Updates from December, 2012 Toggle Comment Threads | Keyboard Shortcuts

  • RedSwirl 1:23 am on December 9, 2012 Permalink  

    @bowlisimo I wouldn’t, as @feenwager states, broadly state that all the mainstream devs aren’t willing to try things out with storytelling. Hell, one of the most mainstream releases this year — Mass Effect 3, is still a solid example of RPG storytelling mechanics (until the ending). I even think Infinity Ward did a decent job with the atmosphere, characters, and moment-to-moment narrative of the earlier Call of Duty games. They kinda nailed that “you are one soldier with your buddies in the middle of a massive ward” feeling without a single cut scenes and with some solid set piece design in the WWII games as well as the American campaigns of the first two Modern Warfare games.

    Sure the mainstream games are now stuck within a limited range of archetypes and characters and whatnot, but the medium is still malleable enough that even they’re willing to experiment with the mechanics.

     
  • ckim 7:06 pm on December 8, 2012 Permalink
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    @bowlisimo The game is 15 chapters. I beat it in about 9 hours according to Steam. At least three of those hours were spent on Chapters 12-14.

    But, I recognize that the situations are different. I’m awful at shooters, so I’m sure you will have a much easier time with it. The firefights actually became grueling in a really satisfying (albeit frustrating) way. This will make sense when you get there. I would play it on Medium. If I can finish it, anyone can finish it. I’m one of those people who spends time looking at the ceiling or my feet because I’m not quite fluent in shooter controls.

    The game over screens do add a bit to the experience. Without spoiling anything, a lot of the interface stuff in the game adds to the experience, something you’ll notice if you keep a critical eye every time you start the game up.

     
  • unmanneddrone 4:16 am on December 8, 2012 Permalink  

    I know two people here who will be spattering their breeches over such an announcement!

    @bowlisimo I had high hopes for Stellar Impact, but since LoL set the precedent for MOBAs requiring no upfront costs, my starship combat dreams ended up being nothing more than a lot of empty space. Absolutely gorgeous vessel design, with very nuanced combat.

    And Demigod…well, it was that sense of grandeur that I just don’t get from the other subgenre heavyweights. That notion of the clash of demiurges, their savage combat taking place in the most majestic of locations. I do wish they’d launched that one right. It might have been a very different world today.

    That said, it’s fantastic to see strategy games as the competitive forefront. So many people getting their game on.

     
  • mjpilon 3:06 am on December 7, 2012 Permalink
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    I am still up for Squad Santa. Was awesome last year… especially in my case with @bowlisimo ‘s generosity 😉

    Also, for my Canadian brethren, I want to mention that Double Fine just released their iOS game in our app store, Middle Manager of Justice. It is one of those free but with in-app transaction games but so far, I haven’t felt like you need to buy anything to enjoy the game yet.

    Quick pitch: You are the manager of a superhero company branch. You manage, level up and motivate a staple of superheroes as you fight crime in the land. You select which heroes you send to combat each crime event. You can watch the fights in a action RPG system where you can provide extra support bonus/ directives or you can delegate ala Assassin’s creed assassins missions.

    The game has a nice animated/ comic book style with the usual Double fine humor and wit – playing very strong on the office motif. Think it is worth a look

     
  • impynickers 4:41 pm on November 30, 2012 Permalink
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    @bowlisimo Oddly enough pathfinding was not improved as far as I can tell. The PR spiel touts major engine improvements, but they forgot about that one. I will say the loading is instantaneous. Thats pretty nice. A quick load will immediately plop you where you were without so much as a thought. So there are some nice things going on underneath the hood, but its very rare that you will actually notice.

    One thing about this version is that it seems the developers are sctively going to be updating and improving the game over time. Not just with DLC (of course) but with actual improvements based on feedback.

    I was a little dissapointed that at launch the multiplayer is only Direct IP connect. I felt it was a missed opportunity. In the game though you see a message that indicates that you will eventually be able to browse active games through BeamDog.net. So there may yet be a revived multiplayer community, though I suspect it to be mostly a dedicated few.

