Tagged: Idle Thumbs Toggle Comment Threads | Keyboard Shortcuts

  • scribl 12:05 am on February 21, 2012 Permalink
    Tags: Idle Thumbs   

    @bowlisimo It’s still totally worth listening to the archives from the beginning.

    I can probably make 10pm EST. Gotta get some work done first.

     
  • bowlisimo 11:17 pm on February 20, 2012 Permalink
    Tags: , , Idle Thumbs,   

    Tonight at 10 pm EST I’m going to look for some players for another NMRIH run (installation instructions below). The more the merrier. If you liked L4D, but thought it was too fast and shooty, then boy… do we have the game for you. Fuuuuuck, I would not survive a zombie apocalypse. Heard in game: “I DON’T KNOW WHAT BULLETS GO WITH WHAT GUN!” Although it didn’t help my survival with @impynickers in a Bateman skin “accidentally” murdering Pete.

    @sinfony I got in late to Idle Thumbs, maybe 5 eps before it ended. I regret missing out on that podcast, glad it’s coming back.

     
  • scribl 9:54 pm on February 20, 2012 Permalink
    Tags: , , Idle Thumbs   

    Oh, and to echo @sinfony, HELL YES IDLE THUMBS.

     
  • sinfony 7:14 pm on February 20, 2012 Permalink
    Tags: , , Idle Thumbs   

    Go forth, Squadmates, and support the return of the Greatest Videogame Podcast That Ever Lived: http://www.kickstarter.com/projects/idlethumbs/idle-thumbs-video-game-podcast

     
  • RocGaude 2:17 am on August 24, 2010 Permalink
    Tags: Idle Thumbs, , ,   

    I’m buying Scott Pilgrim on the 360 this week. Did all of my Canuck buddies already pick it up for the PS3? Hopefully not ’cause I need a guided tour through the salty streets of grimy Toronto. I hear that place is seedier then a blackberry.

    @feenwager I should have boot camp up and running this weekend so I can join in on the PC action, too. I don’t want to be one of those assholes who’s always bitching about why nothing’s on Mac when there’s a perfectly viable option built right into OS X. You know the type, right?

    Idle Thumbs is apparently kaput once more since a show regular is relocating to Boston. Major, major drag especially now that I’m back to my 2 hour daily commute again.

     
  • RocGaude 2:28 pm on July 28, 2010 Permalink
    Tags: Idle Thumbs, soundtrack,   

    I’d be interested in listening to that Starcraft 2 soundtrack. Did anyone get it? I still listen to the Diablo 2 one. Blizzard has as much of a knack for music as they do for art design.

    @scribl I listened to Idle Thumbs during their first run and really enjoyed it. Then they stopped doing episodes due to some of the crew landing jobs elsewhere. When they returned, I still dug it but wasn’t sure how regular they’d be so I unsubscribed (case in point to the importance of regularity).

    Now I’m catching up with the new season and getting that Brodeo vibe from a podcast all over again. I’m even stoked about trying S.T.A.L.K.E.R after hearing the game play stories in episode 2 (I think).

     
  • unmanneddrone 7:48 am on July 28, 2010 Permalink
    Tags: Idle Thumbs, , , ,   

    @bowlisimo Oh man, I definitely agree on that game you’re searching for. I’m on the quest as well. Europa Universalis was kinda cool, but I agree…it’s bland and Paradox-dev’d games need someone to work on their user-interface. I love the time period covered in Victoria, but that game is remarkably unwieldy…put me right off.

    One grand strategy I can recommend, in a similar vein to Civ, is Romance of the Three Kingdoms XI. It’s got a good, clean interface and meaningfully character-centric. Warfare is relatively limited in comparison to something like Civ, but augmenting regiments with specific characters makes every little army that marches out from your cities feel that little bit more personal. The strategy abstraction – our feedback bang for buck – is actually really responsive, with battles themselves accessible and fast-paced. There’s nice city management, and less RPG-ey than, say, RotTK 8 or 9.

