Tagged: Cargo Commander Toggle Comment Threads | Keyboard Shortcuts

  • unmanneddrone 3:51 pm on November 27, 2012 Permalink
    Tags: Cargo Commander   

    @angryjedi You will find my corpse on Wave 7 or 8, due to breaking through a wall and stupidly trying to tackle a swarm of detonator aliens covering a cargo crate. Needless to say, the plasma shotgun worked a treat, if part of that shopping list included never coming home.

     
  • Pete Davison 12:08 am on November 27, 2012 Permalink
    Tags: Cargo Commander   

    @UMD sold.

    The rest of you, check out our Alex’s review of CC and his interview with the devs. 🙂

     
  • unmanneddrone 11:57 pm on November 26, 2012 Permalink
    Tags: Cargo Commander   

    Cargo Commander for PC/Mac – 2.49USD

    Go on, you’ve got a completely unique, procedurally generated Squadron of Shame sector awaiting you in that game (SQDRNOFSHAME). Drill, baby, drill. Trucker hatted astronaut. Letters from home. The corpses of other Squaddies await in the doomed, silent bowels of derelicts.

     
  • Pete Davison 1:44 pm on November 2, 2012 Permalink
    Tags: Cargo Commander   

    You should read his review, too. 🙂

     
  • unmanneddrone 1:42 pm on November 2, 2012 Permalink
    Tags: Cargo Commander,   

    The last I’ll harp on about Cargo Commander, friends, but you can snag it for six dollars. That’s right, six American bones until November 9. All you need to do is follow these steps to success for PC and Mac.

    • Step 02: Use the code GMG25-UAAHK-6AI9S at the checkout for a further 25% off.
    • Step 03: Redeem key on Steam.
    • Step 04: Get to work, commander.

    There’s my Hard Sell of the Month quota met.

     
  • unmanneddrone 10:59 pm on October 18, 2012 Permalink
    Tags: Cargo Commander,   

    I think art direction makes for great discussion, especially if we’ve got something like HL2 and Dishonored to compare and contrast. I figure I can’t hold sustained art direction in a bad light, even when jumping IPs. It seems like a decent fit. In such a position as art director, you can’t help but bring your own style to the table.

    If I were ever in charge of doing something with Wuthering Heights, I’d try and squeeze in a dropship and some battlesuits.

    @cgrajko @impynickers Bring on dat Cyberpunk! Sumptuous.

    Hot on the heels of FTL and other indie gems that somehow outdo even a triumvirate of As, I present to you November’s corker of a game. Meet Cargo Commander:

    Spelunky in space? Either way, it has that rogue-like risk/reward aspect. You’re charged with attracting massive floating space containers to temporarily collide with your station, then go aboard to retrieve whatever you can find. It sounds simplistic, but I’ve spent a little bit of time with a preview code and it’s amazing. Especially when you’ve gone three or four containers out from your home and a wormhole starts to suck them away, collapsing walls and bulkheads – leaving you frantically trying to pick your way back the way you came, or desperately drilling out into the void for a distance-saving space-hop. Really good stuff. Impressions for GamesAreEvil next week, plus a developer interview then the final review.

     
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