Tagged: Dwarf Fortress Toggle Comment Threads | Keyboard Shortcuts

  • Shingro 10:52 pm on July 10, 2012 Permalink
    Tags: Dwarf Fortress,   

    @bowlisimo Strike the Earth! The great thing from here is finding how far the system flexes when you apply your new understanding of the system to it. Want sunlight underground? dig a pit of channels, don’t like having an open pit into your lair? Forge glass blocks out of sand and set them in the ceiling. Towers? doable. Levers which collapse support pillars in case of invasion? easy, and the list goes on forever.

    Then the real interesting thing is how each person develops their own style of Dwarves. I have a friend is a monument builder. He wants nothing more then to build glass towers with trees growing on the top of them and waterfalls coming down the side (he did it…. somehow, still not entirely sure how he managed a few of those things c_C)

    For my side my dwarves are more like elves (according to Dave =P) I tend to do a lot of agriculture, so I end up with farms both above and below ground producing strawberries and suchlike, which has a byproduct of generating several very good cooks.

    I know another Dave (they’re everywhere) who creates a veritable deathtrap of a fortress, then takes away everyone’s clothing and then makes a military full of wrestlers. I guess they’d be greek dwarves? I’m not sure what to make of his style yet =P

    Anyway it’s an amazing thing.

    @Impynickers You lucky dog :<

    Anyway, I wouldn't worry about literacy right now, first I'd spend some time getting the sense of things she likes and the things she's good at, platformers like LBP sure, but what else? I can (and I think Pete would back me on this one) recommend recettear for testing the water on sim-y/management stuff and Zelda style action in one, plus it's super cheap. If you're going to ask her to do a first person thing, you don't get more charming and personable then original Portal (plus if it's not still free it's super cheap and plenty of people have spare copies kicking around).

    I dunno, that's where I would start. If she has one of those "I WILL BEAT YOU D:<" personalities you might toss Spelunky at her. If she's got D&D chops Dungeons of dreadmor is a sound one.

    I'd say find out the things she already likes and then find the games that capitalize on that theme or that style of thought, if she might like adventure games you can go whimsical with the Kyrandia games, pulp with the Lucas Arts Indy game or noir with Gemini Rue. There's a vast span of gaming, you got plenty to pick from =)

     
  • bowlisimo 7:49 pm on July 10, 2012 Permalink
    Tags: Dwarf Fortress   

    By the way, Dwarf Fortress is astounding. I’m 60 pages into the how-to book, started three fortresses, just starting to get a grasp on the basics, and already I feel like the reduced general community understanding of that game as “ASCII Minecraft for insane people”, while not entirely untrue, misrepresents the sheer depth of what these guys have created. The tileset makes it a little less ugly, but the beauty is all in the details. It’s like no game I’ve ever played before in that regard. It’s untouchable and I’ve barely scratched the surface, for Moradin’s sake!

    It’s like, oh hey, let’s randomly create an entire fantasy world on the fly, where we generate the map, everything on it and inside it, the entire fucking prehistory of it, the ages of myth, empires, battles, heroes forgotten gods, and ancient beasts, (also an ancient sepia tone map that most people won’t even look at, because, why not?) for 10 minutes before you even start. Then, everything you do after that point will add to the running history, right down to each and every individual Dwarf. Every fortress you abandon stays a part of the world and you can even send a new group in to reclaim it and clean up the cobwebs, or just start a whole new god damned world.

    The rabbit hole of detail the actual gameplay goes down, will go far, far beyond your expectations, I guarantee it. There is an AI governing everything. I’ve barely seen anything, but it gets as crazy as Dwarves remembering if they admired a nice looking table that day, or having to tell a stockpile not to accept eggs, so that the Dwarves stop eating the eggs and allow the chickens to multiply.

    O.o

    My new group, The Long Helms of Dawn, have left the mountainhome to start the settlement of Beardhammer. Strike the earth!

     
  • bowlisimo 4:00 am on July 6, 2012 Permalink
    Tags: Dwarf Fortress   

    @sinfony Much better, thank you. I also picked up that O’Reilly e-book (I’m serious, you guys), which is only 8 dollars if you use the WKGAME promotional code. Dwarf Fortress, ho!