    I’d recommend it. It looks silk-screen beautiful, runs on anything and let’s face it, outside of super-niche games like the Sango series or super-abstracted versions in EU, it’s kinda hard to find a nice Asia-centric grand strategy. Plus, you’ve got the option to play minigames within the main strategy, like strange card-based debates and horseback duels. You could find it for a song (heh heh, contextual humour! *crickets*) online, I’m sure.

    @scribl That’s where I heard about Neptune’s Pride. Remo was really sold on the game, he’s one enthusiastic chap! And in regards to @RedSwirl’s pronouncement, I’d interested to know what he prefers in his RTS games, too. If it’s the lack of slow-paced majesty that’s bothering him, then I can kinda understand. Probably why Homeworld was such a hit with this tired old geezer. I spent a long time in the hard vacuum with the soundtrack turned up and my tiny fighters in delta formation arcing against gas clouds.

    @RedSwirl K&L2 certainly makes an impact. The post-processing and grain certainly make for a striking style, and help to cover over a relatively pedestrian engine as you mentioned. I know ol’ Bowley wasn’t too keen on the original, but there were moments within that game that I haven’t found equaled in terms of setpieces. Walking into the Tokyo club for the first time blew my mind. Jesper Kyd rocking out the soundtrack, hundreds of people all dancing…and here I am, a one-eyed mess of a guy, sidling between these hip young things…about to ruin the evening. ( http://bit.ly/bgsAcd ) It certainly had its faults and flaws, but what I really like about the franchise is the chance to inhabit some really different characters. They’re not an easy criminal parody, ala Grand Theft Auto, and the fact many of the enemies you drop are law enforcement officers meant every shot – at least for me – was tinged with a certain level of “I can’t believe I’m doing this”. What’s more, it’s interesting to play from a point of view where motivation is a tangible self-interest, so the idea of heroics are incredibly subjective. Kane pretty much loses everything in Dead Men, but despite that, he seesaws between having motivation a player can understand and a man who oversteps the mark a number of times.

    I still can’t recall where in Dead Men where the allegation of Lynch being a sexual predator came from, though Bowley and Jeff Gerstmann did mention it (the latter in the Dog Days quick look), but I’m incredibly intrigued at having him as a main character in the sequel. In Dead Men, what was originally the “psychopath” quickly became the moral compass of the story. Kane seemed almost mad with intent by the end of it, with Lynch offering up the voice of reason. It was one of the more subtle writing aspects that many folks seemed to miss. I was appalled by some of Kane’s actions through the spiraling downfall, swinging back and forth between feeling for this guy (in itself, a peculiar thing to empathise with an out-and-out mercenary) and outright despising him.

    Lynch’s backstory, where an alleged psychotic episode led to him murdering his own wife (not confirmed), is one of the reasons the character might be seen as such a reprehensible piece of work. Even so, under the blunt-force trauma of the game, Lynch seems like an unfortunate sort of guy with a swathe of problems. This is the weird thing again, where a player gets the chance to step into the gray zone of true criminality, but see it from their perspective. It’s totally wrong, and everything that happens in Dead Men goes from bad to worse…but there’s nothing quite like it elsewhere.

     
  • scribl 6:54 am on July 28, 2010 Permalink
    Tags: Idle Thumbs,   

    I haven’t played Neptune’s Pride, but I’ve listened to many minutes of podcast-people talking about it. It’s not turn-based, but it is incredibly slow-paced. Everything takes place in “real time.”

    In other words, your ships might take eight hours of real human time to reach a neighboring solar system. That’s part of the game though. You send your ships out to bombard an enemy’s home world before going to bed, and then you find out what happened when you wake up.

    From what I understand, games usually last for a couple weeks or so. The mechanics are very simple. It’s really all about the top-level strategy and player diplomacy. Chris Remo talks about it a bunch on the 5th and 6th episodes of the new Idle Thumbs podcast.

    But you already knew that, because you listen to Idle Thumbs. Right?

    @RedSwirl You mean the videos I posted? How do you prefer to play RTS games?

     
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