Tagged: Giant Bomb Toggle Comment Threads | Keyboard Shortcuts

  • Shingro 5:42 am on February 4, 2012 Permalink
    Tags: Giant Bomb, ,   

    @bowlisimo Say, where is the download link for these things anyway, I seem to keep going back to the wiki and so far haven’t dug up a link

    Also: I’m actually finishing up the Persona 4 Endurance run (even if I finished P4 myself) great fun to have running while I’m on the net and I’m glad they put themselves out there like that. Love seeing how others react to games. (Though it certainly highlights that the main feature of most games journalist’s is the journalist rather then the gaming to put it tactfully c_c)

     
  • Shingro 2:42 pm on January 17, 2012 Permalink
    Tags: , Giant Bomb, Might and Magic IV, Might and Magic V   

    @unmanneddrone – Ah, indeed, that’s unfortunate but not too surprising, Katawa Shoujo seems to be of the type of game where the devs wanted the answers to not always be the sort of ‘traditional answers’ of the genre. I seem to remember that Lilly gets quite upset if you try to dote over her, parenting someone rather then dating. Emi is an odd case for me because the way she tries to be completely self sufficient/shoulder everything is spot on like the girl I’m currently dating, so I tried backing off tactically at certain points and it worked out. Her end is really adorable though, so I’d still recommend polishing that last half hour/hour of text after the dinner bit if you have a moment, but either way… thanks for endorsing my particular brand of crazy =P

    I won’t lie though, I’ve got no goddamn idea what to submit for this mix c_c I was already stretching a bit with my dusk ones… and my best possible submission (Traveling) took that bullet for me already. Maybe I’ll put something in that belonged in there, I’ll give it some thought as I’m heading to the dentist.

    @squad My own gaming has been a bit odd, trying alternate builds in Dungeons of Dreadmor, some Civ 5 vs a good friend of mine, but mostly I’ve been playing Might and Magic IV/V, Cloud/Darkside of Xeen. Those were some pretty snazzy games! I liked 3 and am continuing to like 4 because they aren’t particularly savage about making absolutely sure you stay on the dotted line within the proper graph of power. If you find the right skills to swim and you find an island with a fountain that gives you +5 temporary levels when you’re lvl 2, well go ahead! knock yourself out! You managed to use that strength to complete an out of depth quest that netted you enough xp to jump 6 levels permanently? Well hey, you took the risk, you get the rewards. In a way it’s the best type of open world game because even the power curve is totally up to you. Does this mean people will get stuck occasionally? I’ve no doubt, but I like not having a strictly guided power curve occasionally.

    Also, this opening kicks ass, I love that spray-equipped dragon http://www.youtube.com/watch?v=6vLSoU0E07M

    While that’s going on I’ve been watching the Giant Bomb dual Endurance Run of Deadly Premonition. What a great game. It’s great not in the way of mechanics, or tech or anything like that. Nor is its script, voice acting or motion capture particularly laudable in traditional ways. It’s great in that ‘this is a focused, specific vision of one crazy individual’ It’s exactly what I find wonderful about japanese games in that it’s completely bizzare and still finds its way to market. Considering my tastes it’s no surprise that I love things the more exotic and strange they are and man, that game sure takes the cake. It’s wonderful seeing jaded people who are not… shall we say, very favorable towards things like that (2/5 for Catherine? Really? :/) be turned around in spite of themselves (Though Jeff still took the opportunity to rip it up during the credits, he can’t deny he had a lot of laughs in the journey and a good time in spite of himself, and the rest of the players seemed to honestly enjoy themselves, Jeff’s just got a hater bone that he knocks on chairs occasionally)

    As for my own opinion on the game, I think I’m going to forever call it ‘The Rocky Horror Picture Show of video games’ because it’s not wonderful for its technical aspect nor is it particularly coherent or accessible as a narrative. but it is absolutely and completely not predictable. Even knowing a lot from the Squadcast on DP I still had a great time watching it. It seems to be a game of ‘ Oh man you gotta see this ‘ moments. From the JRPG perspective: Top marks!

    Anywho, I’ve been saving the podcast for this drive (dentist is a good 1:30 minutes away single direction) so I’ll get some commentary back when I return =)

     
  • bowlisimo 4:56 pm on August 24, 2011 Permalink
    Tags: , Giant Bomb   

    There’s an interesting impromptu conversation on this week’s Bombcast about the state of personal computing (HP is getting out of the market). Has me feeling kind of like an old fogey clinging to a typewriter.

