Tagged: Saints Row: The Third Toggle Comment Threads | Keyboard Shortcuts

  • bowlisimo 3:54 am on September 6, 2012 Permalink
    Tags: , Saints Row: The Third   

    @unmanneddrone You should be getting an extra copy too, I think you made the cut, right? http://www.unknownworlds.com/ns2/news/2012/9/natural_selection_2_pre_orders_on_steam

    @angryjedi All I can think of is that drawing of both of your characters on a motorcycle waving dildos. Saints Row: The Third in a nutshell. Although, for me it was probably performing wrestling moves on random citizens and purple cars full of purple ninjas piling into a street skirmish.

     
  • unmanneddrone 10:40 pm on September 5, 2012 Permalink
    Tags: , Saints Row: The Third   

    Somebody be @bowlisimo‘s friend! NS2…from my limited experience, it does feel like a proper ALIENS: Colonial Marine simulator of sorts, especially when you’ve got a commander laying down waypoints and objectives. “Move out, clear the atrium”, said my French commander the other night. With that, a small group of plucky marines picked their way down the dark corridors under the watchful eye of their officer, threatened by the beasts of the shadows and one particularly inept private who knew not his arse from his elbows.

    @angryjedi Oh, that brief but amazing co-op session of carnage and swinging rods of lolling purple latex. Good times.

     
  • bowlisimo 7:35 pm on September 5, 2012 Permalink
    Tags: , Saints Row: The Third, Symphony,   

    It looks like I’m going to have an extra copy of NS2 come October. Who wants to be my friend?

    @redswir1 Interesting that you consider Peace Walker one of the better Metal Gear games, because I’d probably rate it as my least favorite. That has nothing to do with the plot (which was actually pretty good) and everything to do with the bite-sized structure of the game itself. It’s that way for obvious reasons, but playing it on a PS3 just makes it off-putting and repetitive instead of refreshing. Also not big on motion comics, although Ashley Wood’s awesome art + Kojima made it pretty painless.

    A couple quick Whatchabeenplaying notes:

    Walking Dead Episode 3: Fantastic and sooo god damned depressing. Aside from some mostly forgivable Telltale gameplay quirks, that game’s writing and portrayal of strained relationships and stressful decisions is something you probably shouldn’t miss, even if you’re sick of zombies. The Lee & Clem relationship, especially, is quickly becoming my favorite.

    Saints Row: The Third: Finished this a few days ago. I can easily say that was the most fun I’ve ever had in a GTA style game. They designed it to be fun first and then embraced the stupid of video games in a giant, ridiculous bear hug. Ran around with a stereotypical Scottish looking dude in a tweed hat and mutton chops that sounded like Jason Statham. Worked out pretty well.

    Symphony: Bought this after Garnett hyped it on Weekend Confirmed. Fun game. It’s a shmup + audiosurf. A demon takes over your music library and you fight to take it back. Looks kind of like Geometry Wars with that glowing vector style going on. Upgrading your ship with different weapons is a nice touch, but the music side of it isn’t as integrated into the action as much as I’d like. Symphony comes off more as playing a flashy shmup game TO music instead of being directed by it. Gets quite hard too. Worth a try if you have a spare sawbuck hanging around.

     
  • mjpilon 3:28 am on July 4, 2012 Permalink
    Tags: Assassin's Creed Relevations, , , , , , Saints Row: The Third, ts,   

    Dwarf Fortress…….. ummm… I watched the video Giant Bomb posted last week and I’m sorry but I can’t do it. I literally sat there faced with the insanity that was on the screen and tuned out. It’s interesting and I respect those who enjoy it but I don’t have the time to sink into a game like that.

    With the vacation/ work/ holidays craziness, I haven’t had the chance to comment on my recent gaming time, so here we go *cue brain dump*:

    Gears of War 3: Finally got to this a few months ago. I respect Epic for getting out of the brown grays and working in some color to the Gears world. The gameplay is still classic Gears which still drives me insane at times (I seem to have a tendency to get stuck on cover for some reason) but it was quite enjoyable. Happy I finally got to it but I harbor no real desire to return to that world again.

    Child of Eden: Arrived from Game Access after Gears and “finished” it in about a week. I don’t own a Kinect but wanted to play it anyway. I don’t think lacking the hand waving capability really impacted my experience anyway. I loved the variety of visual styles and the accompanying music for each level although for the life of me I couldn’t really tell what the heck is going on in the overall “narrative” but I don’t think that is really the point anyway. Gameplay is “meh” but worth getting through for the audio-visual ride. Biggest negative however is the game’s artificial way to lengthen playtime by essentially requiring you to replay levels to advance to the final levels. NOT COOL GUYS. I understand that 5 levels makes for a short game but in that case, make more levels instead of forcing multiple replays. All in all, a worthwhile rental. Nothing more.

    Diablo 3: I enjoyed my time with it so far but I didn’t get past Act 1 and haven’t had the desire to go back in a few weeks. Now part of that may just be my natural aversion to gaming on my Mac/PC but maybe not….