    The extent to which the game is updated will determine, I think, whether this will be THE version of Baldur’s Gate. It is nice that people don’t have to root around through mods to get this experience. Im an anomaly in that I enjoy the convoluted task, but there are some worthwhile things here for fans that don’t enjoy doing that. The BG2 classes really do change the game substantially.

    Im currently lobbying on the forums for them to create class specific missions/guilds like in BG2. The community input apparently has been fairly substantial up to now, so hopefully there will be some great stuff coming for fans… I hope I hope.

     
  • unmanneddrone 2:41 pm on November 29, 2012 Permalink  

    @beige There’s untold possibilities for write-ups here, especially given the economic state of Europe and threat of climate change. What a harrowing time to be a Bavarian sugar beet farmer. With a young wife, child on the way…this lemon of an inheritance. This is make-or-break stuff of Steinbeckian proportions.

    Just imagine the rumination, the doubt, the uncertainty. Nothing but you, a few jalopies not fit to call tractors and a squawking, uncooperative brood of chooks that just won’t damn well lay. The last hope lies just o’er yonder, fallow land at the mercy of the market. You scrunch a ream of paper, marked rough with produce prices. Catarina stands on the porch, weary but resplendent against the balustrade with forearms gently locked around her pregnant belly. Your first seed sown, the choice of what next to sow looms long and large.

    @bowlisimo Let me tell you a little somethin’ about the classical era curves of the GRIMME TECTRON 415.

    (Rocketry does…ever so slightly…edge out potato harvesters, so you win this round.)

     
  • Mohammad AlHuraiz 7:25 pm on November 26, 2012 Permalink
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    @bowlisimo @feenwager Might I suggest Shin Megami Tensei: Strange Journey? It is a completely different tone to the Persona series, is challenging but hadn’t faced issues of spending a long time grinding, I’m still in the middle of the game though.

     
  • unmanneddrone 12:45 am on November 23, 2012 Permalink  

    @beige Good old Front Mission. And what a tragic end to that franchise. The most painful part of playing through FM:E was knowing that the series has competently pulled off action before. We had Gun Hazard and FM:Alternative. Bit sad, really.

    My wish list for mech reboots of the strategic persuasion includes Missionforce: Cyberstorm and a proper sequel to MechCommander Gold. MC2 was a characterless, graphically dull husk.

    @angryjedi Go grab Scrapland. Hideously underrated, and made by the same blokes who did that new 3D Castlevania. Your kind of robots!

    @impynickers @bowlisimo Planetside 2 is certainly the game the original was trying to be! I’m rather impressed by the engine, quite scalable.

     
  • impynickers 6:08 pm on November 22, 2012 Permalink
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    @bowlisimo Been playing Planetside as well. The scale of battle is pretty much unlike anything I have seen in a FPS. Its quite an overwhelming site at first. Where do I go? I started by running towards where the hundreds of ally indicators were pointing me. Soon the sounds of explosions and gunfire greeted me, telling me … yes… this was where the fight was. Now what? Mayhem.

    Dogfights above me. Tank fights infront of me. Oh god! My pee shooter was not going to take on a tank, let alone 10 tanks bombarding the base. So I stuck with other infantry, providing a solid resistance in buildings. It was here that I found a way to change my class. I had a rocket launcher at last. Lining up my shot on one of those tanks, I thankfully hit it from my hidden purch on the upper level of a building. It did not get destroyed however. No. It was a formidable beast. Tanks are best contested by other tanks it seems, but I did take a chunk out of him before he casually pointed his death chamber my way and the whole process started again as I found a new conflict to air drop into. Cool game.

     
  • unmanneddrone 2:18 am on November 22, 2012 Permalink
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    @bowlisimo I know the very one you’re talking about. I don’t think they ever graced the miserable Antipodean arcades…although I did once spy one of those Afterburner arcade pods, with the full-rotation. Many a young buck must have emptied their greasy food court lunches into those spheres of the future, I’m willing to bet.

    Closest I’ve gotten is spending a few yen in the Gundam equivalent, Mobile Suit Gundam: Bonds of the Battlefield. A few yen my arse is the disclaimer, the thing costs around five bucks a pop, but like Border Break and many other Japanese arcade cabs, they’re linked up to a nationwide network, so you’re always going against or running with humans. Really quite cool, given the rounded projection surface. I’m no fan of Gundam, but otherwise, good – but expensive – fun.

