@shingro I’ll buy that. I think I can back off of my dislike for Deadly P a bit after enjoying the MGS series and Kojima’s brilliant insanity (back to back to back to back) so much. I will still never play that game on my own, but I can appreciate Swery’s vision more now. That, and Francis York Morgan is the greatest character of 2010.
Tagged: Deadly Premonition Toggle Comment Threads | Keyboard Shortcuts
@unmanneddrone – Ah, indeed, that’s unfortunate but not too surprising, Katawa Shoujo seems to be of the type of game where the devs wanted the answers to not always be the sort of ‘traditional answers’ of the genre. I seem to remember that Lilly gets quite upset if you try to dote over her, parenting someone rather then dating. Emi is an odd case for me because the way she tries to be completely self sufficient/shoulder everything is spot on like the girl I’m currently dating, so I tried backing off tactically at certain points and it worked out. Her end is really adorable though, so I’d still recommend polishing that last half hour/hour of text after the dinner bit if you have a moment, but either way… thanks for endorsing my particular brand of crazy =P
I won’t lie though, I’ve got no goddamn idea what to submit for this mix c_c I was already stretching a bit with my dusk ones… and my best possible submission (Traveling) took that bullet for me already. Maybe I’ll put something in that belonged in there, I’ll give it some thought as I’m heading to the dentist.
@squad My own gaming has been a bit odd, trying alternate builds in Dungeons of Dreadmor, some Civ 5 vs a good friend of mine, but mostly I’ve been playing Might and Magic IV/V, Cloud/Darkside of Xeen. Those were some pretty snazzy games! I liked 3 and am continuing to like 4 because they aren’t particularly savage about making absolutely sure you stay on the dotted line within the proper graph of power. If you find the right skills to swim and you find an island with a fountain that gives you +5 temporary levels when you’re lvl 2, well go ahead! knock yourself out! You managed to use that strength to complete an out of depth quest that netted you enough xp to jump 6 levels permanently? Well hey, you took the risk, you get the rewards. In a way it’s the best type of open world game because even the power curve is totally up to you. Does this mean people will get stuck occasionally? I’ve no doubt, but I like not having a strictly guided power curve occasionally.
Also, this opening kicks ass, I love that spray-equipped dragon http://www.youtube.com/watch?v=6vLSoU0E07M
While that’s going on I’ve been watching the Giant Bomb dual Endurance Run of Deadly Premonition. What a great game. It’s great not in the way of mechanics, or tech or anything like that. Nor is its script, voice acting or motion capture particularly laudable in traditional ways. It’s great in that ‘this is a focused, specific vision of one crazy individual’ It’s exactly what I find wonderful about japanese games in that it’s completely bizzare and still finds its way to market. Considering my tastes it’s no surprise that I love things the more exotic and strange they are and man, that game sure takes the cake. It’s wonderful seeing jaded people who are not… shall we say, very favorable towards things like that (2/5 for Catherine? Really? :/) be turned around in spite of themselves (Though Jeff still took the opportunity to rip it up during the credits, he can’t deny he had a lot of laughs in the journey and a good time in spite of himself, and the rest of the players seemed to honestly enjoy themselves, Jeff’s just got a hater bone that he knocks on chairs occasionally)
As for my own opinion on the game, I think I’m going to forever call it ‘The Rocky Horror Picture Show of video games’ because it’s not wonderful for its technical aspect nor is it particularly coherent or accessible as a narrative. but it is absolutely and completely not predictable. Even knowing a lot from the Squadcast on DP I still had a great time watching it. It seems to be a game of ‘ Oh man you gotta see this ‘ moments. From the JRPG perspective: Top marks!
Anywho, I’ve been saving the podcast for this drive (dentist is a good 1:30 minutes away single direction) so I’ll get some commentary back when I return =)
Well, I’m still interested in the discussion of Digital and DTiPBIJAYS (whoa) Notes still here, though I’ve had the subconcious cooking on a totally separate topic recently (see below)
If we’re talking future topics though for general squadisms, I have an odd question that has been kicking around my head for a while…
“Should we care about spoilers”
Now I don’t mean that quite how it sounds. What I mean is, you cannot discuss Romeo and Juliet as an iconic tragedy without discussing the end of the play, in fact, there are very few narrative works/structures that can be discussed without covering significant turning points, climaxes and the like. Yet games and gamers particularly are probably the most spoilerphobic group of media consumers I’ve been a part of. This isn’t exactly unexpected, after all, the unique attraction of gaming is it’s closer to an experience, it’s an active participation rather then a passive one so the emotional “surprises” of the medium are that much more effective and powerful when the immersion is not broken.
So being able to touch a player powerfully is there, but if that guy opens his mouth to talk about it the most common rallying cry is “NO SPOILERS!!!” This is natural, as they want that powerful experience for themselves, still, this refusal to discuss games in their heyday might cause significant damage to the cause of games becoming cultural touchstones in their own right alongside literature and film. People seem to create their own “walled garden” of experiences that’s fully insular, only between small groups of friends and friends with the same console/library/time frame can a game be discussed in detail. (Though, The Squad’s second segment has occasionally done good work there.)
