Tagged: Hawken Toggle Comment Threads | Keyboard Shortcuts

  • RedSwirl 4:04 am on November 22, 2012 Permalink
    Tags: Hawken, ,   

    If I’m gonna mess around with mechs, it’s either gonna be Zone of the Enders or a game where I spend half my time obsessing over my mech’s hydraulics, fuel efficiency, what have you, along with the feel of the cockpit. Most importantly, I want that sense of scale to be there. I’m waiting for that all-in-one shooter where I can be a regular dude on the ground playing a fully-formed FPS, then hop into a customized mech towering over everything while also fighting other mechs, helicopters, tanks, whatever. That’s what makes mechs in Halo 4 feel so cool.

    I’ll admit that Hawken’s art direction is superb, but the only thing that tells me I’m in a 30ft mech is the fact that I’m standing face-to-face with 20-story buildings. I dunno. Maybe I want some kind of futuristic ArmA with mechs or something. Whatever.

    Everything in my head right now is basically coming from this:

     
  • unmanneddrone 1:00 am on November 22, 2012 Permalink
    Tags: Hawken,   

    @redswir1 I think they’ve managed to capture that mechanised delay and inertia of battlesuit combat so very effectively; from the temporary actuation lag between fire control systems and chassis direction to that very specific speed and turning. It’s an evocative, artistic triumph. Funnily enough, this is where I’m happy to rest the rump in the vacuum left by the classic arena shooters that has been unfortunately filled by back-pat manshoots like CoD – quality aside.

    There are few things in this meagre life I take as brow-furrowingly seriously as vehicle design pornography. Hawken thus far is top tier, besting out even the old FASA stalwarts in the Battletech universe. It’s like Khang Le said “Let’s grizzle up them Phantom Crash/SLAI Scobies some.” Sweet, hot sauce. Stirring in the loins.

    @bowlisimo I will agree to your requirement to a point, but it’s all about conveyance. I personally prefer smaller-scale machines, because rarely do they get the evocation of scale right with the bigger Mech franchises. Never felt that way with the Mechwarrior games to any great extent. The little I played of Chromehounds was almost there, but it lacked a sense of inertia and oomph in missing chassis bob or sway.

    Give me a mech game that comes close to a proper tank sim (cramped cockpit, appropriate dials/readouts/systems management, crew etc.) and not be some Kinect-powered flail festival…throw it in a pot, add some broth, a potato. Baby, you’ve got a stew going.

     
  • RedSwirl 11:38 pm on November 21, 2012 Permalink
    Tags: Hawken   

    @angryjedi @unmanneddrone I’d say Hawken is at least worth a try since the open beta just started. I’ve been in since the second alpha, and from my experience it’s basically Call of Duty in a mech suit. Well, in terms of structure anyway. There aren’t killstreaks or perks or anything like that, but the game structure felt kind of limited to me. Maybe there are more than two modes in the full game, I dunno.

    The whole thing is pretty much exactly what I expected it to be: use points to buy attachments and such for your mech, augmenting its abilities. I haven’t played Armored Core or Mech Warrior so I can’t talk about similarities. I’m just saying that it felt surprisingly similar to regular on-foot shooters, just you’re a mech instead of a person.

     
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