Tagged: PlayStation Move Toggle Comment Threads | Keyboard Shortcuts

  • RedSwirl 9:41 pm on December 6, 2010 Permalink
    Tags: PlayStation Move   

    In regards to Move, there are actually a few games coming to it that I would probably buy if I already owned a Move like Virtua Tennis 4, but nothing yet that will actually make me want to go out and get a Move. It’ll probably come down to a point 18 months from now when I’ll look back and see enough compelling Move games out there to finally go and get it.

     
  • unmanneddrone 11:57 am on December 1, 2010 Permalink
    Tags: , PlayStation Move, ,   

    For ease of reference, this is what we’ve got so far for the Squad GOTY Gala event:

    • The Mark Wahlberg Award for Strangest or most Illogical Choice by Developers in a Videogame.
    • The Costco Pipebomb Award for Best Bang For Buck.
    • The “Goddamn it! Jump Sack Boy!! Jump!!” Award for most frustrating game/gaming moment of 2010.
    • The “Have you tried Sucking less?” Award for game that the “hardcore” community loves but that you just can’t get into of 2010.
    • The “your mom” award for the best ride in a video game.
    • The “Holy Crap It’s 3am” Award for most addictive game/ gaming experience of 2010.
    • The “Peter Molyneaux selling us the Moon” Award for most disappointing game/ gaming moment of 2010.
    • The jumppack award for the greatest single leap in gaming in 2010.
    • The little mac award for the “longshot what became the champeen” of 2010.
    • The Octocamo award for the greatest “It came out of nowhere” surprise of 2010.
    • The 7 Temples of Cheap-Fu award for the strongest Cheap-Fu / Excellence in Small Gaming.
    • The map and compass award for the “Hopefully heralds the direction I’d like to see more things go” in 2011.

    There are some cross-overs, so a little whittlin’ might be in order.

    Also, got my Move controller finally! Impressions, impressions. I messed about in the Tumble demo, and for something that’s essentially a precision tech demo, it’s a great game in and of itself. An elegant block-stacking game, you primarily are tasked with building towers as high as you can. The controller takes a little getting used to, but once you’ve got a feeling for how sensitive the thing is, flipping and tweaking interlocking blocks. Battling physics and your own perception of weight distribution, Tumble is a lot more fun that one might give it credit for. I even got my cynical wife to play local multiplayer with me, and she quite liked it. What little I’ve played of the Wii in the past…this seems to outstrip the somewhat limited sensor by a country mile. Also, I was using it at quite a close distance, maybe a meter and a half away, so there’s none of that Kinect “clear the decks” business.

    I broke out the demo for Sports Champion, played a little table tennis. It’s nice, the near one-to-one motion is good, but I’m not one to be sold on sports minigames.

    RUSE. Now here’s a showcase and a half for the Move if there ever was one, but it’s so nuanced and player-driven that it doesn’t sound terribly exciting on, er, paper. The DS3 (or Nav controller if one splashes out for one) controls map scrolling much like WASD on a Massive Entertainment RTT like Ground Control, the Move controller playing the part of the mouse. Unit selection is fast and delegation equally snappy. Coming to terms with now being able to whip the Move left and right on the menu bar at the top is shockingly fast, perhaps a little too sensitive. It even outdoes a mouse at times, and being that the motions once within the menu bar are locked to selection limitations, you can whip between upgrading your Heinkels to deploying some Paks and building another supply base within a very short space of time. It’s not going to satisfy the high APM strat-heads, but RUSE is a very different beast. The Move, once adjusted to it, as a very complimentary piece of hardware for the game. I’m eager to try it out with Under Siege in a few weeks, as well as other games down the line.

    All in all, not a mindblowing experience, just a damn satisfying one. I doubt many will rush out and nab one from the Squad, but there is some great potential here. If the rumour that Revolution Software is developing for the PS3 with the Move in mind comes to fruition, there might be some great things in store. I’m glad I waited on Heavy Rain, because I’d like to pick that up with the Move support now it’s on offer.

    And just finally, it’s nice to see Apache: Air Assault get its dues from the people that matter:

    “I fly AH-64D Apache Longbows for the US ARMY. As an aviation nut and pilot, I cringe at most console flight games. …When I heard Gaijin was making an Apache game for consoles I was still skeptical. Helicopters are a lot harder to fly than airplanes. It takes both hands and feet to fly a helicopter and when you throw in radios, weapons, systems, etc., it takes all your fingers and concentration as well. I just didn’t see that translating well to a console game. I’m happy to say, not only did Gaijin do a great job mimicking helicopter flight using a console controller, they made one hell of an authentic Apache game.” – http://bit.ly/hsXMkE

    Ace game. @bowlisimo, I really hope it comes to Steam for you. Gaijin deserve some serious commendation and sales for their effort. It’s shortlisted for my GOTY, at least.

