Tagged: PS Vita Toggle Comment Threads | Keyboard Shortcuts

  • RocGaude 4:24 am on November 27, 2012 Permalink
    Tags: PS Vita   

    @asatiir @angryjedi Thanks, gentlemen. I’d be more then happy to give Corpse Party a spin as the Vita seems to be the perfect “experimental” platform. Velocity is already in the queue. Hot Shots Golf will be more of a stretch, though. One sports game I am keen on trying is MLB ’13 The Show. Had a quick fling with Vagrant Story in the past and found that I liked the idea and world more than the execution.

  • Mohammad AlHuraiz 8:58 am on November 26, 2012 Permalink
    Tags: , PS Vita, ,   

    @rocgaude You seem pretty set with that Vita list, I’d probably add Corpse Party, but not sure if it’s your kinda thing. I’d add Vagrant Story to that list in case you haven’t played that yet. As for Final Fantasy Tactics, are you going for the PSP or PS1 version?

    Edit: Velocity!

  • RocGaude 2:24 am on November 26, 2012 Permalink
    Tags: PS Vita   

    Sweet news, y’all…I’m getting a Vita this Christmas. I’m open to suggestions for “Sqaud worthy” games on this thing. Already in the queue:

    • Sound Shapes
    • Final Fantasy Tactics
    • Tactics Ogre
    • Wipeout 2048
    • Motorstorm: RC
    • LBP Vita
    • Persona 4 Golden
  • RedSwirl 9:02 pm on November 19, 2012 Permalink
    Tags: PS Vita   

    @angryjedi Well that definitely depends a lot on what you already own. I already own a PSP (still rocking a PSP-1000 in fact) on which to play those awesome games, but if someone I knew was looking to buy a PSP now, I’d probably suggest they get a Vita. But I myself can’t justify the upgrade just for improved backwards compatibility and a couple good exclusive games.

    I also don’t know why people are so up in arms about ports. I own Persona 4 on the PS2 and won’t buy it again AND make the platform jump just for more content. The same goes for much of the Vita’s library, which I could simply buy on the PS3. I just don’t think Sony’s formula of trying to provide the console experience on a handheld is going to work. It didn’t work on the PSP and the only thing that pulled them out of the fire on that one was Monster Hunter… in Japan.

    This is all just my opinion though. I’m sure a lot of people want to play Sly 4 or LBP on the go, and that’s fine. I’d just rather play games well-designed for the handheld space, and I just think Nintendo knows better how to do that. I waited on the 3DS first and was eventually sold when I played a kiosk demo of Super Mario 3D Land. If you look back, Nintendo is one of the few big companies actually willing to put their A teams to work on a portable game. By comparison, I wasn’t excited for Uncharted Golden Abyss at all because I knew it wasn’t the same team that gave us Uncharted 2. I also think that’s a major difference between Japanese and western developers. Hell, the main reason the PSP got so good in the first place was because so much of Japan’s game industry turned its tier-1 effort towards the platform. I haven’t seen very many developers do so for the Vita yet.

  • unmanneddrone 3:38 am on October 8, 2012 Permalink
    Tags: PS Vita,   

    I know everyone’s darling in Dishonored is coming out this week, but WHO AMONGST YOU is gearing up for RETRO CITY RAMPAGE?! It is finally upon us.

    I sure am. Vita version, bring this celebration to me on that OLED screen, baby. Anything that references Saved By The Bell and Alex Kidd amidst its myriad of other wink-wink elements is a-okay.

    EDIT: I had to change the vid to the launch trailer. A real feast/showcase. Available on every platform known to man, it seems.

