Tagged: Dead Space 2 Toggle Comment Threads | Keyboard Shortcuts

  • bowlisimo 4:08 pm on November 7, 2011 Permalink
    Tags: , Dead Space 2, ,   

    Last Weekend:

    1) Dead Space 2 Done. Too much Dead, not enough Space, too. Good game, necromorphs are still dumb.
    2) Many Dungeons Defended. You can’t escape Beige’s electric aura.
    3) Battlefield 3. Multiplayer mayhem preserved, now with more shit flying at you. Campaign was a cliched nuclear terrorism plot. They tried too hard to be crazy-go-nuts, but came away with some awesome moments (and music), regardless.

    @UMD I tried Shattered Horizon during a free weekend and didn’t like it. Unfortunately, I forgot why. All I know is that I played Moonbase Alpha longer than I played that game. *shrug*

  • bowlisimo 5:00 pm on November 3, 2011 Permalink
    Tags: , Dead Space 2   

    @beige Yeah, Bed of Chaos is a douche, although it’s unique in that it’s the only fight where your progress doesn’t reset when you die. Once you de-chain those arms on the sides, they stay de-chained. Do you have a shield with high stability? 70+? That should lessen the movement from the sweeping hits.

    Even with that dumb fight, I still think Dark Souls wins the bossest-ass boss fights of 2011 award. Dead Space 2 and its glowing weak points (survivalist) are a joke after playing the Souls series. It’s like training with boulders strapped to your legs and then taking them off all of a sudden.

    I’ll be around for Dungeon Defenders tonight.

  • RedSwirl 12:01 am on October 28, 2011 Permalink
    Tags: Dead Space 2,   

    @impynickers Ehhhh don’t know. I will say that compared to its predecessor, Dead Space 2 is a much better action game and a slightly better horror game. If you haven’t played it yet I think $10 is definitely a worthwhile deal.

    They tell you that DS2 is gonna be about ammo conservation and whatnot (especially if you played on “Survivalist” [hard] mode like I did0, but the game throws waves and hordes of enemies at you like any shooter, and I always seemed to find one more plasma cutter clip JUST as I was running out. It does manage to get intense at parts though (again, on hard mode), like a younger brother to Resident Evil 4. It still wants you to think that you’re playing by the rules of a classic survival horror though with item management and the occasional switches that need to be pressed, but not really.

    Atmosphere-wise they seem to have learned a little bit from Silent HIll. There are points were DS2 might fake you out with noises, pull some lighting tricks to keep you on edge, etc. Even some of the enemies make you feel a bit uncomfortable every time they show up, but that’s still ultimately overshadowed by the “action” part of the game. That’s what it is: an action horror game that still tries to look like survival horror.

    Oh, but the final boss can suck a dick though. What’s so horrible about it is that it is immediately preceded by a section that itself would have made for a satisfying climax to all of the atmosphere and rules of the game leading up to that point.

  • RedSwirl 6:22 pm on February 11, 2011 Permalink
    Tags: , Dead Space 2,   

    @beige Yes, one of your party members IS Jigsaw. You won’t have any clue who until you’re actually on the path to the true ending though. DO NOT look at YouTube comments regarding this game. There’s some asshole spoiling it.

    Also, there’s a loophole in the rules ensuring that actually everyone can make it out alive (except for that one guy who’s already dead). It’s not about what Jigsaw said. It’s about what Jigsaw DIDN’T say.

    @beige @bowlisimo On the subject of Champloo, the main composer for that series was the late Nujabes. I strongly suggest investigating the discography of him and his production company if you are looking for something different in rap. May I specifically suggest Metaphorical Music, Modal Soul, the Hydeout Productions collections, all five Champloo soundtracks, shit everything.

    From my experience Japan’s take on hip-hop is actually not dissimilar from east-coast, underground, and mid-90’s rap. If you like what you find under Nujabes we can go into this further…

  • bowlisimo 4:07 pm on February 11, 2011 Permalink
    Tags: Dead Space 2,   

    @beige Did you use the remote mines? Like we talked about? Seriously though, how often do you talk to someone behind a pane of glass in DS2?

    I’m with you on Samurai Champloo. Cool series, unique music too. I liked Japan’s take on hip hop more than actual hip hop.

  • Shingro 4:26 am on February 5, 2011 Permalink
    Tags: Dead Space 2,   

    Playing Dead Space 2 and The Witcher. I gotta say, having seen people’s comments here I’m glad I always do games on Normal first, the necromorphs have definitely become more capable, and my favorite weapon (The ripper) got a serious range nerf.

