@unmanneddrone I was able to minimize the problem with a combination of maxPPF 16, forcing the textures to 4k (the lowest quality since my VRAM is only 1GB), and setting the texture cache to “large” in-game to, thus forcing more memory usage for smaller textures. Texture pop-in is almost gone but I’m still getting really bad artifacts. This video shows exactly what I’m getting (same GPU too).

Almost considering focusing on Rayman until the next fixes from AMD and id come out.