Finished Bayonetta today, and I gotta say what a crazy and wild ride.
It’s exactly what I’d want from a Devil May Cry in terms of mechanics and it could get solid marks from me on the combat, weapons, and base mechanics alone. However add into it a half dozen different gameplay types (including space harrier o_O),a store chock full of complete gameplay changers, training mode loading screens, and most importantly an ever increasing set of badass showpieces for Bayonetta to strut her stuff on and it’s about as much fun as anyone could ask for.
I think my favorite part about Bayonetta (and probably part of the reason no one seems to be able to pin down it’s place in the realm of feminine power) is that it feels like the game is just having so much fun with itself. It seems like it’s entirely comfortable in it’s own skin. I don’t think I ever saw a place where I could even suspect that something was toned down for wider appeal. As a result the game has the strongest possible flavor of what it is. Nothing feels ‘safe’ or focus tested per se. “Lets make this entire level space harrier riding on the back of a ballistic missile?” ‘Great!’ “Maybe this particular demon summon decides it wants to play volleyball with the golem and then flubs the spike?” ‘Wonderful!’ “Hey guys, I dunno, maybe we should tone this part down a bit.”
“You’re a spy aren’t you…”
and he was summarily escorted from the building
Actually the thing that sort of surprises me the most is how much love Asura’s Wrath got for being so ‘new’ in it’s over the top-ness, because Bayonetta does all of the crazyness, makes you feel like just as much of a badass, and on top of it has a wonderful combat system, full combo trees and modifiers for 6+ weapons (I’m missing one somewhere) other game modes, a shooting gallery, and a larger cadre of enemy types and bosses… and on top it it they didn’t need to sell you the ending as DLC!
You can get somewhat nitpicky, Bayonetta clearly has crazy amounts of fan service (though as you might expect that’s not a negative in my mind), Witch Time might be a tad too strong for how easy it is to get when you’re paying attention. Camera isn’t quiiiite as nimble as I might like (though I didn’t mess with any of the options either, maybe there’s a ‘snap to’ shortcut I didn’t find)
Regardless of that, it so forthright and ‘complete’ as the maximum possible it could be as an experience and a flavor that I think it’s gotta go in my personal library as one of the great successes of the PS3, and it will be a criminal shame if indeed the second bayonetta game doesn’t see the light of day.
I know at least that this is where this particular gamestop trade in chain stops, I’m keeping this game in an honored place as my top character action game. Well worth the 13$, well worth 5x that in fact. Considering the ridiculously low price, I’d say if you haven’t prodded at it before, give it a look =)
Coming Soon: Shingro’s Corner of Dark Knowledge =P After all, I’ve been so busy being a respectable individual I’ve been neglecting my duties pointing out the stuff people should give a chance, but wouldn’t think to go near in a half-dozen years =P Look forwards to it! c_c
Also: been on a recent horror kick. Ib is an interesting and ominous experience (not complete) and I’ve gone an hour or so into Corpse Party for the PSP. 2d horror does indeed work, and if you ever wanted to use those skills you developed navigating grid-based towns in FF4/6 to dodge certain death, it’s definitely in there. Felt kinda good. a caveat though, it’s MAD japanese, not in language, but in tone and mythos, so expect that.