Tagged: Mass Effect 2 Toggle Comment Threads | Keyboard Shortcuts

  • ckim 7:44 pm on July 27, 2012 Permalink
    Tags: , , Mass Effect 2   

    @rampantbicycle Thank you for the incredibly detailed post. We started up LA Noire last night and are having a good time with that. I have also made notes to pick up both AC2 and Red Dead Redemption when we finish LA Noire.

    I had started LA Noire a while back, but I’m having a much better time with it now that I’ve started over. I like the mission structure to the game, and I also like that I can force someone else to drive from location to location. I’m not in it for the sandboxy stuff so much as I am for sleuthing. (Though, living in LA makes the game interesting to drive around in. There is a shot of the Pantages Theater at the beginning of the game, and she and I were at that exact intersection for dinner an hour before we booted the game up.)

    @redswir1 Half-Life 2 is a good suggestion. I wish I still had my copy of The Orange Box for 360. Speaking of which, I seem to have a black home somewhere that’s eating games. Both Mass Effect games are missing as is The Orange Box. Creepy… (Alright, they probably got lost in the mail when I moved to LA from NJ and I didn’t notice until now.)

    I’m not sure the first Mass Effect is really worth revisiting. I might pick up the PS3 version of ME2 solely because it has the interactive comic that lets you skip the first Mass Effect. Every time I think about replaying it, I remember having to drive the stupid tank and lose all will to play it again. Though, I must admit that I do enjoy ****ME1 SPOILER*** leaving Ashley the space racist to die a terrible death.

    I forgot where I was going with this, but what’s important is that I said mean things about Ashley. Also, Thane was really dreamy. Did anyone else romance him in ME2?

     
  • bowlisimo 4:18 pm on March 28, 2012 Permalink
    Tags: Mass Effect 2   

    @redswir1 ME2 ended, though. You didn’t have to buy anything extra to see the Collector/Omega-4 relay plot line come to a close. All that other stuff was designed so that it could have taken place during the main game, even Arrival.

     
  • RedSwirl 3:23 pm on March 28, 2012 Permalink
    Tags: Mass Effect 2   

    I don’t know man. ME2 had what was essentially epilogue DLC – DLC content that cannotically took place after the end of the main quest and helped set up the next game.

     
  • scribl 4:24 am on March 6, 2012 Permalink
    Tags: Mass Effect 2   

    Wow, this is shitty. I can’t load my ME2 save file unless I have all the DLC I’ve played on it. The thing is, this isn’t the original 360 I started ME2 on, so now I need to buy the Cerberus Network. Also the Kasumi pack, because I played it on my brother’s 360.

     
  • RedSwirl 11:52 pm on February 22, 2012 Permalink
    Tags: , Mass Effect 2,   

    @wrdsmth As someone who is currently wasting all his time on trying to re-play Mass Effect 2 TWICE, I don’t feel like that new squadmate is gonna be THAT important to the game. Zaeed and Kasumi were really just auxiliary characters, if that (though the Kasumi pack is really useful for infiltrator Shepard). Honestly, none of these standard editions I’ve bought has felt incomplete without these microtransactions.

    @cgrajko @unmanneddrone @angryjedi I played the Asura’s Wrath demo, and honestly it felt like I could just watch a YouTube run of the full game and get the same amount of entertainment, treating it like an anime series made on UE3. There just wasn’t enough gameplay there. I’ll admit, there was a split second during one battle where I seriously felt like I was participating in an anime fight scene, not unlike Zone of the Enders 2, but it passed.

    I guess that’s what I should expect, seeing as CC2 is mostly known anime tie-in games that are shockingly close to the source material.

     
  • bowlisimo 3:51 pm on February 20, 2012 Permalink
    Tags: Mass Effect 2   

    Sure, or play it a week ahead, just to manufacture a little suspense and to simulate the (as I understand it) chunk of time that passes between Arrival and ME3.

     
  • bowlisimo 3:40 pm on February 20, 2012 Permalink
    Tags: Mass Effect 2   

    @beige Did you ever get around to any of the ME2 DLC? I don’t remember you ever talking about it, but if not, as someone who doesn’t want to miss good story, (and this goes for any of you) I wholeheartedly recommend Lair of the Shadowbroker. Characters get developed and relationships fleshed out, it’s paced and told well, the music is fantastic, and some big things happen that will definitely inform how ME3 plays out.