     
  • Shingro 3:26 am on July 5, 2012 Permalink
    Tags: Dwarf Fortress   

    @bowlisimo I dunno, I figure you need to know only a few things for basic Dwarf Fortress play

    1. Set jobs for dwarves
    2. mark space for digging out
    3. mark block for a staircase
    4. mark an area for a shop (only super necessary for the first king
    5. Strike the Earth!

    once you learn how to flag things the menus will kinda teach you themselves

     
  • bowlisimo 2:43 am on July 5, 2012 Permalink
    Tags: Dwarf Fortress   

    @shingro @sinfony @beige Installed Dwarf Fortress. Made it all the way to outfitting Dwarves and needed to come up for air. Baby steps, I guess. Surprisingly, I don’t hate not being able to use the mouse, must be my DOS upbringing. This Ironhand tileset is weird, might try something else. Any suggestions?

    Next time: Not thinking about the difficulty “curve”, actually reading a tutorial, maybe playing the game? I dunno.

     
  • mjpilon 3:28 am on July 4, 2012 Permalink
    Tags: Assassin's Creed Relevations, , , Dwarf Fortress, , , , ts,   

    Dwarf Fortress…….. ummm… I watched the video Giant Bomb posted last week and I’m sorry but I can’t do it. I literally sat there faced with the insanity that was on the screen and tuned out. It’s interesting and I respect those who enjoy it but I don’t have the time to sink into a game like that.

    With the vacation/ work/ holidays craziness, I haven’t had the chance to comment on my recent gaming time, so here we go *cue brain dump*:

    Gears of War 3: Finally got to this a few months ago. I respect Epic for getting out of the brown grays and working in some color to the Gears world. The gameplay is still classic Gears which still drives me insane at times (I seem to have a tendency to get stuck on cover for some reason) but it was quite enjoyable. Happy I finally got to it but I harbor no real desire to return to that world again.

    Child of Eden: Arrived from Game Access after Gears and “finished” it in about a week. I don’t own a Kinect but wanted to play it anyway. I don’t think lacking the hand waving capability really impacted my experience anyway. I loved the variety of visual styles and the accompanying music for each level although for the life of me I couldn’t really tell what the heck is going on in the overall “narrative” but I don’t think that is really the point anyway. Gameplay is “meh” but worth getting through for the audio-visual ride. Biggest negative however is the game’s artificial way to lengthen playtime by essentially requiring you to replay levels to advance to the final levels. NOT COOL GUYS. I understand that 5 levels makes for a short game but in that case, make more levels instead of forcing multiple replays. All in all, a worthwhile rental. Nothing more.

    Diablo 3: I enjoyed my time with it so far but I didn’t get past Act 1 and haven’t had the desire to go back in a few weeks. Now part of that may just be my natural aversion to gaming on my Mac/PC but maybe not….

    Assassin’s Creed Revelations: Enzo’s story should have ended at Brotherhood. While I still enjoy the core elements of the game, it feels so tired and stale after the previous two ACs. Ubisoft’s response to complaints about the mechanics from AC2 and Brotherhood seems to have been “let’s just add more mechanics and gameplay elements so that people ignore the fact that we didn’t change anything”. The tower defense stuff is pointless and not very fun. The Desmond’s journey is interesting from a background info perspective but just feels bolted on at the last minute. The “notoriety” meter is a cheap trick to slow down your progress. The fact that I still need to go to the Bank to collect my money and that I still need to go back and forth from the map screen to the game screen to navigate after this many iterations is a joke. At least there was some global storyline closure/ progression in the end but really….Assassin’s Creed 3 can’t come soon enough to breath some new life into this series.

    Saints Row 3: Only played about 15 minutes of this but quite possibly the most ridiculous, over the top, insane first 15 minutes I’ve ever played in a game. You know you’re in for a ride when the game starts with a parody Star Wars-like scrolling text. This should be the kind of crazy fun that I hoping it is…. will get back to it once I complete the next game which just came from Game Access…

    Rayman Origins: First the positives. I LOVE the art design and the music. I could sit there and stare at the screen for hours. Love the originality of the first 3 worlds so far and just how much detail Ubisoft put into each level. However, I have been quite frustrated at times with the controls. Maybe it’s just the Mario jumping “feel” that is built into me but I have blown many jumps just because I haven’t fully picked up on the momentum on the characters as they move. Very much enjoy the game and will get through it but no chance in hell that I try to fully medal each level. Would probably drive me to insanity.

