Tagged: The Precursors Toggle Comment Threads | Keyboard Shortcuts

  • unmanneddrone 1:45 am on January 26, 2012 Permalink
    Tags: , , , The Precursors,   

    @bowlisimo I’d messed about with it only intermittently before word of the Complete Mod surfaced, then put it on hold, then was preoccupied with other geekery, upon which the return to CoP was met with word of this Misery mod, so it’s all pretty fresh. I’m liking it, though. It’s definitely my favourite “terrestrial” game world, the ol’ Zone. I don’t know if you’re in the mood for more open world craziness, but have you ever considered Precursors…or Xenus 2 (the sequel to Boiling Point: Road to Hell)? Not nearly as much polish – can you believe it!? – as STALKER, but earnest Ukrainian sci-fi and South Caribbean FPS/RPGs respectively. Hideously bare-boned English releases, so much so that you’re best to seek out the Russian sound packs, but so much fun. I’ve lightly pimped them here, but you might dig them. Clunky, unwieldy, semi-broken, but ambitious and strangely intoxicating!

    Precursors Trailer
    Xenus 2 Trailer

    Both from the same engine. Developer went bust years ago, probably negotiating the 360 version, but there’s a small group of fans dedicated to slowly bringing in the fixes and patches.

    You probably don’t want more irradiated Eastern Bloc picnic simulators for a while, but keep these rough as guts gems on the list.

    In regards to time…I do tell a lie, because I got an hour or so last night where I was able to relive the Burnout 2 days with a good friend back home; bit of Steam Voicechat and Need For Speed: Hot Pursuit. Went to bed thereafter dreaming of Big Surf Shores and the Custom Roadster, all those years ago.

     
  • unmanneddrone 1:46 pm on January 9, 2011 Permalink
    Tags: Red Faction Guerilla, The Precursors   

    Good old Red Faction Guerilla! I think @RocGaude and I played it around the same time a year ago? At least around the end of 2009. Anyway, a terrific balls-out action open-world game. Something about driving past your prior missions – always something torn down, blown up or smashed to bejeezus and back – and seeing your progress was satisfying.

    Speaking of open-world sci-fi adventures, The Precursors journey continues.

    Photobucket

    Found these autonomous drilling towers out in the desert after driving about on missions. Have been so engrossed with the first planet that I’m yet to jump into the spacefighter missions and onto the next planetary system. I’ll recommend the game once a patch or two comes out, or at least a mod that can slot in the Russian VO for the NPCs. Bit of a quick localisation, but super pleased it’s now available. More to come.

     
  • unmanneddrone 7:23 am on January 5, 2011 Permalink
    Tags: , The Precursors   

    @feenwager I suppose there was a fair chance of Nier falling into the Parsons ‘get this nonsense outta here’ bucket. Wondering what @beige will end up thinking of it, @angryjedi as well.

    A tiny little impression of The Precursors? Beautiful colour, a hint of Ukraine jank, incredible tongue-in-cheek sci-fi RPG-FPS with variety built upon very flexible engine. Looking forward to balancing my muddy strides through the STALKER zone with missions in bright Slavic science-fiction environments.

    EDIT: Oh, Jim Rossignol of RPS did a Wot I Think piece on The Precursors:

    http://www.rockpapershotgun.com/2011/01/04/wot-i-think-precursors/

     
  • unmanneddrone 5:17 pm on January 2, 2011 Permalink
    Tags: , , The Precursors   

    @bowlisimo and any other STALKER fans…can I just get a group hug and a round on me for this Ukranian gem? After entertaining my visiting family for a few weeks, I found the time to burn a little midnight oil and get back into the zone this eve. And as I retire just past the hour of two in the morning, I’m grinning from ear to ear and thinking that this could very well be the most atmospheric game known to man. Be it sitting on a hill and watching mutant dogs terrorise a patrol in a rainswept valley, picking your way through a deserted factory and happening across the remnants of a shoot-out, crouching at the end of a corridor with a shaking pistol pointed at where you think a Spetznaz soldier will appear or simply trudging about with the odd howl of some unknown creature echoing out across the countryside…you can’t deny the brilliance of STALKER.

    The character designs, the dilapidated machinery, the scary underground sections – topping my most scary gaming experience – to the almost perfect balance of sim vs accessible shooting and weapon feel…it’s all so damn sumptuous. Gloriously depressing landscapes and wonderfully subtle writing.

    To balance this dark and brooding experience, I felt a little colour was the order of the day and decided upon the recently localised Precursors! A nice balance, though still in the realm of former Soviet Bloc hijinx. Looking forward to getting stuck into that Ukrainian sci-fi RPG-FPS. Impressions forthcoming!

     
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