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  • feenwager 9:33 pm on October 26, 2012 Permalink
    Tags: Kickstarter   

    Kickstarter you say?

    I’m in for:

    Double Fine
    Republique
    Project Eternity

    That’s it…I think.

     
  • ckim 8:56 pm on October 26, 2012 Permalink
    Tags: Kickstarter   

    @bowlisimo I’m currently at the following:

    Wasteland 2
    Dead State
    Shadowrun Returns
    Project Eternity

    I’m in pretty deep on a couple of these, though…

     
  • bowlisimo 7:06 pm on October 26, 2012 Permalink
    Tags: Kickstarter   

    @beige I don’t know what that is, but I’m happy for you!

    Can I make an unofficial query into what games the Squad has kickstarted/crowdfunded in 2012, the year of hope for old fogey gamers? Just how desperate and naive are we exactly? I’ve been very picky, personally. Interestingly enough, Star Citizen, the game I want the most and put the most cash into, is the game I have the most doubt about. Squadron 42 will be great, but that whole open space thing sounds like a huge, problematic development time sink.

    Wasteland 2
    Project Eternity
    Star Citizen

     
  • unmanneddrone 12:05 am on October 21, 2012 Permalink
    Tags: Kickstarter   

    @redswir1 @bowlisimo @shingro Kickstarter has had fantastic success with boardgame creation and production, but I think that’s more a reflection of that particular scene. Creators in the past have pitched an idea through manufacturing/publisher houses, audience interest is gauged, then a limited production run is made. With Kickstarter, the money just arrives earlier.

    May as well do some house-keeping and updates:

    Hotline Miami is coming out in a few days, a.k.a. psychotic Ryan Gosling simulator/rogue-like set in a nightmarish neon wonderland of depravity and carnage.

    Krater is getting its long-awaited co-op update and systems/loot/mechanics overhaul, with Mac version to follow hot on its heels. If you’re looking for a slightly different take on the ARPG, this is certainly where you’ll find it.

    Brain Candy are updating their slightly wonky but massively-promising Fray with a Reloaded Edition, which is free for prior owners and features single-player training, new UI and overhauled systems plus new maps and accoutrements. Very high hopes for this.

     
  • Shingro 9:02 pm on October 20, 2012 Permalink
    Tags: Kickstarter   

    @bowlisimo Frankly I think unfettered good will is still doing pretty good, because despite having spent all the money (and extra), main dev promises anyone who wants a refund they can have it

    Interestingly enough only 2 people have asked for their money back, here’s an interesting quote from the lead guy from that article

    “When I posted that [I would refund people], I anticipated that I would have to dig into retirement funds and have to shell out $20,000,” he said. “A lot more have taken the time to comment or email me that they don’t want that. That they’re sticking with it.”

    he’s also offered all monetary rights to anyone who could finish it. As far as failed projects go, that’s all a pretty feelgood story. Hell, imagine all the people who are part of the first kickstarter who are likely going to get nothing, and they almost to a man went “Yeah, I knew that was possible, and I’m not particularly put out by it.” when there’s *money* on the line? that’s crazy =P

    If this is the promised “Kickstarter apocalypse” I’m frankly not impressed c_c

    @redswirl at least 2, FTL and something else, can’t remember what it was.

     
  • RedSwirl 3:47 am on October 20, 2012 Permalink
    Tags: , Kickstarter   

    Gonna throw down this countdown one more time: So nobody here owns a 3DS or Vita? A game that is basically 999 2 comes out on both of them next week. Here is a promo intro.

    @bowlisimo Awww sheeit. Actually, how many Kickstarter’d games have actually come out?

     
  • bowlisimo 1:23 am on October 20, 2012 Permalink
    Tags: Kickstarter   

    @feenwager It begins…human nature catches up with unfettered good will.

     
  • unmanneddrone 11:42 pm on October 16, 2012 Permalink
    Tags: , Kickstarter,   

    @cgrajko People love that Avellone character!

    Poor old Nexus 2 won’t make it, I tearfully predict. This last ditch effort will be met with indifference, and as her superstructure perforates and vents the dreams of tactical bliss into the void in a mist of despair, a despondent group of space-grognards on a lonely moon will mourn her stillbirth and flick the latches open on their helmets. They will join her, becoming nothing more than a drifting, silent mass of missed opportunity and a reminder that there’s no accounting for good taste.

    Also, read @beige’s FTL review. Get comfy and revel in the analysis.

     
  • unmanneddrone 12:32 am on October 5, 2012 Permalink
    Tags: Kickstarter, ,   

    Friends, as you might know, Nexus 2: The Gods Awaken is back on Kickstarter. The sequel to the awesome tactical fleet strategy has been in a strange limbo of publisher disinterest and was one of the first community-funded operation failures. No accounting for good taste, huh.

