@shingro A fair response. I wasn’t suggesting anything less than three hours of analysis is ‘light and fluffy’, though. It’s perhaps more a question of brevity, considering the squadcast itself goes out to more than just the folks here. And, let us not forget that thoughts written here are as legitimate as the discourse within a Squadcast. With the benefit of embedding links, pics yadda yadda, one fully-featured post goes a long way.
I still reckon you’ve got the numbers of intrigued and knowledgeable parties on the topic of JRPGs and Japan in general in abundance around here, though. Try extolling the virtues of Unity of Command…talk about a tough crowd! Even if I ran in here in the same exuberant manner your fine self did with Katawa Shoujo, pronouncing the arrival of “The Stalingrad Campaign wargame FOR EVERYONE! Be ye not afraid of the Mass Grave of the Wermacht!”, I can safely and wryly assume there would be nary a bump on the cardiograph of interest.
You’re in good company, my friend.
Hmmm. For a game that’s been panned by a fair portion of the old Jagged Alliance guard, I am loving this Back in Action business like nobody’s…uh…like it’s going out of fashion. The tactical combat mechanics, the snappy pace of a “choose when you want to go turn-based” system is terrific. It’s not perfect by any means, but it’s a very underrated piece of work. Interestingly, I think @redswir1 might find it rather satisfying, given the man’s proclivities for OG Ghost Recon/Rainbow Six and things like SWAT. Back in Action does give you the full breadth of locales to have ballistic discussions in, but I could see it working really well in a polished urban environment, ala SWAT 2 modernised.
Or Shadow Watch. Remember that one?! If there’s a GoG title I may request, it just might be that little Red Storm doozy.