Tagged: Dungeon Crawl Toggle Comment Threads | Keyboard Shortcuts

  • RedSwirl 7:24 am on November 19, 2012 Permalink
    Tags: Dungeon Crawl,   

    God damn Grimrock. I just cleared level 3 and I’m honestly deciding whether or not I’ve had my fill. Mind you, this is the first “80’s style” first person dungeon crawler I’ve ever tried. Great game that feels very playable compared to most “AAA” games, and looks almost as good because of its sparse and efficient graphics. But shit man. I will comfortably say that I feel less safe in this game than I ever did in Demon’s Souls.

    And did you know someone is trying to remake Eye of the Beholder using the Dungeon Editor? I tried what they had so far for about 180 seconds and said “hell no.”

    Let’s wee where I am when that Torchlight II Thanksgiving sale rolls around next week.

     
  • RedSwirl 3:07 pm on August 21, 2012 Permalink
    Tags: , Chilvalry, , , , Dungeon Crawl,   

    @unmanneddrone The FUUUUCK?! I honestly had never heard of the Source mod until now but looks like something I’d always thought of – answering the question of how to make a medieval first person war game.

    Personally I still think melee combat is still an advantage of the Japanese, but that’s arcadey beat-em-up combat. It’s nice that more people are trying to not imitate that route and go with something that at least vaguely resembles operating both a sword and shield. Ironically, the one game to do this the best in my eyes has been Demon’s Souls.

    Other games did something similar earlier like the original Chivalry mod (which I will try out soon) and even Dark Messiah (which both run on Source actually), but Demon’s Souls was the first game I played that did it with precision. It took me less than 30 seconds to grasp that game’s combat system, and soon after I could appreciate the precise timing involved in the system. The best fights in that game are “human-shaped” bosses and invasions probably. I really hope Team Chivalry are looking at that game for reference.

    It would be kinda badass if I could go viking in this joint though. The video says raid objectives are basically just that – raiding shit. Recently I’ve been reading comics – both western and Japanese, about vikings and just how fucked-up they were. Why the fuck can’t I roll up in a long-ass boat with some berserkers and just start tearing up saxony?!

    The other thing I’m liking a lot right now is the move towards more realistic, or at least more authentic-looking medieval armor. To be perfectly honest the kind of armor you see in games like Elder Scrolls and Dragon Age are precisely what kept me away from western fantasy for so long – the art design just doesn’t look very interesting and is honestly a bit laughable, even in Skyrim. I know most Bethesda game mods basically amount to anime porn, but I’m seriously considering downloading this particular set of Skyrim armor: http://skyrim.nexusmods.com/mods/21228 I just love that look of having plates on top of plates on top of plates. I’d take medieval Iron Man over the Dragon Bone armor any day. At least Dark Souls takes just enough artistic influence from Kentaro Mirua to look unique, yet still tries to make armor and weapons look plausible, if a bit stylish at times.

    Lastly though, the reason I’m into Arx right now is purely for the dungeon-crawling, which I got back into for a bit. Maybe to get myself back in the mood for Dark Souls if some modder can fix the PC port. Either way I’ve already got Grimrock on deck. On the subject, is Ultima Underworld really that big a deal? People talk about it like it’s the greatest action dungeon crawler of all time. I think even Japanese RPG developers talk about that game. The screens on GOG look old as fuck though.

     
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