    Assassin’s Creed Revelations: Enzo’s story should have ended at Brotherhood. While I still enjoy the core elements of the game, it feels so tired and stale after the previous two ACs. Ubisoft’s response to complaints about the mechanics from AC2 and Brotherhood seems to have been “let’s just add more mechanics and gameplay elements so that people ignore the fact that we didn’t change anything”. The tower defense stuff is pointless and not very fun. The Desmond’s journey is interesting from a background info perspective but just feels bolted on at the last minute. The “notoriety” meter is a cheap trick to slow down your progress. The fact that I still need to go to the Bank to collect my money and that I still need to go back and forth from the map screen to the game screen to navigate after this many iterations is a joke. At least there was some global storyline closure/ progression in the end but really….Assassin’s Creed 3 can’t come soon enough to breath some new life into this series.

    Saints Row 3: Only played about 15 minutes of this but quite possibly the most ridiculous, over the top, insane first 15 minutes I’ve ever played in a game. You know you’re in for a ride when the game starts with a parody Star Wars-like scrolling text. This should be the kind of crazy fun that I hoping it is…. will get back to it once I complete the next game which just came from Game Access…

    Rayman Origins: First the positives. I LOVE the art design and the music. I could sit there and stare at the screen for hours. Love the originality of the first 3 worlds so far and just how much detail Ubisoft put into each level. However, I have been quite frustrated at times with the controls. Maybe it’s just the Mario jumping “feel” that is built into me but I have blown many jumps just because I haven’t fully picked up on the momentum on the characters as they move. Very much enjoy the game and will get through it but no chance in hell that I try to fully medal each level. Would probably drive me to insanity.

    *brain dump completed*

    I will try to avoid waiting so long between updates next time :p

    And I’m 30 minutes early but whatever….Happy 4th to the American contingent of the Squad. May it be as awesome as the 1st was for us Canadians 🙂

     
  • Pete Davison 11:22 am on June 9, 2012 Permalink |
    Tags: dumb fun, , Grand Theft Auto, Jason Rubin, opinion, , Saints Row: The Third, THQ   

    Dumb Fun Has a Place 

    THQ’s new president believes Saints Row: The Third developers Volition can “make something that isn’t embarrassing”. Is Saints Row something to be embarrassed about, and is there a place for games like this?

    (More …)

     
    • feenwager 11:40 am on June 9, 2012 Permalink

      I chalk it up to the industry’s never-ending case of movie envy. Let’s face it, Skyrim & Red Dead are no Schindler’s List. In the race to be taken seriously, everyone wants to ‘elevate’ the whole hobby. I say humbug. They’re called video GAMES for a reason, they’re supposed to be fun.

    • unmanneddrone 11:49 am on June 9, 2012 Permalink

      @feenwager Indeed. Agreed. I’m all for powerful experiences, but I had a lot of fun with Saints Row: The Third and not really any of that enjoyment stemmed from what Rubin and Crecente are pointing the finger at. It was wry, it had great dialogue and voice acting and knew exactly what it was.

      We’re getting our powerful and unique experiences at the same time, and seeing things like The Last of Us, Metro: Last Light etc. show that there’s a great balance being struck via taking cinematic queues and fusing them with traditional game mechanics…

      …but come on. This po-faced want to fast-track videogames’ cultural legitimacy has its place, and by all means, despite falling out of love for the most part with narrative-heavy games and ones with social commentary, I encourage developers to follow in the footsteps of industry leaders like Irrational et al., but not at the expense of creativity.

      And given THQ’s current situation, Rubin should be encouraging Volition to run in any direction and keep working their magic.

    • Pete Davison 2:52 pm on June 9, 2012 Permalink

      Agreed. I’m all for video games to have increased “legitimacy” but that doesn’t mean they should lose their lighter side — as you say, Feen, they’re called GAMES for a reason. There are far more embarrassing games than Saints Row, anyhow.

  • RocGaude 3:05 pm on December 3, 2011 Permalink
    Tags: Saints Row: The Third   

    @unmanneddrone HAHAHAHAHAHAHA!

     
  • Pete Davison 9:55 am on December 3, 2011 Permalink
    Tags: Saints Row: The Third   

    @unmanneddrone That’s awesome, dude. Love it. I feel you’ve captured the essence of my insane Russian redhead character beautifully.

     
  • unmanneddrone 6:02 am on December 3, 2011 Permalink
    Tags: Saints Row: The Third   

    @angryjedi To commemorate last night’s madcappery in Steelport, I give you this scrappy effort…

    Not Safe For Work if Boss has Eagle Vision

    Because nothing says it better than a Penetrator Drive-By.

    Rather thrilled my first bit of non asynchronous multiplayer with the Squad was in Saints Row 3. Had a marvellous time under the chaos tutelage of Pete.