    Anyway, let’s not fund any more sword and sorcery snoozefests (I kid, quietly). Let’s grant ourselves permission to go aboard massive carriers, configure fighter squadron loadouts, target sub-systems-within-sub-systems, balance shield power generation with gigawatt laser arrays and prepare the boarding ships.

    Remember the old tech demo they were shopping about for publisher intrigue? This was half a decade ago now. Let’s make right the wrongs of our former selves.

     
  • Pete Davison 9:13 pm on June 1, 2012 Permalink |
    Tags: Android, Carmageddon, Game Center, , Kickstarter, mobile, Stainless Games   

    Carmageddon Goes Mobile 

    The classic crash-and-splat racer is headed to iOS and Android this summer.

    (More …)

     
  • bowlisimo 7:07 pm on April 4, 2012 Permalink
    Tags: , Kickstarter   

    Man, it’s only a matter of time before [developer from Freespace / Tie Fighter / Wing Commander] starts a space sim kickstarter.

    @impynickers Yeah, 2012 has been all about planting seeds. The first harvest of player backed development in 2013-2014 will be interesting to watch, for better or worse. Either way, it’s nice to have hope for a while.

     
  • Shingro 10:54 pm on March 13, 2012 Permalink
    Tags: Interplay, Kickstarter,   

    What? wait, what? What happened here? I expected this in a say… weeks or months… maybe years, not hours c_c

    … oh thank god, first comment’s 10 hours ago, which means I don’t have one of those ‘everything you say comes true’ curses. c_c Well hell, if it’s up then I’m obliged to put my money where my mouth is!

    As a handy side effect since you’re pledging towards development and not purchasing a game per se it neatly sidesteps the Feenwager Challenge provisions =P Any other squadies remember Ye Olde Interplay games? Top down Fellowship of the Ring games anyone?

    Edit: Wow, that was a whole lot easier then I thought, apparently you can just pay through your Amazon account.

     
  • bowlisimo 10:22 pm on March 13, 2012 Permalink
    Tags: Kickstarter,   

    It seems fitting that after Beige links that article the Wasteland Kickstarter gets up and running.

    Didn’t play Wasteland, but considering Brian Fargo’s resume, I feel obligated.

     
  • RedSwirl 7:42 am on March 4, 2012 Permalink
    Tags: Kickstarter,   

    I don’t know if ass-a-clock on a Saturday night is the right time to post this, but I played a couple games of PAYDAY: The Hest which is going through a free weekend as well as a half-off weekend deal (making it $10 as of this typing). I didn’t expect it to be so… video gamey, but I think it might have potential if you go into it with guys who know their shit.

    Now I see how stupid I was to expect an interactive representation of what Ben Afflec was doing in The Town. I mean, it actually starts off slow and cerebral – you actually have to case the bank first. You gotta find the manager whose position is randomized, and you can control the moment when you take out your guns and yell “EVERYBODY DOWN!”

    From there on our though it’s kind of Horde mode but with objectives. This is not a clean, already-fully-planned, in-and-out professional operation. You will kill an army of cops who come down in different enemy types, have to restart a drill that acts up, and grab money like points. The voice acting is also stuck somewhere in the late 90’s. This is hot a heist sim. It’s a video game about heists. But somewhere in that video game is still the sense of “we pulled this shit off together”.

    Maybe it get’s a lot less sloppy the higher the player skill level. Before we pulled out guns we should have probably confirmed the location of the drill, thermite, and manager, and split those objectives up. You can tell that a skill-based team game is in there somewhere, but it was obviously built so that the sloppy layman can get through.

    Sort on-the-subject, I just saw a kickstarter program that I really want to succeed: Someone is trying to resurrect the hardcore tactical shooter.

    http://www.kickstarter.com/projects/355932838/crowdsourced-hardcore-tactical-shooter

    It’s a new dev called Serallen LLC. The head guy worked on Halo Reach and most of the Ghost Recon games, and he wants to do something more like the original GR and the earlier Rainbow Six games. It got about $2,000 in two hours and they need something like $20,000 in the next month so it’s looking pretty good.

     
  • mjpilon 4:13 am on February 10, 2012 Permalink
    Tags: , , , , Kickstarter, ,   

    Okay, finally have a moment to relay my thoughts about Chrono Trigger. Wall of text incoming.

