Tagged: Patlabor Toggle Comment Threads | Keyboard Shortcuts

  • RedSwirl 4:04 am on November 22, 2012 Permalink
    Tags: , , Patlabor   

    If I’m gonna mess around with mechs, it’s either gonna be Zone of the Enders or a game where I spend half my time obsessing over my mech’s hydraulics, fuel efficiency, what have you, along with the feel of the cockpit. Most importantly, I want that sense of scale to be there. I’m waiting for that all-in-one shooter where I can be a regular dude on the ground playing a fully-formed FPS, then hop into a customized mech towering over everything while also fighting other mechs, helicopters, tanks, whatever. That’s what makes mechs in Halo 4 feel so cool.

    I’ll admit that Hawken’s art direction is superb, but the only thing that tells me I’m in a 30ft mech is the fact that I’m standing face-to-face with 20-story buildings. I dunno. Maybe I want some kind of futuristic ArmA with mechs or something. Whatever.

    Everything in my head right now is basically coming from this:

     
  • unmanneddrone 4:38 am on May 28, 2011 Permalink
    Tags: , Patlabor   

    @RedSwirl What did you think of Oshii’s Avalon? Talk about anime direction upon live action. I found it beguiling, but it really bored the pants off a few folks I know.

    Yeah, mark me down as a Real Robot fan. Preferences and predilections for economy of design; the irrepressible Spartan utilitarian mindset that produces machine-machines.

    @sinfony Someone help this man out! Halvsies! Even-Steven! Note that each purchase nabs the PC & Mac versions per player.

     
  • RedSwirl 4:22 am on May 28, 2011 Permalink
    Tags: Patlabor,   

    @beige Honestly, most of Oshii’s stuff probably could have been filmed on a technical level, but deal with themes more at-home in anime: Ghost in the Shell, Jin-Roh, and Sky Crawlers which I found to be particularly compatible with games (I saw morbid similarities to that show Reboot.) Anyway, if anyone here ain’t seen Patlabor 2, do it. It’s really a detective movie with robots in it.

    @unmanneddrone What you speak of is often referred to as “Real Robot”. I personally really like Gundam’s Universal Century stories. That franchise tends to walk a line though – presenting fantastical robots in a world of fallible ones.

    On The Witcher 2, I want full opinions here on Flotsam.

     
  • unmanneddrone 1:14 pm on May 27, 2011 Permalink
    Tags: , Patlabor,   

    @Shingro Yeah, I admire the old EVA machines, and you cannot deny Evangelion’s gigaton swathe it carves. I think what I like about machine-machines are their fallibility. There is nothing more romantic than a machine, sparking and broken, on its last legs and straining oil, coolant and hydraulic fluid. It’s why I love Lost Planet so much. Those VSs were, according to Kawano Takahiro, based on things like forklifts – plus he’s a tank nerd (close to my heart). Love that kind of inspiration. Combat forklifts.

    @beige “You’ve buttered your bread, now you’ll have to sleep in it.” – Porky Pig. I dunno, I think that’s very fitting of what I imagine the Witcher to be. Adult, pulls no punches, that’s how they roll. Time to knock boots like a beserker in an Elven bath.

     
  • unmanneddrone 5:22 am on May 26, 2011 Permalink
    Tags: , , , Patlabor   

    @feenwager Oof, that’s not good. I suppose there’s always Dungeon Siege 3 to fall back upon, if you need your hack-n-slash console fix that isn’t named Torchlight.

    What’s wrong with Daggerdale?

    @beige Thanks for the insights into ol’ LA Noire. I’ll get to it someday. I was also curious to hear the Minottis state they don’t think it has much GOTY punch. Granted, a tough year in terms of competition, but surely there’s enough there to warrant some awards – not that any limp-wristed gamer award legitimises artistic credibility.

    @bowlisimo It’s looking like Waco now. Do your best, Branch Davidian.