    Is anyone interested in where gaming is going as a whole, at this point? I’m not against progress, I’m just thinking of things transitioning into an era sparse with immersive, interesting experiences, and overflowing with “zebra mussels”. The near future seems awesome, at least.

    /doom & gloom

     
  • RocGaude 8:09 pm on July 7, 2011 Permalink
    Tags: Giant Bomb,   

    @bluesforbuddha I’m pretty sure this is the same Sherlock Holmes game that one of the Giant Bomb guys ranted about during E3 week.

     
  • unmanneddrone 2:37 am on June 9, 2011 Permalink
    Tags: , Giant Bomb,   

    @feenwager Indeed. *wink wink*

    Contrarily, this was the first time I found ol’ Blow to be tolerable! Not sure why, especially given I’ve little tolerance outside of the Squad for snobby forced high-brow’isms. I liked the slightly heated discussion. Granted, I did turn off the podcast after that, because if there’s one thing I cannot stand, it’s the decrying of Sony handhelds under the banner of “but it doesn’t encapsulate the idea of handheld gaming”. Piss off.

    Day One podcast, though…I skipped past the Mega64 guests to when David Jaffe walked in and listened to about an hour of it on the way to work today. Great discussion, really good dichotomy and breadth of guests. Looking forward to hearing more.

    @RedSwirl To answer you Vita question…I dunno, I’m hoping for some great strat titles on the thing, but I’ll settle for WipEout and LBP in the meantime, perhaps even Modnation Racers. The idea of having a touchscreen interface for user-created content construction is tantalising. Plus, having that fidelity means I one day want to design a LBP level for @feenwager, because it’d be nice to be that *one* guy who brings a smile to Jeff’s dial via a level that isn’t – in his eyes – crap. Tough mission to undertake, though!

     
  • impynickers 1:44 am on June 9, 2011 Permalink
    Tags: , Giant Bomb   

    Sounds like Johnathan Blow was being defiant and pretentious? But how could Braid have existed without these qualities?

     
  • zegolf 3:47 pm on June 8, 2011 Permalink
    Tags: , Giant Bomb   

    @rocgaude Those were my exact thoughts. You had great “inside baseball” talk from the Microsoft guys, and even Gary Whitta, and then Blow had to go and…blow…the whole thing by doing what basically amounted to whining about having to play to a set of standardized rules. I like how the MS guys put him in his place and told him they were catering to their fan base, and he really shouldn’t get his panties in a bunch.

     
  • RocGaude 3:31 pm on June 8, 2011 Permalink
    Tags: , Giant Bomb   

    @zegolf The first 40 minutes of that show was golden and a great example of why I gave Whiskey Media my $50. Then JB starts complaining about how he can’t make the game he wants to make for XBL because he HAS to put in 12 achievements and the conversation gets awkward. He’s become one of the handful of industry peeps who needs to stay away from podcasts and limit their debates to QT3 threads.

     
  • zegolf 11:24 am on June 8, 2011 Permalink
    Tags: , Giant Bomb   

    I know a bunch of you guys are Giant Bomb fans, but have you listened to their E3 Day Zero Podcast yet? They’ve got Braid creator Jonathon Blow, as well as Microsoft’s “e” and “StepTo” on there, among other guests, and Blow really starts ripping on Microsoft. Kinda comes off like a dick.

    It’s a pretty good, insightful listen, if you’ve got nothing better to do for 3 hours today.

     
  • RocGaude 7:41 pm on January 3, 2011 Permalink
    Tags: , Giant Bomb,   

    Giant Bomb’s cavalcade of incredibly entertaining “best of 2010” podcasts have left me wanting for nothin’ over the holidays. If you’re looking for a suitable replacement for our “lost episode”, look no further.

    As for my best gaming memories of 2010, here goes:

    Mass Effect 2: When my Shepard completed the final, casualty-free encounter by making a mad leap into Joker’s outstretched hand, I high-fived my family as if I had won the Super Bowl. When my typical response after finishing a game is either “…aaaaand done”, “really?”, and/or “fuck this game”, that’s special.

    Red Dead Redemption: John Marston is hands-down the best character I’ve ever controlled for 30 hours straight. Rock Star (of all developers) made a truly mature game that I enjoyed every minute of.

    Need For Speed: Hot Pursuit: @angryjedi and @cptcarnage are some cheatin’ muthafuckas. That said, I haven’t had this much fun with a racing game since…hmmmm, oh yeah…Criterion’s last game. I like those guys.