    Finally, fellows…the first true gameplay description and demonstration by Introversion’s very own Chris Delay on Subversion! This looks insane – like the most well-conceived heist and stealth game in a long, long time! Totally Squadworthy when it comes out. http://bit.ly/g7kNsy

     
  • unmanneddrone 1:01 am on August 29, 2010 Permalink
    Tags: , PlayStation Move,   

    Morning/Afternoon/Evening commanders. I wish the SoS honchos all the best in recording another sterling episode of season 2. Speaking of Metroid Other M, Master M. Minotti seemed quite taken with it in his review and his extrapolated musings on the most recent EBP, despite it having its quirks. Metroid’s never really been my thing, but I can see why it’s garnered such a fanbase over the years.

    And this just in, another Move demonstration, for those who’re interested.

    If this guy thinks it’s better than the DS3 controller, then it must be pretty smooth. No problems had here with controlling in the traditional sense.

     
  • unmanneddrone 10:59 pm on August 23, 2010 Permalink
    Tags: PlayStation Move,   

    The first relatively decent offscreen gameplay vid of RUSE has popped out of Gamescom with the Move controller, which is thrilling…in that old school W.E. Johns “Biggles” kind of way.

    If you’re interested – http://bit.ly/cpFYNm

    A revolution, gentlemen. A subtle, beautiful coup.

     
  • unmanneddrone 12:12 am on July 23, 2010 Permalink
    Tags: Chipophone, , , PlayStation Move,   

    If this doesn’t bring a tear to your eye, you’re a miserable douche. Scientific fact!

    Onto business…

    @zegolf @beige I certainly don’t think Kinect is going to capture the hardcore crowd, but if Child of Eden is anything to go by, it’ll certainly capture the hipster market and has the propensity to give that strange little subset of camera-controlled games we see in the Eyetoy stable a bit of a boost.

    Move doesn’t seem to ask for ridiculous sweeping motions and leaping about that we associate with motion controls. If anything, we can finally see menu-heavy games not be a burden to play…so grand strategy might be an option. Any further console-based Civ games would benefit largely from emulated mouse-movement. I’ll let you know how RUSE goes when it drops in September.

    By the by, played the demo of Kane & Lynch 2: Dog Days. Man, they’ve taken all the criticisms onboard and it’s glorious. The stylistic choice of grain filtering, artifacting and macroblocking is awesome and unique. The cover system is tight, and gunplay is still that wonderfully inaccurate spray-and-pray model. Works for some. In any case, I doubt our dear snobs will bother with it, but Io Interactive seem to do “mood” a lot better than many other action developers. What’s with Scandinavian developers? Remedy, Io…along with TV shows like Ørnen: En krimi-odyssé, they certainly know how to inject a certain je ne sais quoi into their entertainment.

     
  • unmanneddrone 1:41 pm on July 22, 2010 Permalink
    Tags: , PlayStation Move   

    Guys, I dunno if anyone can really doubt the fidelity and possibilities of properly-implemented motion controls after watching these new tech demos.

    Very excited at that RTS tech demo…unit selection on console now a pleasure, rather than a chore!

    EDIT: By the by, Lead & Gold is having a free steam weekend, so pounce on that for a bit o’ Western shooty-shoot if you care for it.

     
  • unmanneddrone 4:31 am on July 13, 2010 Permalink
    Tags: PlayStation Move, ,   

    Wow! If ever there was a nice and intelligent argument for motion controls, strategy gaming is it. R.U.S.E. is the reason I’m getting Move, and it sounds like Eugen Systems have really worked hard since the beta. You know, a *real* beta, rather than a glorified piece of marketing.

    http://bit.ly/cCxAe0

    If anyone cares to check it out, the devs have done a nice new vid and unveiled a free multiplayer Steam weekend for the 15th of July. Furthermore, if anyone is considering Move and has a penchant for strategy, perhaps R.U.S.E. is what you’re looking for. Cannot wait for September.

    It looks gorgeous!

    EDIT: This just in from Gamespot, it sounds awesome!

    “Though Move support was added to R.U.S.E. long after development was under way, it has been tightly integrated into the game’s mechanics. The Move controller acts as a pointer, allowing you to highlight a group of troops, issue commands to them, or navigate menus in much the same way a mouse is used in PC real-time strategy games.

    Gestures have also been implemented; a swift swipe to right of the screen brings up the menu where you can select your troops with the pointer or via the analogue stick on the navigation controller. Zooming also gets the gesture treatment, where pushing toward the screen zooms into the map, while pulling backward zooms out.

