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  • unmanneddrone 1:02 am on September 29, 2011 Permalink
    Tags: , , Recommendations   

    @beige I think, between now and then, @bowlisimo would back me up in saying you really should hit up Mount & Blade, given your desire for Dark Souls. Life comes just as cheaply in Warband, or a patched-up Fire and Sword. Dare I say it, I think you’d even enjoy the massive online battles.

    As stated prior, there are few things more rewarding that cleaving an armoured knight from his warhorse with a deftly-swung polearm. There’s a real art to Mount & Blade combat…Bowley will attest to that.

    EDIT: And Tiny Tower was a grating experience within half an hour. It had all the trappings of busy work disguised as gameplay. I’ve played enough browser-based space empire builders to know a yawn-fest when I see one. I know Pete dug it, but when you put something like Mega Mall Story or Yoot Tower next to Tiny Tower, the reverberating sound of an empty 44-gallon drum is easy to pinpoint.

    Also, you’ve probably already seen them, but I highly recommend the following things to watch:

    In order, a fascinating look at cinema through the lens of psychoanalysis. A Cold War reimagining of Moby Dick. A pre-HAL atomic tale of objective human geopolitical interplay and surgical rationale.

  • unmanneddrone 2:59 am on July 23, 2010 Permalink
    Tags: , , Recommendations   

    @scribl Oh, I know you’re down for it. It just seems a hard sell to a lot of people, especially with the baggage Dead Man brought along. Everyone seems to be complaining of shooter-burnout, and let’s be honest, if it’s not a lively colourful blockbuster-esque TPS like Uncharted, I foresee it being thrown into the “dull, depressing” basket. When it drops, let’s yarn! I stand by those two being the most interesting protagonists we’ve seen this generation.

    Incidentally, I want to put forward Mini Ninjas as a future squad mission. Totally under the radar, but one of the tightest and most beautiful games of last year. Who would have thought such a fun little gem could come from tried and true “murder simulator” creators!

  • unmanneddrone 9:50 pm on June 24, 2010 Permalink
    Tags: , Recommendations   

    Morning, fellows.

    @RocGaude Hope you enjoy Space Rangers 2! In regards to Euro comics/graphic novel artists, an unconventional recommendation from my childhood would be anything by Raymond Briggs. You probably know his work from “The Snowman”, but “Fungus the Bogeyman”, “When the Wind Blows” and “The Tin Pot Foreign General and the Old Iron Woman” are as much thought-provoking adult ruminations on a whole range of issues…as well as being fascinating books for kids around your little fellow’s age. They’re sort of comic-storybook mash-ups. I’ll try and think of some more.

  • unmanneddrone 8:04 am on June 14, 2010 Permalink
    Tags: Recommendations   

    I did mention this on Twitter a while back, but if you’re in the mood for a short, eloquent and intelligent gaming podcast with more emphasis on slightly more intellectual topics revolving around the medium, check out Visiting The Village. They’re actually the Brit guys behind the awesome Frozen Synapse indie game, so there’s pedigree. But it’s witty, sharp and brainy. Highly recommended.


  • unmanneddrone 3:06 pm on June 13, 2010 Permalink
    Tags: Lost Planet 2, Recommendations   

    Might just take this opportunity to waffle on quickly about Lost Planet 2.

    If anyone had any reservations after its critical reception, the new patch for Lost Planet 2 really smooths things out for those curious to bust bugs and ride in robots. Tweaked weapon damage and balancing, adjustments to blowback and stun animations to both player, humanoid and akrid opponents.

    Don’t expect any RDR, Alan Wake or Heavy Rain level of narrative, though. The entire lack of characterisation is a curious product of it’s co-op-centric design and buffered by a factional change each episode – so while stats carry over, outside of your competitive online character customisation, you’ll end up with a different-looking avatar every four levels. It certainly keeps things fresh, but it might seem rather jarring to some folks.

    I feel LP2 has grabbed itself a niche area to sit at, between the Monster Hunter-esque four-player action-RPG / MMO grind and the straight action-shooter genre, but hamstrings itself in a number of ways. Loot drops don’t occur in-game, rather in the character customisation menus where XP harvested via missions is used in a loot slot machine – so unlike an action-RPG or MMO, you’re spending hard-earned points on something you might end up not wanting (such as an emote or nom de guerre – trivial at best). If it weren’t for the already vast and varied weapon count throughout every mission, this would have been a lot more aggravating than it actually is. There are other issues that folks might have with the game, but that’s a main one.

    However, it’s a fantastic game, even more in co-op. A luscious iridescent colour palette goes a long way to distinguish it from other shooters-of-the-week, plus all the trappings one could hope for in regards to vehicular design.

    Narrative snobs might want to steer clear, but technical and design snobs should bring a picnic lunch.

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