    Initial feeling: Holy crap I actually beat a JRPG! The last one I can remember prior to this was Super Mario RPG (I don’t count the Paper Mario and Mario & Luigi Games as they don’t strike me as “true” JRPGs but I will leave that to the experts around these parts). I’m not sure how much the story really kept me going or if it was just my “Goddamnit I finally need to do this” resolve that the Giant Bomb Endurance Run spurned on. Not to say that the story wasn’t engaging (far from it) but there was a time where I completely lost track of what the heck was going on because of all the time traveling and the effects of what my party was accomplishing in each era. The fight with Lavos also felt strangely anti-climatic because I accidentally started the fight when it first becomes available to you, so I knew that in the end, I needed to remember the patterns of the “bosses” I fought previously. The march through the Black Omen felt more like the true final battle because I didn’t know what was coming with the Queen.

    The game mechanics are what really got me. I am amazed at how well the game holds up after 18 years. The active combat system keeps the pace lively but doesn’t rush you through the point where you can’t think about your actions as you go. I never ran into the need to level grind – the game kept things lively enough so that my party was never at a disadvantage with the enemies at any stage. That eliminated a huge sore spot for me that usually dissuaded me from most JRPGs. The armour and weapon selection and upgrade process was also nicely streamlined – there is never a spot where you are really unsure about what to equip. There is always a clear choice which eliminates much headaches and the classic “inventory overload” syndrome that hits me usually.

    There are things from the game that are clearly rooted in 1994 which took time for me to get used to again. First, no clear quest log – I really needed to keep track of my activities and my conversations with NPCs. Second, the need to speak with every NPC because certain mission elements (despite my understanding of where to go without the queue) won’t activate unless you have the right conversation. Third, the translation – the DS version appears to have been fixed somewhat (compared to what Ryan Davis and Klepek dealt with on the SNES) but some of the tech descriptions made ABSOLUTELY no sense. Finally, the DS version saved me with the map that it has on the bottom screen – made backtracking a little less frustrating (but not really – WAY too much of that in this game and unnecessarily so especially given the re-generating enemies that pop up)

    Anyway, I truly enjoyed my experience and finally feel a slight weight lifted off my shoulders. Not sure I tempted to play that many more JRPGs but I’m open to suggestions from you on where to go from here on that front. Next up, I’m going to try and finish Bayonetta because I have unopened copies of Saints Row 3, Revelations, Uncharted 3 and Ico/SotC HD sitting here waiting for me. All the talk on the board here has convinced me to try Katawa Shoujo. Just downloaded it and while I will probably be on the @Feenwager side of this one, I figure why the hell not. Not costing me anything except my time.

    Quick hitters to end this:

    I use this moment to comment on the awesomeness of the Double Fine Kickstarter project. So happy that people (me included – went 30$ although the chance to be in the credits almost got me to 100$) were willing to pony up for a point-and-click adventure game. Beyond excited for this – especially for the documentary that will film the process. Interesting game changer here financially – although I hope most developers realize that this is only possible in certain situations and with a certain long-term credibility attached to them. I can’t wait for “THIS CHANGES EVERYTHING FOR EVERYONE” articles that we’ll get in the near future 😉

    Regarding the game scores topic, I have nothing to add to the debate except that you are all awesome and debates/conversations like that one are why I love the Squad 🙂

    Wall of Text complete.

    Off to bed I go…

     
  • bowlisimo 2:38 pm on February 9, 2012 Permalink
    Tags: , , Kickstarter   

    Double Fine clearly has the love of the people, they raised half a million dollars in ONE day. Fuck you, corporate shareholders. Crowd sourced indie development is pretty cool.

    It’s a brave new world, now someone kickstart a new Freespace.

     
  • RocGaude 5:40 pm on September 8, 2011 Permalink
    Tags: Brandon Boyer, Kickstarter, ,   

    I want to make you all aware of a current event that has made me smile:

    http://www.kickstarter.com/projects/774616737/venus-patrol-charting-a-new-course-for-videogame-c

    I’m sure many of you remember the fantastic gaming blog, “Offworld”, that Brandon Boyer ran for Boing Boing. Like many other “niche” gaming sites, they found it very difficult to justify it’s existence financially and closed it down. This hit a lot of enthusiasts right in the gut as we’ve grown quite fond of outlets that treat our shared love of gaming with the maturity and respect it deserves.

    Yesterday, Brandon posted a Kickstarter project to essentially “re-launch” an Offworld-like site called “Venus Patrol”. He was hoping to raise the necessary $50,000 in 30 days. He did it in less then 24 hours.

    When you visit the project page, pay special attention to the sponsorship numbers. Game enthusiasts have a horrible reputation as being whiny, entitled “cheapskates”. The numbers I saw directly discounted that.

    This shows me that there IS a market for the kind of coverage we want and deserve. Massive kudos to Brandon for his courage and insistence on continuing the push for a higher standard of game coverage. I love feeling that there’s hope for this silly little corner of the internet after all.

     
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