    A lot of people dumped on Arrival, but if you want to get your head back into the universe, the immediacy of the Reaper threat, and get a lead into ME3, this is it. Shepard is forced to make a quite a huge decision at the end of it and in my mind, it’s better to live through it than just hear about it in ME3 (ditto for Shadowbroker)

    Overlord and Stolen Memory are both good, but they’re more one-off, so you can skip them if you need to.

     
  • RedSwirl 6:28 am on February 20, 2012 Permalink
    Tags: , Mass Effect 2   

    @scribl See, my first Shepard – the male one, similarly values life but primarily wants to get the job done. He got mostly paragon from saving people, but also a significant amount of renegade for his somewhat merciless nature. I tried to play him off as a sort of lawful neutral character, which worked well in the Citadel Space of ME1, but in ME2’s lawless Terminus he’s a bit out of his element.

     
  • scribl 5:44 am on February 20, 2012 Permalink
    Tags: , Mass Effect 2   

    @RedSwirl @wrdsmth Oh, no. I don’t play a pure-renegade character. She mostly skews renegade, but I try to make her three-dimensional.

    [deepnerdery]
    My Shepard values life and will do her best to protect it, but she won’t hesitate to spend lives if necessary. She goes out of her way to help others, but often because acts of kindness build trust and loyalty. You never know when a new friend might come in handy. She doesn’t trust easily but is fiercely loyal. She’s not a racist (I told Ashley to chill the fuck out—), but she hates red tape (—and swayed Garrus to break the rules).

    So, for instance, all the ME2 dialog choices that were positive about Cerberus may have earned you renegade points, but my Shepard didn’t trust Cerberus.
    [/deepnerdery]

     
  • RedSwirl 3:19 am on February 19, 2012 Permalink
    Tags: Mass Effect 2   

    @wrdsmth Playing through ME2, its main quest is definitely its weakest aspect.

     
  • RedSwirl 3:15 am on February 19, 2012 Permalink
    Tags: , Mass Effect 2,   

    @feenwager I say at least do the motion comic, if for no other reason than to have Wrex be alive for ME3.

    Actually, from what I’ve seen so far, the choices you make in ME1 will probably have more impact on ME3 than 2.

     
  • scribl 2:44 am on February 19, 2012 Permalink
    Tags: Mass Effect 2, Mass Effect 2: Genesis,   

    Hey guys, I saw Chris post on Facebook inviting wayward Squaddies to rejoin the conversation. The biggest reason why I’ve been away is that I find it hard to keep up with this single feed. The conversation moves pretty quickly!

    Also, my job kinda restricts how much I can talk about games publicly. (Maybe I’ll create a new WordPress account. This username is already somewhat associated with my real name.)

    On the topic of ME2 though… Your choices in ME1 really don’t have much of an impact on your ME2 experience, but if you’re really concerned about it, EA released a motion comic on XBLA that you can pick up for about $4. It summarizes the events of ME1 and lets you make all the key decisions of the first game.

    It’s called Mass Effect 2: Genesis. It was originally created for the PS3 version of ME2 because ME1 was never ported.

     
  • Mike Minotti 12:57 am on February 19, 2012 Permalink
    Tags: , Mass Effect 2   

    I also originally played through about half of Mass Effect 1 upon its release, and then I forced myself through it prior to ME2’s release. ME2 is easily a lot better, but I think it’s worth it to get through ME1, if only for the carryover of all the choices.

    Besides, if you really push yourself through it, it isn’t TOO long, at least in WRPG terms. Besides, it’s not a bad game. It’s still a BioWare RPG, so there’s plenty of fun to be had.

     
  • Jeff Grubb 8:05 pm on February 18, 2012 Permalink
    Tags: Mass Effect 2   

    @feenwager And I see that you went back and replayed Mass Effect 2 after pissing off the entire Internet with your title for this: http://bitmob.com/articles/i-dont-ever-want-to-play-mass-effect-2-again

     
  • Jeff Grubb 8:02 pm on February 18, 2012 Permalink
    Tags: , Mass Effect 2   

    The only Mass Effect that I will be going back to is Shadow Broker, which I’ve only barely started.

