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  • unmanneddrone 11:48 am on February 4, 2011 Permalink
    Tags: games to movies,   

    @RedSwirl I personally think horror is a more malleable concept than pure action, or any of the other sub-genres listed. Especially when it comes to playing that balancing act of game nerd-wanking fan service and broader appeal. The concept of situational horror is a lot more flexible because it’s not so heavily tied down by this prior duality. Horror has a universal appeal, regardless of who is in the protagonist’s seat – and let’s get down to brass tacks here, there’s a lot less at stake when horror’s laws come into play. Survive. Escape. Elude or best a frightful antagonist or antagonists. A far more flexible framework than “So, you’re saying this guy is kinda like Indy? Who is he? What’s this treasure? Oh, like that Nic Cage movie?”

    Resident Evil is as much a popcorn horror series as that glut of teen-slasher films from the mid 90s. It has gore for the vicarious thrill-seeking teens, a bit of stalwart fan-service with some old friends for those in the know, plus a darker adventure-style bit of pop-corn Zeitgeist jabbing with the undead. And Milla Jovovich. I think you’re reading too much into what Joe Shmoe is getting out of it when you’re including “it’s the fresh edge the military industrial complex brings to walking corpses”. Simply more armaments to play whilst pressing similar buttons.

    I can’t agree that the Silent Hill movie doesn’t strip its conventions from the full-circle movie-to-game-to-movie rigmarole. It’s a little bit more surreal than your average shlocker, but that’s more a product of the director enjoying a little French flair and the potent source material.

    In summary, horror has an immediacy and can be worked and prodded on any budget in any direction – something I feel can’t be said for an action-crossover, which is built upon spectacle and set-piece and thus a very costly endeavour. I’d definitely put money towards the crossover set in misty corridors. Better chance of making money back, given its more universal appeal than the adventure-wannabe turkey that coasts into theatres with a cardiograph flatline in terms of audience interest.

    Anyway, enough of that. Here’s an airy little standby – What’re you troops playing/indulging in this weekend?

     
  • RedSwirl 12:16 am on February 4, 2011 Permalink
    Tags: games to movies   

    @unmanneddrone The problem with a Dead Space movie is that one already exists. It’s called Event Horizon.

    Similarly, an Uncharted movie already exists. It’s called National Treasure… and Indiana Jones… and Sahara. Naughty Dog will tell you this. I don’t think you could fit one more movie of that type in the pile and expect success.

    God of War? Clash of the Titans.

    Call of Duty? Every war movie ever.

    Resident Evil is at least unique for being a zombie fiction with a scientific, paramilitary angle, and what it borrows from cinema it borrows so lightly and so widely as to create its own identity from the mix. Silent Hill, same thing.

    The Dead Space license, while consisting of solidly made games, is ultimately a generic one when it comes to the aesthetic and the overall story. Call of Duty, as exceptionally well-made as it is, is also generic as shit. Go ahead and ask yourselves what the COD games are actually about. It just happens to be the one generic game that managed to rise to the top of the generic pile and be recognized for that.

     
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