch: Receiver is an FPS roguelike that has ridiculously detailed handgun mechanics. You start with one gun (out of three possibilities) and it’s up to you to determine how many bullets you have, whether the magazine is loaded if it’s an automatic (check the cylinder if it’s a revolver) and whether or not the safety is on. You can pull back the slide on automatics and rotate the cylinder on the revolver. It seems that it’s possible to load a magazine but forget to chamber a bullet and be unable to fire the gun. It’s also possible to load the revolver incorrectly and end up with a missing bullet in one of the chambers. It sounds like the epitome of gun porn, but it also sounds pretty damn cool.

    The environment of the game is a randomly generated facility that has randomly determined ammo, flashlights, and audio logs. The audio logs (of which there are 11) are the primary goal of the game (very Slender like). However, there are turrets and drones standing in your way, and I haven’t heard of anyone hwo has found more than five audiologs. The story is a nightmarish Philip K. Dick sort of thing. (I’m looking at you @bluesforbuddha).

    Anyway, the team is constantly updating the game, so it might not be the best time to hop on, but I thought I would put it on everyone’s radar: http://steamcommunity.com/sharedfiles/filedetails/?id=92927535&searchtext=

  • ckim 4:43 am on October 2, 2012 Permalink  

    My girlfriend is a big Halo fan, so I will undoubtedly end up playing that with her at some point. I also hope that the mech can be operated by two people because I’m terrible at shooting stuff and she’s terrible at driving things. Together, we are still probably not as good as a twelve year old playing the game for the first time. (It doesn’t help that I think it’s fun to run up to the aliens and hit them with melee attacks all the while sustaining ridiculous amounts of damage…)

    On a weird Halo tangent, why the hell doesn’t ODST have widescreen support? It always shows up with borders on my tv. I thought that was mandatory for 360 games.

  • ckim 7:12 am on October 1, 2012 Permalink

    @unmanneddrone Yikes. That video gave me motion sickness after only about 20 seconds.

Compose new post
Next post/Next comment
Previous post/Previous comment
Show/Hide comments
Go to top
Go to login
Show/Hide help
shift + esc