    I totally think there should be a Dwarf Fortress mission — if only to help me comprehend ascii graphics.

     
  • RedSwirl 5:52 pm on February 18, 2012 Permalink
    Tags: , Mass Effect 2,   

    Holy shit Mass Effect talk. That’s actually what’s been taking up most of my time the last month or so.

    I must be weird because I’ve spent like 130 hours on ME1 through four playthroughs, the last of which I just finished up around a week ago. The reason however may be because I beat ME2 when it came out, took an almost two-year break, and then started back on ME1 with a second character. I’m kind of rediscovering the games.

    ME1 for me is one of those games that definitely feels janky in most areas, but is still tolerable because somewhere in there the whole becomes more than the sum of its parts. I think it’s probably the characters and writing that sold me on the package, but I was even able to put up with the Mako, repeating environments, and combat (I play on PC though, where those things were supposedly improved).

    Starting out ME2 now, I think it’s better in every way except exploration and combat. Well, the combat is different, but I don’t know if it’s better. Yeah it’s more shooter-ey, but since the game was still made by an RPG house, you can tell it’s not quite there. It’s the same as when any RPG developer tries to make a hack n’ slash button-to-action RPG – most of the time it’s missing something from either side. Looking back to ME1, I actually like that while it controls like a shooter, still knows it’s an RPG. I liked how victory depended more on proper use of abilities and stats rather than just taking cover.

    Still, ME2 was my favorite game of 2010 primarily for its roleplaying element. That’s the part that still made it feel like a great RPG for me. I wish someone could try to make whole games out of the type of stuff you do in Thane’s and Samara’s loyalty missions.

    @shingro You doin’ Soul Calibur V on PS3? I am available for that game on PSN.

    I’ll agree that the singleplayer plot is freaking retarded in that game. I think the main director got caught complaining on twitter that Namco was rushing the game, so they probably just decided to focus on the core competitive aspect.

     
  • Pete Davison 3:37 pm on February 18, 2012 Permalink
    Tags: , Mass Effect 2   

    ME2 is great. It’s more shootery and makes some strange decisions (the “ammo” thing is rather flimsily justified and goes against the idea of mass effect tech introduced in the first game, but makes sense from a gameplay perspective) but features some excellent characters and memorable scenes. It’s certainly worth playing. Personally, though, I don’t feel in any hurry to return to it — particularly as the PC version I acquired didn’t come with any of the DLC, meaning if I want to play all of it (and I would) I’d have to spend almost as much as on a full new game to get it.

     
  • RedSwirl 8:26 pm on April 9, 2011 Permalink
    Tags: Mass Effect 2   

    Still haven’t started any Mass Effect 2 DLC. Waiting until I find the time for my next playthrough of the game which is probably gonna be a while. At the very least it will be after I finish up Dragon Age here, then The Witcher, then Witcher 2.

    Secretly hoping for some kind of DLC mega pack (for PC).

     
  • RocGaude 7:38 pm on April 9, 2011 Permalink
    Tags: , Mass Effect 2,   

    @bowlisimo Don’t forget about Overlord.

    Broke S.T.A.L.K.E.R. out last night. I think I’m hooked. The slow, exploratory “play how you want to play” nature of the game is just what I need right now. I may chase it down with Far Cry 2 on the 360.

    Amnesia was also spinning for a bit. I may to start that one over with the Mrs. because she seemed pretty bummed that I played it without her. First impressions are OK. Glad there’s no combat. My character’s a whiny little bitch, though. They’re only 6 inch long hissing cockroaches, dude. Step on ’em.

     
  • bowlisimo 6:22 pm on April 9, 2011 Permalink
    Tags: Mass Effect 2   

    Broke down. Lair of the Shadow Broker was bad ass, you guys, way more epic than I had imagined. Liara was never my girl, but I love where she’s headed and the hard edge she’s developed (I had flipped through this at a friend’s house, so knowing the back story helped). Beige, you really should find the time for this one. I can’t imagine the outcome not being important somehow in ME3.