Then, many games are long, requiring 30-50 hours to complete. by the time a set of people have all finished Dragon Age. Many never will, even when discussed it might be extremely difficult to get more then 2-3 people able to discuss it from an informed position. The Squad knows this problem very well.
Once you finally spend that much time or it’s years later, is it as relevant as it was? I’d note Romeo and Juliet hasn’t suffered from being dated, but then again, plays don’t suffer the indignity of ‘graphical deterioration’ or the raising of standards on what a human looks like. Additionally I recall @beige commenting in a previous squadcast “The shame of it is, none of these companies will ever see a dime from what we do.”
So… What do we think about spoilers? Can you discuss the impact of a Bioshock without talking about Andrew Ryan’s “A Man Chooses” monologue and the reveal? How you argue Deadly Premonition is the “You Have One Bullet” game if you don’t talk about the only bullet that matters? How do we do justice to games as a legitimate work of art, when we dare not display the work lest someone have not reached World 4-2 yet?
Then if that’s not enough, how does that compare with books/film/theater, considering that active/passive participation split.
(Also: I regret not shouting “SPOILERS!!!” in english class back in ye olde high school days)
The funny thing is that elements that were dismissed as SWERY not knowing what he was doing (for example, the town layout) were intentional. Greenvale was based on a real town. That is why Greenvale has the sense of scale that’s not found in other games’ towns.
@angryjedi If he does, I think he’ll be pleasantly surprised. That was a pretty good podcast, all told. Even though I couldn’t get past how bad Deadly Premonition was mechanically (really bad), you guys still made a great case for just how out of the ordinary that game was and how interesting it is because of it.
Two British accents makes it twice as credible, and @cgrajko, you should podcast more.
(btw, I’ve had the Remo Williams theme on my computer since Napster, just saying.)
Also, SWERY totally said he’d “try” and listen to our podcast. Better than nothing! 🙂
@angryjedi I didn’t know the game was on PS3 in the Home Islands! I’ll save it for a pick-up in the new year. Backlogs being backlogs. Listened to the show last night. A great discussion by all. It actually just makes me want to know how this SWERY gent’s next few projects will turn out.
And snow! Non (paraphrasing the great Jedi) bollock-retractingly snow.
@angryjedi When do we get a youtube video of you eating a Sinner’s Sandwich?
I hear it has a delicious tasty crunch.
@unmanneddrone: How’s your Japanese reading? You could always play the Japanese PS3 version Red Seeds Profile. The voices are still in English, but not all of the dialogue is voiced, unfortunately.
SquadCast 2.X: Deputy Willie’s One Tough Chap!
It’s an old-school SquadCast this time as Mark, Pete and special guests Calin “Just Calin” Grajko and Ashton “I Write About Games For Actual Newspapers” Raze discuss one of the most relevant games of 2010 – SWERY’s DEADLY PREMONITION.
Music in this episode:
Intro: The Woods and the Goddess
Break 1: Life is Beautiful
Break 2: Deputy Willie’s One Tough Chap!
Outro: Miss Stiletto Heels
Got any thoughts on DEADLY PREMONITION? Post ’em here and tag ’em “Deadly Premonition”.
Enjoy the show! Apologies for the wonky schedule at the minute. We’ll be back to normal in the New Year. Expect at least one more show before the year is out, though!
I believe the link title is self-explanatory. You have been warned.
I beat Deadly Premonition: all sidequests, all trading cards. In-depth thoughts in blog form later tonight but for now I am confident to say it is my personal GOTY.
I have taken it upon myself to dig up the backlog again. Assassins Creed 2 gave me an incredibly favorable impression when I first played it, but busy schedules and new game releases buried it for a number of months. I am very happy to be playing this game again, it is a real charmer. I have to say I was inspired by all the Assassins Creed activity here.
Second, I finally am commiting to beat Deadly Premonition.
The game was initially a quirky experience I played with friends for some laughs, however I genuinely do want to see just what the game is going to do next. So I have finally started my own save file and will continue along with that one.
On Half Life 2, I am shocked. It always struck me as one of those experiences that just is universally praised regardless of who you are. I guess it does get slow in some parts, but I never imagined that someone would find it hard to keep their attention on it. Then again I played it the first day of its release, and was blown away by all the technical and story telling innovations it offered. Out of context it is perhaps less impressive and intuitive than games that have been made since. I do know that when episode 3 is released, hardly any game will take my attention. Episode 2 was in my mind the pinnacle refinement of everything done in HL2.
@feenwager: I stopped playing New Vegas because of Deadly Premonition, of all things. Once I’ve beaten that, I’ll return to the Mojave Wasteland; things were just getting interesting in my game. I’d just reached a difficult bit, though, so I was happy to take a break, too.
Need for Speed has been monopolising a lot of my time over the past few days, though. That shit be addictive. And not just because it’s super-solid, fun arcade racing; the Autolog Recommends thing is a work of evil genius.
