Tagged: Child of Eden Toggle Comment Threads | Keyboard Shortcuts

  • mjpilon 3:28 am on July 4, 2012 Permalink
    Tags: Assassin's Creed Relevations, Child of Eden, , , , , , ts,   

    Dwarf Fortress…….. ummm… I watched the video Giant Bomb posted last week and I’m sorry but I can’t do it. I literally sat there faced with the insanity that was on the screen and tuned out. It’s interesting and I respect those who enjoy it but I don’t have the time to sink into a game like that.

    With the vacation/ work/ holidays craziness, I haven’t had the chance to comment on my recent gaming time, so here we go *cue brain dump*:

    Gears of War 3: Finally got to this a few months ago. I respect Epic for getting out of the brown grays and working in some color to the Gears world. The gameplay is still classic Gears which still drives me insane at times (I seem to have a tendency to get stuck on cover for some reason) but it was quite enjoyable. Happy I finally got to it but I harbor no real desire to return to that world again.

    Child of Eden: Arrived from Game Access after Gears and “finished” it in about a week. I don’t own a Kinect but wanted to play it anyway. I don’t think lacking the hand waving capability really impacted my experience anyway. I loved the variety of visual styles and the accompanying music for each level although for the life of me I couldn’t really tell what the heck is going on in the overall “narrative” but I don’t think that is really the point anyway. Gameplay is “meh” but worth getting through for the audio-visual ride. Biggest negative however is the game’s artificial way to lengthen playtime by essentially requiring you to replay levels to advance to the final levels. NOT COOL GUYS. I understand that 5 levels makes for a short game but in that case, make more levels instead of forcing multiple replays. All in all, a worthwhile rental. Nothing more.

    Diablo 3: I enjoyed my time with it so far but I didn’t get past Act 1 and haven’t had the desire to go back in a few weeks. Now part of that may just be my natural aversion to gaming on my Mac/PC but maybe not….

    Assassin’s Creed Revelations: Enzo’s story should have ended at Brotherhood. While I still enjoy the core elements of the game, it feels so tired and stale after the previous two ACs. Ubisoft’s response to complaints about the mechanics from AC2 and Brotherhood seems to have been “let’s just add more mechanics and gameplay elements so that people ignore the fact that we didn’t change anything”. The tower defense stuff is pointless and not very fun. The Desmond’s journey is interesting from a background info perspective but just feels bolted on at the last minute. The “notoriety” meter is a cheap trick to slow down your progress. The fact that I still need to go to the Bank to collect my money and that I still need to go back and forth from the map screen to the game screen to navigate after this many iterations is a joke. At least there was some global storyline closure/ progression in the end but really….Assassin’s Creed 3 can’t come soon enough to breath some new life into this series.

    Saints Row 3: Only played about 15 minutes of this but quite possibly the most ridiculous, over the top, insane first 15 minutes I’ve ever played in a game. You know you’re in for a ride when the game starts with a parody Star Wars-like scrolling text. This should be the kind of crazy fun that I hoping it is…. will get back to it once I complete the next game which just came from Game Access…

    Rayman Origins: First the positives. I LOVE the art design and the music. I could sit there and stare at the screen for hours. Love the originality of the first 3 worlds so far and just how much detail Ubisoft put into each level. However, I have been quite frustrated at times with the controls. Maybe it’s just the Mario jumping “feel” that is built into me but I have blown many jumps just because I haven’t fully picked up on the momentum on the characters as they move. Very much enjoy the game and will get through it but no chance in hell that I try to fully medal each level. Would probably drive me to insanity.

    *brain dump completed*

    I will try to avoid waiting so long between updates next time :p

    And I’m 30 minutes early but whatever….Happy 4th to the American contingent of the Squad. May it be as awesome as the 1st was for us Canadians 🙂

     
  • RedSwirl 5:30 pm on June 16, 2011 Permalink
    Tags: Child of Eden   

    @cgrajko I’ve actually been playing Child of Eden. It definitely hits all the same notes as Rez but is actually a bit more challenging, and also embraces its arcade shooter roots a little bit more.

