Tagged: Tribes Ascend Toggle Comment Threads | Keyboard Shortcuts

  • unmanneddrone 12:39 am on May 2, 2012 Permalink
    Tags: Tribes Ascend   

    @angryjedi It’d be interesting to hear your thoughts on TA, sir. I can’t enjoy CoD-style games as they lack that combined class/emphasis on specific class-based roles. My schedule is always going to be the hardest to sync any realtime multiplayer with folks (I weep, but hold our Saints Row hilarity high), but maybe jumping in with the Minotti scallywags would be ideal. There’s a Join Friends option, but I’m not sure if they have implemented a Party system.

     
  • Pete Davison 11:59 pm on May 1, 2012 Permalink
    Tags: , Tribes Ascend   

    I’d like to get into Tribes: Ascend, I think, despite generally sucking at shooters. Is there any means of making a “group” or anything so we can easily find each other and play together? My player name is, inevitably, “AngryJedi” so feel free to add me.

    Polishing off Nier at the moment, but will definitely be investigating further at the next opportunity. Busy work week, though, so that might not be until the weekend.

     
  • unmanneddrone 11:03 pm on May 1, 2012 Permalink
    Tags: , Tribes Ascend   

    @shingro It truly is a coming of age for the F2P market. When things like Hawken, Mechwarrior Online, Reign of Thunder, Mechwarrior Tactics etc. are released, I wonder what – at least in regards to the big action genres – publishers will do, because more and more people will be getting their fix elsewhere and for a fraction, if at all, of the cost.

    @bowlisimo I think what makes Tribes different from other team-based shooters is that bodycount is not really as important – unless that’s your role. I dunno, it’s the closest thing to a sport experience in the online shooter bracket that I know of. Running interference and intercepts, midfield plays, crazy midair passing, knowing skiing routes…that sort of thing. I quite like the Technician class – always gravitated towards support and defense classes – so just working in tandem with a heavy class to deflect or take out inbound flag-cappers (most coming in at 200kmph!) is great fun.

    Highly recommended and quite rewarding. DO IT!

     
  • bowlisimo 4:00 pm on May 1, 2012 Permalink
    Tags: Tribes Ascend   

    @unmanneddrone They talked about Tribes: Ascend on the PC Gamer podcast for like an hour. I guess I should try this one since it’s free, but I was never into Tribes to begin with (although I do remember Starsiege), and the super duper twitch pace, super speed, fire at where someone is going to be, FPS stuff has been meh to me since Counter Strike showed up.

    @angryjedi I think MMOs are going to be off the menu for me for a looong time, until something truly innovative and fresh makes an appearance. Even then, I’m wary of sinking time in as I have in the past.

     
  • unmanneddrone 2:20 pm on May 1, 2012 Permalink
    Tags: Blacklight Retribution, , , Tribes Ascend   

    @angryjedi The little I had played of Blacklight Retribution (no server situations for Asia/Oceania as of yet, post-beta) makes me think folks like @impynickers and @cgrajko would enjoy it for being somewhat of a NeoTokyo successor…mixed with FEAR and a hint of GitS for flavour. Plus, it has mechs.

    But the crown jewel of F2P for me as of last week? Tribes: Ascend. I’ve played a fair whack of the F2P shooter market over the years, and until now (and Blacklight Retribution, actually), they’ve all quickly fallen into the same old Korean MMOFPS grind where weapon cost/limitations scream for real cash. Hell, I recall OPERATION7, which was mechanically one of the finest shooters in the F2P market, but the weapon maintenance costs were geared so that if real cash wasn’t plonked down, you were going to have gun jams every second squeeze of the trigger. That’s a bit heinous for anyone bar snipers.

    Tribes is not gimped, Tribes is not shackled to the old freemium concepts.

    Tribes is magic. Everything feels good. It feels like a sixty dollar title. Dedicated servers, acceptable unlock system, perks that don’t wreck everything…I haven’t been this intoxicated by a multiplayer shooter since Brink (and I’m fairly alone in that regard).

    @impynickers Rayman…what a joy to behold.

    I’ve actually been burning the midnight oil of late with a particular PSP game as a balance to Rayman Origins, but let me collect my thoughts and write it out when the witching hour isn’t bearing down on me.

     
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