Tagged: Monster Hunter Toggle Comment Threads | Keyboard Shortcuts

  • Shingro 3:15 pm on July 2, 2012 Permalink
    Tags: , , Monster Hunter   

    I’m going to poke in here to beat the drum of Dwarf Fortress Squad Succession Game real quick. Think about it! =)

    Besides that I’ve hit the 250 hour mark in local Monster Hunter play, freed the man from the beast (again… what is it with these men being beast-ed?) in QfG2 and gotten to the 4th assignment in Atelier Rorona (http://www.youtube.com/watch?v=Iz5Ef28DBak). Looking forwards to the Savannah and my Wizard Staff quest!

    As for Atelier, so far it has a bit of a workman quality to it. the quests are created randomly and the assignments are so far the only real storyline thread. It has (at least at these early hours) more of a premise then a storyline per se. Hey! You own this workshop now, get to it! =) In a way this game is GUST’s excellent crafting system given center stage. You don’t complete chapters by boss fights or reaching x point, you do it by creating an item or set of items at your kingdom’s behest. So it’s been much more about time management and gathering fortune then finding this or that area or monster. A decent change, but the game is also very clearly their first run at it. Characters are good, though not particularly far outside established tropes. It hits the beats it goes after, make no mistake though, this is a crafting RPG, not a story/character/battle RPG.

    So far, so good. Looking forwards to digging deeper!

  • Shingro 11:46 pm on January 14, 2011 Permalink
    Tags: , Monster Hunter   

    @redswirl true enough, but the march of technologies is attempting to remedy that, MHU can be played worldwide with the Ad Hoc PS3 functionality, companies are still (perhaps unwisely) pushing shooters in japan. I think the markets diverging is just a functionality of each culture’s wish fulfillment and cultural norms. We like being the Hero, the single badass who saves the day, (which WILL get you killed in MH, and earn the ire of your companions) and at least in colleges it’s not too weird for someone to poke their head in your dorm if your door is open and they hear something interesting going on.

    Japan’s society allegedly puts a lot more focus on contributing to the whole, be it your company or your monster hunter team. Online isn’t big in japan and often missing from large releases, which is a market divergence, but many people have told me that this stems from the fact that many core components of the online functionality are considered extremely rude (I can’t recall if it was inviting someone else before they expressed interest, or it was rude to join ‘invite yourself in’ before you received an invitation spontaneously, or both.)

  • RedSwirl 11:10 pm on January 14, 2011 Permalink
    Tags: , , Monster Hunter   

    @Shingro Monster Hunter’s focus on co-op is exactly what’s holding back its chances in western territories. You just won’t find that many people with PSPs and copies of the game close enough to each other over here. This problem has infected a lot of PSP games, most notably Metal Gear Solid Peace Walker – the campaign of which was balanced mainly for co-op, making the single player a bit of a slog.

    Phantasy Star Portable 2 got the right idea by including infrastructure mode. Monster Hunter 3 Tri Just needed to be on another platform, but I just did a whole blog on certain games that seem misplaced on the Wii: http://www.1up.com/do/blogEntry?bId=9068590

    I think the ultimate problem in this whole Japanicide thing is that the markets are diverging from one another. The most popular platforms for core gaming in Japan are the PSP and Wii – which are the least popular platforms for core gaming in North America, and vice-versa. North American and Europe are focusing on online gaming but core-focused portable gaming is getting less popular while the reverse is happening across the Pacific. Being pulled between two diverging markets that want two different things, I think it’s understandable if Japanese devs are having issues adjusting.

    Meanwhile, I’m still enjoying 999. Not sure about Lost in Shadow though.

  • Shingro 10:22 pm on January 14, 2011 Permalink
    Tags: Koei, Monster Hunter,   

    @Redswirl @beige Yeah, it’s hard to decide what to say about monster hunter… on one hand, killing small things is about 2% of the game, most weapons can be built with only big monster parts. On the other hand, that 2% is basically a 6-8 hour tutorial. Now, I tend to give FFXIII shit for having the “26 hours before it gets good” factor, so it’s hard to say “oh yeah, 26 is too much but 8 is just fine! After those 8 hours it’s gumdrops and lollipops!!”

    The other trouble is that even though 10+ hours is all large boss fights, those fights depending on weapon strength and individual ham-handedness can take 20-30 minutes apiece, with no guarantee you’ll walk away with anything. Should you die 3 times you spend 25 minutes, die, and lose your stake money and only have the trappings you picked up along the way. That is a feeling that outright sucks.

    On the other hand, *because* the monsters are crazy dangerous, it’s all the more fun when you and your friends pull the hail mary touchdown capture at 2 deaths… I guess it’s basically what they say about Crystal Chronicles/Left 4 Dead. If you have the buddies to turbo past the easy stuff (gather 12 becomes gather 3 each) and murder the big stuff, it’s awesome. If you do not have those people do not under any circumstances pick it up. I’ve got high tolerance for Japanese gaming conventions and I didn’t enjoy single player, everything single player I did was in prep for the online stuff.

    I have intermittently tried to get into Romance of the Three Kingdoms due to my love of old Koei stuff (Gemfire, Ghengis Khan II: Clan of the Grey Wolf and Inidio: Way of the Ninja have huge places in my formerly young heart) and never succeeded. I think I never managed to find a good “method” to play that game. Each turn it was a bit arcane what I should or could do, I’d try to develop a long term economic plan, then someone would attack me and I’d have Dudes vs Dudes without a lot of system wriggle room I could find to defend myself… then I’d be dead. I dunno, can you offer any suggestions for getting started @unmanneddrone? If any game needed a guide, it’d be RotTK.

  • RedSwirl 6:37 pm on January 13, 2011 Permalink
    Tags: Monster Hunter   

    The only reason I had to quit Monster Hunter Tri was because I reached a point where, six hours in, I hadn’t hunted a single monster. the Zero Punctuation review summarizes my issues quite well actually. http://www.escapistmagazine.com/videos/view/zero-punctuation/1732-Monster-Hunter-Tri

    Also the thing is, I already have my massive-timesink-loot-whore game of choice. It is called Phantasy Star Online.

  • Shingro 5:33 am on January 13, 2011 Permalink
    Tags: Monster Hunter   

    I uh, I played over 300 hours of Monster Hunter.

    … yeah, that game has some seriously hardcore hooks if you have a consistent team of 4, which is where it really shines. Which I guess makes it little surprise that it flourishes in the land of mass transit and “oh god, people everywhere”

    In a way it became our gamer equivalent to poker night only with 4 dudes climbing all over Godzilla trying to take it apart with obsidian scalpels and avoid getting crushed.

Compose new post
Next post/Next comment
Previous post/Previous comment
Show/Hide comments
Go to top
Go to login
Show/Hide help
shift + esc