Once I’ve beaten Deadly Premonition and New Vegas, I think I will tackle some of my backlog rather than buying anything new. I’m not playing Brodeo until I’ve at least played ACII, and I don’t really want to play that until I’ve beaten ACI, as flawed as it is. In the meantime, I have Castlevania, 3D Dot Game Heroes, Demon’s Souls, Darksiders, Final Fantasy XIII and a ton of other stuff that needs actually beating.
Sooo. Deadly Premonition. Or should I say, DEADLY PREMONITION.
Or “Red Seed Profile”, as Raptr seems to want to call it, which is apparently the name of the Asian PS3 version. I wasn’t even aware there was a PS3 version.
But anyway: my thoughts, so far. I’m still on the first Episode, around about noon.
And I love it.
This is exactly the sort of game I want to play. There are interesting, quirky characters. There is a good sense of humour amidst the more “heavy” stuff. There is a veritable shit-ton of things to do outside the main quest. And, while it’s not to everyone’s taste, I really enjoy certain “realistic” elements being incorporated into games that are set in realistic settings. Plus you get bonus points for shaving, even if it’s in someone else’s bathroom. One of the good things about the relative amount of “freedom” you get is that it actually feels like you’re engaging in a proper investigation—interviewing witnesses, exploring the area and the like.
By far the best thing about it, though, is how much character and personality it has got. York is an incredible protagonist (helped enormously by his regular conversations with Zach) and one of my favourite things about him—and the game as a whole—is that it acknowledges the real world exists. So many games that purport to be set in a “realistic” world ignore the right cultural heritage we have and invent books, movies, TV shows and the like to incorporate into their world—so much so it feels like a parallel reality. Not so in DEADLY PREMONITION. York and Zach talk about Back to the Future, about Breakfast Club, about Jaws and all manner of other things. Reference is made to the fact that 2015 “isn’t far away”. These references, beyond simply making you smile, draw you into the world and help you to engage with the character of York in a manner I can’t remember engaging with a protagonist for quite some time. Also he reads fortunes in his coffee. That’s awesome.
So, in short, it has completely distracted me from everything else out there at the moment. I played it until 3AM last night. It’s a work of genius with terrible graphics (for this generation, anyway) and I love it.
More to come
That’s the thing though: I don’t even hate Deadly Premonition. I don’t find any part of it unplayable. When I came upon the actual driving part I was like “…that’s actually kinda cool.” For me the game fits perfectly into that “weird but interesting” game space.
I just really need to make time for a backlog of 2010 games that I know are far better.
Maybe once I’ve cleared my way through the muck of this year and the first half of next year I’ll rent it again (or buy it for $5) because with the proper time allotment I probably could finish the game and feel good about it.
If I had to sum up Deadly Premonition right now, I’d say that IGN already did so quite perfectly. “If this game had come out 10 years ago on the Dreamcast, people would have hailed it as the Shenmue killer.” And I liked Shenmue. A lot.
@Red I got to the painfully awful driving portion of that game and immediately put it back into the gamefly envelope and into the mailbox.
Look. I work 8 hours a day, commute 2 hours and, if I’m lucky, sleep for six. An hour and a half at the gym, a half hour for dinner and a few hours to catch up on work around the house. I appreciate that Game Journalists have all of this time to dedicate to playing games, but I don’t. I want whatever game is going into my xbox or on my mac and/or pc to be something worth dedicating my remaining few hours toward. I really wanted to like Deadly Premonition, because it gained such praise from the community, but I have to wonder how much of it was honest praise, and how much of it was similar to the praise that hipsters give to PBR just because it’s ironic.
Deadly Premonition was an unplayable PS2 game that somehow made its way onto current-gen consoles. I don’t have much of an appreciate for Japanese games. This is no secret. I have even less appreciation for BAD Japanese games. This is a BAD Japanese game.
You’re going to get a much better experience with RDR and Bayonetta. Hell, I REALLY enjoyed Bayonetta and didn’t think I would at all. That’s a solid gameplay experience. Deadly Premonition is not. I also wonder how much of the praise could be attributed to its “Cheap Fu” price point.
Also, I drank PBR before PBR was ironically drank.
@RedSwirl No. Deadly Premonition has its moments and endearing characters (mainly, Francis York Morgan), for sure, and it’s even a pretty good homage to Twin Peaks in a weird Japanese way. But no. It’s a bad game, Red. The story is not very good either, especially when it gets to the back end. Most of all though, it looked *extremely* painful to play.
It’s really the unique quirk of that game that has garnered a lot of the community’s praise, but to do that it has to be forgiven it for its terrible, god awful design. Good luck.
You could also just watch the GB Endurance Run, it’s funny, but still…endurance.
@angryjedi I’m not sure if the European cover for Deadly Premonition is better than the NA cover.
@beige I never replay games any more either, and there’s something about Deadly Premonition that draws me back, even though I only need the difficulty-based achievements to 100% it.
@angryjedi I’m really looking forward to reading my friend’s copy of this month’s Game Developer Magazine’s post-mortem of Deadly Premonition.