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  • bowlisimo 3:35 pm on November 15, 2012 Permalink
    Tags: Alan Wake   

    @mjpilon Sounds like advice from my Assassin’s Creed pamphlet. Yeah, I’m picking up thermoses (Why?) and pages if they’re in front of me, but I generally try to get from dark woods section A to location B as quickly as possible. I stop for hidden chests.

    I can’t get enough of the fake episodic nature of this game. There’s something inside of me that gets excited the instant “Previously on Alan Wake” is uttered, and the recap gets going. This is a great format. I can take the game in chunks, digest it, and come back to it later. Built in stopping points with cliff hangers as opposed to one long unbroken narrative that you quit out of when you’ve had enough. Or, maybe I’m down with this because of all of those childhood years being conditioned by television. “Previously on X-men”

    The PC version has the DLC (except American Nightmare) baked in to the game, so nothing to worry about there. Just hope the story holds up til the end.

  • mjpilon 4:00 am on November 15, 2012 Permalink
    Tags: Alan Wake, , ,   

    Re: early GOTY – I agree with the Journey love so far here… I can’t think of an experience I preferred this year although my memory isn’t what it used to be :p I will revisit this once I actually go through my list for our end of year awards…. we’re still doing that, right? 😉

    I always play GTA games despite the gameplay issues. They are certainly there and drive me crazy but unlike with other series, it doesn’t bother me as much. I suspect that the aethestics of the games are what keep me interested. I also usually stick to the story missions and avoid the useless sidemission stuff. That tends to keep my interest strong enough to beat the game before the open-world “there’s too much stuff to… oh screw it, I’m down with this” feelings set in.

    @bowlisimo Alan Wake was a game that I enjoyed presentation wise. Great job with the setting and the story. If you ignore the collectables and try to get through the woods as straight forward as possible, the gameplay doesn’t hinder as much as it would otherwise. Also, you definitely need to play the DLC to “finish” the story sadly…

  • bowlisimo 3:25 am on November 15, 2012 Permalink
    Tags: Alan Wake   

    Oh man, screw GTA, I just finished the 4th chapter of Alan Wake (one chapter per night). Mature story! Love the way it’s presented. Been listening to the Poet and the Muse nonstop for the last half hour.

    Do not like shitty dodge maneuver, and could use 15 min less running around the woods every chapter, but oh well.

  • Mohammad AlHuraiz 10:39 pm on July 21, 2012 Permalink
    Tags: Alan Wake, , Nehrim: At Fate's Edge, , , Shadows of the Damned   

    Just played a bit of Alan Wake, can’t really say I enjoyed it, maybe I was expecting all the wrong things. I was hoping for a bit of a scare but I think Corpse Party desensitized me from any other kind of horror found in games (granted, it’s a completely different kind of game).

    What I found in this game was faced a shooter with a mechanic I hate as much as cover shooting, I don’t know if it has a name, but I really don’t find any fun in this mechanic when it was in Shadows of the Damned or Red Faction: Armageddon – The mechanic of applying something onto an enemy before they turn vulnerable to take damage. Granted the game looks absolutely gorgeous on PC, though the gameplay I can do without.

    Also I was playing Nehrim: At Fate’s Edge, a total conversion mod for The Elder Scrolls IV: Oblivion. Basically takes all the assets in oblivion (alongside some extra stuff) and makes a completely new game out of it. Quite interesting as its free (requires a working copy of Oblivion though) and is a +60 hour game. The game, like Oblivion, is quite buggy, in fact it’s way more buggy, had the machine freeze on me twice trying to play the game. I would have carried on if it didn’t crap out, but I thought you guys might find it interesting.

  • RedSwirl 10:36 pm on July 19, 2011 Permalink
    Tags: Alan Wake   


    Alan Wake did not keep up my interest.

    I bought the game new at Kmart for $35, beat it, downloaded the first DLC with the voucher code that was still in my copy despite me buying it weeks after release, and stopped mid-way through it.

    Okay, I guess I can really appreciate HOW this game’s story was told and the use it made of the interactive medium. At least it tried to put you IN the events even if the mechanisms to me felt too restrictive (compared to say, Deadly Premonition). That was good. What was actually being told, and more importantly the core gameplay (combat) just was not engaging, intense, or really interesting to me at all. I kinda just slogged through the game.

    I’m starting to wonder if maybe this was some kind of bias towards the Japanese method of horror adventure gaming (is Alan Wake even trying to be that?) on my part. I have been starved of the genre this generation. You do shoot a lot of stuff in Alan Wake and I initially went in with my Resident Evil “dodge enemies and conserve ammo” mentality. I probably should have played it like a third person shooter, but that makes it feel even less interesting to me.

