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  • RedSwirl 3:53 pm on August 2, 2011 Permalink
    Tags: , Game evolution   

    @Shingro But the thing abot the BioWare games – and really all WRPGs that I’ve played so far, is that they’ve made the storyline itself a part of the gameplay with the conversation systems and the choices you make. That has been my favorite part of every BioWare game I’ve played so far.

    Even that could become a challenge too. The most difficult side quest for me in Mass Effect 2 was Samara’s loyalty quest where you have to set yourself up as bait for a rapist – investigating what kind of stuff the target likes and playing towards it. There are parts of ME2 that could border on Ace Attourney except you have full control over your character. Similarly, The Witcher 2 had a lot of choices that felt uncomfortable for me (whether or not they actually affected the storyline).

    If someone made a game that was like Mass Effect or The Witcher 2, but all I did was explore, talk to people, and make storyline choices, I would play the shit out that game. Basically what I want is Heavy Rain written by BioWare.

  • Shingro 12:21 pm on August 2, 2011 Permalink
    Tags: , Game evolution   

    @redswirl I actually wanted to bring a possibility related to that for the VN/Love podcast. Could it be that in a way, Dragon Age as a series and other games in general are sort of ‘evolving’ towards a VN. The majority of response I’ve heard about DA2 is that people really didn’t care about the combat, but instead, about the characters, development and storyline. I wouldn’t reload the game to get out of combat in an optimal situation, but I would and did reload combat to hear what Merrill said if it got cut off. Is the combat and mechanics in certain games becoming sort of vestigial, it’s designed not to be a serious impediment, but speed bump that absolutely everyone can get past with their only investment being time.

    Now, don’t get me wrong, reality check says that it’s unlikely any companies are going to just scrap gameplay entirely tomorrow, but as gameplay becomes more and more of a formality, is it possible that some games will possess challenges so trivial that it might as well not be there at all? Flow comes to mind, as well as the increasing movie to gameplay ratio of SquareEnix titles.

    What do people think? I’d also be interested in other evolutions that come to mind, for example, shooters sure are carrying a lot of RPG elements in them these days…

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