     
  • unmanneddrone 1:00 am on November 22, 2012 Permalink
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    @redswir1 I think they’ve managed to capture that mechanised delay and inertia of battlesuit combat so very effectively; from the temporary actuation lag between fire control systems and chassis direction to that very specific speed and turning. It’s an evocative, artistic triumph. Funnily enough, this is where I’m happy to rest the rump in the vacuum left by the classic arena shooters that has been unfortunately filled by back-pat manshoots like CoD – quality aside.

    There are few things in this meagre life I take as brow-furrowingly seriously as vehicle design pornography. Hawken thus far is top tier, besting out even the old FASA stalwarts in the Battletech universe. It’s like Khang Le said “Let’s grizzle up them Phantom Crash/SLAI Scobies some.” Sweet, hot sauce. Stirring in the loins.

    @bowlisimo I will agree to your requirement to a point, but it’s all about conveyance. I personally prefer smaller-scale machines, because rarely do they get the evocation of scale right with the bigger Mech franchises. Never felt that way with the Mechwarrior games to any great extent. The little I played of Chromehounds was almost there, but it lacked a sense of inertia and oomph in missing chassis bob or sway.

    Give me a mech game that comes close to a proper tank sim (cramped cockpit, appropriate dials/readouts/systems management, crew etc.) and not be some Kinect-powered flail festival…throw it in a pot, add some broth, a potato. Baby, you’ve got a stew going.

     
  • unmanneddrone 9:34 pm on November 21, 2012 Permalink  

    @redswir1 Man, I’d really just recommend going all-in and snagging the full Walking Dead. It’s critically lauded, won’t take up much of your gaming smorgasbord due to length and is pretty much the strongest game in terms of characterisation we’ve seen in years. It’s the safest bet a man can make. Everything else is a personal taste and mechanical crapshoot.

    @bowlisimo Man, if you can run Planetside 2, you can surely run Hawken, so get in on that.

     
  • Pete Davison 4:02 pm on November 20, 2012 Permalink
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    @bowlisimo Cheers bud. Yeah, Jeff Green is on board already, as he’s already written very publicly about his experiences. There are a few other people involved who haven’t decided whether or not they want to “go public” just yet, too, so I’ll refrain from mentioning them for now.

    Hadn’t thought about Wil Wheaton and Mike Krahulik, but those are both good shouts. I’ll mention it to the group.

    Anyone reading and thinking “hmm, I’d like to be part of that,” we’re still getting stuff into place and sorted out to begin with, but we will be “recruiting” at some point in the near future if anyone wants to share some experiences. For now, I hope the content that does trickle out is of help to some of you.

     
  • cptcarnage 5:02 pm on November 19, 2012 Permalink
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    @bowlisimo Hopefully you can dock, I’ve been wondering this as I’ve got another friend with a Hornet, his buddy has a Constellation as well. Convoy anyone 🙂

    @bluesforbuddha every little bit helps, thanks for the offer, package was $250 for that ship so anything you can throw my way would help. I’m currently resisting all the “additional” ships they are offering. I’m hoping we can design a custom livery for the squad at some point.

    The great thing is though is that any ship you get through the preorder/kickstarter has lifetime insurance, you just lose any mod’s you’ve added to the ship. If you were to achieve the ship in game, you’d need to pay a fee for insurance, and even then you’d only get back a percentage of its value.

    Its the exploration aspect that has me a little stoked for the game, dog fightings all well and good but I love the prospect of an open universe to explore and trade in. Or pirate if the whim takes me.

     
  • cptcarnage 4:17 am on November 19, 2012 Permalink
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    @bowlisimo I’ve got the squads Constellation covered, god help me :-)… I’ve never played Wing Commander or his other games but this has me VERY interested.

    Email is my username @ gmail

     
  • RocGaude 2:28 am on November 19, 2012 Permalink
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    @bowlisimo Listen to @feenwager on PS+. It’s hawt shit D-luxe.

    I have Uncharted 3 on my holiday playlist. Would fancy a discussion on that one should you get to it.

     
  • feenwager 1:19 am on November 19, 2012 Permalink  

    @bowlisimo do you PS+ it? That Instant Game Collection is a great deal.

