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  • bowlisimo 1:12 am on November 20, 2011 Permalink
    Tags: , , LTTP,   

    @mjpilon I just started Flower a week ago and I had the same problem. It’s definitely a tad sensitive, especially at full speed. It kind of makes me mad, because I just want to relax, but my brain won’t let me fly past those damn petals I missed.

    @UMD I’m trying to find something worthy of Dusk Metropolis (which sounds like a Sonic level). Might have to fall back on some familiar favorites. Also, I’ve always been fascinated with the Crusades, and that game is interesting to me, but I’m full up on strategy right now after buying Empire/Nappy Total War on sale not too long ago. As always, I’m grateful for the heads up.

    @redswir1 Have you played Cryostasis? Man, I thought I was the only one. Weird game, downright abstract at times, but I really like how it ended.

     
  • mjpilon 5:06 pm on November 19, 2011 Permalink
    Tags: , LTTP,   

    Okay, so I FINALLY took a moment to get through Flower today (yes, I know… I know). Anyway, the game visually holds up even after almost 3 years. I will be upfront in one regard: I could have done without the Sixaxis controls. Too many times, I kept swerving side to side, missing flowers and needing to come back around because the controls were too sensitive. I understand that the controls were part of the experience but I would have been curious to try it with joystick controls.

    Other than that, I loved the game and am kind of embarrassed I took this long to finish it. Did anyone else here have some issues with the controls?

    @unmanneddrone Submission has been sent!

     
  • bowlisimo 4:55 pm on November 18, 2011 Permalink
    Tags: LTTP,   

    This is neither here nor there, but I’ve been using all of the PS3’s power to round myself out with some Metal Gear Solid lately. You know, despite it being a 13 year old, early 3D chunk-athon, where chunks dramatically gesture at other chunks, I’m enjoying it quite a bit. But tell the truth, you guys, this is just going to get more and more bat-shit the farther I get into the series, isn’t it? I’ve heard things.

    I had to stop and laugh for a few minutes when the Colonel told me to look on the back of CD case.

     
  • RedSwirl 11:42 pm on August 5, 2011 Permalink
    Tags: LTTP,   

    @mjpilon I have played none of them but got Crack in Time free off of the EU PSN Welcome Back Program. Have yet to boot it up but we’ll see.

    This is one of the franchises for which I’d like to see an HD collection for the PS2 games. The same goes for Jak and a bunch of other franchises.

     
  • mjpilon 9:40 pm on August 5, 2011 Permalink
    Tags: LTTP,   

    Having now gotten through two Ratchet and Clank games (Tools of Destruction and Crack in Time), this series has now become one of my favorites. I just wish I had played then sooner…..

    All 4 One can’t come soon enough now 🙂

     
  • feenwager 2:49 am on July 31, 2011 Permalink
    Tags: LTTP,   

    Well, it took forever, but I’ve finally finished The Witcher. A decidedly mixed bag of almost really good storytelling, mixed with almost really good gameplay, but brought down by what I can only assume are translation issues (c’mon, admit that some of the story is still a bit…murky). I also can’t remember a game where the environment was such a chore to traverse.

    It’s funny, but all of the things that Dragon Age 2 took abuse for removing are the things that made me crazy in the Witcher. Exploration is not fun when it’s such a pain in the ass to figure out where exactly you can and can’t walk.

    Overall, I’m glad I played it. On to bigger and better.

     
  • RedSwirl 3:01 am on July 14, 2011 Permalink
    Tags: LTTP,   

    @mjpilon Yep. Never got past the beginning of the 5th level in Everyday Shooter. I think it’s pretty widely known that the main problem with that game is that it turns the difficulty up to 9 from pretty much the second level onward.

     
  • mjpilon 1:01 am on July 14, 2011 Permalink
    Tags: Carcassone, Everyday Shooter, LTTP,   

    Really LTTP on this one but I must ask: Am I the only one who finds Everyday Shooter ridiculously hard?? The game is driving me nuts at times….

    Also, I really suck at Carcassone, so if anyone has the iOS version and wants an easy mark to practice on, my gamecenter id is mjpilon 😉

     
  • mjpilon 1:52 am on March 1, 2011 Permalink
    Tags: , LTTP,   

    3 hours into God of War III and my jaw is still on the floor. This game is ridiculously beautiful. I’m actually having a hard time paying attention to my actions on the screen as I blankly stare at my TV in awe.

    So far, the game feels easier that the previous ones (played all of them on normal) and they have made some tweaks that I really dig. The most obvious one for me is the screen placement of the QTE actions – makes it much easier to watch the scene while making the button press more automatic in my mind. Very done so far.

