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  • RedSwirl 7:51 am on January 29, 2012 Permalink
    Tags: Final Fantasy, , ,   

    @feenwager Y’know, I’m not even gonna pick it up either, despite liking a lot about the demo. It technically does clear up just about everything that was wrong with XIII mechanically, but something about the glitz and glamour and commanding presence of Final Fantasy isn’t quite there with XIII-2.

    On the subject, I started up XII again recently and yeah, it’s still the best modern Final Fantasy game. All I really want is just this game in high definition.

  • RedSwirl 8:46 pm on January 25, 2012 Permalink
    Tags: , , Final Fantasy, ,   

    @bowlisimo Oh no I enjoyed parts of the game. Otherwise I wouldn’t have finished it. The problem is with how little there is to enjoy and the relative monotony of the experience compared to most RPGs, J or W.

    If you haven’t played it yet, FFXIII’s problem is that the game encompasses an enjoyable combat system… and nothing else. I enjoyed huddling my guys together for a football play with each new fight that actually required me to use my damn brain to finish, especially the final boss, but that alone is not enough to sustain a 60-hour game. You wanna go off and do something else? Go kill these extra monsters. That’s it. At least dungeon crawlers have the decency to make equipment and loot gathering a compelling part of the experience.

    I’m thinking of going back to XII because that game still has the smoothest and most advanced battle system in Final Fantasy (not that XIII’s wasn’t great) and because there is actually shit to do. I miss walking around a map and visiting towns and talking to people in console JRPGs (I’ve been playing all the western stuff on PC). I think XII still represents the most advanced execution of this type of gameplay, and I’m just pissed that Square Enix and FF fandom as a whole treats that game as an anomoly.

    Anyway, if you’re still interested in getting into the franchise proper, you gotta ask yourself what you look for in an RPG. XII is definitely the most similar to WRPGs in terms of combat (which some people compare to Infinity Engine games) and even the world. FFV also offers a combat system that feels fun and liberating to this day. And then of course there’s Tactics, considered one of the deepest console RPGs ever.

    Anyway, game suggestions for the next week? I’m thinkin’ about Sonic CD (which I’ve never played). Actually, thinking about this now, I have very few games that I bought last year and didn’t beat. I think my backlog of new games grew by less than five titles. But there is one other thing I’ve been thinking of getting to… reading a goddamned book.

    If you know me you know I’ve read probably two whole books in the last 10 years. Well, someone suggested me Stalingrad this past week and the sample is already in my iPhone. Anyone read it?

  • bowlisimo 4:41 pm on January 25, 2012 Permalink
    Tags: Final Fantasy, , , ,   

    @redswir1 It says a lot about that game when you compare it to prison. It doesn’t sound like you enjoyed it at all, were you just playing it out of spite at some point?

    I know I’ve said this before, but as far as that series goes, FF12 may be my best hope of ever cracking those games. It’s one of the last widely revered gaming series left for me to dig into or forever be ignorant about. Maybe after MGS4 (which is great so far), before Mass Effect 3 hits.

    @unmanneddrone Call of Pripyat / Misery done. I feel like after all that time, Pripyat was the low point of that game, which is weird considering the game’s name. As interesting as visiting a long abandoned town with a history like that is (and you can tell they spent a lot of time making it accurate), it just wasn’t interesting to be a Stalker in it. The narrative thread there really unraveled quickly and wasn’t very satisfying at all. Although, it was nice to get a little SoC closure, and I did enjoy the character focused “where did everyone end up” final scenes. I managed to keep all the important people alive without knowing it would matter in the end. They did right by me in that regard.

  • RedSwirl 3:39 am on January 10, 2011 Permalink
    Tags: , Final Fantasy   

    @bowlisimo We should probably go a little bit more in-depth into what exactly about Final Fantasy you don’t like. The reason XII is so different is because it has handled by an alternative team. FFXIIII was supposed to be back to business as usual – the next logical step up from X and X-2. If you enjoy the game you should definitely try to investigate that team’s other works. None of them contain the things that annoy me about JRPGs.

    To be honest, XII follows the same basic rule set that all mainline Final Fantasy games share. The same spells, items, classes, enemies, etc. It’s the delivery and format that feel decidedly western. I still haven’t played any pre-2007 western RPGs, but I can tell you that Dragon Age’s combat feels very similar. What a lot of the VII fanboys who hated on XII overlook is that you can even disable the tactics system and have the game pause whenever you make a command.

    People mainly criticize XII for its story, which I think was affected by the director’s leaving the project due to health concerns. From the outset you can tell that there’s a really interesting setting here that feels noticeably more mature than any other main Final Fantasy game. The “anime kids save the world” motif is replaced by thick political intrigue. This is enhanced by the English translation that deliberately uses Shakespearean language in the dialogue. In the end though, the game doesn’t really do a whole lot with that.

    The biggest criticism with the characters is that the two supposedly “main” characters – the only two party members who look like, well, Final Fantasy characters, don’t really fit into the plot. They were inserted by SquareEnix at large in order to make the game appeal to the franchise’s teen demographic.

    If you end up enjoying the game though, you should definitely check out everything else from director Yasumi Matsuno. It’s more or less all PS1 games and a couple of them got enhanced ports on the PSP. They all share a similar setting, translation quality, and depth of gameplay.

    I should warn you though that Vagrant Story is a very esoteric game. As soon as it shows up on the North American PlayStation store I will strongly campaign for a squad mission.

  • scribl 8:17 am on August 4, 2010 Permalink
    Tags: Final Fantasy   

    @sinfony I’m not a Final Fantasy fan by any means. I’ve only played X, XI (I was young and stupid), X-2 (actually a very good game), and XII. Of those, I finished X.

    That said, I really loved what they did with XII’s combat. Even today, it’ll still feel innovative. My only problem with the game was its leveling system, which was too open-ended. It basically let you make every character the same.

    The sphere grid (FFX’s system) was better by leaps and bounds. It still offered you tough choices, but you were more constrained, and each character felt like he or she had a unique role. The character roles in FFXII are much more muddied.

    I got about 30 hours into FFXII before moving on. I’d like to finish it (or to have already finished it), but I just don’t really have time anymore for these massive JRPGs.

  • Pete Davison 10:59 pm on August 3, 2010 Permalink
    Tags: , , ffmarathon, Final Fantasy   

    I’m in for Alien Swarm sometime this week. Just say the word and I’ll make sure I can stay up late like a big boy.

    In other news, I’ve (re)started a Final Fantasy marathon in the best tradition of @Tolkoto. If you’d care to follow along, follow @ffmarathon on Twitter.

    Snorlax, you’re absolutely right. I knew they did something weird with the capitalisation. I forgot what it was until I remembered that it was the (B)lue, (G)reen and (R)ed that were important. Play the game and you’ll see why.

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