Tagged: Strategy Gaming Toggle Comment Threads | Keyboard Shortcuts
From the RTS Golden Age, a forgotten title left an unsung legacy.
@shingro That’s the ticket. Let’s get a little more strategy talk on the Squawk!
Let us not read too deeply into the scrappy mess scribbled, scanned and slapped together! Mere whimsy and fancy. I dunno, when they’re not planned prior to pen pushed upon paper, they’re a little haphazard.
But yes, the four characters are mere representation of interest and genre. The robot butler, the glue of reason and fraternity. However, what the damn machine was doing with Game Informer’s lowest scoring game of all time (if you count zero as a score), we shall never know. He’s gone now, for both transgressions of taste and lack thereof (apply whichever to either crime).
But he might be back, the Squad Bot (cheers @tolkoto). Needless to say, the scribble resulted from our end of week discussion and, in classic style, took a hint of creative license.
It is merely a bit of light-hearted tomfoolery for the Squad. We’ll see what happens next.
@angryjedi The strategy game. Especially the long ones. I think it’s a question of vested interest, and this really does strike at the heart of just what a burden playing the things can be – especially if, at least at first, systems do not telegraph fail-states or the path thereof to new players or players attempting something different. Probably the most wonky genre next to fighting games in terms of tutorials as well, which is all shades of crazy given the systems and mechanics, but player interpretation of the fail-state should be regarded as utterly pivotal in game design.
Is it up to developers to telegraph outcomes with player choice? How much can we blame ourselves as gamers for simply not having enough experience or making bad choices? Even if, for the most part, the correct choices were made (in itself a very subjective notion) and we still “lost” – either against opponents or against our better judgement – are we to conceive that as a learning experience, poor design by developers, a mix of both? Anyway, I’m still ruminating. It’s a nebulous topic, and the sheer variation on integrated systems and mechanics makes it very much a case-by-case talking point.
More to come when the upstairs porridge starts bubbling.
@sinfony I’d love to jump into DF, but I’m already balls-deep (how crude!) in JA:BiA and Wargame and adding a third to the mix would be hellish for the schedule. I look forward to folks’ impressions, though. Probably the most enigmatic game around.
@impynickers Here’s one for you, good sir! I’ve been wondering about this for a while, especially with Syndicate upon us. So much so that I’ll bold the son of a gun. Wait for it…
WHAT DO REBOOTS OWE THEIR FOREBEARS?
As the resident Syndicate fan and cyberpunk connoisseur, I’d like you to go deeper on your views regarding the Starbreeze effort. What stock do we place on mechanics versus aesthetic when it comes to reboots? Is it holistic? Is it easier or harder for fans to take if their hallowed IP is rebooted within the same genre or as a completely different experience? XCOM fans were horrified (although I half think this was incredible bandwagoneering by folks who simply latched onto the franchise without experiencing it, in an attempt to embellish their own gamer cred) at the 2K Marin reboot, but I didn’t hear their proclamation of joy at the indie Xenonauts title prior to the Firaxis unveiling. By the same token, JA:BiA falls relatively close to the old school tree and fans are utterly torn over it. Would they have found a shooter set in the same universe easier to dismiss?
Just curious for your thoughts, and any other Squaddy on the topic.
And as a flimsy epilogue and to salve the wounds of not getting more time with it over the weekend, a little screenshot of two of my JA:BiA mercs stalking through a swamp to flank a roadblock. Fox and Grunty getting their feet wet, with Hitman (offscreen) down the road, nuzzling the smooth wooden stock of a dirty old Soviet rifle in the bushes.
Still quite taken with Back in Action. Just one of those games that insults the inflexible old war dogs who hold JA2 as the finest of the fine, but when stripped of all responsibility and onus to the old games and system, is a remarkably fun experience in its own right.
@cptcarnage I actually suggest we do restrict a Hitman mission to just Blood Money. In my opinion it’s the only one you really need to play. Silent Assassin was cool, but BM has completely out-done it.
Anyway, now that you guys got me posting, I should bring up some absolutely infuriating shit I just read from Take Two about XCOM.
“The ‘90s generation of gamers all love Xcom and we own the IP, so we thought OK, what do we do with it? Every studio we had wanted to do it and each one had its own spin on it. But the problem was that turn-based strategy games were no longer the hottest thing on planet Earth. But this is not just a commercial thing – strategy games are just not contemporary.
“I use the example of music artists. Look at someone old school like Ray Charles, if he would make music today it would still be Ray Charles but he would probably do it more in the style of Kanye West. Bringing Ray Charles back is all fine and good, but it just needs to move on, although the core essence will still be the same.
“That’s what we are trying to do. To renew Xcom but in line with what this generation of gamers want. The team behind it is asking themselves every day: ‘Is it true to the values of the franchise?’ It’s not a case of cashing in on the name. We just need to renew it because times are changing.”
I still haven’t played that complete X-Com collection I got for $5 at a Steam Sale three years ago, but this is what I hate about AAA gaming today. It’s killing genres.
I know real-time strategy games have never really worked that well on consoles, but turn-based has worked out just fine. Just look at all the stuff from Nintendo Intelligent Systems or Final Fantasy Tactics. The one game the new XCOM should be trying to emulate is probably Valkyria Chronicles.
Questioning the level of interest and/or anticipation for a nice new Euro-style infrastructure title, but there’s an open beta for Traffic Giant’s spiritual successor a’going on – Cities In Motion!
A great experience thus far, good for a relaxing change of pace. No mutants, no spikey-haired androgynes, no overwrought narratives. Just you and your self-styled civil-engineering public transport dreams.
- Explore four different cities: Vienna, Helsinki, Berlin, and Amsterdam
- Engage in a campaign with 12 scenarios, as well as a sandbox mode where all campaign cities are playable
- Experience realistic 3D graphics with more than 100 unique, highly detailed buildings
- Use the advanced map editor to create your own cities
- Immerse yourself in an advanced economic simulator as you struggle with banks and shifting economic trends
- Play through 100 years of transportation history throughout four eras, spanning from 1920 to 2020
- Choose between more than 30 different vehicles based on real-life models of buses, trams, water buses, helicopters, and subways, complete with an underground view
- Meet residents’ travel needs as 7 different social groups exhibit different passenger behaviours
- Experience a real-time city and traffic simulator as each location’s bustling population commutes between their homes, jobs, and leisure sites
So, if you dig the more intricate of the Maxis games – SimTower etc. – you might find this a nice little diversion. It’s not as similar to Transport Tycoon as a lot of people are suggesting, but quite good nonetheless.
309MB – http://bit.ly/hG7I8r
Full version comes out via Gamersgate on the 22nd of Feb for a cool $19.95.