    I remember the game was originally supposed to be sort of open-world, and I wonder if that would have ended up in a style similar to DP, or the original Silent Hill. Y’know, a town to be deliberately explored as you search the empty rooms and closets for clues, not follow button prompts to the next shiny thing on the screen.

  • mjpilon 10:20 pm on July 19, 2011 Permalink
    Tags: Alan Wake, ,   

    I completed Alan Wake and the 2 DLC packs yesterday. In the end, my initial issues with the gameplay were negated mostly through my decision to ignore all the collectables off the beaten path (@feenwager was completely right in this regard) as well as Remedy’s use of more focused environments (i.e less open space for random enemies to appear all around me just for the sake of frustrating me). While an number of set spaces did rely on that mechanic (hello Rock Stage) and did drive me nuts as times (although the Rock Stage actually made that one set piece memorable regardless), Remedy didn’t stick to that so much as to make me put the game down.

    My reaction to the game’s ending and subsequent DLC falls much in the same way as @bluesforbuddha described when he first played the game, namely (and I am paraphrasing here so please feel free to correct me if I mis-characterize – I am going mostly on memory): WTF Remedy and screw you for making me pay extra to get the ending I actually wanted and expected! I had avoided spoilers on this game somehow (or at least forgetting them by now), so I didn’t know exactly what to expect here – I just had some vague ideas based on discussion by the Squad. Even if I didn’t have to deal with the initial delay between the release of the game and its DLC packs, the fact that I needed to pony up more cash to see the story through further is horseshit in the highest order…. especially considering that the final DLC pack “The Writer” was actually my favorite episode in the game. I loved the “Ferris Wheel of the Mind” portion of it and the idea that most players won’t actually ever see that part of the experience is ridiculous to me.

    All in all, Alan Wake did a lot of things well… the atmosphere, the ridiculously beautiful setting in the Pacific Northwest (note to developers: more of THIS please), the episodic nature of the game which allows for each section of the game to have a nice build-up with a denouement and a cliff-hanger ending to entice you to continue, etc… Will I ever play this game again? No, simply because I have no desire to slog through the woods finding all the collectables as I pull my hair out but I am happy I got through it.

    Moving on now, as a palate cleanser, I rented Bulletstorm and so far, it is exactly what I needed after Alan Wake: just some stupid, dumb fun. While there are moments that make me shake my head in shame and be thankful that no one is around to observe my playthrough, it’s still enjoyable and will most certainly worth the 8$ I spent renting it for a week.

    @bluesforbuddha I was ready to dig back into the ‘Splosion Man experience with Ms. ‘Spolsion Man but after seeing the GB quick look and reading that, I’m not so sure anymore…. think I may wait until it hits a sale price before I give it a shot.

  • mjpilon 8:53 pm on July 15, 2011 Permalink
    Tags: Alan Wake   

    2 episodes in and I’m not really sure how I feel about Alan Wake. I love the look and the mood of the game. The story is engaging and I am curious to see where it goes but the gameplay isn’t really working for me…

    I am going to push on through but I’ve giving up on going out of my way to find the manuscript pages and the thermos – not interested in fighting more of the Taken than I need to….

  • feenwager 7:45 pm on January 11, 2011 Permalink
    Tags: Alan Wake,   

    I stopped collecting anything that wasn’t directly in front of me halfway through Alan Wake. I just wanted to see what was going to happen next, and the story pages don’t offer enough incentive to go out of my way to look for them.

  • feenwager 5:22 pm on October 12, 2010 Permalink
    Tags: Alan Wake   

    Finished The Writer. If you’ve come this far, you might as well see it through. If you’ve been on the fence about Alan Wake, I’d say spend your money elsewhere. Go buy Enslaved instead.

  • feenwager 4:49 pm on October 12, 2010 Permalink
    Tags: Alan Wake   

    Re: The Writer.

    If Alan Wake were a book, I’d skip to the final chapter.

  • scribl 8:59 pm on August 11, 2010 Permalink
    Tags: Alan Wake   

    I like everything about Alan Wake aside from the combat and the writing.

    Also, I don’t understand why they spent so much money on making this world so beautiful when 90% of the time it’s either too dark to see or you’re too freaked out to notice.

    Anyone else wish they’d taken out the guns and just made it a modern adventure game? God, I’d love to explore an open-world version of Alan Wake.

  • feenwager 1:48 am on August 11, 2010 Permalink
    Tags: Alan Wake   

    Alan Wake: The Signal is good. If you liked the game, there’s no reason not to play it. It extends the story, even though it really doesn’t answer anything.

    Design-wise, it’s a mixed bag. I feel like it’s not as polished as the main game; the camera was constantly spinning around, and there are spots that are more unfair than challenging.

    Tough to beat the price, though.

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