Tagged: Neptune’s Pride Toggle Comment Threads | Keyboard Shortcuts

  • scribl 10:44 pm on May 2, 2012 Permalink
    Tags: Neptune's Pride   

    @unmanneddrone Man, I still have not played a real game of DEFCON. 😦
    Although, at least with Neptune’s Pride, only one person needs to pay. Makes it easier to get new people into it.

    And yeah, Neptune’s Pride would totally make sense on Facebook. I’m kinda surprised there’s no mobile version, considering the nature of the game, but hey, welcome to tiny developers I guess. 🙂

    @bluesforbuddha Well, I only started the game yesterday, so I’m not really qualified to answer, but so far, the time commitment has been minimal. I made my investments, set my research plan, and sent out my fleets in about 20 minutes yesterday, and there hasn’t been too much to do since then.

    So far, I’ve probably spent more time chatting with other players, making deals, and brokering alliances than I have actually tinkering with the game.

    That said, it will probably require a larger time investment each day as empires grow, and as technology advances. For instance, as you upgrade Speed, ships get to their destinations quicker, so you’ll want to give new orders more often.

    But if you’re really concerned about the time investment, we could always make the game slower. The host can make the pay cycle longer (once every 2 days instead of once a day), make research more expensive, or even make certain research unavailable (no Speed upgrades!).

  • unmanneddrone 6:43 am on May 2, 2012 Permalink
    Tags: Neptune's Pride   

    @scribl I’ve had a few games of Neptune’s Pride. It’s pretty damn awesome…the skulduggery and secret alliances are what makes that game, so it’s got that DEFCON vibe about it. Neptune’s Pride is one of the games I really wish would come to Facebook as an app, because it’d be the perfect game for a social network.

  • scribl 6:23 am on May 2, 2012 Permalink
    Tags: Neptune's Pride   

    OK, I just started a game of Neptune’s Pride with some college friends, and I really need to share this.

    If you haven’t heard of it, Neptune’s Pride is an ultra-slow-paced 4X strategy game. The graphics and mechanics are streamlined in order to put the spotlight on strategy and diplomacy. Also, everything takes place in REAL real time, so for instance, it takes a full 24 hours for a fleet to fly half a lightyear (before you research any speed upgrades).

    Anyway, when you make a game, you can create a name and description for it. We’re all big Game of Thrones fans, so naturally, I chose “A Song of Suns and Vacuum” as the game name.

    Trouble is brewing in space. For the inhabitants of this galaxy, control of the Space Throne holds the lure of great power…and far-reaching consequences.

    Kings and queens, paragons and renegades, liars, lords, and honest men, all will play the Game of Space Thrones.

    And I’m really proud to say that all my friends went along with the theme without any prodding or coercion! 😀

    Here’s our roster:

    Aerys Stargaryen (me)
    Starya Stark
    Tyrion Lannistar
    Lord Hostar Tully
    Ser Jorah Starmont

    Of course, Tully and I have gone full RP. We send “missives” that use terms like “fret not” and “broker” and “wretched.” It’s fantastic. I haven’t spoken to anyone else as much, but I have a feeling we’re all going to get pretty deep into this.

    Basically, I haven’t even had one of my fleets reach its destination yet, and I think I’m already in love with this game.

  • unmanneddrone 7:48 am on July 28, 2010 Permalink
    Tags: , , , Neptune's Pride,   

    @bowlisimo Oh man, I definitely agree on that game you’re searching for. I’m on the quest as well. Europa Universalis was kinda cool, but I agree…it’s bland and Paradox-dev’d games need someone to work on their user-interface. I love the time period covered in Victoria, but that game is remarkably unwieldy…put me right off.

    One grand strategy I can recommend, in a similar vein to Civ, is Romance of the Three Kingdoms XI. It’s got a good, clean interface and meaningfully character-centric. Warfare is relatively limited in comparison to something like Civ, but augmenting regiments with specific characters makes every little army that marches out from your cities feel that little bit more personal. The strategy abstraction – our feedback bang for buck – is actually really responsive, with battles themselves accessible and fast-paced. There’s nice city management, and less RPG-ey than, say, RotTK 8 or 9.

