Tagged: portal 2 Toggle Comment Threads | Keyboard Shortcuts

  • bowlisimo 3:15 pm on March 6, 2012 Permalink
    Tags: , portal 2   

    @redswir1 Wow, that’s a massively huge and fucking dumb oversight on Bioware’s part.

    @angryjedi Make sure you play with another Portal 2 coop virgin. The fun of that was working it out with someone else who had no clue either. Some of those leaps of logic are amazing.

    @UMD I missed out on the original XCOM, and tried playing Terror from the Deep on Steam and it was nigh impenetrable in this day and age without reading a multipage text file @beige wrote. I’m really pulling for Firaxis’ take on that game because I love the concept.

  • bowlisimo 3:18 am on May 9, 2011 Permalink
    Tags: portal 2   

    Keep going with the co-op, guys, it’s a great experience. All in all, I think I had more fun with co-op than I did with the single player. I was really damn impressed with it!

    There were a lot of head scratching moments, and a lot of great experimentation, and I feel like my friend and I were able to both contribute to the solutions. That isn’t to say there weren’t rooms where I’d go uhhh…wut? and my friend would totally get it, and vice versa, but on the harder ones one of us would typically take it half way and the other would figure out the trick to take us home.

    It’s good to know they’ll keep adding to that experience, but Valve can kiss my ass with those mini transactions.

  • mjpilon 2:32 am on May 9, 2011 Permalink
    Tags: portal 2   

    @feenwager If only all online play could be like that, right? 😉

  • feenwager 2:11 am on May 9, 2011 Permalink
    Tags: portal 2   

    @mjpilon and I just completed the first two co-op chapters in Portal 2 with no screaming or yelling, and minimal cursing. Good times.

  • mjpilon 11:09 pm on May 7, 2011 Permalink
    Tags: portal 2   

    Any squaddies on 360 up for some Portal 2 co-op this evening???

  • mjpilon 6:30 pm on May 3, 2011 Permalink
    Tags: portal 2   

    @beige Not to continue with the election talk but amen brother. “Fuck” in the highest order and I can’t even begin to discuss what happened here in Quebec…. simply surreal

    Anyway, back to games…. I’m done with school until the fall, so Portal 2 co-op is next on my docket if someone else is interested in trying it with me. Let me know – I’m on 360. I know @feenwager has the 360 version… anyone else?

    Otherwise, my next solo experiences are Portal 2 with Dev Commentary and finally getting to Alan Wake. Happy my vacation has arrived 😀

  • RedSwirl 12:39 am on April 25, 2011 Permalink
    Tags: portal 2   

    I just got up to the 7th Co-op chamber with my second cousin on splitscreen but didn’t have the time to see it through. I’d love to schedule something with you guys to finish the rest.

  • mjpilon 11:46 pm on April 24, 2011 Permalink
    Tags: portal 2   

    If it wasn’t for my finals coming up, I would definitely be done Portal 2 by now… Up to Chapter 7 and lovin’ every bit of it.

    Once I get pass May 2nd, I definitely want to attack co-op with the Squad… Out of curiosity, who here picked up the 360 version? I hope I’m not the only one….

  • Pete Davison 11:28 pm on April 24, 2011 Permalink
    Tags: portal 2   

    Also, as soon as PSN is working again I am SO co-oping the shit out of Portal 2 with some of you guys. 🙂

  • Pete Davison 11:03 pm on April 24, 2011 Permalink
    Tags: portal 2   

    I beat Portal 2 today. Wonderful, wonderful game. It is difficult to say too much more without getting spoilery. Although I have a sudden urge to call someone “fatty-fatty no-parents”.

    Also, “SPAAAAAACE.” (Nolan North. Fact.)

  • feenwager 4:23 pm on April 24, 2011 Permalink
    Tags: portal 2   

    Finished Portal 2. Excellent game, with one or two moments towards the end that got a little frustrating. Looking forward to trying out the co-op stuff and listening to the developer commentary.

  • Shingro 4:29 am on April 23, 2011 Permalink
    Tags: portal 2   

    I’m a PC Portal-er. I am curious how they intend to continue the Portal franchise(?) not that Valve of all companies seems married to releasing games with a 3 in it (quite the opposite actually =D)

    Honestly, I imagine if you really want to go story-heavy with Portal 2 you gotta start going all Lost on the Portal ARGs. In game it’s all about the characters and them being neat around you. As red said there’s history, but actual revelations in that part are……. brief.

    anywho, I suppose I should find out steam group tomorrow…. alas, so sleepy :<

  • RedSwirl 1:33 am on April 23, 2011 Permalink
    Tags: portal 2   

    @cgrajko Well if you don’t get it on PC we can still play with you through the PS3 version. There are four versions of the game. You really just have to avoid the 360 version if you wanna co-op with us.

