Tagged: Darksiders 2 Toggle Comment Threads | Keyboard Shortcuts

  • Mohammad AlHuraiz 1:14 pm on August 29, 2012 Permalink
    Tags: Darksiders 2, , Playstation Mobile, , PSOne Classics, ,   

    @redswir1 I reviewed Solatorobo for the squad! I really love the game, I would kill to see a sequel. I do suggest you carry on with the game, I can’t say it’s short (20 hour game where each 10 hours are their own stories), but it is one of those games that will stick to you even after you’ve beaten it and put it back in the shelf.

    @impyknickers yeah, the language in E.Y.E. is made up

    In case you don’t know, the PSOne classics support update for the Vita is up, the emulation but has a pretty inconvenient form of getting the games on it (Oh, Sony…)

    Something that not a lot of people are talking about is that Playstation Mobile games (games that are available on Playstation-certified Android phones) are going to be playable on Vita, I can’t find a way to get the games there but there are a few I would like to finally play on there (Namely the Dead Space mobile game that I keep hearing is pretty good).

    I also recently beat Darksiders 2, in some cases it’s better than the first, but I really do miss the dungeons designed around ruined modern day buildings the first game had, the final boss was pathetic but I guess the ending wasn’t anything to complain about. Looking forward to the next two, I wonder how they play on the next games.

     
  • unmanneddrone 4:52 am on August 15, 2012 Permalink
    Tags: Darksiders 2, , Megacity HD   

    @feenwager So that’s a thumbs up, it sounds like. You were a big fan of the original, if I recall…

    In regards to iOS puzzlers, been really enjoying Megacity HD of late. So much so that I recommended it to @rocgaude and, thus, to the rest of you fellows. Just a tidy little block and modifier game, quite neat and lovely little soundtrack.

     
  • feenwager 2:26 am on August 15, 2012 Permalink
    Tags: Darksiders 2   

    So, what if you took Darksiders concoction of God Of War and Zelda and added Prince Of Persia traversal and Diablo loot?

    Well, you’d have Darksiders 2, and that’s just the first 30 minutes or so.

     
  • Mohammad AlHuraiz 10:16 pm on July 29, 2012 Permalink
    Tags: , Darksiders 2   

    @redswir1 well something didn’t rub me the right way with the PC version of Darksiders (I originally played and finished it on PS3 and got the PC version for free with Spacemarine) in terms of the controls, and the fact that activating controller controls being a “hack” was really off putting. Sure, the combat lacks the depth the mentioned games have, but I thought it was good

     
  • RedSwirl 8:53 pm on July 29, 2012 Permalink
    Tags: Darksiders 2   

    I watched a little bit of that Darksiders 2 video and the combat definitely looks faster, but I still don’t know if it plays as well as what everyone is comparing it to (Bayonetta, DMC, etc.) I’m still “eh” on the first Darksiders though. I picked up the game for $5 during the Summer Steam Sale, but the combat just makes me want to play God of War instead, and the dungeons just make me want to play A Link to the Past instead. The sequel more than anything will need a soul of its own to give me a reason to play it.

     
  • Mohammad AlHuraiz 6:15 am on July 28, 2012 Permalink
    Tags: Darksiders 2,   

    @mjpilon I dunno, I kinda like the direction Darksiders 2 is going, I’m getting that “everything but the kitchen sink” vibe too, but it is looking quite fun to me.

    Also, what happened to the Minecraft server? I haven’t seen anyone on for the past few days, I haven’t seen any zombies or skeletons either.

    Edit: false alarm, I see the hostile mobs again.

     
  • mjpilon 1:25 am on July 28, 2012 Permalink
    Tags: Darksiders 2   

    Quick Tangent: Has anyone watched the Darksiders 2 Quick Look on Giant Bomb? I loved the way the game looked but the more the devs talked about the new additions (Leveling mechanic, tons of loot that you can sell, keep or merge with other items to upgrade, hours of sidequests, 4x the world size and dungeons)…. the less I started to care.

    I’m getting a distinct “everything but the kitchen sink” vibe. Darksiders was great as a Zelda like game with some nice upgrades and mash ups from other games (God of War comes to mind). Why add these things?? I don’t get the need to add leveling and loot – just overly complicates things and muddies the waters. I get the world size and side quests changes from the debs point of view – trying to lengthen (or as it will say on the box “deepen “) the game experience because you view that as a selling point to your game.

    I would argue that a game like Darksiders 2 would benefit from a tighten scope. When “action-adventure” games (for lack of a better classification) start to add all this fluff, the main drive forward gets lost in the quest for completion and usually the game suffers as a consequence. I hope I’m wrong because I enjoyed the original Darksiders but the quick look really put a damper for me

     
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