    Bayonetta: Man, did they make that girl move in ways that dripped confidence and charm. Sex as a weapon? Hell yeah it is and no other studio proved their point as meticulously as Platinum.

    On to my current spin…

    AC: Brodeo is proving to be a solid continuation of AC2. Still, I’m scratching my head as to why some things are actually worse then the last game. I can’t count how many times I’ve hopped into a battle and had more trees in my face then anything else. Does anyone else struggle with the camera?

     
  • RocGaude 8:49 pm on September 16, 2010 Permalink
    Tags: Giant Bomb,   

    Say what you want about the Bombcast, Giant Bomb’s “quests” are fucking ingenious. Those of you who haven’t started up an account over there should do so if just to see this website mechanic in action. It’s basically a cool trick to get you to explore their site, use their tools, and click more.

    If you’re already over there (@angryjedi, @mjpilon, @bowlisimo…I’m lookin’ at you) be sure to add me. Take a guess on my user name.

     
  • unmanneddrone 12:43 pm on September 10, 2010 Permalink
    Tags: Giant Bomb, ,   

    @bowlisimo I know, I know, especially when you could subscribe to the non-truncated non-subscriber podcast, which will be a week after the subscriber upload. If one is not too concerned about news, then it’s no problem as there’s bombcast every week.

    I didn’t want to seem too down on it all, but I’ve been ruminating on it all day. If it leads to more interesting content, then more power to them. And that is where I will sign off on the topic of paid subscription for websites and their audio offerings.

    In other news, welcome @ShotgunGlass! More to gather around the fire and fend off the mutant dogs.

     
  • unmanneddrone 12:06 am on September 10, 2010 Permalink
    Tags: Giant Bomb, ,   

    What a rip-roaring discussion! And the civility! A feather in the collective cap.

    @RocGaude I think half of what gets me riled is not so much the subscription model, just that clean piece of marketing undertow that makes me feel I’m missing out on something. With tangible products, the day-one purchase or the fresh edition of a magazine, it has ballast. With products that’re now broken up into the sections and monetised – formerly free items – echoing the recent trend in mined and extracted portions of games turned into DLC, I feel a mixture of regret it’s not the full deal, but revolted I’m being made to pay for it. It’s the perfect economic equation of want-versus-need losing its rudder with me, and perhaps makes me the right kind of sap for such situations. Certainly agree with @beige on the donation model, so if Giant Bomb ever did that, I wouldn’t be so tough on what I see as a bit of a rich deal.

    The thing about the Giant Bomb website is that, despite it being the creation of Gerstmann and co., it’s pretty thin on video content, and unique video content at that. If they increase their output and unique content, then I’d happily pay for content. You’re talking to a guy who paid for a few years of IGN subscription JUST to post on the general board forums there. This highlights what I sap I was and how much of a scrooge I’ve become now that responsibilities have mounted. Make it worth my while, GB!

     
  • RocGaude 4:00 pm on September 9, 2010 Permalink
    Tags: Giant Bomb, ,   

    Regarding the Giant Bomb announcement of their new subscription service, I’m all for it. While I can’t say that the Bombcast is a show I’d necessarily want to pay for, I believe in their business model.

    The Ziff Davis-owned 1UP.com was slowly killed because of their ad-only, click-based business model. When you have people ”saying it like it is” on a popular free-to-listen podcast, advertisers get gun shy about investing their marketing dollars into that media outlet. One of the big reasons Shu was pressured to leave EGM was because of the Ubisoft ban. No one wants their products to be potentially slandered by their partners (just ask Jeff Gerstmann). Just because bad exposure is still good exposure to Madonna, it doesn’t always work that way in the gaming world.

    Making podcasts takes a lot more time and resources then you would think. Sure, most gaming podcasts are just a bunch of dudes talking over Skype about whatever they’ve been playing recently and bitching about current developments in the industry. However, if you focus on making a good show like we do, there’s a lot more to it and at some point you start to question how far the “labor of love” can be justified when you’ve got bills to pay.

    I can guarantee you that everyone who’s actively trying to make a living in the gaming media world is trying to figure out how to monetize podcasts. It’s going to happen so prepare yourself for it. Personally, I think that podcasts funded by a subscription-based model will provide better journalistic insights then those funded by an ad-based model.

    Of course, I’ll be glad to be proven wrong. Maybe someday there will be a mainstream website that produces another 1UP Yours that’s completely free and ad-based. Until that day, my money’s on the Giant Bomb model.

     
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