     
  • RocGaude 11:17 pm on November 18, 2012 Permalink
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    Later. Enjoying my Sony hardware these days. Got my sights on a Vita.

    @bowlisimo Watchu playin’ these days on your PS3?

     
  • RedSwirl 8:57 pm on November 18, 2012 Permalink
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    Livestream showing the OS looked good. I’d think about buying one if I wasn’t trying to build a computer. I could see why dedicated PC people wouldn’t care though. Does @bowlisimo care about any upcoming console hardware?

    After next spring the Wii U will probably be a good investment from my point of view. NSMBU, Rayman, NintendoLand, Wonderful 101, Mighty Switch Force HD, and Pikmin make for several exclusives I actually give a shit about.

    Heard some good things about Nintendo’s policy with developers on eShop.

     
  • mjpilon 4:00 am on November 15, 2012 Permalink
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    Re: early GOTY – I agree with the Journey love so far here… I can’t think of an experience I preferred this year although my memory isn’t what it used to be :p I will revisit this once I actually go through my list for our end of year awards…. we’re still doing that, right? 😉

    I always play GTA games despite the gameplay issues. They are certainly there and drive me crazy but unlike with other series, it doesn’t bother me as much. I suspect that the aethestics of the games are what keep me interested. I also usually stick to the story missions and avoid the useless sidemission stuff. That tends to keep my interest strong enough to beat the game before the open-world “there’s too much stuff to… oh screw it, I’m down with this” feelings set in.

    @bowlisimo Alan Wake was a game that I enjoyed presentation wise. Great job with the setting and the story. If you ignore the collectables and try to get through the woods as straight forward as possible, the gameplay doesn’t hinder as much as it would otherwise. Also, you definitely need to play the DLC to “finish” the story sadly…

     
  • ckim 9:58 pm on November 13, 2012 Permalink
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    @bowlisimo Not to jump on the bandwagon too hard, but Journey is my game of the year as well. And @bluesforbuddha‘s game of the year.

    In fact, who here who has played it isn’t putting Journey as their game of the year?

     
  • mjpilon 4:44 am on November 6, 2012 Permalink
    Tags: , Letterpress,   

    @bowlisimo I’m a few hours in so far and yeah… I have mixed feelings about it. Love the setting, love the narrative as well (at least what’s happening in the Aminus so far). It is a slow burn but like the Minottis mentioned on the last EBP it’s working for me. On the flipside, there is a lot of needless “gameplay” between cutscenes. Walk 10 steps, cutscene… then open a door, cutscene, then ease drop… cutscene… then you fight for 5 minutes… again another cutscene. I’m hoping this is only because it’s early in the game and they need to set-up their narrative. If you are doing to mix gameplay and cutscenes, at least put in more substantial (and lengthy) gameplay elements between the cinematics.

    Also, I already get the sense Ubisoft spent a lot of time (again…) on un-necessary padding . There are 3 types of dice games you can play. Why 3!? Who exactly looked at their mini-games and said we need more dice variety in our mini-games? That is not why people play AC… but Ubisoft again feels the need to add more content instead of simply improving existent content/mechanics (see the Tower defense from the last game). I’m still into the game… but my enthousiasm in the series seems to keep wavering since the high of AC 2 and Brotherhood.

    In other news, I just received my copy of Spec Ops: the line in the mail today continuing my weird streak of shooters through Game Access (just finished Modern Warfare 1 and 2). I will likely try to play this in concert with AC3. All depending on my free time.

    Also, letterpress on iOS people…. get on it. I need more challengers 😛

     
  • unmanneddrone 11:41 pm on November 5, 2012 Permalink
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    @bowlisimo Oh, but how the Squad would love both Airmech and Cargo Commander. *sigh*

     
  • RedSwirl 8:48 pm on November 5, 2012 Permalink
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    @bowlisimo Looks like I’ll be waiting for a lower price like I did for the last couple AC games. The AC games are really good, but they aren’t in that upper tier “I’ll go ahead and pay $60 for it” of game.

     
  • ckim 11:08 pm on October 31, 2012 Permalink
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    @bowlisimo One of the things I really love about RE4 is that they keep raising the stakes. Right when you think you’ve done the most bizarre fucked up thing imaginable, they find a way to top it in the next chapter. And you are, by the way, in a very cool part of the game. I will say no more, however.