    I’d recommend it. It looks silk-screen beautiful, runs on anything and let’s face it, outside of super-niche games like the Sango series or super-abstracted versions in EU, it’s kinda hard to find a nice Asia-centric grand strategy. Plus, you’ve got the option to play minigames within the main strategy, like strange card-based debates and horseback duels. You could find it for a song (heh heh, contextual humour! *crickets*) online, I’m sure.

    @scribl That’s where I heard about Neptune’s Pride. Remo was really sold on the game, he’s one enthusiastic chap! And in regards to @RedSwirl’s pronouncement, I’d interested to know what he prefers in his RTS games, too. If it’s the lack of slow-paced majesty that’s bothering him, then I can kinda understand. Probably why Homeworld was such a hit with this tired old geezer. I spent a long time in the hard vacuum with the soundtrack turned up and my tiny fighters in delta formation arcing against gas clouds.

    @RedSwirl K&L2 certainly makes an impact. The post-processing and grain certainly make for a striking style, and help to cover over a relatively pedestrian engine as you mentioned. I know ol’ Bowley wasn’t too keen on the original, but there were moments within that game that I haven’t found equaled in terms of setpieces. Walking into the Tokyo club for the first time blew my mind. Jesper Kyd rocking out the soundtrack, hundreds of people all dancing…and here I am, a one-eyed mess of a guy, sidling between these hip young things…about to ruin the evening. ( http://bit.ly/bgsAcd ) It certainly had its faults and flaws, but what I really like about the franchise is the chance to inhabit some really different characters. They’re not an easy criminal parody, ala Grand Theft Auto, and the fact many of the enemies you drop are law enforcement officers meant every shot – at least for me – was tinged with a certain level of “I can’t believe I’m doing this”. What’s more, it’s interesting to play from a point of view where motivation is a tangible self-interest, so the idea of heroics are incredibly subjective. Kane pretty much loses everything in Dead Men, but despite that, he seesaws between having motivation a player can understand and a man who oversteps the mark a number of times.

    I still can’t recall where in Dead Men where the allegation of Lynch being a sexual predator came from, though Bowley and Jeff Gerstmann did mention it (the latter in the Dog Days quick look), but I’m incredibly intrigued at having him as a main character in the sequel. In Dead Men, what was originally the “psychopath” quickly became the moral compass of the story. Kane seemed almost mad with intent by the end of it, with Lynch offering up the voice of reason. It was one of the more subtle writing aspects that many folks seemed to miss. I was appalled by some of Kane’s actions through the spiraling downfall, swinging back and forth between feeling for this guy (in itself, a peculiar thing to empathise with an out-and-out mercenary) and outright despising him.

    Lynch’s backstory, where an alleged psychotic episode led to him murdering his own wife (not confirmed), is one of the reasons the character might be seen as such a reprehensible piece of work. Even so, under the blunt-force trauma of the game, Lynch seems like an unfortunate sort of guy with a swathe of problems. This is the weird thing again, where a player gets the chance to step into the gray zone of true criminality, but see it from their perspective. It’s totally wrong, and everything that happens in Dead Men goes from bad to worse…but there’s nothing quite like it elsewhere.

  • scribl 6:54 am on July 28, 2010 Permalink
    Tags: , Neptune's Pride   

    I haven’t played Neptune’s Pride, but I’ve listened to many minutes of podcast-people talking about it. It’s not turn-based, but it is incredibly slow-paced. Everything takes place in “real time.”

    In other words, your ships might take eight hours of real human time to reach a neighboring solar system. That’s part of the game though. You send your ships out to bombard an enemy’s home world before going to bed, and then you find out what happened when you wake up.

    From what I understand, games usually last for a couple weeks or so. The mechanics are very simple. It’s really all about the top-level strategy and player diplomacy. Chris Remo talks about it a bunch on the 5th and 6th episodes of the new Idle Thumbs podcast.

    But you already knew that, because you listen to Idle Thumbs. Right?

    @RedSwirl You mean the videos I posted? How do you prefer to play RTS games?

  • unmanneddrone 1:41 pm on July 27, 2010 Permalink
    Tags: Neptune's Pride   

    @beige This might be of use!

    Bears worth to mention actions in Neptune’s Pride are measured in hours, even days. It’s a much better version of all those other browser-based space conquest games like Astro Empires and OGame.

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