Tagged: Nail’d Toggle Comment Threads | Keyboard Shortcuts

  • unmanneddrone 8:03 am on December 18, 2010 Permalink
    Tags: Nail'd, ,   

    @RedSwirl I’ll always feel so sorry for 2K Marin, because it seems everyone bar Tom Chick came out of the gate calling their hard work totally unnecessary. Will you carry on a little further, just for them?

    Last Thursday eve I found myself with some time to, ahem, burn and spent it playing Hot Pursuit, head-to-head racing with @poimandre (who I will admonish for not posting here!). And without a doubt, it’s the finest pure arcade racing game to be had in a long time. There’s a stench from the peanut gallery online stating it’s simply ‘Burnout Lite’, but we came to the conclusion these saps are simpletons who undoubtedly came onto the Burnout scene with something silly like Revenge. This is utterly the spiritual successor to Point of Impact, especially after giving it the old versus workout for a solid few hours. Traffic deadly, smooth and uncomplicated racing mechanics and a pleasant differentiation with car handling and classes.

    Also, Nail’d arrived just before I zipped off to the inlaws for the weekend. Holy hell, the few races I had before I left were…erm…rather fast. It’s definitely not everyone’s cup of Earl Grey, but it’s excellent regardless. A little more nuanced than you’d think, because mid-air repositioning and tactical boosting is paramount. Not a fan of the metal soundtrack, but it fits the game at least. Unlike a lot of fixed track racing games, this one is initially hard to figure where to navigate. Pansies will cry about this, but once you run a track a few times, you get a good feel for that ‘critical pathing’ multi-road hijinx something like this offers.

    It might not win any awards for Criterion-level visual clarity, but I dodged five scything wind turbine blades whilst dropping hundreds of metres towards down an Aegean island mountainside onto the head of another racer. So far, that beats the pants off Motorstorm: Pacific Rift and any other extreme offroad racer.

    May I just take this opportunity to – in case of schedule issues and whatnot – thank the Squad for a solid however many months this Squawk has been around. It’s always a pleasure to log in and see the best word on the street there is; may the geekiness and quality discussion continue. Merry Christmas and a happy new year to the best damn group of gaming enthusiasts on the web. It’s a pleasure and an honour to squawk with heroes.

  • unmanneddrone 1:09 am on November 25, 2010 Permalink
    Tags: , , , Nail'd, ,   

    @RedSwirl You’re an addict, sir! A twitching, opportunistic, uncontrollable addict! And I would have done exactly the same, had I been in your shoes and packing the right hardware. It’s not often we get contemporary Western RPGs, so I say you’ve chosen wisely.

    In regards to the Marky Mark business and the Uncharted film…I don’t mean to be negative, but can anyone really see this movie being anything but average? Nathan Fillion wouldn’t have saved it, and I’m shocked people are so excited by the prospect of yet another game-to-cinema project. At best, as stated on @feenwager‘s FB, it’ll be on par with National Treasure. At worst, we’ll be looking at something comparable to Indy riding out a nuclear blast in a refrigerator. Uncharted 2 had great character interplay, a nice rollicking story, but I fear there’s too much of a balancing act of hitting the chords of the gameplay/narrative combo in the game and what needs to be achieved on the celluloid side of things to prevent a “been there done that, but nice fan service” affair. Prince of Persia seemed to have everything going for it, but fared rather poorly!

    I’ll be happy to eat my words, though.

    Oh, and I have a very dishonourable, dog-like revenge against the hardened @angryjedi SWAT team. May I present “Nuke to a Knifefight”, or How I learned to stop worrying and love the Bazooka. http://bit.ly/gRpXlQ

    One thing’s for sure, had Pete’s Bazooka survived that encounter (in my experience, a CQC Bazooka face-off is as efficient as a waxen teabag until you can connect a rocket with a wall – hence the gamble rush), I would have been looking at at least two of my men going home in boxes within the first two turns.

    EDIT: Following in the glory of @angryjedi’s brother’s classy showcase of racing kindness, @poimandre has stepped up to the plate and kindly ordered me a copy of Nail’d! Racer inundation! I hope sometime in the new year a few squaddies with a lingering predilection for high-speed offroad insanity join in on the craziness. Here’s a taste of the Polish underdog.

  • A.J. 5:13 am on August 21, 2010 Permalink
    Tags: , Nail'd   

    @unmanneddrone I’m pretty sure there’s a demo for Pure out there. The Split/Second guys are the one who made Pure, actually.