     
  • RedSwirl 9:30 pm on October 31, 2012 Permalink
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    Okay so Yahtzee just gave XCOM probably the most positive review I’ve seen from Zero Punctuation in a while. You guys are all saying it’s great too. I’m definitely feeling the peer pressure to at least download the demo.

    Here’s the problem: I still have the entire original series sitting uninstalled on my Steam game list. I just… I don’t wanna feel like I wasted those five US dollars on those five games, but they’re so far down on my backlog man.

    Just tell me this: How similar is the new one to the likes of Valkyria Chronicles or Final Fantasy Tactics?

    @bowlisimo Dude don’t even worry about it. Try to compare it to, I dunno, Predator. Where you’re at the Schwarzenegger-esque one-liners should start dropping in any minute now.

     
  • ckim 8:56 pm on October 26, 2012 Permalink
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    @bowlisimo I’m currently at the following:

    Wasteland 2
    Dead State
    Shadowrun Returns
    Project Eternity

    I’m in pretty deep on a couple of these, though…

     
  • unmanneddrone 10:45 pm on October 25, 2012 Permalink  

    @angryjedi Ol’ Desura…it’s an absolute treasure trove of interesting and unique multiplayer gaming, but the only issue is player base. Makes me sad. However, with this Steam Greenlight business – whatever you may think of it – we can see those barren server population numbers explode if they make the cut. Omegalodon is one that deserves it.

    @redswir1 Couldn’t be a more perfect match than Beevor and Unity of Command!

    @bowlisimo Get your grognard on, I say! Except, we’re heading into AC3 territory for you, so…uh…probably not! Incidentally, the most I’ve played of Civ5 was an exhaustive and not particularly engaging bit of multiplayer a few months ago. Never really grabbed me, those games, despite recognising their excellence.

    @cgrajko More of that, again! Reports. Nervous reports, please!

     
  • feenwager 8:31 pm on October 22, 2012 Permalink  

    @bowlisimo I had the exact same experience with RE4 when it was originally released. I think I started that game like 5 separate times. As the kids say…it gets better.

     
  • RedSwirl 8:16 pm on October 22, 2012 Permalink
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    @bowlisimo Uhhh, yeah. Maybe today RE4’s controls feel ancient, but compared to the old tank controls, back in 2005 the game felt like a revelation.

    But even today, every part of RE4 is meticulously designed around its control scheme. You really do have to learn to move in tune with the enemy AI. There is also almost zero creepiness in RE4. The whole “horror” element is more the feeling of “holy shit there are 20 people with maces and clubs chasing me and I’ve got half a clip of sub machine gun ammo left.”

    Try to take out enemies efficiently. Use choke points. When possible go for the kneecaps and then finish enemies off with melee (contextual attacks not the knife). Know when to dodge an attack and use that opening to get good shots in. Use your environment.

     
  • ckim 7:10 pm on October 22, 2012 Permalink
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    @bowlisimo For what it’s worth, that was also my first experience with the game. I died a ton of times the first time I played through the first area, and then it all clicked; I learned how to move and shoot the way that the game wanted me to, and it became a really enjoyable experience. The game doesn’t want you to play through that first segment in a stealthy fashion, but it is useful if you stay on the move and explore some of the houses in the area as you can find some stuff that is useful. You can outrun all of the enemies in that first area. There is one enemy that comes around (you’ll know who as soon as it appears) that you may not be able to outrun, but you can certainly run and evade.

     
  • unmanneddrone 12:05 am on October 21, 2012 Permalink
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    @redswir1 @bowlisimo @shingro Kickstarter has had fantastic success with boardgame creation and production, but I think that’s more a reflection of that particular scene. Creators in the past have pitched an idea through manufacturing/publisher houses, audience interest is gauged, then a limited production run is made. With Kickstarter, the money just arrives earlier.

    May as well do some house-keeping and updates:

    Hotline Miami is coming out in a few days, a.k.a. psychotic Ryan Gosling simulator/rogue-like set in a nightmarish neon wonderland of depravity and carnage.

