Tagged: move Toggle Comment Threads | Keyboard Shortcuts

  • Jeff Grubb 8:00 am on December 6, 2010 Permalink
    Tags: move,   

    I’ve shipped 4 million pieces of poo down the toilet before, doesn’t mean I sold any…

    Not to compare Move to poo.

  • Pete Davison 3:15 pm on June 14, 2010 Permalink
    Tags: , , , move   

    @A.J. A well considered and thoughtful piece, thanks for sharing. I think you’re absolutely right. As @MimiK said below you, gaming has undergone such a Cambrian Explosion (I’d never heard that term before, to my shame, so I’m going to use it as much as possible today) that there really is something for almost everyone now. Motion control may suck for people who aren’t interested in it, but I don’t think that necessarily removes all trace of validity from it.

    Do you walk into a DVD store and think you should be able to buy any of the DVDs and enjoy it? Or do you visit a restaurant and think everything on the menu will be delicious to you? Do you like all forms of music? Do you like reading any book ever?

    If the answer to any of those questions is “no”, then just think about that if you find yourself getting worried about motion control. It’s not going to be a replacement. It’s going to be a diversification.

    I hope, anyway. 🙂

  • Pete Davison 1:55 pm on June 14, 2010 Permalink
    Tags: , , , move,   

    @feenwager: Actually, a friend of mine raised a very good point about Kinetinatalmovewii. What about people with disabilities? They’re pretty fucked if they can’t stand up to play a game, huh? Or if their condition means that their body mobility isn’t great. Or if they tire easily.

    Of course, you can’t please everyone all the time. But I can only imagine what it must be like for someone with impaired mobility to see all this stuff about “the next big thing” and think… “well, what about me? I need my controller.”

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