    Oh, and can I get an amen for Monday Night Combat?! @tolkoto and I gave the trial a shot the other night and I bought it immediately. I’d somehow missed the fact that the game is basically TF2 + tower defense + great humor. I also like that there are both co-op and competitive modes.

  • unmanneddrone 4:40 am on August 21, 2010 Permalink
    Tags: Nail'd   

    I always wanted to try out PURE, I guess nail’d’s closest living relative. Any particular views or insights on either of those, Pete?

    The Eurogamer preview sounded like it’d be right up the explosion-littered alley of the Split/Second fans!

    “Within minutes of picking up the pad, I’d hurled myself through a ring of fire suspended over an enormous vertical drop, hitched a lift on the back on an express train in order to outpace a rival, and capped it all off by speeding off the top of a cliff and landing on an airport runway below – right in the path of a taxiing Boeing 747.”

  • Pete Davison 4:32 am on August 21, 2010 Permalink
    Tags: Nail'd   

    @unmanneddrone: I wrote a news article the other day about a trailer from GamesCom for nail’d. In fact, that very trailer you posted there. It looks terrifying!

  • unmanneddrone 3:17 am on August 21, 2010 Permalink
    Tags: Nail'd   

    We’ve got a few racing fans on the SoS, so why not a little celebration for Techland’s new extreme offroad racer. Especially considering it’s always interesting to see particular engines get used for different things. So far, their proprietary Chrome engine – now in it’s forth iteration – has been used for the Call of Juarez games, the Xpand Rally games, the Sniper games, GTI Racing etc., and there’s something endearing about Euro engines. Anyway, the big thing about Nail’d is its extreme – yes, extend the “e” and “x” count to taste – verticality and speed. The first-person mode is apparently meant to induce vertigo and chunder-prone folks best steer clear. “Steer” clear…oh *you*.

    Views, fellows?

  • unmanneddrone 11:03 pm on June 17, 2010 Permalink
    Tags: Nail'd   

    @angryjedi Thanks, sir! Any info is good info, and everything looks to be going well with this one. Half the fun of a racing game is coming to grips with and investigating mechanics, inferred weight and physics, all at speed. Nail’d looks brilliant…although, to the casual observer, it might look like just another Pure or some such. I guess casual observation makes anything within a particular genre look unremarkable or indistinct next to its brethren.

    I will say, however, that Nail’d having those ridiculous vertices and twisting, intertwined track layout points towards it being the SSX3 of offroad racing. As they say – Bring it!

    (Blur STILL hasn’t arrived. Maybe today? Just writing that feels like a jinx)

  • Pete Davison 10:53 pm on June 17, 2010 Permalink
    Tags: , Nail'd   

    @unmanneddrone: http://360.kombo.com/article.php?artid=19188 – Nail’d. You were on about that, weren’t you?

  • unmanneddrone 11:51 pm on June 12, 2010 Permalink
    Tags: Nail'd,   

    @scribl: I’m curious to see how Nail’d turns out. At the moment, it does remind me of an offroad Top Skater meets WipEout, and I’m cool with that. You’re right, bumper cam isn’t exactly new! Still, the whole multiple path aspect taken into overdrive is very intriguing and the levels being a single run, rather than laps, sound exciting – given their gut-churning vertical nature.

    Incidentally, it’s by the guys who did those underrated Xpand Rally games, so they’ve got good racing chops.

  • scribl 9:26 pm on June 12, 2010 Permalink
    Tags: Nail'd,   

    It’s weird that Nail’d’s touted feature is first-person racing. Doesn’t every racing game under the sun have a first-person camera?

    I guess their main innovation is adding a letter to the vaunted four-letter racing genre.

  • unmanneddrone 10:30 am on June 12, 2010 Permalink
    Tags: , , Nail'd,   

    As far as E3 goes, I *think* I’m most interested in some of the racing titles that’ll be demoed or showcased. Motorstorm Apocalypse should be exciting to see in motion. Nail’d, from the Call of Juarez guys, looks utterly fantastic – regardless of the dubious name. I’ve a feeling it’ll cause a sudden rise in bucket and airline sickbag sales, though. See here – http://bit.ly/bGO46v
    Also, Criterion doing the new NFS: Hot Pursuit should be great! Might bring back the Burnout 2 days, hopefully.

    My only hope is that developers remember to support the Logitech wheel community. Very few do.

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