    *brain dump completed*

    I will try to avoid waiting so long between updates next time :p

    And I’m 30 minutes early but whatever….Happy 4th to the American contingent of the Squad. May it be as awesome as the 1st was for us Canadians 🙂

     
  • Shingro 12:29 am on July 4, 2012 Permalink
    Tags: Dwarf Fortress   

    As to the Dwarf Fortress idea, learning how to play is great, but entirely optional, after all, sometimes people are handed the reigns of power and how absolutely no idea what to do with them =) their hapless flailing about will amuse us and create an ever more entertaining situation for the next guy to handle =P

    Heck, if we ever make it to the Dwarven Economy that person will be me >_>

    … besides… every game ultimately ends in Fun ( http://dwarffortresswiki.org/index.php/Fun ) anyway =)

    (bugger that doesn’t appear to have worked properly, oh well it became ugly)

     
  • bowlisimo 7:04 pm on July 3, 2012 Permalink
    Tags: Dwarf Fortress,   

    Oh god, please don’t send me down a nostalgic cartoon theme youtube death spiral, those trips are one-way only!

    @rampantbicycle You and I may have had this conversation already but I always thought that theme was iconic among 80’s cartoon viewers. I definitely remember that intro (especially random air kick with slipper flying off and animation over weird inverted photographs), just never watched the show. I like the time period they set it in, pretty unique.

    @unmanneddrone Wow, I can honestly say I’ve never ever ever seen that Spartakus thing, what the hell. You know it’s an 80’s cartoon when they describe the whole premise to you in the intro and then break into synthy music with vocals about it. Good times.

    @sinfony @shingro I guess I’ll find some time to train with the Dwarves (gulp).

     
  • bowlisimo 6:43 pm on July 2, 2012 Permalink
    Tags: David the Gnome is a smug holier than thou asshole, Dwarf Fortress   

    @shingro Googled succession game. I’m not looking forward to learning all the keys, but a round robin game where everyone is king for a year sounds interesting in a how fantastically can we collectively fail kind of way. How long does a typical in-game year last?

    @unmanneddrone David the Gnome… him and his smug wife, acting like they’re better than everyone else! OOooo, we’re so PERFECT, we live practically forever! We ride foxes and live with mice and we never do ANYTHING wrong. David the Gnome taught me that human beings are terrible short lived creatures that deserve nothing but nature’s ire.

    That theme song is pretty awesome though.

     
  • Shingro 3:15 pm on July 2, 2012 Permalink
    Tags: , Dwarf Fortress,   

    I’m going to poke in here to beat the drum of Dwarf Fortress Squad Succession Game real quick. Think about it! =)

    Besides that I’ve hit the 250 hour mark in local Monster Hunter play, freed the man from the beast (again… what is it with these men being beast-ed?) in QfG2 and gotten to the 4th assignment in Atelier Rorona (http://www.youtube.com/watch?v=Iz5Ef28DBak). Looking forwards to the Savannah and my Wizard Staff quest!

    As for Atelier, so far it has a bit of a workman quality to it. the quests are created randomly and the assignments are so far the only real storyline thread. It has (at least at these early hours) more of a premise then a storyline per se. Hey! You own this workshop now, get to it! =) In a way this game is GUST’s excellent crafting system given center stage. You don’t complete chapters by boss fights or reaching x point, you do it by creating an item or set of items at your kingdom’s behest. So it’s been much more about time management and gathering fortune then finding this or that area or monster. A decent change, but the game is also very clearly their first run at it. Characters are good, though not particularly far outside established tropes. It hits the beats it goes after, make no mistake though, this is a crafting RPG, not a story/character/battle RPG.

    So far, so good. Looking forwards to digging deeper!

     
  • bowlisimo 7:35 pm on July 1, 2012 Permalink
    Tags: Dwarf Fortress, ,   

    Disparaging someone in public, unprovoked, is bad for you and your career? You don’t say.

    Three quick things:

    1. Holy shit, Dave at Giantbomb [premium] is playing Dwarf Fortress. It’s levels of magnitude more insane than I thought, yet… oddly compelling, like X3 Terran Conflict and its crazy deep economy.
    2. There’s a huge war going on in EVE right now. PCGamer, an actual media outlet, sent a war reporter inside to cover the war live. This feels weird and unprecedented. It went about as well as you would expect. Goonswarm had to escort him to the front lines.
    3. Got around to Limbo this weekend, finished as of last night. I think I’m starting to hate implied/obscure narrative. It’s becoming more frustrating for me than it is mental food for thought (See: Dear Esther). I don’t get what was going on, so Limbo’s lasting impression on my mind will be the melancholy silhouette art style and unexpectedly tough puzzles. Good enough, I guess.
     
