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  • Pete Davison 3:14 pm on July 20, 2012 Permalink |
    Tags: , SquadCraft   

    Strike the Ground, Squaddies! A Minecraft Mission 

    All right, Squaddies, we’re lost and alone (well, not quite alone, we have each other) in a strange and blocky land. How are we going to survive? By building, of course! That and ensuring we don’t get blown up by those weird green things that keep chasi—HOLY SHIT RUN RUN RUN RUN RUN RUN RUN

    [Transmission lost.]

    Help the Squad’s survival efforts on our new Minecraft server. Hit up Pete, Mark, Bowley, Zach, Jeff M or anyone else who is playing for the IP — we’re not posting it publicly!

    Post your comments, thoughts and discussions on our little SquadCraft world on this thread.

    • zegolf 3:18 pm on July 20, 2012 Permalink

      I’ve noticed a strong lack of baddies in SquadTown. I’m not sure if enemy saturation is directly related to levels, or if they just dumbed it down a bit in MP Minecraft.

      Either way, I’m pretty sure one of those blow-uppy bastards took out my original farm land, along with the cows I was breeding. I made up for it last night. I’m going to breed an army of cows!

    • beige 3:20 pm on July 20, 2012 Permalink

      Server’s currently set at “normal” difficulty. I have been harassed by creepers, spiders and skeletons relatively frequently. We can bump it up to hard if people are feeling HARDCORE.

      I know there are endermen around because we ran into a bunch in the NPC village of mysterious monks too.

    • Pete Davison 3:28 pm on July 20, 2012 Permalink

      Yeah, I was concerned at first, but there are certainly monsters wandering around. I caught a creeper in the basement the other day, but ran away and it vanished. I think it’s set so that monsters don’t spawn too close to the “origin” point, as it were, so as we expand further we will probably encounter more and more beasties.

    • rampantbicycle 3:29 pm on July 20, 2012 Permalink

      I think the monster-spawning-around-the-base thing also has to do with how much light there is around the area – and we’ve been doing a pretty good job (deliberately) of bumping up the light levels in our home zone. Darker areas mean more monsters.

      That said, I have noticed that there seem to be “bad” days and “good” days for monster generation. Some nights I can’t get anywhere for the monsters, some nights I can wander pretty much anywhere with relative impunity. I’m not sure if that’s a real thing or just my luck/imagination. Do you suppose the moon phase has anything to do with it?

    • beige 3:45 pm on July 20, 2012 Permalink

      Looking at the Bowlisimo tower, it occurs to me that this game could really use ziplines.

      And yeah, creepers are around but I think in general the lights keep the darkness at bay. A creeper blew the door off Wolf Base last night after hanging around for about an hour despondently, and manged to destroy half of the welcome sign.

      Also a zombie started banging the hell out of the door at one point, and seriously startled me.

      Wolf base’s ceiling drips near the entrance, which irritates me, but I guess the damn thing is built 1 tile underneath the seabed so whatcha gonna do. I tried fixing it and flooded the whole room. 😐

    • bowlisimo 3:49 pm on July 20, 2012 Permalink

      Are guys kidding? There are monsters coming out of the friggen woodwork! I get blown up constantly, three skeletons chased me all the way up the tower, zombies hang around the house, and spiders chill out and scare me in the middle of the day.

      My favorite was the creeper staring longingly through the Sniper Wolf entrance door. He soooo wanted to blow up Mark.

    • Pete Davison 4:22 pm on July 20, 2012 Permalink

      Logged on for five minutes, chased by a creeper, shot at by a skeleton and found three zombies attempting to batter down a door in the NPC village. Yep, monsters are present and correct.

    • cptcarnage 7:09 pm on July 20, 2012 Permalink

      I ran into a few of them last night as well. Also head to the nether when you get a chance, mobs aren’t a problem there :-/

    • rampantbicycle 6:17 am on July 21, 2012 Permalink

      Whew. Well, Mark and I have been very busy this evening breaking ground on the Overlook CItadel, picturesquely located in the jungles of this land. Please feel free to follow the path we’ve constructed if you’d like to pay a visit! (It’s in the same general direction as Gruetooth Caverns.) It’s a rather lovely nature spot. 🙂

      And now, we crash. G’night, everyone!

    • bowlisimo 3:16 pm on July 24, 2012 Permalink

      Nothing stops the Squadway, not even the ocean! Took a quick video at the opening of the underwater tunnel, by the complete burning of its wood interior, which displaced upwards of ~2000 blocks of water.

      Work continues daily.

  • zegolf 3:29 pm on July 17, 2012 Permalink
    Tags: SquadCraft   

    I’ll probably hop on here and there. Minecraft sucked me in for a few weeks, and then Diablo 3 came out.

  • Pete Davison 3:23 pm on July 17, 2012 Permalink
    Tags: SquadCraft   

    Poll: Who’s interested in playing Minecraft as a Squad? Looking at setting up a server and pondering how many simultaneous players we should support.

    Make yourself known if you’re interested!

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