    The light-up ball doesn’t get left out of the action either; it turns red when you’re hovering over enemy troops and green when selecting your own. Most commands can be performed using just the main controller, though Girard informed us that the navigation controller makes some commands easier to access, giving you quick shortcuts to the most frequently used ones.”

     
  • unmanneddrone 5:56 am on June 25, 2010 Permalink
    Tags: PlayStation Move   

    Actually, who is picking up the Move peripherals here?

     
  • unmanneddrone 8:09 am on June 18, 2010 Permalink
    Tags: , PlayStation Move, ,   

    Aaaand I jinxed it. No Blur today.

    Just wanted to share a few thoughts. E3 was not only the point where I decided I’d adopt the Move controller as early as possible, but the moment where I would give up an old friend. The PSP is, in my mind, one of the great triumphs of this generation, but its lack of real support outside of a new marketing campaign and a few trailers here and there seems to be the signal where I give up a machine I’ve owned since launch. It’s certainly not a celebrated triumph, though. I’m one of the staunch defenders of the system – and cradle the sleek thing every time it gets slammed (lovingly) on the EBP. But, the time has come.

    If there ever was a company to jump into the handheld market and take on the plumber and co., it had to be Sony. A long history of solidly built portable tech, they certainly set the bar high with the PSP on a number of fronts. Great screen, a fine analog nub (lousy for some folk, granted), removable storage media, multimedia functionality, a well-rounded online multiplayer infrastructure (in many genres, too. The SOCOM squad-strategy title Tactical Strike is, to this day, the most intense and gripping multiplayer I’ve had – like Full Spectrum Warrior, but better), an internet store etc., etc.,

    The strategy of the machine was rather lumpy for a while, certainly in regards to marketing what it was. Strange NA commercials involving squirrels and carpet lint (?!) seemed to do more damage than good, especially when Chris Cunningham’s (unreleased?) commercial tapped into the trendy gamer vibe the machine should have been directed at strongly in the first place (see here: http://bit.ly/9shs8g ).

    In any case, the lack of a decent marketing campaign right out of the gate seemed to help promote the idea that the PSP was nothing but a port machine – and in part, that’s true, especially when it comes to a lot of Japanese RPGs and the more niche titles that find their way to Western localisation through the PSP. That doesn’t discount the slew of unique and interesting titles exclusive to the system.

    But it is time to hang up the hat and put the trade to good use. I’m not sad to see the thing go, but the memories will be cherished. Friday night Killzone Liberation matches with friends, the Ridge Racer rivalries, discovering the machine had its own Crimson Skies game (MACH) and could gameshare to eight players from one UMD, internet bouts of Tactical Strike/Warhammer 40K/Field Commander, the list goes on. I’ll be there with bells on for PSP2, but for the time being, it’s adios to the machine and hola to a curious glowing ball on a stick.

     
  • Pete Davison 1:24 pm on June 17, 2010 Permalink
    Tags: PlayStation Move   

    I agree with @unmanneddrone. If there’s one thing that Sony’s conference really showed, it’s that it’s possible to make “real” games with the technology. Sorcery looks good, and Heroes on the Move is probably a dream come true for a few people here.

    From what I hear, Move’s pointer is more accurate than the Wii’s, meaning that the sort of strategy games Alex suggests are a definite possibility.

     
  • RocGaude 5:45 pm on June 16, 2010 Permalink
    Tags: PlayStation Move   

    As cool as Move can be, this list hasn’t sold me on a 2010 purchase:

    http://kotaku.com/5565160/playstation-move-every-announced-game-right-here

     
  • Pete Davison 9:54 pm on June 15, 2010 Permalink
    Tags: , PlayStation Move,   

    Hey guys, sorry I haven’t been around, was frantically covering stuff for Kombo.

    Thoughts:

    • Loved Sony’s presser. Haven’t had a chance to check out Nintendo’s yet, but I caught a little of the 3DS stuff earlier.
    • Move is really impressive. All the better for the fact it has “proper” games. And I can think of at least a few people here who would have very much liked the look of Heroes on the Move. Ratchet, Clank, Jak, Daxter and Sly Cooper all in the same game? Hello.
    • Sorcery looked really cool. I agree it should have been a Harry Potter game though.
    • Unlockable beards in Medal of Honor is awesome, but it looked just like Modern Warfare 2 to me, so an excessive degree. I’m just not interested in soldiers.
    • That’s an impressive degree of support for 3D from Sony. Understandable, I suppose. But they certainly seem to believe in the technology.

    From everything I’ve heard from people who have had a chance to try out Move already, they think it’s really good. I don’t think it’ll necessarily depend on standing up for games like Sorcery; you might just need a bit of room either side of you to wave your arms around a bit.

     
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