Tagged: Kane and Lynch Toggle Comment Threads | Keyboard Shortcuts

  • unmanneddrone 2:11 pm on July 28, 2010 Permalink
    Tags: Kane and Lynch,   

    @RedSwirl Your mileage may vary with the first game. It’s a bit of a mess when played on console, but it’s a unique experience. Bowley and I seem to agree it loses its inertia when it ‘goes offroad’ after Cuba, the really impressive setpieces being within urban environments during the first two thirds of the game. The story keeps up, but the engine itself works better within jungles of concrete, rather than foliage.

    @beige You playing primarily for campaign or the ol’ multi, Beige?

  • RedSwirl 12:50 pm on July 28, 2010 Permalink
    Tags: , Kane and Lynch   


    Maybe I’ll have to rent Dead Men or something to catch up on the story because it does seem pretty interesting.

    I will confirm though that at the beginning of Dog Days it seems like Lynch is in a significant relationship with a Chinese woman.

  • unmanneddrone 7:48 am on July 28, 2010 Permalink
    Tags: , , Kane and Lynch, ,   

    @bowlisimo Oh man, I definitely agree on that game you’re searching for. I’m on the quest as well. Europa Universalis was kinda cool, but I agree…it’s bland and Paradox-dev’d games need someone to work on their user-interface. I love the time period covered in Victoria, but that game is remarkably unwieldy…put me right off.

    One grand strategy I can recommend, in a similar vein to Civ, is Romance of the Three Kingdoms XI. It’s got a good, clean interface and meaningfully character-centric. Warfare is relatively limited in comparison to something like Civ, but augmenting regiments with specific characters makes every little army that marches out from your cities feel that little bit more personal. The strategy abstraction – our feedback bang for buck – is actually really responsive, with battles themselves accessible and fast-paced. There’s nice city management, and less RPG-ey than, say, RotTK 8 or 9.

    I’d recommend it. It looks silk-screen beautiful, runs on anything and let’s face it, outside of super-niche games like the Sango series or super-abstracted versions in EU, it’s kinda hard to find a nice Asia-centric grand strategy. Plus, you’ve got the option to play minigames within the main strategy, like strange card-based debates and horseback duels. You could find it for a song (heh heh, contextual humour! *crickets*) online, I’m sure.

    @scribl That’s where I heard about Neptune’s Pride. Remo was really sold on the game, he’s one enthusiastic chap! And in regards to @RedSwirl’s pronouncement, I’d interested to know what he prefers in his RTS games, too. If it’s the lack of slow-paced majesty that’s bothering him, then I can kinda understand. Probably why Homeworld was such a hit with this tired old geezer. I spent a long time in the hard vacuum with the soundtrack turned up and my tiny fighters in delta formation arcing against gas clouds.

    @RedSwirl K&L2 certainly makes an impact. The post-processing and grain certainly make for a striking style, and help to cover over a relatively pedestrian engine as you mentioned. I know ol’ Bowley wasn’t too keen on the original, but there were moments within that game that I haven’t found equaled in terms of setpieces. Walking into the Tokyo club for the first time blew my mind. Jesper Kyd rocking out the soundtrack, hundreds of people all dancing…and here I am, a one-eyed mess of a guy, sidling between these hip young things…about to ruin the evening. ( http://bit.ly/bgsAcd ) It certainly had its faults and flaws, but what I really like about the franchise is the chance to inhabit some really different characters. They’re not an easy criminal parody, ala Grand Theft Auto, and the fact many of the enemies you drop are law enforcement officers meant every shot – at least for me – was tinged with a certain level of “I can’t believe I’m doing this”. What’s more, it’s interesting to play from a point of view where motivation is a tangible self-interest, so the idea of heroics are incredibly subjective. Kane pretty much loses everything in Dead Men, but despite that, he seesaws between having motivation a player can understand and a man who oversteps the mark a number of times.

    I still can’t recall where in Dead Men where the allegation of Lynch being a sexual predator came from, though Bowley and Jeff Gerstmann did mention it (the latter in the Dog Days quick look), but I’m incredibly intrigued at having him as a main character in the sequel. In Dead Men, what was originally the “psychopath” quickly became the moral compass of the story. Kane seemed almost mad with intent by the end of it, with Lynch offering up the voice of reason. It was one of the more subtle writing aspects that many folks seemed to miss. I was appalled by some of Kane’s actions through the spiraling downfall, swinging back and forth between feeling for this guy (in itself, a peculiar thing to empathise with an out-and-out mercenary) and outright despising him.

    Lynch’s backstory, where an alleged psychotic episode led to him murdering his own wife (not confirmed), is one of the reasons the character might be seen as such a reprehensible piece of work. Even so, under the blunt-force trauma of the game, Lynch seems like an unfortunate sort of guy with a swathe of problems. This is the weird thing again, where a player gets the chance to step into the gray zone of true criminality, but see it from their perspective. It’s totally wrong, and everything that happens in Dead Men goes from bad to worse…but there’s nothing quite like it elsewhere.

  • scribl 3:53 am on July 23, 2010 Permalink
    Tags: Kane and Lynch   

    Well, to be fair, I didn’t hop on the K&L bandwagon (if it’s even big enough to be called such a thing) until very recently, when one of you guys posted Steve Gaynor’s two- or three-year-old ShackNews article on why it was an overlooked gem.

    I didn’t really go out of my way to find it either. It came as a pack-in with a French gaming mag I bought a few months ago.

