Tagged: Watch_Dogs Toggle Comment Threads | Keyboard Shortcuts

  • impynickers 12:21 pm on June 5, 2012 Permalink
    Tags: , The Last of us, Watch_Dogs   

    Watch Dogs was a pretty excellent surprise. Im glad that this far into the current console generation we can see a game that looks that good, and appears that fresh. I am a little worried about the GTA like open world environments. The scene played out amazingly in a scripted way, but if you open things up you might get less tight more random experiences that wont seem nearly as compelling. I would like to see more of the direction they are taking this game. Ubisoft Montreal definitely has some talented people. I can pretty much tell this will be worth playing. I am digging that hacking mechanics are making a comeback from the deus ex days. Watch Dogs kind of makes me wish Syndicate had been closer to it in terms of pacing/tone. There were moments where I saw the Syndicate game I wanted suddenly appear in my minds eye as I was watching the trailer.

    The Last of Us of course has that level of polish and cinematic flair we all loved in Uncharted. There are subtle similarities I noticed in the way the characters point out things in the environment the way that Drake did in those games, but I have to give Naughty Dog credit for not relying on the old monkey man mechanics again (as far as I can tell). The game seems a lot more tense. A lot more brutal. Importantly the zombie like theme of the original trailer has been completely downplayed. There seems to be a lot going on in terms of the interaction between the two main characters. I wonder what triggers the combo attacks we have seen. How that works.

    One thing about both these games did exceptionally well was provide seamless and realistic animation. Not just in cutscenes, but in gameplay. Beyond also looks spectacular of course, and I am sure it will be similar. But the level of animation in these games is certainly pushing things forward leaps and bounds above where most of the industry is at currently. I imagine that as graphics hit a temporary plateau animation will be the new ‘oooooh’ factor.

     
  • RedSwirl 4:59 am on June 5, 2012 Permalink
    Tags: , Watch_Dogs   

    @scribl I’m just impressed they got in like 10 minutes of actual gameplay before he even pulled out a gun. That by itself shows that the game involves a lot more than just shooting people. You know what else I liked? You could tell the demonstrator was in full control of the character the entire time, not doing some cinematic QTE shit, but actually playing a goddamn game.

    I find it kind of sad that I didn’t really see anything I was interested in playing until Ubisoft’s conference. Even then, Far Cry 3 didn’t show me anything I didn’t already know about (except, well, boobs) and neither did Assassin’s Creed III really. Both were just predictably good. Watch_Dogs so far has been the only really fresh thing unless you count Beyond and Last of Us.

    @bowlisimo Last of Us looks like some kind of cross between Uncharted and a survival game. The emphasis on management looks like it’s there with non-regenerating health, scarce ammo, and resource crafting, but it seems to still be set on a linear path. It’s not the exploration and survival of an environment like the older Resident Evil games for instance.

    Overall, I’m kind of depending on Nintendo now to provide us with the “real” games.

     
  • scribl 12:01 am on June 5, 2012 Permalink
    Tags: , Watch_Dogs   

    I yelled at my TV when he pulled out a gun in Watch_Dogs. Because there aren’t enough shooters already…

     
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