    @Shingro Yeah, I cannot stand giant robot anime fare, hence why Patlabor is so beloved. All Japanese robot cartoons, with the exception of Patlabor and perhaps Gasaraki, make me yawn with their toy-manufacture-driven designs. I need something that I can count on will break down or get an oil leak. Something that with blow out a few actuators and have a few guys standing around in white coveralls poke about before trucking it back to the pit. I want machines, not metaphors.

     
  • Shingro 7:06 pm on May 25, 2011 Permalink
    Tags: , Patlabor,   

    @unmanneddrone In this case I’m not the person to ask, fortunately beige has filled the gap =P As an anime buff my tastes run away from giant robots rather then towards, though like anyone in that fandom I know a significant group of people who love that sort of thing… Unfortunately when I went in there and admitted I hadn’t seen Patlabor, their response was basicly this

    Person1: W-what?
    Person2: How could you 😦
    Person3: … get out, run now while you live :<

    I didn't press the issue =P (Though that does speak well for it in some fashion)

    I will say I liked what I saw of PlanetES, it seemed like a fun take even if the astronomy student inside was freaking out about the probabilities of finding so much junk in such a high orbit. There is a VERY LARGE AMOUNT OF SPACE up there. =P

    Of course, I wouldn't be into anime if I let realism dictate my enjoyment of narratives =P Besides, it's POSSIBLE certainly, even if the surface of the earth would fill up first

     
  • unmanneddrone 11:49 pm on May 24, 2011 Permalink
    Tags: , , Patlabor,   

    LA Noirians, a few questions:

    • Heavy Rain and LA Noire…mutually exclusive, or do they share some interesting mechanic/narrative overlap? Obviously, you fellows shredded Heavy Rain quite soundly in the old Squad mission on some levels, but are there some areas where Heavy Rain does a better job than Noire?
    • In comparison to certain PC adventure games (Still Life series etc.), are the investigative mechanics similar/dissimilar?
    • After hearing those rapscallion Minotti boys suggest the “tell” notion in interrogation isn’t as subtle as it should be, given the animation fidelity, how do you guys find it? Is it at the right level? Is it entirely reliable? Are there deficits?
    • Finally, with this tech, what type of story/genre/game would be benefited with such mapping and animation techniques?

    @RedSwirl Big hugs and bro-fists, friend. Indeed, anime and manga (I do prefer Mamoru Oshii’s more serious, contemplative tones in the Patlabor movies than the TV series, but they’re all great – even the maligned Wasted XIII and that strange Mini Patlabor hilarity) that illustrates day-to-day trials and tribulations of doing a job gets a big thumbs up. I don’t need much more, honestly.

    Cheers for the recommendation on Vinland Saga.

    @bowlisimo Wow, our Dark Extermination match is looking kinda gruelling, sir. It’s tit-for-tat thus far, with two MGs a piece ‘raising rabbits in Montana’. Dare I say it, but your shotgunner fills me with unease…Sweeping rooms against such an adversary with an MG? I cannot say I relish this task.

     
  • unmanneddrone 2:12 pm on May 24, 2011 Permalink
    Tags: , , , , Patlabor,   

    @Shingro I suppose you’re the man to ask; how’s Planetes regarded in the anime fan community? Outside a few niggling character issues, I goddamn love that series. That and the Patlabor movies/TV series are the old stalwarts…love ’em. Any show that breaks down mecha to ostensibly bipedal tractors and celebrates the lives of orbital garbage men (or trash collectors to you NA’ers) is a winner in my book.

    And this week is a good week! Brink finally unlocks for me on Steam – Thanks Gabe, because importing the physical copy to circumvent the Japanese release date, only to be met by two weeks of waiting is exactly what I wanted – as well as Frozen Synapse releasing (keys for the Steam version will be available for pre-order gentry, @angryjedi @beige and @bowlisimo), plus the terrific King Arthur Collection coming out today!

    Expect a little musing on King Arthur. Finally having all the DLC/expansions in one fell swoop will add a good few new dimensions. A dark fantasy take on the Arthurian climb to power, an RPG multi-character/general development aspect atop an empire builder with tactical Total War-esque combat. With text-based adventure quests within. And loot. With city management. Yes.

    All one needs now is time.

     
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