  • Shingro 1:25 am on June 13, 2012 Permalink
    Tags: Dwarf Fortress   

    One day when you all least expect it I’m going to drum up a Squaddie Dwarf Fortress succession game. see if I don’t! =P

     
  • unmanneddrone 4:20 am on February 20, 2012 Permalink
    Tags: Dwarf Fortress, , Squad Scribbles, , The Reboot Quandary   

    Let us not read too deeply into the scrappy mess scribbled, scanned and slapped together! Mere whimsy and fancy. I dunno, when they’re not planned prior to pen pushed upon paper, they’re a little haphazard.

    But yes, the four characters are mere representation of interest and genre. The robot butler, the glue of reason and fraternity. However, what the damn machine was doing with Game Informer’s lowest scoring game of all time (if you count zero as a score), we shall never know. He’s gone now, for both transgressions of taste and lack thereof (apply whichever to either crime).

    But he might be back, the Squad Bot (cheers @tolkoto). Needless to say, the scribble resulted from our end of week discussion and, in classic style, took a hint of creative license.

    It is merely a bit of light-hearted tomfoolery for the Squad. We’ll see what happens next.

    To business:

    @angryjedi The strategy game. Especially the long ones. I think it’s a question of vested interest, and this really does strike at the heart of just what a burden playing the things can be – especially if, at least at first, systems do not telegraph fail-states or the path thereof to new players or players attempting something different. Probably the most wonky genre next to fighting games in terms of tutorials as well, which is all shades of crazy given the systems and mechanics, but player interpretation of the fail-state should be regarded as utterly pivotal in game design.

    Is it up to developers to telegraph outcomes with player choice? How much can we blame ourselves as gamers for simply not having enough experience or making bad choices? Even if, for the most part, the correct choices were made (in itself a very subjective notion) and we still “lost” – either against opponents or against our better judgement – are we to conceive that as a learning experience, poor design by developers, a mix of both? Anyway, I’m still ruminating. It’s a nebulous topic, and the sheer variation on integrated systems and mechanics makes it very much a case-by-case talking point.

    More to come when the upstairs porridge starts bubbling.

    @sinfony I’d love to jump into DF, but I’m already balls-deep (how crude!) in JA:BiA and Wargame and adding a third to the mix would be hellish for the schedule. I look forward to folks’ impressions, though. Probably the most enigmatic game around.

    @impynickers Here’s one for you, good sir! I’ve been wondering about this for a while, especially with Syndicate upon us. So much so that I’ll bold the son of a gun. Wait for it…

    WHAT DO REBOOTS OWE THEIR FOREBEARS?

    As the resident Syndicate fan and cyberpunk connoisseur, I’d like you to go deeper on your views regarding the Starbreeze effort. What stock do we place on mechanics versus aesthetic when it comes to reboots? Is it holistic? Is it easier or harder for fans to take if their hallowed IP is rebooted within the same genre or as a completely different experience? XCOM fans were horrified (although I half think this was incredible bandwagoneering by folks who simply latched onto the franchise without experiencing it, in an attempt to embellish their own gamer cred) at the 2K Marin reboot, but I didn’t hear their proclamation of joy at the indie Xenonauts title prior to the Firaxis unveiling. By the same token, JA:BiA falls relatively close to the old school tree and fans are utterly torn over it. Would they have found a shooter set in the same universe easier to dismiss?

    Just curious for your thoughts, and any other Squaddy on the topic.

    And as a flimsy epilogue and to salve the wounds of not getting more time with it over the weekend, a little screenshot of two of my JA:BiA mercs stalking through a swamp to flank a roadblock. Fox and Grunty getting their feet wet, with Hitman (offscreen) down the road, nuzzling the smooth wooden stock of a dirty old Soviet rifle in the bushes.

    Still quite taken with Back in Action. Just one of those games that insults the inflexible old war dogs who hold JA2 as the finest of the fine, but when stripped of all responsibility and onus to the old games and system, is a remarkably fun experience in its own right.

     
  • Shingro 10:02 pm on February 19, 2012 Permalink
    Tags: Dwarf Fortress   

    @sinfony I tried DESPERATELY to defend my fortress through circular arenas with gates and cages tied to pressure plates that released entrapped massed wild animals to murder aggressors, alas, one goblin tended to scythe through my massed deers/rabbits/panthers. My breeding pair cougars and such couldn’t keep up.