  • ckim 10:22 pm on April 22, 2011 Permalink
    Tags: portal 2   

    @RedSwirl That definitely sounds like something I should pick up. I think I will do so once I get all of the cash from the silly stuff I’ve sold on eBay this week. The audio logs thing sounds interesting, and I’m actually getting pretty excited to discover the history of Aperture. Do most of you have this on PC, I hope? I will likely want to do the co-op if any of you are up for it once I pick this game up.

  • RedSwirl 10:09 pm on April 22, 2011 Permalink
    Tags: portal 2   

    @cgrajko After finishing it, Portal 2 tells its back-story only slightly more explicitly than the original. GLaDOS is joined over the course of the game by various artificial personalities both live and pre-recorded. One of these, encountered after the game’s major turning point half-way in, feeds you information in a way that’s sort of a combination between GLaDOS and audio logs. They give you just enough insight into the history of Aperture and even the creation of GLaDOS herself.

    That said, even the explicit storyline – the stuff that physically happens before your eyes over the course of the game, is exciting enough.

    I totally agree with you though on narrative ambiguity. It’s a big part of what makes Team ICO’s games what they are.

  • ckim 7:14 am on April 22, 2011 Permalink
    Tags: portal 2   

    I’m getting the impression that the story is a lot more explicitly told in Portal 2. How is that working out? One of the things I liked about Portal is that the story was a relatively implicit affair, and that, for the most part, we were only receiving fragments of it. As a result, I feel like a lot of the story is stuff that I constructed for myself, though it’s probably true that others made similar observations and conclusions based on the environments and the writing on the wall (in a literal and figurative sense, heh). This is actually a big part of Gestalt theory; a viewer of a piece of art creates and draws connections that are suggested as a result of past experiences with art. It’s also likely the reason that so many of us are drawn to minimalistic games. Our imaginations are much better at drawing satisfying connections than someone else will ever be able to. Anyway, I was just having a beer and thought I would comment, since I don’t want to read message boards and get spoiled on something that I will definitely play eventually.

  • Shingro 12:58 am on April 22, 2011 Permalink
    Tags: portal 2   

    I think the voice shift is mostly post-conscious orb GLaDOS, she also makes an offhand comment for why she’s so angry (and she is SO VERY ANGRY.)

    That being said she is definitely the champion passive aggressive critter, she is mean up to the middle bit.

    In a similar character shift I agree that Wheatly was a sort of pocket-pete until a point where his characterization wasn’t quite so…. complimentary? There’s all sort of stuff to talk about when it comes to the characters but it’s all spoiler-filled speculation.

  • RedSwirl 10:03 pm on April 21, 2011 Permalink
    Tags: portal 2   

    @beige Look man, all I know is that GLaDOS in Portal 2 is at least as satisfying a character as she was in the original, even after the turning point mid-way through the game, after which she goes through a bit of another metamorphosis and you find out more about her creation. I’m not done with the game yet but that seems to be about where it’s going.

  • RocGaude 11:16 pm on April 20, 2011 Permalink
    Tags: , portal 2   

    GameFly comes through. Today, I got Portal 2 and 999 in the mail. Life is good.

  • Shingro 6:32 pm on April 20, 2011 Permalink
    Tags: portal 2   

    So, I beat Portal 2, can’t say how long it took me, 7-9 hours perhaps? So! we can totally talk spoilers right? right? …. no? aw alright…

    Thoughts: Wheatly is Australasian rather then British? My ears suck.

    Portal 1 was lightning in a bottle, it is very hard to recapture that. that being said the game is funny and imaginative regardless of being AAA. Portal 2 is a Good Game but I don’t expect any memes out of it. (to drone’s relief I imagine)

    This is as good as a sequel can be considering the nature of sequels to puzzle games/imaginative indie games both of which are somewhat dependent on you have Not Seen This Before.

    Reccomendation: two thumbs if you like portal-ing, may grow a new thumb depending on co-op play

    @beige btw, how is Digital: a love story and Don’t take it Personally Treating you? My notes are threatening to become lecture-y rather then a discussion >_> will probably require trimming.

  • unmanneddrone 11:13 pm on April 19, 2011 Permalink
    Tags: , , portal 2,   

    @RocGaude You can’t go wrong with Nuclear/Soviet Strike. Two of the few games where the action controls don’t feel too…er…archaic or wonky after our many years of dual analogue comfort (for that reason, unless you’re fine with relearning neolithic controls, steer clear of the otherwise excellent Future Cop: LAPD). They’re kind of showing their age, but have aged fairly gracefully for a polygonal shooty-shoot.

    Front Mission 3 is terrific, but with the caveat that it’s got some quirks and issues that were solved during the subsequent PS2 games (which is even more sad that FM5 never got a Western release, because it’s the best of the bunch and puts most other SRPGs to shame). It can be a little slow, certain menus and operations are finicky, but the core customisation, tactical options and popcorn geopolitical fare inherent to the series is pure gold. It’s certainly one of the strongest cases for the disappointment camp in regards to Front Mission Evolution being a bit of a tepid 3rd person action game and not in the mainstay spirit of the series.