    Also, for what it’s worth, I thought The Arrival was great too. Went in expecting a “meh” experience and found it to be a pretty tense solo ride against the clock with a crazy ending that puts Shepard and the rest of the galaxy in an interesting place going into ME3.

    Jack Wall nailed the music in both of those, by the way, fantastic stuff. Really helped make the experience, as usual.

    Damn, look at me, hooked on Mass Effect again… time to replay ME1. Femshep this time?

     
  • RocGaude 4:31 pm on February 23, 2011 Permalink
    Tags: , Mass Effect 2   

    @bigdaddygamebot @bowlisimo I haven’t touched the demo yet but from the sounds of Steve’s experience, the people responsible for prepping and releasing it this way were probably from the same EA marketing team that brought us the “This is the NEW SHIT!!” trailers of DA:O. Surely it’s an attempt to sell the game to the “I love me some titties and blood but what-in-thee-hell is an Ar-Pee-Gee!?!?” crowd. BioWare knows that we are gonna buy it based on pedigree.

    Did anyone play the Mass Effect 2 demo? Was it cut in a similar manner?

     
  • impynickers 3:07 am on January 25, 2011 Permalink
    Tags: Mass Effect 2,   

    @RocGaude I did in fact play and complete the Overlord DLC for ME2. I also did in fact enjoy it.
    It sounded like one of the more interesting DLC bits they had released so far, so I tossed some points out for it. The whole Rogue A.I thing seems like my Modus Operandi.
    I was at points surprised that they put effort into making it something new and interesting, going so far as to throw in some impressive new effects and sequences that are all together new territory.
    Playing it might be a consideration when game releases slow down and someone decide to pick up ME2 again, maybe for a playthrough prior to the 3rd games release.

     
  • RocGaude 10:54 pm on January 24, 2011 Permalink
    Tags: Kasumi Stolen Memory, Mass Effect 2,   

    For the record, if you enjoyed Mass Effect 2, I highly recommend playing the Overlord DLC. I’m surprised that the chatter about it is so low. It’s both funny and tragic with a heavy dose of the System Shock milieu. Plus, you can play through it within an hour.

    Update: Kasumi’s DLC isn’t half bad, either. The mission is pretty simple but the setting is interesting and ultimately sets you up for a gun fight in a museum. As for Kasumi herself, she’s a solid addition if only for her signature move, Shadow Strike. It’s a straight up, modern day version of “back stab” from the Baldur’s Gate series. Much love and insta-gankin’.

     
  • RedSwirl 5:13 pm on November 7, 2010 Permalink
    Tags: , Mass Effect 2   

    @unmanneddrone OCD Sufferers?

    You’re talking to someone who depleted the ENTIRE galaxy of minerals in Mass Effect 2.

     
  • RedSwirl 8:20 pm on October 17, 2010 Permalink
    Tags: , Mass Effect 2   

    @cptcarnage I’m going to go ahead and say that binary morality systems are stupid and shouldn’t be used anymore. Most of the time it drags a story down to the level of a kid’s cartoon.

    In Fallout 3 I pretty much went all good by killing any “bad guy” that so much as wandered into my peripheral vision.

    In both Mass Effect games I actually went fairly neutral – going paragon on most things but renegade on enough other things to balance it out. My main Shepard is a lawful neutral – he does whatever he feels needs to be done no matter where that falls on the game’s morality chart.

    I’m all for actions and consequences in game storylines if they’re as elaborate as Mass Effect 2, but drop the goddamn meter, because I really didn’t pay attention to it at all while playing.

     
  • RedSwirl 4:46 pm on September 30, 2010 Permalink
    Tags: , Mass Effect 2,   

    What the hell is it with @beige and the Mass Effect soundtrack? I don’t think it’s bad, just incredibly generic. I can barely remember any of the music from the first Mass Effect – despite being in the middle of my fourth run through the game.

    There are like two songs from Mass Effect 2 that I like, but that’s pretty much it. Maybe it’s just because I didn’t grow up watching OG Battlestar Galactica like @beige and my mom.

     
  • scribl 4:56 pm on September 17, 2010 Permalink
    Tags: , Mass Effect 2   

    Lady Shepard is the correct Shepard. BroShep is off-gender.

     
  • RedSwirl 4:51 pm on September 17, 2010 Permalink
    Tags: , Mass Effect 2   

    Infiltrator for life.