     
  • Pete Davison 5:07 pm on December 2, 2011 Permalink
    Tags: Saints Row: The Third   

    Following on from my previous post, UMD and I just hopped in to a Saints Row co-op session. By involving another player, you can quite literally double the fun, and the quick pace of activities keeps things interesting. In our session, we blew up lots of things with tanks, attempted some VTOL jet wing-walking, shot down helicopters with pistols, destroyed several city blocks with rocket launchers and raced through cyberspace. All this without even touching the story missions. Nice. Will play again. 🙂

     
  • unmanneddrone 1:34 am on December 2, 2011 Permalink
    Tags: Saints Row: The Third   

    @rocgaude Yes. A good idea. I followed @angryjedi‘s advice and nabbed it, and though I’ve only played a tiny portion…it is insane. Not Charlie Manson-insane…more Monty Python meets Michael Mann-level insane. You will love it. Everyone would love it.

     
  • Pete Davison 5:53 pm on November 26, 2011 Permalink
    Tags: , , Saints Row: The Third   

    Sunday? I could do Sunday for podcastin’. Late night would probably work best for me after the missus has gone to bed.

    Also, would anyone care to defend some dungeons this evening?

    In the meantime while I wait for the next day of Steam daily deals to roll around, here are some Thoughts On Things.

    Catherine

    Late to the party, I know, but I only just got a copy, courtesy of my folks who picked one up for me while they were visiting my bro.

    I like it a great deal. The story treats you as an adult — I don’t mean that in a “wow, bewbz” sort of way, but in the fact that it’s about something younger people probably won’t have been thinking about quite so much. As a 30 year old male, I felt for Vincent. While I haven’t been in his exact predicament before, I can certainly empathise with the whole “life going nowhere… but is it easier to just leave things as they are?” idea. The story kept me interesting throughout, and it felt like a very “intimate”, personal game. Andie wasn’t a big fan of watching it, and that’s fine — it’s not set up to be a big cinematic masterpiece. Your first playthrough, at least, encourages you to play Vincent with your own opinions and see where things end up. (I got the “Normal Lover” ending, if that means anything to any of you.) You can then go back and seek out the other endings — have just started a Chaos runthrough. I appreciate the fact that any stages you “mastered” with a gold award can just be skipped altogether.

    Mechanically, it’s interesting. I was having a discussion with someone on Twitter the other day about narrative as reward. Personally, I love being rewarded for getting through a tough challenge with the story proceeding, and Catherine certainly delivers on that count. It’s not until Vincent overcomes his Trials that his life can proceed towards the conclusion of his hellish week. At the same time, though, I can see how it could be extremely frustrating for those with less patience than me — I’m usually fine with doing things over and over if I can see what I’m supposed to do, but even I was getting to the “swearing out loud and thinking about flinging controller” stage, particularly with some of the bosses. By golly it was satisfying to figure them out and get to the top of each level, though.

    In short, then, I’m very pleased I’ve played it now and have every intention of returning to try and get the other endings. It’s short enough that this won’t be a huge problem, and I found the characters likeable enough to want to spend more time with them. It also fills me with hope for Persona 5 — if they can use that gorgeous cel-shaded art style for new MegaTen games, I’ll be very happy indeed.

    Now, onto something completely different.

    Saints Row: The Third

    I beat this today. I had a great deal of fun with it and, like Rockstar’s Bully, I now feel an active urge to seek out the additional gameplay and complete 100% of it. It’s rare that a game manages to “get” what “fun” is so completely, but this game absolutely nails it. From the moment you create your character to the increasingly bizarre situations you find yourself in as you go through (the mission called “http://deckers.die” was a particular highlight, no spoilers), the smile won’t disappear from your face. The main reason for this is that it doesn’t hold back in the name of realism or plausibility at any point. If it makes sense from the perspective of fun for you to suddenly have an unlimited ammo rocket launcher, the game will temporarily give you an unlimited ammo rocket launcher and, usually, plenty of things to blow up with said implement of destruction.

    Also, I have to respect any open world game that puts a twist on the usually tedious business of checkpoint racing by either setting you on fire (thus causing you to blow up anything you crash into and netting you a time bonus) or putting you in a convertible with a tiger in the backseat who keeps “playfully” batting you, making you temporarily wobble around a bit.

    It’s also noteworthy for having one of the best uses of licensed music I’ve seen. We talked about this way back on the music episode — as well as having GTA-style radio stations, several tracks are used as “soundtrack music” for missions, and they work brilliantly. Without spoiling what happens in the final mission (which branches in one of two very different directions, anyway), the use of “Holding Out for a Hero” is absolutely perfect.

    I’ve said this before, but if you’ve found recent GTAs to be lacking that special something, then check out Saints Row: The Third. THQ’s DLC strategy can take a long walk off a short pier, however. $3 for some fucking cheat codes? Eat a dick, Brian Farrell.

     
c
Compose new post
j
Next post/Next comment
k
Previous post/Previous comment
r
Reply
e
Edit
o
Show/Hide comments
t
Go to top
l
Go to login
h
Show/Hide help
shift + esc
Cancel