    Krater is getting its long-awaited co-op update and systems/loot/mechanics overhaul, with Mac version to follow hot on its heels. If you’re looking for a slightly different take on the ARPG, this is certainly where you’ll find it.

    Brain Candy are updating their slightly wonky but massively-promising Fray with a Reloaded Edition, which is free for prior owners and features single-player training, new UI and overhauled systems plus new maps and accoutrements. Very high hopes for this.

     
  • Shingro 9:02 pm on October 20, 2012 Permalink
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    @bowlisimo Frankly I think unfettered good will is still doing pretty good, because despite having spent all the money (and extra), main dev promises anyone who wants a refund they can have it

    Interestingly enough only 2 people have asked for their money back, here’s an interesting quote from the lead guy from that article

    “When I posted that [I would refund people], I anticipated that I would have to dig into retirement funds and have to shell out $20,000,” he said. “A lot more have taken the time to comment or email me that they don’t want that. That they’re sticking with it.”

    he’s also offered all monetary rights to anyone who could finish it. As far as failed projects go, that’s all a pretty feelgood story. Hell, imagine all the people who are part of the first kickstarter who are likely going to get nothing, and they almost to a man went “Yeah, I knew that was possible, and I’m not particularly put out by it.” when there’s *money* on the line? that’s crazy =P

    If this is the promised “Kickstarter apocalypse” I’m frankly not impressed c_c

    @redswirl at least 2, FTL and something else, can’t remember what it was.

     
  • RedSwirl 3:47 am on October 20, 2012 Permalink
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    Gonna throw down this countdown one more time: So nobody here owns a 3DS or Vita? A game that is basically 999 2 comes out on both of them next week. Here is a promo intro.

    @bowlisimo Awww sheeit. Actually, how many Kickstarter’d games have actually come out?

     
  • unmanneddrone 1:39 am on October 17, 2012 Permalink
    Tags: Deep Space Settlement   

    @bowlisimo You’ve done your part, soldier. Still, where one fails, two or three rise to take its place.

    Here’s a great little indie project by single lass, looks gorgeous…like a 3D AI War of sorts.

     
  • Shingro 10:46 pm on October 16, 2012 Permalink
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    @bowlisimo …. You mean a crazy person? 😀

    Actually, that’s a pretty good description. If you woke up and you were the guy spinning the plates, your mental cadence might just be an endless stream of profanity as you feel the plates slipping away, but similarly the longer you keep it going without absolute disaster the longer the heady giddyness of “my god I’m actually DOING this! :D” grows and if you pull off the full trick (or at least stabalize the plates) the emotional payoff is pretty high

     
  • Shingro 7:40 pm on October 16, 2012 Permalink
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    @beige that’s great 😄 In X-com the struggles of the man on top are every bit as harrowing as the ones on the ground.

    @bowlisimo The craziness of it is that the story of The Lady Grey actually ended with her buying the farm on the very last mission (characterized by tight corridors and open rooms) but she still got her entire squad out of there. One last sacrifice to save their lives, it was a very fitting arc from the messiah perspective =P.

    Oh, the Obsidian RPG kickstarter is on it’s last 5 hour sprint ( http://www.kickstarter.com/projects/obsidian/project-eternity ) 3.5 million, I hope they haven’t promised themselves into a corner here, because damned if they haven’t hit every single stretch goal so far. Hopefully the reduced scope and requirements of a 2d RPG will let them pull it off.

     
  • ckim 11:07 pm on October 10, 2012 Permalink  

    @bowlisimo I really like the description you offer of paying a large amount of money for the promise of something amazing. I read your post, and the feeling instantly resonated with me, as I felt an identical way after pledging money for Wasteland 2. It really is one of those reptile brain decisions. I make it a point not to tell the more rationally minded friends of mine that I gave $125 to a sequel to a game I loved as a kid and that came out in 1988… (And, while Wasteland was the first, let’s not even start with the money I pledged to Shadowrun Returns, Dead State, or Project Eternity. We’ll just keep those our little secret.)

     
  • unmanneddrone 10:30 pm on October 10, 2012 Permalink  

    @bowlisimo Just think, though…you pay for that game now, you can enjoy the plethora of mindblowing upper-tier F2P and indie titles in the interim. We’ll need to put together a Hawken squad when that drops, too.