    That said, I did start up a FemShep as a side character, and I started her up back in the first Mass Effect. Like I said way before, it’s hard to play off-gender, but I’m seeing if I can bring in some kind of Motoko Kusanagi/Captain Janeway analogue into this universe.

     
  • scribl 4:49 pm on September 17, 2010 Permalink
    Tags: , Mass Effect 2   

    @sinfony

    Fuck yes. I played as Vanguard first time through and loved it.

    I started a new character in ME1 a few weeks ago, before school started, but I gave up after a few hours. It’s really hard to go back to after ME2.

     
  • sinfony 6:39 am on September 16, 2010 Permalink
    Tags: , Mass Effect 2   

    Finally polished off Mass Effect 2 tonight (and SPOILERS follow, of course). Overall, an incredible game. I was a little bit let down, however, that the “suicide mission” was actually pretty easy. While I was not particularly attached to all of the characters, I was worried about losing anybody because my Shephard would never stand for such a thing. Turns out that it’s trivially easy to keep everybody alive (although apparently that isn’t the case if you aren’t OCD about finishing every loyalty quest as I was). I would have liked a bit more of a challenge there, given that the whole game is about this terrifyingly crazy mission that will probably kill us all.

    Also, I was amused with how the game just lobbed achievements at me as the final cutscenes played. 290 achievement points at once! How about we string that out a little better next time, eh, Bioware?

    I’ll probably play a little further to clean up some achievements and finish off the side missions. Shadow Broker also looks like it’s in my future, as I hear that it’s excellent. Any thoughts on Kasumi/Overlord?

     
  • RocGaude 2:31 pm on July 15, 2010 Permalink
    Tags: , , Mass Effect 2   

    Speaking of save game problems, the thing that excited me most when I read about the changes in Dragon Age 2 was that they’re planning on allowing you to use your DA:O save game file despite which platform you decide to play DA2 on. I’m assuming that BioWare will begin using the “cloud method” that’s been touched upon with the Cerberus Network. If you had synced your save game with it, maybe they’ll have the same feature with ME3?

     
  • RedSwirl 5:43 pm on July 3, 2010 Permalink
    Tags: , Mass Effect 2,   

    And just one last comment on Shepard (for a while anyway), one thing some people might miss is that Shepard actually has a set age in the games.

    In the timeline in the codex Shepard has a real date of birth that I don’t think ever changes. No matter what you do, Shepard will always be 29 years old in Mass Effect and 31 years old in Mass Effect 2.

    Also, I won’t own DEFCON until I cash in – on what we confirm to be the last day.

     
  • scribl 4:10 am on July 2, 2010 Permalink
    Tags: , Mass Effect 2   

    The way I originally ended up playing femshep in Mass Effect was that, after finishing the first game as a male paragon (like most games, I couldn’t bring myself to be “evil”), I decided to do another playthrough as renegade, and figured I’d try out femshep. Though I didn’t finish my second playthrough (at first), I fell in love with Hale’s voicework and swore to come back to it some time.

    So, when ME2 was announced, I went back and restarted ME1 with Felicia Shepard. As I was shaping her face, picking her background, I came up with a loose idea in my head for her character, which evolved in my head as I played. Impatient and efficient. Unforgiving. Distrustful, but loyal once you’ve proven yourself. She values innocent life but knows that sometimes, sacrifices must be made, and any hesitation could cost even more lives.

    I also like to think that she’s grown. For example, in ME2, you’ll run into minor characters that you had the chance to kill in ME1. They’ll thank you, and usually offer help or a side mission. When this first happened, Shepard saw that giving smalltime bad guys a second chance could be beneficial in the long run, so I started sparing people more often.

    Even though I started out with the very basic idea of doing a female renegade, I didn’t just blindly pick the bottom options all the time. I made decisions based on how I felt my character would react. My Shepard supports the genophage, but couldn’t justify wiping out an entire species by executing the Rachni queen. At the end of ME1, she told Joker to focus on Sovereign, sacrificing the Council, because it was the logical choice, but that doesn’t mean she agreed that humanity should take over the Alliance.