    Back when the game came out, I was pretty much indifferent.

  • unmanneddrone 3:08 am on July 23, 2010 Permalink
    Tags: Kane and Lynch   

    @sinfony I hear it’s a much tighter experience on the PC. Not sure how scalable it is, but worth a try!

    I didn’t know there were so many supporters of K&L, considering the rest of the internet bandwagons on the hate convoy…possibly out of a love for Gerstmann. Should have known, being the SoS. Who IS picking it up, incidentally? Scribl, myself…Sin, you a prospective whirlwind Shanghai tourist?

    @rampant I suspect Dog Days won’t pass the Bechdel test, although Dead Men did have a scene where two pivotal yet support female characters did nothing but savagely denigrate one of the leads for being all that was wrong with their lives. Fair enough, too.

  • unmanneddrone 2:59 am on July 23, 2010 Permalink
    Tags: Kane and Lynch, ,   

    @scribl Oh, I know you’re down for it. It just seems a hard sell to a lot of people, especially with the baggage Dead Man brought along. Everyone seems to be complaining of shooter-burnout, and let’s be honest, if it’s not a lively colourful blockbuster-esque TPS like Uncharted, I foresee it being thrown into the “dull, depressing” basket. When it drops, let’s yarn! I stand by those two being the most interesting protagonists we’ve seen this generation.

    Incidentally, I want to put forward Mini Ninjas as a future squad mission. Totally under the radar, but one of the tightest and most beautiful games of last year. Who would have thought such a fun little gem could come from tried and true “murder simulator” creators!

  • unmanneddrone 12:12 am on July 23, 2010 Permalink
    Tags: Chipophone, Kane and Lynch, , ,   

    If this doesn’t bring a tear to your eye, you’re a miserable douche. Scientific fact!

    Onto business…

    @zegolf @beige I certainly don’t think Kinect is going to capture the hardcore crowd, but if Child of Eden is anything to go by, it’ll certainly capture the hipster market and has the propensity to give that strange little subset of camera-controlled games we see in the Eyetoy stable a bit of a boost.

    Move doesn’t seem to ask for ridiculous sweeping motions and leaping about that we associate with motion controls. If anything, we can finally see menu-heavy games not be a burden to play…so grand strategy might be an option. Any further console-based Civ games would benefit largely from emulated mouse-movement. I’ll let you know how RUSE goes when it drops in September.

    By the by, played the demo of Kane & Lynch 2: Dog Days. Man, they’ve taken all the criticisms onboard and it’s glorious. The stylistic choice of grain filtering, artifacting and macroblocking is awesome and unique. The cover system is tight, and gunplay is still that wonderfully inaccurate spray-and-pray model. Works for some. In any case, I doubt our dear snobs will bother with it, but Io Interactive seem to do “mood” a lot better than many other action developers. What’s with Scandinavian developers? Remedy, Io…along with TV shows like Ørnen: En krimi-odyssé, they certainly know how to inject a certain je ne sais quoi into their entertainment.

  • unmanneddrone 8:57 am on June 28, 2010 Permalink
    Tags: Kane and Lynch   

    @scribl Interesting views on K&L.

    I’d like to get your opinion on Kane once you finish the game, because the initial dynamic between the two protagonists put me in a position where I found myself at a very different viewpoint from where I was at the beginning of the game. Lynch is definitely a great counter to Kane, but not in the way you initially expect. However, we’ll have a nice ol’ discussion on that once you’re done. Looking forward to it!

    On the topic of Kane’s voice acting, I think it’s well-casted. Perhaps the game would have run into more hate from a lot of people if Kane was completely swarthy, but for the most part, I like the fact his justifications mean he is more a man in a bad situation, rather than a bad man making his own mess. I see it more as a spiral of two busted, broken but ultimately endearing characters trying to overcome a quicksand-like chain of events.

    I love what you (and Steve Gaynor) say about character motivation and the fact this isn’t just some save-or-conquer event. I put K&L up there as this generation’s most interesting characters, both in what we’ve seen in Dead Men, what we will see in Dog Days and simply what you can infer and dissect from the two. The individual motivations, the uneasy friendship, the losses and tragedy. It’s easy to trash Dead Men on account of the gunplay (although I found it incredibly savage, despite the spray-n-pray inaccuracy), but the intensity of the missions and the set pieces mixed with some very cinematic locales (the final part of the prison van escape? That Heat-esque moment where you break out from the diner and across the strip towards the donut shop…and that massive airliner flies overhead to drop onto the runway in the distance?! BEAUTIFUL!) makes the game one of this gen’s true underdog gems.

  • scribl 7:12 am on June 28, 2010 Permalink
    Tags: Kane and Lynch   

    Cool, so, Kane and Lynch is in English. I played about 6 levels. I don’t know if I’d say the combat is super satisfying or anything, but I only just got my full squad of four guys to boss around. Maybe it gets deeper.

    But the characters are great. Like Gaynor said, it’s really refreshing for two videogame protagonists to be motivated by something other than saving and/or ruling the world. The story has grabbed me as much as any cut-scene-driven narrative can.

    My one complaint is that I just don’t buy Kane’s voice acting. It’s convincing enough during his emotional extremes, but the rest of the time, it doesn’t sound like the voice of a man who’s led a life full of violence, a self-described dead man who’s been pushed to the brink. It’s too “clean.” You expect a voice like Kane’s to be stained like his soul, but instead, it sounds like it could belong to any other noble videogame hero.

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