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  • RedSwirl 4:44 pm on February 3, 2011 Permalink
    Tags: Dead Space,   

    Judging by friends list activity I guess I’m the only one here who went PS3 for Dead Space 2. Not totally sure why I did it. You get the refurbished plasma cutter if you have a file from the first game and I rented that game before I owned a 360. Plus according to DigitalFoundry, they finally achieved platform parity between the two console versions.

    Anyway, so we’re all doing Survivalist and above here? Pleasantly surprised. I just started chapter 12. I have a sneaking suspicion this game’s curve was a response to how easy the first Dead Space was (even on its Hard mode), kinda like a reverse System Shock 2Bioshock situation. @beige, you’ll see what we’re talking about once you hit chapter 9 and 10.

    In the first game I ALWAYS had a massive surplus of ammo, to the point where I had to sell it to maintain inventory space, even on Hard. Here, I’ll use my last three bullets to kill an enemy, and get another three from that enemy to use on the next guy. It FEELS like Resident Evil-style ammo conservation but really isn’t.

    @beige, I feel exactly the same about Dead Space as your wife. Mechanically it’s got everything in-place. Visceral knew what to borrow from where and how to use it properly. The thing that made the first game fail for me though was the atmosphere side of the horror – it just didn’t feel scary.

    Overall, the sequel is a Much better action game and a slightly better horror game. The tighter controls, upped intensity, and difficulty balance put it in the parking lot of Resident Evil 4’s white-knuckle ballpark, but it’s probably wrong to measure the game up to that giant.

    Dead Space 2 even manges to cook up some pretty good atmospheric creep-outs. Where the isolated brown Nicole parts fail, the occasional popping balloon here or alarm clock there started to pick up the slack. I’ll even give specific props to one particular enemy: those dudes who intentionally hide from you and then try to ram you head on. They even sound like Jurassic Park velociraptors.

    I still wish there were a mode where Issac was really just an engineer with no weapons, in a 100% darker Sprawl, running away from unkillable enemies.

  • RedSwirl 1:52 am on January 5, 2011 Permalink
    Tags: Dead Space   

    In my current playthrough of Dead Space, I’m trying to somehow contort it into an actual horror game to varying degrees of success. Slowing down enemies with crippled limbs and the stasis module while I run for my life has made it feel more like, well, a horror game.

    Having picked this back up right after Amnesia is kinda making me wish for a game that was like Amnesia except in space. I’d even just accept a super-hard difficulty for Dead Space or the sequel where you get no weapons and enemies are unkillable.

    Playing the game like this more importantly though has made it easier to believe that Issac Clarke is “just an engineer” and not a spae marine in “not-space marine” clothes. Now he feels like a guy who’s just using what wits he can scrounge up in order to survive. He feels like what we need more of in games – ordinary people caught up on extraordinary situations.

    I can scarcely remember the days of adventure games where a protagonist may have any number of abilities that might involve killing things or might involve a way with kittens, but no matter what there was going to be some kind of exciting game designed AROUND that. Now everybody thinks you have to be able to kill shit in order to make a game exciting.

    I think the root problem behind all this is that action games have taken over everything this generation, almost to the point where now people they are the only type of game.

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