    As for the scares, I find Dead Space 2 almost entirely “Cat on a Spring” type, It’s funny to think about how much more concerned I was from the SS2 hybrid’s strange commentary “your song is not ours, we seek we seek” even though I knew that as an actual threat they were basically a 0. Conversely, the necromorphs *will kill you* in seconds, but they are a very direct threat so they seem to cause less anxiety. I guess I’m a sucker for atmosphere? What type of horror really gets people here?

    Also: Best line in the Witcher
    Woman: I hear the Witchers carry two swords, a silver one for monsters, and a steel one for humans
    Geralt: They’re both for monsters

  • RedSwirl 4:47 am on February 4, 2011 Permalink
    Tags: , Dead Space 2, ,   

    Just got to the final boss. I do not blame you if you skip it and YouTube the ending. Motherfucker I did not play the entire game on Survivalist up to this point just to knock it down at the last part.

    What makes it worse is that after finishing the part immediately preceding this, I was thinking “wow, that was a pretty smart way to do a ‘final boss’ in the context of a game like Dead Space. I’m sure glad they didn’t tack on a traditional boss at the end, like so many other games that didn’t have or need bosses…”

    @bowlisimo Last I checked Amnesia does have a Mac and even a Linux version.

    Oh, and I also finished the Dragon Age Origins base game today. The Archdemon was actually one of the easiest bosses in my experience. Now I just need to figure out the proper order for all this DLC-expansion-save-game crap.

  • unmanneddrone 11:01 pm on February 3, 2011 Permalink
    Tags: Dead Space 2   

    Bit surprised at the Dead Space love going on! Didn’t know the IP had gained so much traction with the Squad. Outside of incredibly solid production values on all fronts, it was the necromorph design that felt like the weakest point. A big pot of bubbling sophomoric cheese from a visual standpoint. I think it was Brad from GB that stated it well, along the lines of an angsty teen metal-head’s sketchbook.

    Strange how the chitinous terror that is Giger’s xenomorph remains the king of pile, when you could just as easily state the same. Giger can airbrushes genitalia, veins, vents and orifices to anything – whilst customarily drinking merlot from a cognac balloon – and it automatically ascends the heap.

    Dead Space is, from an investor’s point of view, the perfect game-to-movie transfer. Since the survival horror game genre cribbed so much from the conventions of its horror movie counterparts, working it back into celluloid is a safe bet. Horror is horror. If we look at Gans’ Silent Hill movies or the action-monster mash that are the rather successful Resident Evil films, they’re not the pinnacle of cinema but they’re well made and dodge a lot of the stigma that’d come with any other game media-hopping.

  • bigdaddygamebot 9:21 pm on February 3, 2011 Permalink
    Tags: Dead Space 2   

    @redswir1 The “peekers” as I calls them. Playing on Zealot…in the dark…three bars of health (which doesn’t matter because even with a full bar they one shot you), and with headphones on.

    The first time I saw one peeking around the corner at me…it did serious psychological damage to me. Definitely wins Necromorph of the Year from me.

    @feenwager Controls that get in the way of you doing what you need to do to survive…I tend to consider a staple of survival horror. I was weened on and fell in love with Resident Evil on the PS One so I kindof expect to get screwed by controls. : /

    For me…in the endgame was the speed that the necromorphs come at you. Like…holy shit. The two legged, long-tailed necromorphs that leap at you. They were downright floaty in Dead Space 1…and not just in zero G. In Dead Space 2, it’s like the bastards have rocket boosters and they hit like trucks.

  • RedSwirl 7:19 pm on February 3, 2011 Permalink
    Tags: Dead Space 2   

    @feenwager I dunno. For me they kinda bring back an arcade sensibility that action games used to have before the current generation. Resident Evil 4 feels very similar, where part of the game is about skillfully steering a character who is intentionally somewhat sluggish. With a standard shooter control scheme and rebalanced action, these games would probably end up flowing somewhat like DOOM or Quake.

  • RedSwirl 4:44 pm on February 3, 2011 Permalink
    Tags: , Dead Space 2   

    Judging by friends list activity I guess I’m the only one here who went PS3 for Dead Space 2. Not totally sure why I did it. You get the refurbished plasma cutter if you have a file from the first game and I rented that game before I owned a 360. Plus according to DigitalFoundry, they finally achieved platform parity between the two console versions.

    Anyway, so we’re all doing Survivalist and above here? Pleasantly surprised. I just started chapter 12. I have a sneaking suspicion this game’s curve was a response to how easy the first Dead Space was (even on its Hard mode), kinda like a reverse System Shock 2Bioshock situation. @beige, you’ll see what we’re talking about once you hit chapter 9 and 10.