  • Mohammad AlHuraiz 12:02 am on July 16, 2012 Permalink
    Tags: 50 Shades of Gray, Duke Nukem, , , , Pinball Arcade, PS Vita, , VR Missions   

    For a month I’ve been contemplating whether or not I should get the Metal Gear Solid HD Collection and I caved just a few hours ago and bought it. The port is a lot better than what I expected, I still haven’t tried out MGS 3 (which is the one I was worried about the most, that game required pressure controls that the PS2 and PS3, which was the main reason why I didn’t bother with the 3DS port), so there’s still a part of me that’s worried. Good thing is that the collection comes with the VR missions of the enhanced version of MGS 2 alongside a remade version of the first VR mission (which I’m not sure if it was on the enhanced version of MGS2). The VR Missions really needed to be on a portable one way or another, and I’m glad it did. If you already own the PS3 version of the collection, you can “transfar” your progress wirelessly to carry on wherever, which is a nice feature too.

    I also downloaded Pinball Arcade, being a bit of a pinball nerd. Having virtual, old pinball machines of my childhood memories tucked in a handheld is something I quite like. I also like the fact that if you get the Vita version you get the PS3 version for free, it also works vice versa and the leaderboards are cross platform. It has a small feature which I thought was nice of them to have was that if you hold the Vita verticall, you can play with vertical screen set up (2 bottom corners of the front touch screen work as the controls for the flippers), it is very uncomfortable to hold the Vita in that placement, but I’m still glad that its there.

    That’s enough of my Vita shenanigans, before I try to go back to bed I’ll leave you with a reading of 50 Shades of Gray by the voice of Duke Nukem:

    P.S. I also heard there are rumors going around about a 3DS Solatorobo sequel, my prayers have been answered!

  • unmanneddrone 2:30 am on June 14, 2012 Permalink
    Tags: , PS Vita   

    @mjpilon This particular BoardGameGeek thread just became your bestest buddy.

    @redswir1 Personally, and of course, this is subjective and situational, when I want a console experience, I generally have to fight the Missus or the Daughter for use of the TV/PS3. Even then, I find myself being less and less inclined to turn the console on due to time and fatigue. To be able to recline at the end of the day in bed with a machine that offers horsepower and ergonomic comfort, enjoy console experiences, indulge in my library of PSone (soon, of course) and PSP titles if I feel like it…it’s just a good machine for me. We’re already seeing a trickle of interesting, artsy, Sony-level “indie” titles coming through on the Vita, and they’re not just tap-tap minigames. Retro City Rampage will also be a great portable experience on the machine, no doubt.

    I never held much affinity for the DS library outside of Anno 1701 and Panzer Tactics, and it looks the same with the 3DS. Horses for courses, definitely.

  • RedSwirl 12:52 am on June 14, 2012 Permalink
    Tags: PS Vita   

    @bluesforbuddha @unmanneddrone @angryjedi I still don’t see enough shit actually unique to the Vita. I was hoping E3 would start to fix that but came away disappointed. Assassin’s Creed Liberation looks good and Call of Duty could move some numbers but it’s still all just a handful of games, nowhere near where the DS was at this stage in its life. PS3 ports just ain’t enough. They tried that with the PSP and it didn’t really work, and you don’t see Nintendo trying console game ports with the 3DS.

    Maybe TGS might bring some stuff. The PSP only got good when Monster Hunter effectively moved all the AAA Japanese developer support to the PSP. People are hoping the Vita becomes Japan’s gateway into more actual console gaming, but it seems like they’ve already started a general movement to the 3DS, which in my opinion is starting to have a pretty good lineup depending on your tastes.

  • unmanneddrone 12:49 am on June 14, 2012 Permalink
    Tags: PS Vita   

    @beige @angryjedi Well, Gravity Rush/Daze is the new breathtaking hotness. A well-defined main character, delightful world design, exhilarating mechanics and a real perfect fit for the machine without the tiresome hoo-hah of “Well, it SHOULD have been on PS3 like it was originally intended!”. The motion and touch controls make this a solid choice for platform exclusivity…when I get home from work, I’ll do a more comprehensive list, but for the moment, have a gander at this NeoGAF thread that was all about upcoming Vita game vids from the E3 show floor.

