Tagged: Digital: A Love Story Toggle Comment Threads | Keyboard Shortcuts

  • Shingro 10:55 pm on July 28, 2011 Permalink
    Tags: , Digital: A Love Story   

    To back @rampant bicycle ‘s post there on Vincint seeming to have just cruised by in the dating sphere I’ll note he does have a tendency to say things along the lines of “Can’t we just stay as we are?!”

    Actually, the cell phone thing makes me think of something I had flagged for the Christine Love mission. Which was the question of “Would it be more or less immersive in Digital to have the player type something back, and let it affect the outcome of the story, and how do you POSSIBLY manage the complications of recognizing what they’re saying and responding appropritely. The Catherine phone mail strikes me as the perfect solution to such a thing, maybe 3 ‘blocks’ of text, polarized to some extent, and majority tone triggers the appropriate response? The immersion payoff seems like it’d be worth it, especially in a VN.

     
  • unmanneddrone 6:21 pm on June 11, 2011 Permalink
    Tags: Digital: A Love Story,   

    @bowlisimo I kinda feel you on this one. As much as I dig a lot of early Sterling discussions from the era, I see Digital: A Love Story as a loveletter to sentimentality, rather than a neat little low-yield internet-centric adventure game. Maybe that’s the intention!

    Did you ever play the Gateway text adventure game? Based on Frederik Pohl’s series of the same name? Probably my favourite of all text adventure games…doesn’t help that the books are terrific. Might be up your alley.

     
  • bowlisimo 6:03 pm on June 11, 2011 Permalink
    Tags: Digital: A Love Story   

    @beige Did you mean 1988? Because I feel bad if this is what 1998 looked like for you. 1998 internet to me looked like AOL, Netscape, and Geocities.

    I started this game. Not feeling it. It’s cute and different, but pretty boring, unless you need to brush up on your history of the internet and viruses.

    I don’t have any BBS nostalgia, never used one. This game would have to have been set on Prodigy or something for me (born in ’82), but I’d probably still not care. I’m fairly certain that modern life has rendered me unable to enjoy text games anymore (A Mind Forever Voyaging says hi).

    It’s a good way to get a discussion about ye olde internet going though. I guess that’s the point? *shrug*

     
  • unmanneddrone 6:57 am on June 11, 2011 Permalink
    Tags: Digital: A Love Story   

    I didn’t have the net until…gawd…1999, so that particular aspect is appreciated only as references from other folks’ sentimental musings on the BBS era. However, the interface takes me back to the BBC Micros/Acorns our primary schools had, and that lovely chunky pixel font. Granny’s Garden, Kraken, Tycoon Itch and Terra Australis…educational text-adventure for the most part, but it’s one avenue of yore that makes me appreciate some parts of Digital. The music is the best part, personally. Love the atmosphere it creates.

     
  • Shingro 4:46 am on June 11, 2011 Permalink
    Tags: Digital: A Love Story   

    @beige I would say so, my family didn’t get internet in the house until after the bbs days and the barrier was too high for a kid still taking PB&Js to school to climb. Now, I am a sucker for stories of this particular theme, but the entire experience goes back to that era. From pre-paid dialing cards, to the pixel art, to the *horrible noise* of a modem negotiating a connection it just oozes it’s particular brand of atmosphere, which is nearly guaranteed to strike on at least *some* nostalgic elements to draw you into the game’s main conceit.

    Looking forwards to talking about it!

     
  • Shingro 11:14 pm on June 10, 2011 Permalink
    Tags: Digital: A Love Story,   

    I’m glad to see that things are coming together. The two questions the squad faces is “Is the squad’s mission statement still worth doing” and “Are we the people to do it?” It looks like both come back positive, which is very heartening.

    @bowlisimo I’d recommend giving Digital a shot at least, it’s quite charming and not anime-themed at all. Plus anyone who dealt with older technology and/or the internet on any regular basis will find the setting wonderful.

    the other one is definately anime themed, but has…… some… rather atypical twists that you might find quite thought provoking. Very much not your standard anime thing. Give it the benefit of the end of Chapter 1, (I finished in about an hour) and see what you think =) Perhaps it will change your mind. =)

    Additionally I support the Christine Love set because as a totally free, very low overhead very short experience (you could probably play both in the same day, even people without computers could finish one or the other on a library computer (perhaps needing a flash drive for the the second one, but maybe not) This way we can start back on the track with strong squad participation since there’s a very low barrier to entry both in time and access requirements.

     
  • Pete Davison 11:10 pm on April 9, 2011 Permalink
    Tags: , Digital: A Love Story,   

    @Shingro: Glad you enjoyed it. Don’t Take It Personally is a more traditional visual novel, right down to the anime stylings, but it keeps the whole “technology” connection. Will be interested to hear your thoughts.

     
  • Shingro 9:13 pm on April 9, 2011 Permalink
    Tags: Digital: A Love Story   

    Just finished Digital – a love story… really excellent work. The story oozes cleverness in many of its game mechanics, it very rarely breaks tone. Music is well placed and has a reason to be there.

    There are a few places where you can break the flow of the story a bit, but it doesn’t take you out of the story all that much. Overall two Shingro thumbs up.

    There’s a bunch of other stuff but discussing it would get spoiler-y and when it comes to ren-ai story is the entirety of the game. So that’s where I’ll leave it until podcast time.

     
  • Pete Davison 10:36 pm on April 6, 2011 Permalink
    Tags: , Digital: A Love Story,   

    *writes full, spoiler-free blog post to emphasise his point*

    http://angryjedi.wordpress.com/2011/04/06/oneaday-day-96-dont-take-it-personally-babe/

     
  • Pete Davison 9:58 pm on April 6, 2011 Permalink
    Tags: , Digital: A Love Story,   

    To divert from the STALKER-talk for a minute, I have two game suggestions for anyone who enjoys visual novels and interesting interactive approaches to storytelling.

    Christine Love’s Digital: A Love Story and Don’t Take It Personally, Babe, It Just Ain’t Your Story are two excellent examples of how to use relatively minimalist gameplay to tell strikingly effective stories with genuine messages behind them. Beige, as a fan of 999 you’ll dig them, I’m sure.

    There’s some interesting discussion-fodder in there, and they take two hours tops each to play. They’re also free and run on PC, Mac or Linux.

    I’ve started some tags for discussion purposes. Jump in.

     
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