    @JeffGrubb Re: PAX I wish but school has sadly taken precedent in my case. As for your other question, I have no real problem with closeness between journalists and any developers (big or small) as long as I feel that they are able to maintain objective when they review the games those developers create. The notion that somehow people within the game industry won’t develop relationships amongst themselves is ridiculous. When you spent that much time around the same people, these relationships will form. Do we actually think this doesn’t happen in other areas of journalism, be it sports or film or technology? We as long as people can detach themselves from those relationships when necessary, that’s fine – this is what distinguishes the real reporters from the fan boys. The journalist understands that he/she has a job to do and frankly, if the developer is actually a friend, he should understand and respect that responsibility. This may be a bit naive of me to see it this way but there you go…As for being flown out/ free game copy, it’s the same thing in my mind – the real journalists can separate themselves from the circumstances and critique objectively. The others aren’t worth our time anyway….

     
  • mjpilon 8:14 pm on February 27, 2011 Permalink
    Tags: , LTTP   

    Continuing my tradition of playing games long after most people have gotten to them, I just completed the God of War Collection.

    I mentioned this quickly on Twitter, but is there a more unsympathetic protagonist than Kratos? If it wasn’t for the fact that I’m enjoying the play-through, I really have no motivation to complete his “journey”. The man is just an uncompromising ball of rage and doesn’t care who gets in his way.

    With that out of the way, these games look very good with the up-rez graphics. The scope of the environments in God of War 2 are particularly striking and the use of the fixed camera angles really plays that up. However, these fixed angles make game-play more frustrating at times and add unnecessary complexity to some puzzles and other tasks. Most of the hidden chests in the games play off the fact that there are some areas you may skip because of the camera’s perspective and I really couldn’t stand that. I know that the fixed camera is kind of a set trope with this hack and slash genre but I would like someone to try something else in this regard…

    Also, QTEs – I know these games essentially started these and I can see why they were developed. They allow the developers to create jaw-dropping sequences and moments that really hit home as the player. However, they really get repetitive – especially when you fail one and have to re-do it a number of times. This happened to me with the final battle in GoW 2 which really lessened the effect of the scene after I had done the start of it 4 times. I will concise that part of that is because I am not used to the PS controller yet, so my mind hasn’t map the location of the square and circle buttons automatically yet – I still flip them half the time :p

    Otherwise, really digging the series as a gaming experience and can’t wait to get to the third one

     
  • mjpilon 5:04 pm on November 18, 2010 Permalink
    Tags: LTTP, ,   

    For reviews, I have found myself relying on Giant Bomb – be it the Quick Looks, the actual reviews and the bombcast – as well as other podcasts and word of mouth from people I trust (a.k.a the Squad).

    I have also noticed in my case a general decrease in the use of written reviews. I have been reading the EGM and EGMi since they launched and I find myself completely ignoring the reviews for some reason despite a number of reviewers I know and like (Klepec, Pfister,…)

    In other news, I finally got through Uncharted 2. Pretty much as advertised although I must say, the stickiness of the cover mechanic really frustrated me at times as did the bullet-absorbing enemies. The final couple of chapters went in a direction I didn’t particularly enjoy story-wise and the final boss battle was not enjoyable mechanically as I never did like the shooting behind while running mechanic. It led to me taking lots of damage as I had to wait around stationary for the boss to get where I needed him to be. Regardless, it was a great experience overall.

     
  • mjpilon 2:07 am on August 22, 2010 Permalink
    Tags: , , LTTP,   

    So yeah, LittleBigPlanet’s jumping mechanics suck really really hard. I have never been this frustrated about the controls of a platformer in a long time. It has ruined my experience with the game which is extremely disappointing because I love the sheer whimsical look and feel of the game. The opening credit sequence with the wonderful score and narration by Stephen Fry had me so excited but 3 levels in and I can’t take it anymore. Every jump I make is shorter than what I would expect and I keep moving between the foreground and background for no apparent reason which keeps getting me killed. Hopefully, they adjust this for the second game.

    Now that both LBP and Mass Effect completions were failures, I have decided to sell my soul to the devil and start Fallout 3 just before school starts and in the middle of my training camp. This probably isn’t my best idea to date but it’s now or ever at this point.

    Also, just finished the new Squadcast episode. Great job gentlemen – I need to think about the gaming literacy topic a little more before putting it to paper so to speak.

     
  • mjpilon 12:10 am on July 24, 2010 Permalink
    Tags: LTTP   

    I’m really enjoying the summer of arcade lineup….from 2009 :p Just finished ‘Spolsion Man and now starting Shadow Complex.

    ‘Spolsion Man was quite frustrating at times with the platforming and the insane timing required even though the controls are not always responsive enough for it. The final boss battle didn’t feel like the appropriate way to finish that game – although the live action cut scenes at the end do fit the crazy nature of the game.

    As for Shadow Complex, I am blown away with the quality of the game so far. Love the Super Metroid style of gameplay – happy to see someone do it justice in this generation.

    So in summary, I am very very late to the party here but last summer appears to have been pretty good for XBLA. Check back next summer for my opinion on this year’s titles 😉

     
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