  • Pete Davison 8:48 pm on June 13, 2012 Permalink
    Tags: PS Vita   

    @unmanneddrone and any other Vita owners: what, to you fine folks, are the best Vita games so far and why? Please also indicate if they’re retail or downloadable titles. I am… pondering.

  • unmanneddrone 2:55 pm on June 13, 2012 Permalink
    Tags: Orgarhythm, PS Vita   

    Imagine if you were a Vita owner, @beige! A lot of interesting games didn’t get much coverage. Speaking of which, enjoy the delightful pomp of this Orgarhythm trailer.

    By Tak Hirai, ala music maestro behind Shenmue, Space Channel 5, Meteos etc. This one is said to be the most bewildering mix of Pikmin, Patapon and World of Warcraft. We just might be looking at the next Odama, given they’re pitching it as the first musically-driven RTS. On. Board. In. Deed.

  • unmanneddrone 2:22 pm on June 4, 2012 Permalink
    Tags: , , PS Vita, Soul Sacrifice   

    I’m certainly interested in seeing some Vita Oddworld shenanigans…Oddworld Inhabitants state we’ll get to see footage of Munch and Stranger running on the portable at the event, which will be terrific.

    Outside of that, a little more Soul Sacrifice footage would be nice. Can’t really think of anything beyond that. Yeah, this show is, for me, all about seeing what will be hitting the Vita down the line. Generally speaking, though, these events only make me a little weary and perhaps unwillingly cognizant at industry hyperbole. I do wish there was an RPS-esque filter one could apply and sieve out only the interesting gems hidden in the shadows.

    Gravity Rush in a few days (or a week, to include shipping from the States). @tolkoto loved it, I certainly loved what I played of the JPN version.

  • Shingro 7:44 pm on February 25, 2012 Permalink
    Tags: , PS Vita, ,   

    @CMWhittington That is a *Badass* name, only cool people are named Alex 😀 I dunno what happens with the Vita, but I am starting to think that launch is never indicative of the final quality of the product, going to be a while before we have a good sense of the system, I think waiting is a pretty smart move all told.

    Well, I guess considering how civil the tone remained on here I can’t really complain that we’ve all sorta decided to move on, so I guess I’ll drop my last post on the topic too

    *TL:DR at the bottom, probably good to use, I gotta break myself of this Wall Habit >_>*

    @sinfony I think in the end we’re talking about the same thing and agreeing on the same points just from different directions. Perception does matter only because it’s part of the bottom line, how the consumer feels about your product is a huge huge element of selling a thing to that same consumer. Nintendo is an excellent example considering they decided to actually apologize for dropping the price on their handheld That’s complete madness unless they needed/wanted to manage the perceptions and feelings of people who already bought consoles, and were perfectly willing to give free stuff away just to keep them feeling positive about the choices they made in relation to that company.

    As for the budgets thing, that’s just a miscommunication, I ment budgets for producing a game rather then the budget of a consumer. Comparing budgets in the 2010s compared to the 2000s and the 2000s compared with the 1990s, There’s no way Majora’s mask cost as much to develop for Nintendo as Mass Effect 2 did for Bioware, and there’s no way Majora’s mask cost less to develop then Link to the Past. It’s just the nature of technology. I never intended to bring exact numbers into the conversation, just the note that it didn’t cost 20 million to develop psychonauts, but Tim claims that’s what it’d take to do Psychonauts 2, why is that? Nothing’s changed except the console and the expectations. It’s a trend that I think becomes dangerous down the road, what’s the budgets for PS4 or PS5 games going to be? What sort of game has to be made that we’d become willing to pay $80-$110+ for? If we’re comfortable paying that, how many games do we buy a year? Will studios need to hit the million sold mark or close?