     
  • Shingro 6:10 pm on February 19, 2012 Permalink
    Tags: Dwarf Fortress,   

    @unmanneddrone oh god, that was amazing, it’s barely past noon and I’m pretty sure nothing this week is going to top that 😀 I submit… triple faces XD XD XD
    I want to believe that under the steel isn’t the normal padding, but cardboard from Keiji’s box fort. We really need a title or something that we can tag whenever you do one of those, because they’re amazing and mustn’t be lost =D

    @sinfony DWARF FORTRESS!! Man I love myself some dwarf fortress, took me some time to get into it at the start, even for a roguelike veteran there’s some serious interface and options there. Got to one economy and then after my entire fortress became homeless and destitute because they couldn’t pay their rent since maybe 6 gold coins in circulation and only half had jobs. I decided that next game I was going to turn economy off but still never managed to Delve Too Deep, what a great great great game though. My favorite things are the artifacts and seeing what crazy thing they come up with and imagining the story that had to have come from that. The best artifact ever came from that actually

    That’s right, they made a silk thong with the image of the horse on it, It was quickly nicknamed “The Stallion” and my friends and I decided that clearly my dwarves were porn stars, The engravings all over the dining hall with the phrase “The Dwarf is raising the thong” took on a whole new meaning when we suspected that he might not be using his hands to do so ¬_¬ Hysterics abounded.

    I got out of DF somewhere around the time toady started work on the medical stuff (a year +ago?) so I’m well due to go back in and see how everything works again =) Perhaps we should fiddle with the idea of doing our own Succession Game Boatmurdered style? I doubt anything would top the crazyness that went on there, but we might have our own crazy story. Either way if you need members for a mission, I’m entirely game. Heck I might need to make another effort to wrestle a friend of mine onto these boards since he was one of those guys who did Projects in dwarf fortress (Glass tower with growing trees on top and a waterfall pouring off the edges, dunno if he ever got all the parts of it done)

    It’s really interesting the different ‘methods’ and types of dwarves people tend to make, mine tend to be serious farmers and have a strong surface presence defending themselves mostly with crossbows and such, Dave scoffs at me and calls them elves, he equips his dwarves with obsidian and a huge military of naked dwarven wrestlers. There’s no accounting for taste =P

     
  • Jeff Grubb 8:29 pm on February 18, 2012 Permalink
    Tags: Dwarf Fortress   

    Here’s a fixed picture of Dwarf Fortress:

    Eyefucking cluster of ASCIIs

     
  • Jeff Grubb 8:21 pm on February 18, 2012 Permalink
    Tags: Dwarf Fortress   

    @angryjedi I’ll be so scared. I DON’T UNDERSTAND: http://2.bp.blogspot.com/-0yeT–9fCgY/TlpSXE-2qiI/AAAAAAAABng/XRj-rPNWhS8/s1600/Dwarf_Fortress_Ascii.png

     
  • Jeff Grubb 8:02 pm on February 18, 2012 Permalink
    Tags: Dwarf Fortress,   

    The only Mass Effect that I will be going back to is Shadow Broker, which I’ve only barely started.

    I totally think there should be a Dwarf Fortress mission — if only to help me comprehend ascii graphics.

     
  • Pete Davison 2:54 pm on February 18, 2012 Permalink
    Tags: Dwarf Fortress,   

    Dwarf Fortress mission anyone? 🙂 I could get behind that if someone explains it to me very slowly.

    I have restarted ME1 SO many times and just can’t muster enthusiasm to run through it again. I can’t quite pin down why that is; is it ME1’s clunky mechanics? The fact I prefer fantasy or real world settings? Or fatigue from excitement over ME3? I’m not sure. Objectively, I know the ME series is good and I enjoyed them both when I initially played them, but I just can’t drum up the enthusiasm to return to them.

     
  • Shingro 2:40 pm on July 4, 2011 Permalink
    Tags: Dwarf Fortress   

    oh man, for Feen no. Dwarf Fortress’s interface alone would create table-flipping “What the hell is this shit” frustration =P

    Still, I love the game, the best thing anyone did for ant farms was give them axes and booze and a perchant for wrestling man shaped bonfires.

    hmmm… for Feen I’d say… Pick up Reccatear on the recent sale or Earthbound, they’re both “I just can’t stop the rainbows and sunshine from accosting me” games, I dunno if they’re stronger or weaker then the Feen Skepticism(tm) but it would be interesting to hear his opinion for my data points in future salvos against the stone walls of future gamer’s disaffection.

    I dunno, maybe I can figure out some better suggestion during today’s festivities.

     
  • Shingro 2:20 am on July 4, 2011 Permalink
    Tags: Dwarf Fortress   

    @sinfony YES, Dwarf Fortress for all the soap carrying, splint making, carp fearing dwarves you could possibly want!

    If anyone tries to play it, stick with it even once you see the interface, it’s the best ant farm anyone’s ever seen

     
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