    From what I can see, like Rez it only has five main levels but they’re the kind of levels you replay until you get the best score you can get, constantly earning rewards and stuff along the way. That plus leaderboards – which include friend leaderboards.

     
  • ckim 5:21 pm on June 16, 2011 Permalink
    Tags: Child of Eden,   

    I’m a little surprised we haven’t heard from anyone who picked up Child of Eden yet. I remember thinking that was the best part of last year’s E3, and, of course it gets released now that I no longer have a 360. I have to wait until September since it’s a timed exclusive or some such nonsense. Apparently it is hitting all of the same notes that Rez did, so it’s likely that fans of Rez will also dig Child of Eden. I know that I’m looking forward to it. In terms of the debate surrounding DNF and all that jazz, I would like to actually discover what’s in the game and what isn’t. I’ve read a little on the subject, but I am sure that a lot of it is hearsay, and I’m not about to buy the game to find out, largely because I didn’t like D3D and don’t have the money. I read the following on a forum I frequent. Is it true to the game, or has the writer taken liberties?

    There are a bunch of naked women half-buried in a biological alien hive who have been forcibly impregnated. Is the visual presentation of this exceptionally graphic? No, I suppose not. Is it really creepy and offensive in and of itself? Well yeah, but that’s not even the point. The point is why. Why is this in the game? What purpose is it intended to serve in the presentation? How is it supposed to make the player feel? You can’t really say much about anything in a game or a story without looking at the intention behind it and the context around it. But it’s not like the game is trying to lay some serious shit down on us all of a sudden. It doesn’t need to show us atrocities to keep us invested in its deliberately cliche action-hero story. It isn’t some grand metaphor where Duke is forced to take a serious look at himself and his objectification of women upon being presented with the terrible epitome of that perspective. It’s frigging Duke Nukem. If there are tits in it, the most likely explanation is that it’s supposed to be hot. I don’t want to say that someone at 3D realms thought that naked women being enslaved and raped by an alien hive was supposed to be super-sexy and surely the gaming public would think so too. I really don’t. I don’t think I’ve ever said something so horrible about another human being. But there aren’t too many alternative explanations. Honestly I don’t know if there really is any intention here. Somebody just tossed it in there casually, like it wasn’t a big deal or anything. Please try to understand that this is orders of magnitude more offensive than a graphically brutal rape scene which is intended to make the viewer uncomfortable in order to make a serious point in a serious narrative. So Duke goes into the next room. And in there he encounters two women in that same position, who I gather from context are probably known characters from a previous game. And it’s a joke! The conversation is played off as a joke. “Oh Duke, it was my first time…with an alien, I mean. I promise I’ll lose the weight for you!” And then they explode and a bunch of aliens comes out. This is the narrative purpose of the presence of shackled, moaning rape victims. To serve as a vessel for jokes about cherry-popping and baby weight. We’re well past the point of mere criminal negligence now. And then. In the room after that. Duke comes across a cluster of three fleshy protusions in the wall that look like breasts. The player presses X to slap them, and they jiggle while space-juice sprays out of their space-nipples as Duke lets out one-liners like “It looks so wrong, but it feels so right” and “Must be some kind of advanced silicone-based lifeform!” while the halls literally echo with the screams and cries of hundreds of rape victims. This is the final nail right here. The purpose of Duke Nukem Forever as a whole, as far as I can gather, is to play around with the character of Duke Nukem, every stereotypical airheaded macho-man who shoots aliens and looks at tits. And now Duke Nukem is a man who can can walk past dozens of totured female victims of alien rape, encounter two women with so little self-respect that they can think of absolutely nothing but their desired role as Duke’s bitches while they are being raped to death literally this very second, and then have it all run off him like water while he giggles like Butthead as he knocks around fake titties while surrounded on all sides by tortured lamentation and sexual atrocity. This is a personality which is being presented as desirable, or at the very least amusing.
     
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