    I think there needs to be some more fundamental reexamining of the models. I don’t want to see that excruciating hammering of dev studios like the early PS3 days when the system wasn’t doing so hot and many places bet the farm to dev on a console that just didn’t have the market penetration to satisfy the super-budgets developing for high def entailed. I don’t think that every single game has to be made in the mold of “Bigger, Better, More Badasser” and conversely, I also don’t see anything wrong with some games that do want to go that way. For example, Mass Effect 3? Should totally go Bigger Better More Badasser, that is reasonable for a game with a pedigree like that, and chances are the resulting product will be worth the extra monetization of the content to a great majority of it’s fans. But that can’t be everyone, and when it’s so much of the mentality of the marketplace, I think we miss other models that work, free to play is hugely profitable, steam 75% sales are hugely profitable and rumor is, often trump day 1 sales at the full price. Iphone is hugely profitable. Devs have said ‘we’d love to sell our game for 40$ but we’ve found people believe there’s something wrong with the game then.’ Heck, there’s MMOs that took 20+ million type budgets, released, and then tripled their profits when they *stopped charging for the client and removed all subscriptions* That’s madness, and scientifically, it’s repeatable, happened multiple times now.

    Then the last point is again something I agree on, EA isn’t ‘bad’ for trying to monitize extra stuff, they’re just trying to find what works. I still believe their primary objective is to make a profit, and the rest of their decisions are framed by that, but it’s not ‘evil.’ for trying to do so, it’s just a company. All other things being equal they’ll take the higher profit option, but a powerful influence on that is consumer perception so that’s fine, few companies will do horrible things because backlash would be tremendous. Consumers similarly aren’t bad or evil for being uncomfortable at trends, or specific bits about how this or that element of how the game is presented. They’re the one with the pocketbook after all, and what they feel comfortable shelling out for isn’t on the hook to any authority but their own. Just like you say, the consumer’s decision has to be in it’s own land of ‘Is this worth it to me?’ For one, it isn’t, for someone else it is, and they’re both totally right and justified in thinking so. We’re really on the same page with each point, just taking a general vs a specific view. Heck I also agree about Apple, I’ve never understood why with generic MP3 players clocking in around $20-30 dollars people are grabbing 200$ machines from apple, but still, if it’s worth it to them and I’ve never tried them, maybe they’re great. More power to them.

    In retrospect I really am not bugged by the reddit dude’s ME3 argument itself (I agree with some of it) as much as I was irritated in how he/she argued it, by setting up a strawman argument ‘this is what the opposition thinks, how stupid is that?’ and not breaching any of the wider discussion. It’s a dishonest way to argue, which in fairness to him/her, could have been entirely accidental. It just tweaked my nose pretty hard when I saw it as a more sinister manipulation. Besides, it’s been One of Those Weeks >_>

    Super grateful to the squad for being big hearted and minded enough that these sort of discussions are not personal. So often in so many places if you disagree with someone’s point/game/console/choice they feel like you’ve personally attacked them and things devolve into sad places. Don’t see any of that here and that’s a real nice change of pace.

    much ❤ to everyone here. If nothing else, it's helped me make my peace with ME3 specifically, I still don't like any type of gate being in front of narrative content, but I think that for a game as big, capable and polished as ME3 with the finishing of a trilogy, I'd say that it has earned itself the leeway to make a decision like that, and they aren't really raking the consumer over the coals or anything. As Pete pointed out, there's far worse out there.

    *Ties a bow around the discussion, files it under 'Squadron of Shame is a pretty cool guy'*

    TL:DR: Everyone’s entitled to their opinion, companies aren’t evil, neither are people. Decide for yourself what’s worth it to you, talk about it civily, and wow, I’m always impressed by the level of maturity every member of the squad brings to even contentious discussions, top marks to all participants =)

  • RedSwirl 6:09 pm on February 25, 2012 Permalink
    Tags: , PS Vita   

    @angryjedi On quality DLC, I actually liked “Witch Hunt” from Dragon Age and really like “Bring Down the Sky” from Mass Effect. In terms of ME2, I think Kasumi is really worth it for Infiltrator Shepard and “Shadow Broker”
    Is just amazing all around. Actually, the best thing about it is this collection of text files you get about the characters. I literally spent hours reading it. In general though, I would just like more things like the GTAIV DLC, “Awanening”, and “Shivering Isles”. I hope they keep that up with Skyrim.