    2014 is so far away! Like, a long time ahead, in a galaxy far, far away kind of timeframe. Yippee!

     
  • mjpilon 3:20 am on October 10, 2012 Permalink
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    @cgrajko @bowlisimo As promised earlier this year after our secret santa, I will *attempt* to play Amnesia as a Halloween challenge. I am REALLY not a horror guy but I’ll try for the Squad.

    On a related note: Are people still interested in doing that again this year? It’s early to discuss it but writing that just made it come to mind

     
  • RedSwirl 10:19 pm on October 9, 2012 Permalink
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    @bowlisimo @unmanneddrone Really? I thought people were all into Steampunk right about now. I’m honestly tired of it in most places. Well, this isn’t really steampunk but has the same fantastical 18th/19th century aesthetic. Personally I think that aesthetic is what give the setting and story an intrinsically “political” nature in my eyes. The fact that I’ll be attending imperial balls with the option to shiv people in the background is the game’s appeal for me.

    It could also be because Ubisoft didn’t set Assassin’s Creed III during the French Revolution like I wanted them too.

     
  • unmanneddrone 10:08 pm on October 9, 2012 Permalink
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    @bowlisimo Funnily enough, as much as I wouldn’t want to run it on my current machine, there’s something about the art direction that doesn’t sit well with me in Dishonored. Can’t quite put my finger on it. It should be right up my alley to the point of being illegal, but…hmmm.

    Re: Retro City Rampage. Out and great.

     
  • RedSwirl 9:41 pm on October 9, 2012 Permalink
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    I think I’ve said before that Dishonored is on my “wait and see” list but my rental copy should be here either today or tomorrow. From reviews I’ve heard it’s looking more like their real successor to Arx Fatalis in some light, or at least from that same simulation RPG linage. I for one love the setting.

    On XCOM, I’m waiting until I’ve actually, y’know, played the entire original X-Com series I bought on Steam for $5 probably three years ago. I paid for them, I should play them.

    I’m in the same boat with @bowlisimo regarding AC3 though. That’s the one AAA game I know I’m going to buy this fall with some other stuff on my “rent first” list like Hitman. Also like bowls, my PC is nearing the end of its viability for AAA games. I’m seriously concerned that it won’t handle Far Cry 3 after hearing about it’s 4GB RAM minimum requirement. I’ll probably be able to handle some of the spring 2013 games as well, but I think it’s a bout time to make that system transition if I can afford it.

    Weirdly, outside of PC my main platform this fall is increasingly looking to be the 3DS. Another supposedly good game that comes out this week is Code of Princess which, despite being about a teenage girl wearing almost zero clothes wielding a sword twice her size, is apparently like a spiritual sequel to the Saturn classic Guardian Heroes or something. Gameplay looks good enough for a rental trial. The sequel to 999 comes out at the end of this month, and some time around there is also a spiritual sequel to the Genesis Mickey Mouse games from the guy who made Henry Hatsworth. Oh, and Nintendo also went and announced the sequel to Pushmo, which was the secret killer app of the 3DS’s eShop.

    As for the here and now, I resisted posting about Resident Evil 6 because I sensed no one here would give a shit, but that’s basically what I did over last weekend.

    Fans are pissed that this game basically completes the franchise’s transition into an action series but in my opinion they just mad. To be honest, RE6 at its core feels like a proper evolution of 4’s base mechanics. Flipping and dodging around half-man-half-spider hybrids that still shoot at you with guns, beating upside-down-bat chimeras to death with kung fu, and planting remote mines at the feet of zombies mid-slide is just fun as shit, plain and simple. The problem is that Capcom didn’t actually teach players how to do any of that shit in the game itself, so what you’re left with at face value is, well, Gears with anime-style mega-corporations as the enemy.

     
  • unmanneddrone 3:54 am on October 5, 2012 Permalink
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    @bowlisimo I think therein lies the artistry of Homeworld. A simple premise: Going home. It remains to this day my favourite of all game narratives, so breathtakingly effect and affecting and yet, so uncomplicated. A true masterpiece.

    Re: Assassin’s Creed 3…love that King George business. History is such a wonderful playground.