     
  • RedSwirl 11:23 pm on July 1, 2010 Permalink
    Tags: , Mass Effect 2   

    I’ve we’re going into the actual “character” of our Sheaprds, I never went all Paragon or Renegade. I almost always straddle the line.

    On my last playthrough of the first game I ended up with 100% Paragon but also around 60% Renegade. In Mass Effect 2 right now I’ve got about 70% Paragon and maybe 40% Renegade.

    I think that’s because I actually try to play him off as a Lawful Neutral – just tries to do his job no matter what the cost and no matter what get’s in his way, though will also try to save lives in the process. He’s very nice to his friends because he realizes he needs all the help he can get against a galaxy-spanning threat, but is equally ruthless to his enemies.

     
  • RedSwirl 9:48 pm on July 1, 2010 Permalink
    Tags: , Mass Effect 2   

    So do you just enter the codes somewhere in the character creator? The issue with me is that I’m trying to start a new character all the way back from the first Mass Effect.

     
  • RedSwirl 9:19 pm on July 1, 2010 Permalink
    Tags: , Mass Effect 2   

    To see where I’m coming from on the Mass Effect thing, take a look at my broshep and see what you think. http://www.1up.com/do/blogEntry?bId=9017037

    Because I have a sort of identity issue where I don’t like to imagine myself as anyone other than myself, my first instinct in these games is to actually try to approximate myself. Plus, I’m just not good at creating completely original characters out of thin air – I have to base them on something, even if it’s myself. Mass Effect was one case where I was actually able to make a character that I identified with.

    My real first name actually fits pretty well with the surname “Shepard”. Also, one of the scar options in the character creator closely resembles a scar that I actually have. Michael Meer’s voice is also actually a pretty good fit for the face I eventually created. I identified with the “spacer” background because of my own upbringing as a military brat.

    Little things like that eventually made be become heavily attached to my broshep, even developing an entire psychology and personality for the character in my mind. Mass Effect is one game where for me the character creator actually had its intended effect. I’m definitely not saying I put myself in the game, but I definitely connected with my character – to the point where I don’t even like looking at other Shepards.

    That said, I decided to try out a femshep for the same reason as @zegolf – because it really does make perfect sense for a ragtag group to be led by a motherly commander, I’m just trying to work out the kinks. I’m trying out Colonist Sole Survivor Soldier right now but I don’t like the really low max charm stat that gives me, and I want my femshep to have a high level of charm (does that go up with level ups?). I’m also trying to work out a good-looking African-American femshep. Right now she looks almost exactly like the girl from Run Fat Boy Run.

     
  • scribl 5:33 pm on July 1, 2010 Permalink
    Tags: , , Mass Effect 2,   

    @zegolf Power Rangers! That hit me right in the childhood.

    I was there for the 1UP Radio days but never got around to making a square sig. I think I know what I’d do though. If someone could send me the template, I’ll get right on it.

    @DEFCON DEFCON DEFCON DEFCON!
    (I bought it a long time ago and never really had a chance to play with other human beings outside of the demo.)

    I’d also be down for CoH, and then there’s also SC2, if you’re up for that. Beta should be coming back up soon.

    @RedSwirl When given the option, I usually choose to play a female character just because it’s unique. Badass Lady Shepard is far more interesting than badass broshep, if only because it’s a character we rarely see. It’s a bonus that Jennifer Hale’s performance is so incredible.

    Oh, and if you’re playing on PC, Steve Gaynor posted his not-horrible femshep face. I guess you can enter that code in the game somehow?

    @RocGaude I finally got around to reading the first issue of the new EGM. I liked Evan Shamoon’s piece on MetaCritic. I’m not a huge fighting-game fan, so the 10+ page Street Fighter blowjob didn’t interest me much.

    As for reviews, I agree that the names don’t mean anything to me, which makes me less interested. Not that I read reviews anyway. I rolled my eyes at Sushi X though. Really, EGM? Really? Aren’t you a little old for this shit?

    I loved the David Jaffe interview. That’s what I want more of. Couldn’t care less about the almost 20 pages devoted to previews after that.

    I like Gamepro’s new direction, but I’m not convinced that they have the writing talent to follow through. And it’s still too preview-oriented for my taste. That huge interview with David Cage in the first “new” issue would’ve been far more compelling if it’d been conducted after the game released.