    As far as FFT goes, you’d be better off nabbing the opinion of one of the other squaddies. I acknowledge its genre clout and appreciated its story somewhat, but thematically – like most other fantasy SRPGs – it didn’t really float my boat. Lots of content, though.

    @Shingro Oh, indeed, there’s a sad petulance in having others ruin things for you – this I’m quite aware of – but the differentiating factor lies with Portal being a massive hit and every bloke and his dog weighing in with his or her two cents, whereas the more niche otaku titles rarely get that kind of attention. I’ll let others play this one for me, and for what it’s worth, it’s nice to see what is ostensibly a puzzle game being this popular. It’d give the FPS detractors hope, that’s for sure.

  • Shingro 7:04 pm on April 19, 2011 Permalink
    Tags: portal 2   

    I think we should start referring to Wheatley as “Pocket Pete” =D … what? their personalities are nothing alike? Awwww…

    but yeah he’s brilliant. How is it that only a fraction of games get voice acting right?

  • mjpilon 6:57 pm on April 19, 2011 Permalink
    Tags: portal 2   

    Initial reactions to Portal 2 on 360 after about 2 hours or so: Love the intro. Wheatley is a great side-character so far (played by Stephen Marchant apparently). His dialogue perfectly fits the deadpan style of humor Portal goes for. I’m also particularly fond of the names they used for certain devices and objects you will encounter as you progress. The puzzles still worked that line between clever but not frustrating (so far anyway).

    All in all, so far so good 😀

  • Shingro 3:48 pm on April 19, 2011 Permalink
    Tags: portal 2   

    @bowlisimo yeah, my only hope on that count is that there’s some other method for unlocking things, the shop uses the TF2 interface and there is a “backpack” of some sort. If there’s some fairly reasonable method of collecting stuff like that by playtime/skill I’ll be much less inclined to continue angry puns and glados references at Valve

  • bowlisimo 3:27 pm on April 19, 2011 Permalink
    Tags: , portal 2   

    I thought the first Portal was awesome, but after finishing it, at no point did I go “You know what? I really want to play some more Portal!”. Which I think owes to the excellent execution of the first game. They had a great idea, they fleshed it out and added a ton of personality that NOBODY was expecting, and then got you the hell out of there in under 4 hours. I feel like VVVVVV managed to do that also.

    That said, now that P2 is here, whatever, more portals. GO!

    @redswirl You and me both. Blind as a bat.

    @shingro What the hell? That’s disappointing to hear.

  • Shingro 3:02 pm on April 19, 2011 Permalink
    Tags: portal 2   

    That’s unfortunate, I would never survive otaku culture if I let other people’s enthusiasm for a thing damage my own opinion so I guess I have a sort of immunization? Well, from a strictly gameplay perspective I can tell you that the puzzles are still clever and there’s nice attention to detail. So far at least (2 hours or so) it feels a bit mystery-ish? Since you’re trying to figure out what the hell happened to this place which was so familiar to you before.

    This game is obviously going to lead the way of some insane Steam sale in the future, so if you aren’t gung ho for the portal-type puzzling there’s not exactly a time limit before the game vanishes into the ether or something. Could save yourself some bucks too.

    That being said though, I would like to know who has the game so I can possibly get some co-op shenanigans going after the single player is done

  • Shingro 2:38 pm on April 19, 2011 Permalink
    Tags: portal 2   

    Good on you Red, that’ll make the opening all the more fun =)

  • RedSwirl 2:21 pm on April 19, 2011 Permalink
    Tags: portal 2   

    Up until now, other than the commercial and original E3 trailer, I have not seen one second of footage of Portal 2. I managed total media blackout on this one.

  • Shingro 8:02 am on April 19, 2011 Permalink
    Tags: , portal 2   

    So… 4 am and just got out of Portal 2. Game is good, well polished, gladOS is awesome and the new personality sphere is wonderful….

    However they have committed a fairly terrible DLC sin, how does 2$ per emote gesture for the co-op robots sound?

    What’s that you say? Sounds like content that has always been free since the dawn of emotes and has absolutely no reason to have become paid content? Content which was clearly removed from a complete whole on day 1 because “Well, maybe we can get away with charging for it.?

    … yeah I thought so too.

    I dunno Valve, perhaps it should be a microtransaction model, You already have my credit card number, maybe charge me a nickel per emote I trigger. Maybe charge me 25c per death too as long as we’re being arcade-ic.

    … you monster

  • RedSwirl 10:29 pm on April 12, 2011 Permalink
    Tags: , portal 2   

    Holy shit those of you who have Amneseia on Steam boot it up now. They added a new mini campaign somehow related to Apeture Science.

    • Death = game over.
    • No focus on hoarding tinder boxes and lantern oil.
    • More monsters and you die in one hit.
    • You should be able to save a prisoner in each area, but I haven’t manage to do so yet.
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