    In the first game I ALWAYS had a massive surplus of ammo, to the point where I had to sell it to maintain inventory space, even on Hard. Here, I’ll use my last three bullets to kill an enemy, and get another three from that enemy to use on the next guy. It FEELS like Resident Evil-style ammo conservation but really isn’t.

    @beige, I feel exactly the same about Dead Space as your wife. Mechanically it’s got everything in-place. Visceral knew what to borrow from where and how to use it properly. The thing that made the first game fail for me though was the atmosphere side of the horror – it just didn’t feel scary.

    Overall, the sequel is a Much better action game and a slightly better horror game. The tighter controls, upped intensity, and difficulty balance put it in the parking lot of Resident Evil 4’s white-knuckle ballpark, but it’s probably wrong to measure the game up to that giant.

    Dead Space 2 even manges to cook up some pretty good atmospheric creep-outs. Where the isolated brown Nicole parts fail, the occasional popping balloon here or alarm clock there started to pick up the slack. I’ll even give specific props to one particular enemy: those dudes who intentionally hide from you and then try to ram you head on. They even sound like Jurassic Park velociraptors.

    I still wish there were a mode where Issac was really just an engineer with no weapons, in a 100% darker Sprawl, running away from unkillable enemies.

  • bowlisimo 3:56 pm on February 3, 2011 Permalink
    Tags: Dead Space 2, ,   

    @Beige, you should immediately follow up your Dead Space 2 playthrough with a viewing of Pandorum. A lot of similarites to be had there. That movie gets progressively messed up too. Like, people waking up from a long cryosleep being torn apart and eaten right away, messed up. It’s what you’d get if a Syfy Original had a decent cast and a much higher production value.

    Good to hear you guys are digging the new Dead Space. I probably won’t get around to it until the summer, so for right now I’m living in 2006.

    I don’t know if you guys know this, but Okami is a wonderful game.

  • bigdaddygamebot 3:01 pm on February 3, 2011 Permalink
    Tags: Dead Space 2   

    @beige /agreed. This would make a far more interesting television series than it would a movie.

  • bigdaddygamebot 2:58 pm on February 3, 2011 Permalink
    Tags: Dead Space 2   

    @feenwager Yep…after the “deja vu” part of the game. (You’ll know what I mean if you’ve played it), the difficulty spikes hard. My first playthrough was on Zealot and I made it all the way to the end with a fully upgraded Plasma Cutter and partially upgraded Rivet Gun.

    I won’t spoil the last few chapters but I managed to make it through, mostly by screaming and running away like a girl.

    The final boss…I actually had to lower the difficulty level as I guess I gimped myself by just bringing the two weapons I mentioned previously.

    It definitely gets difficult but I actually enjoyed it. Ammo management, using stasis and generally having a health bar in the orange to red range is status quo for the end game and I wouldn’t change a thing. Playing on Survivalist or Zealot will definitely increase the anxiety you feel; which for me, increased my enjoyment of the game.

    Going through a second time in New Game+, even playing on Zealot level again is like a walk in the park now because you know the fights and their are no surprises. Still fun…but people are really diminishing the survival horror experience by playing on Normal or Easy.

    Unless you don’t want to give yourself an ulcer…in which case, power through on the difficulty level you want. 🙂

  • unmanneddrone 2:12 am on January 26, 2011 Permalink
    Tags: Bastard Publishers Club, , Dead Space 2,   

    @RedSwirl I’m kinda interested in it, but I think I’ll follow your lead and wait a good long while before meandering to the digital checkout with it. I played the Dead Space 2 demo, by the by, and thought it was…I dunno…*alright*, but I’m not really sure what the massive appeal of Dead Space is, outside of it being a solid horror-themed action franchise. All for new IPs, though. Good sound design, though.

    I’ll take one for the team on the Homefront…er…front. Preordered. We’ll see how it goes, narrative-wise. Gratuitous, probably. Deftly handled? Only time will tell. The multiplayer will be terrific, regardless.

    Really sad to see THQ becoming something I thought it wasn’t with the recent Kaos Studios “Work ten hours+ a day to get this Homefront game out the door, then relocate to our Montreal studio…or, get the hell out. Keep up the good work!” shenanigans.

  • bowlisimo 2:10 pm on January 21, 2011 Permalink
    Tags: Dead Space 2   

    Now you can get Isaac’s armor in Dragon Age 2, raaaaaaaaarrrrrr, where skeletons bleed.

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