    Just like David Jaffe’s EGM interview rings false now that we know his new project is just another Twisted Metal. After he went on about how he didn’t need to make juvenile KILL KILL KILL games anymore. How he felt ready to do something new.

     
  • scribl 9:13 pm on June 26, 2010 Permalink
    Tags: Mass Effect 2   

    @iscariot I’m totally with you on the time limit. I wrote this on the 1UP boards a few days ago:

    ————–
    I think ME2 would’ve benefited from some sort of timer. Let’s say every mission you complete takes a three days. Every five days, a human colony dies. That way, every time you take a mission, you’re making a trade-off. Board this Geth ship to steal their high-tech weapons? Deal with Jacob’s daddy issues to secure his loyalty? Save a colony in peril? Cripple a Collector warship to slow their attacks to every seven days?

    That’s just off the top of my head. The main problem with all these save-the-universe RPGs is that they try to maintain a sense of urgency while encouraging you to take your time and explore every nook and cranny. It doesn’t make sense.

     
  • iscariot83 8:33 pm on June 26, 2010 Permalink
    Tags: Mass Effect 2   

    Major Mass Effect 2 spoilers abound here:

    I loved that whole end run sequence of ME2, partly because I wasn’t entirely sure how much my decisions were actually affecting the events. I had no clue that Kelly would die because I delayed, but when it happened I just read it as “Kelly got killed because sometimes shit happens.”

    I really enjoyed the fact that the game didn’t give me all the information I needed, so I couldn’t just figure out the optimal setup for every situation. I just had a general sense of each character’s proficiencies, mixed with my personal feelings about each of them. Instead of checking stats or faqs, I was going with my gut.

    Mass Effect does everything it can to break the player away from analytical thinking – they’ve toned down the ‘good/evil’ points, they give you almost no numerical data, and even your conversation choices are presented in general terms. I thought the final mission was great because I knew I could influence some events, but other things seemed entirely beyond my control, and at the time I wasn’t sure which was which.

    I think it’s also worth pointing out that those decisions carry way more weight when you know they’ll carry over to mass effect 3 – One of the rare cases where leaving things open for the sequel actually makes a game better. To this day, anytime somebody mentions the Mass Effect series the first thing that pops into my head is how shitty I felt when Garrus died because I was trying to keep Tali safe 🙂

    As for the time thing – As it stands now, you don’t have to make any hard decisions about upgrades or preparations for the big mission in Mass Effect. Kelly is the only situation where time seems to be a factor, and outside of that there’s no reason you can’t just collect minerals until everybody on your ship is armed to the teeth with everything they could possibly want.

    I’d like to see ME3 implement some sort of time restriction on the player, kind of in the style of Persona 4. Mass Effect is the perfect situation for that mechanic – A crew meets and lives together for a year, there’s a period where you can travel, explore, and focus on personal relationships, then that builds up to a focus on resolving the next big conflict before a set deadline. I’d love to see them force the player into making some hard decisions about the mission because there’s just not enough time to do everything.

     
  • RedSwirl 7:31 pm on June 26, 2010 Permalink
    Tags: Mass Effect 2   

    @bowley I’m just explaining how the game works. There’s even guides out there now. Everyone lived for me.

    SPOILERS:
    When I say “just enough time” I mean the game will let you do one event between getting the Reaper IFF and the crew getting captured.

    Oh, and there’s nothing to think about on L4D2 dude. That’s about as low as it’s gonna get for a while.

     
  • scribl 6:09 pm on June 26, 2010 Permalink
    Tags: Mass Effect 2   

    I found this explanation of the final mission from a Bioware dev interesting.

     
  • RedSwirl 6:00 pm on June 26, 2010 Permalink
    Tags: Mass Effect 2   

    @scribl Yes the game did give you an indication. When the crew get’s captured they ask you if it’s better to “not waste time” as I think they put it.

    If you end up going through the game again, the proper “point of no return” at which to clean up side quests is before you go to get the Reaper IFF. If you get Legion there, afterward the game will give you just enough time to do his quest and then put you in the endgame.

    Also, you can continue side content after you beat the main quest or go with a new game+ where you get to keep all your stats.

     
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