     
  • unmanneddrone 3:32 am on October 5, 2012 Permalink  

    @bowlisimo Indeed, but I think only Homeworld has been the space RTS that trumps even the finest games in other genres in terms of story/narrative presentation. In my unqualified opinion, at least. There has been a dearth of decent writing and, to an extent, decent VO work in the space RTS genre for years. Space Wolves voice cast were collected at a Detroit bus stop, Haegemonia group lured into servitude via promise of a time-share conference etc. Give me the cool, calm, quasi-sorrowful voice of Karan S’jet any day.

    That said, the world cries out for the intricacies of capital starship battles. I’m willing to suffer bodgy writing for prime mechanics.

     
  • unmanneddrone 12:03 am on October 2, 2012 Permalink
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    @beige @bowlisimo @redswir1 Glorious! We simply need more mech games. Hawken is a tour de force, design and ‘feel’-wise, whatever that Halo walker is, it looks terrific…

    More mechs. In fact, Capcom, instead of churning out overblown zombie turds, just give us more of your mech goodness. More Vital Suits, more Steel Battalion that isn’t a hand-waving frustration simulator. More machines.

    EDIT: It does break my heart Halo 2 was the last PC outing for the franchise. I would put up with GFWL just to play a new game. Heavy duty stuff right there. GFWL.

     
  • unmanneddrone 4:53 am on October 1, 2012 Permalink
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    @bowlisimo Magnificent. To SPAAAAACE!

    @redswir1 I’d forgotten the name of this damn thing when we last conversed on Borderlands 2’s pace, on the back of your Doom run-through, but here it is! Still in alpha, by freely available for download as is, I highly recommend you check out – even just for a single session – Retro Blazer!

    Imagine if sprite-based twitch FPS games were still made today, and you end up Retro Blazer.

     
  • unmanneddrone 11:14 am on September 25, 2012 Permalink
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    @bowlisimo @redswir1 I can really only speak soundly to the Australian experience, as I’ve no concrete idea outside of franchise appeal, relative cost of living etc in Japan – though it’s the same with CDs and DVDs, which is why a lot of international artists do bonus features for Japanese releases.

    Anyway, with Australia, it’s a domino effect of parallel import restrictions – a strange protectionist hangover that prohibit wholesalers from importing and selling at internationally-competitive prices in the interests of local retail fairness – leading into publishers getting away with being able to set such ridiculous prices, recouping lower returns and distribution costs due to size of the place and relatively small market, vendors facing higher staff wage costs and higher business tax than in other countries…

    …stuff that mattered maybe a decade ago, at least when there wasn’t a product on the market that technically didn’t actually require anything bar internet infrastructure to distribute. You might also say that the draconian, arse-backwards ratings regulation up until recently had a detrimental effect on sales due to age restrictions, but the only thing I can see is little Jimmy having to mow three thousand neighbour’s lawns before he can afford the next triple-A “murder simulator”.

    I dunno, tough stuff. Still, digital has made gaming much more fiscally viable for the convicts down there. I just wish retailers and publishers would catch up. We were used to paying $160USD for SNES cartridges, but the ship of reason on that front has long since sailed.

     
  • unmanneddrone 10:58 pm on September 24, 2012 Permalink
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    @bowlisimo Forgive my countrymen, bowls. We’re perhaps used to dealing with mobsters, like triple A game publishers and their pricing antics in the Antipodes, where not even European language localisation requirements can justify the gouge. Retail? Yeah, get some return on the smaller population, but digital!?

    That said, and far be it a feeble clearing of conscience, but if I picked up triple A titles more often, I’d have a stronger position on it. Kotaku AU had an article recently on the Skyrim price-drop on Steam in Australia. Would anyone here pay $93USD for Skyrim? Mass Effect 2 is almost $80AUD STILL.

    Have a gander at some top rip-offs. With Warhammer 40K Space Marine a whopping 97AUD – over a 100USD – you can see why some folks turn to Eastern Europe.

     
  • RedSwirl 7:36 pm on September 21, 2012 Permalink
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    @bowlisimo The hell? Turtles in Time was definitely one of the games I played the most back in the day despite having beaten it several times. Played a shitload of Super Double Dragon as well.

     
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