    Vita: Get some games on that thing and we’ll talk. I’m past buying hardware at launch because I end up never using it until there’s actual software. In the case of the Vita, apps would be good too. I actually think that with a good web browser, RSS, a podcast catcher, and a Kindle app, the Vita could be a decent tablet alternative. Sony just needs to somehow attract app developers.

  • RocGaude 3:54 pm on February 25, 2012 Permalink
    Tags: PS Vita   

    @unmanneddrone Drop and give me 20! 😉 I’m going to jettison this “day 1 DLC” debate and leave it to those who care more about it then I do. You guys have a hoot.

    Thoughts on the PS Vita: I put my mitts on one this week. The screen is not as nice as the iPhone 4 I have in my pocket. Wipeout 2048 took ~1 minute to load the first level. Gameplay was not great. Blegh.

    Alex (my 13-year old) then messed around with it for about 10 minutes. When asked what he thought, he replied, “it sucks…it’s way too big. I can’t get my fingers to where they are supposed to be!” Not good.

    My feelings of hope for the system’s success are waning. The Vita is the video gaming equivalent to superhero comics. Just because you can make it “bigger, better, stronger” doesn’t mean it’ll be compelling.

  • unmanneddrone 2:56 pm on February 13, 2012 Permalink
    Tags: PS Vita,   

    @feenwager If it helps, it’s more akin to the original…I can say that, though I had a great time with it, it’s not quite the globe-trotting adventure the series became with UC2. Dunno. Love the character of Marisa Chase in it. Drake’s just Drake. Feels very much like an ultra-competent sidestory, rather than a prequel. Young Indiana Jones Chronicles or something.

  • feenwager 2:47 pm on February 13, 2012 Permalink
    Tags: Portable Gaming Is Dead To Me, PS Vita   

    You know what bugs me most about this Vita business? There’s now an Uncharted game I’ll never play.

  • unmanneddrone 6:50 am on January 5, 2012 Permalink
    Tags: , PS Vita, ,   

    To @rocgaude, @feenwager, @beige and @angryjedi, thanks very much for another fine production. Had a jolly old time with the new squadcast. Not much I can comment on, outside of being a Vita owner and someone who has finished Golden Abyss.

    Let’s just say the Vita has a greater shot – despite the godawful fucking mooing from the peanut gallery – at tickling the fancies of a post-iOS gamer crowd. The touchscreen and interface coalesce slickly and IF Sony do the right thing by the developer crowd and encourage the growth of an (Gawd, I hate this tech-speak/Tested terminology) application ecosystem, the Vita has the capacity to be everything detractors have wanted from iOS gaming from the beginning. It is a light machine, the OLED screen is big and bright and there’s a responsiveness to the UI that has to this day been dominated solely by Apple.

    The benchmark set by the Smartphone coup should be a catalyst for Sony – no stranger to sleek UI and interfaces for the most part – to capitalise on what perhaps the original PSP tried to do in a multimedia and use capacity.

    The audience, however, is the killer. Will those clamouring for iOS controllers bother acting upon their alleged grievances and see what the Vita has to offer? I hope so, but probably not. I’ve never bought into the mindset that big production games should be anchored solely to consoles, and with the Vita’s screen, it certainly allows for visual real estate that doesn’t compromise or feel constricted or detract from the experience. There’s multitasking, there’s planned emphasis on PS3 interconnectivity and, like Motorstorm RC or WipEout 2048, cross-platform play AND receiving both platform versions for the price of one game…

    …some folks might say the system exists in some sort of limbo space, and perhaps I’m just a sucker for the outlier and oddball, but I prefer to think of it as a perfect niche. But we’ll see when it hits the US and Euroland.

