Tagged: Kerbal Space Program Toggle Comment Threads | Keyboard Shortcuts

  • sinfony 4:38 am on November 29, 2012 Permalink
    Tags: Kerbal Space Program   

    I feel it is my moral obligation to inform you all that Kerbal Space Program 1) continues to be terrific and 2) will apparently go up in price again soon (it is currently $18). It’s been a long time since any game has delighted me as much as KSP, so I encourage each and every one of you to snag it.

  • bowlisimo 3:28 pm on October 1, 2012 Permalink
    Tags: Kerbal Space Program, , ,   

    Ugh, me too. I get that simulator sickness thing sporadically and it’s usually due to a low default FOV setting. Prime offenders: Duke Nukem 3D, Half-life 2, Minecraft. I also don’t think I would do well with one of those VR headsets the industry seems to be so into at the moment. Mind sees jumping + body feels not jumping = wtfvomit?

    @unmanneddrone Jebediah Kerman landed on the Mun last night, intact. Unfortunately, the top heavy munar lander tipped over upon touch down (after a nail biting few seconds of teetering) and rendered the ascent stage impossible. Whatever, achievement unlocked. Total cost in Kerbals? 50+? Worth it. Hopping around in low grav is a delight. Next time, rover mod. If only you could establish a forward base…

    That game really opens itself up once you understand how to achieve orbit and manipulate your orbit by burning at certain points in certain directions. Gravity does most of the work. Still, any results are mostly by accident. I feel like a chimpanzee trying to operate the large hadron collider sometimes.

    @cgrajko @beige @angryjedi Whenever you guys want to play Torchlight 2…

  • unmanneddrone 4:53 am on October 1, 2012 Permalink
    Tags: Kerbal Space Program,   

    @bowlisimo Magnificent. To SPAAAAACE!

    @redswir1 I’d forgotten the name of this damn thing when we last conversed on Borderlands 2’s pace, on the back of your Doom run-through, but here it is! Still in alpha, by freely available for download as is, I highly recommend you check out – even just for a single session – Retro Blazer!

    Imagine if sprite-based twitch FPS games were still made today, and you end up Retro Blazer.

  • bowlisimo 3:49 pm on September 30, 2012 Permalink
    Tags: Kerbal Space Program   

    @unmanneddrone They updated KSP! Finally a tutorial! Recommence the ill advised bootstrap space exploration:

    RIP Feremy Kermin. First Kerbalnaut corpse to smash into Mun.

  • bowlisimo 5:06 pm on August 13, 2012 Permalink
    Tags: Kerbal Space Program,   

    @beige Like Persona, don’t like fighting games, own MK9, hmm. Also, who the eff is Yu Nakatomi? You mean CHARLIE TUNOKU?

    KSP is a rocket sim (also space planes) that has a space sim wrapped around it that is basically a mirror of our solar system. There’s a pretty cool, easy to use, make your own rocket a la carte section, but getting off the planet is just the beginning, as far as I can tell, and they’re adding more planets. Getting a solid build together just to make it TO the moon, let alone land on it, get out and walk/jetpack around, and return home, is way harder, physics-wise than it sounds. People go nuts with geosynchronous orbit, slingshots, space stations, space rendevous, mods, etc. Crazy stuff.

    @cptcarnage Rescue mission? That’s… amazing. One day.

  • cptcarnage 4:03 pm on August 13, 2012 Permalink
    Tags: Kerbal Space Program   

    @bowlisimo been playing that for the past few months after preordering in November.

    Great little game and it really teaches you the basics for what is required for launching a craft. Its rocket science!!

    oh and there is hope for your lost kerbalnauts you can mount a rescue mission.

  • bowlisimo 2:26 pm on August 13, 2012 Permalink
    Tags: Kerbal Space Program   

    Was totally smitten by Kerbal Space Program last weekend. Watched the GB quick look and immediately paid the 18 whatever dollars for it. Good for me, bad for Kerbopolis.

    They should have a “# of Kerbals sacrificed for space exploration to date” death counter, or one that counts “Days since last horrific launch explosion”. Both are necessary because, apparently, Kerbals live in a society where every irresponsible idea and unscientific whim gets fast tracked. What if the rocket had like, giant plane wings, that’d be cool, right? We don’t have enough thrust, clearly our 10 stage, overly complicated and cumbersome rocket design is sound, add 50 more solid boosters to stage one through five. It’ll be fine.

    Only one special rocket, in a youtube montage of 3 or 4 dozen failed rocket launches, actually escaped planet Kerbal’s gravity. But the damn thing ran out of gas half way to the moon, and is now spinning helplessly out in greater space. Its new orbit is a one-way ticket into the Sun, but don’t worry, the pilot won’t live that long. We haven’t told him yet. Ground control to Major Kermin. Drifting… falling… floating weightless…

    If anything, I appreciate slightly more just how insane and precise actual space flight has to be. One wrong move and it’s Kobayashi Maru out there. Then, in a brief need to do better, I made the mistake of going to the forums, where the official language is math. Uncalculated from the hip manned space flight continues unabated.

    It’s only in alpha, but there’s a lot of potential in this game, past watching things fail spectacularly, that probably only truly appeals to the kind of nerd like me that stays up to watch Curiosity land. There’s satisfaction in watching rocket stages go off without a hitch. I can only imagine what it’s like to sucessfully land a little guy on the moon (“Mun”) or farther…

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