    Now, Uncharted: Golden Abyss. Finished it the other night and had a jolly good time. Nothing mindblowing, outside of enjoying the relative graphical feast Bend have rendered for a launch game. It feels more like the original Uncharted, in so far as having a much greater emphasis on clambering and puzzle-solving than shooting. Snappy controls, great use of the touch screen for simple item interaction and puzzle solving, terrific characters and incredible sound. I cannot stress the sound design enough, not that it wasn’t evident in the console games. Really finely honed acoustic work, particularly in subterranean levels.

    Anyway, to cut this short, Golden Abyss is nowhere near a shark jump. It’s probably what many people would have liked the third instalment to have been, although it is very much a quiet little prequel. Small band of characters, smaller set pieces, localised action, but a ripping little yarn given the same care and attention that the big games have. It’s not perfect, but as someone who felt like they got their fill in Uncharted 2, it’s a delight to play.

    Also, the ‘boss battles’ in Golden Abyss – no, not against yetis or some supernatural misfires – are conducted as touch-based swiping QTEs, akin to Infinity Blade. Might sound shit, but it’s totally excellent and befits Uncharted far more than chasing some ghost-roiding Serbian war criminal around an explosive sap arena. Or spiking guardian apes not fit for Michael Crichton’s Congo.

    Yeah, that’s my little spiel. Looking forward to the Vita in 2012. Should be interesting. Same cannot be personally said for many console games, that much I say.

    Thanks again for a great squadcast. Keen for the next!

    EDIT: @beige Just a quick “great to hear Anno” getting its dues. Really enjoying the online interactivity implementation with global voting and such, too. Feels like a purposeful and considered use of online.

  • mjpilon 5:08 pm on August 4, 2011 Permalink
    Tags: , , PS Vita   

    @shingro Haven’t we already seen the results of catering to this slice of the market before with the PSP? Yes, I understand that the lack of a second analog stick may have played a role but I don’t think you can lay the under-performance of that system on that one system design – and that was before the widespread adoption of smartphones with credible gaming options to pull people away from this market segment.

    I agree completely with @feenwager and @rocgaude – I feel like a system like the PSP Vita is no longer feasible in the current marketplace. There may be a small niche of “hardcore” gamers who will buy and support the Vita but there are no longer enough of them to pay for and justify development of games and by association, the actual system itself.

  • Shingro 3:01 pm on August 4, 2011 Permalink
    Tags: PS Vita   

    @feenwager Perhaps, but in a way Vita’s the only one who has a chance. 3DS is basically trying to sell Iphone games on a dedicated platform for 30$, so that’s screwed. Nintendo knows this, they’ll probably return to encouraging games that work fantastic in 2D to lean on their DS install base.

    So in handheld space we got phones (Currently dominated by simple $1, “grab this for a minute and a half” games, getting more complicated, but not there yet) vs 3DS (simple, $30 3D, “Grab this for 3 minutes” games) Vs Vita (Complicated, PS3-type “Sit down with this for 30 min to an hour” games, almost irrational amounts of hardware for the price, organic LCD screen? was that really necessary? ¬_¬ )

    Personally I see 3DS running into the brick wall of Iphones “It’s about the same but 300x cheaper and you don’t really keep the 3D on for long anyway” That leaves Vita, which is basically portable PS3 gaming, in the arena all alone for catering to people who want portable ‘serious’ gaming. Will that be enough? How many people want serious portable gaming anyway? Those will be its barriers, but I will say, of all the handheld solutions, only Vita holds any interest for me.

  • RocGaude 1:10 pm on August 4, 2011 Permalink
    Tags: , , PS Vita   

    @feenwager I’d argue that no one cares in August 2011.

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