Tagged: Call of Duty Toggle Comment Threads | Keyboard Shortcuts

  • RedSwirl 7:08 pm on November 13, 2012 Permalink
    Tags: Call of Duty   

    @angryjedi Hernandez did basically what I do in my blogs when I talk about those games – gloss over the shit you know is there because it’s Call of Duty and spend most of the article talking about what actually sets the game apart – in this case its subject matter. It wasn’t really a review, more of a critique.

    Personally, I stopped caring about Call of Duty storylines when they went from “regular dude surviving a war” to “G.I. Joes tracking down super villains.” I just want to know two things about Black Ops II: 1) Does the PC version not run like crap (like the first BO did). 2) Did Treyarch actually learn how to craft campaign level design yet? Something about their campaigns has always felt very bland compared to what we get from Infinity Ward.

  • RedSwirl 2:19 pm on November 11, 2011 Permalink
    Tags: Call of Duty   

    @impynickers Definitely man. It probably would have been cooler had Modern Warfare transitioned into a kind of Generation Kill or Jarhead aesthetic, and there’s even a bit of that in COD4 and a sliver of it in MW2, and in each case it turns out to be the best part of the game. On that subject, William Fichtner voices a new American squad leader named Sandman in this game, and by “voices Sandman”, I really mean reprises his character from Black Hawk Down. I think what killed them on this was the unwillingness to tackle any real conflict after World War II, for both moral and mechanical reasons.

    Call of Duty’s design is specifically geared to illustrate conventional, uniform-to-uniform warfare, and WWII was more or less the last war fought that way on a large scale. The COD gameplay scheme can’t really do unconventional warfare, guerrilla warfare, or counterinsurgency, so they need to create scenarios for post-WWII conventional conflicts. That’s why you fought a regular army in unnamed-istan in COD4 instead of trying to tell insurgents and Al Qaeda from the general population. That’s why you’re righting the main Russian army in MW3. But really, more than anything else, I think we need to realize that with these games, all IW really does is write the set pieces and scripted events, and THEN write a scenario around them. Even Amy Henning admitted Uncharted 3 was guilty of this. Call of Duty is not a war story, it is a theme park ride.

    And honestly, a really good theme park ride. I’m actually very much enjoying the MW3 campaign right now. There have already been many moments that got an audible “whoah” out of me and that I would like to experience again. COD just comes down to two very basic things really: good controls and good level design. In that aspect it’s no different than Mario.

    Aside from that though, I had another thought on a game that might contain mechanics that could make for a good story/character-driven war game. Here me out on this one, but Persona 3.

    Putting that game’s entire setting aside, you lead a squad of people, but the game takes great pains to characterize them over the course of roughly 365 individual days. Checking up on them, chatting with them, managing their status and scheduling around that well communicated the responsibility you had for your teammates. Imagine something similar where you’re put into the shoes of a guy who has to lead men and keep them alive over the course of an entire deployment, going on missions some days, and hanging out other days.

    Just a thought.

  • impynickers 3:58 am on November 11, 2011 Permalink
    Tags: Call of Duty   

    I remember when Call of Duty was for computer nerds who knew way too much about World War 2. Structurally I think we are playing the same game today, it just seems to resonate with a different crowd now. One that apparently doesn’t care if they pay $60 for a rehash every year.
    Now to simply dismiss it as such is a little ignorant, perhaps. The games do have insanely high budgets, and you will see action sequences sequences that rival anything in theatres right now.

    It is a far cry however from the earlier games that just wanted to put players in a saving private ryan, or band of brothers type experience. Somewhere after COD4 the basis in real issues just wasn’t good enough, they had to create scenario’s that one up the last scenario. The Red Dawn-esque antics in MW2 just took things further than I was interested in going. It was as though we were no longer meditating on war, the way a film like Private Ryan would, we are expected to buy into the spectacle. Get pumped.
    I guess as a culture things have changed a lot. We are still basically invested in the middle east. We are still soar from all the loss, not just lives, but security. It is all somewhat beyond our control. Maybe picking up the controller is an outcry of a new generation. Things seem a lot simpler on your TV.

    That and the multiplayer is incredibly competent. Even if it has hardly changed since COD4.
    The best I can say is that COD always comes out with new maps worth playing for fans of COD multiplayer.
    The remainder of the tweaks have never struck me as a deal maker.

    I think what I hate most about Call of Duty is that companies like Activision are the ones calling the shots.
    They have learned nothing from Tony Hawk, or Guitar Hero. Series that could have still made money today if handled properly. You are the fast food of gaming.

    Back to Red Orchestra 2…. computer nerd hard at work.

  • RedSwirl 6:49 am on November 8, 2011 Permalink
    Tags: Call of Duty, , ,   

    @angryjedi Well well, that’s one person to play Modern Warfare 3 with, if I decide to actually get it. Things are looking good though… eventually.

    On the subject of dudebro, so pretty much the entire squad except me passed up Gears 3 right? Well, from your description of Dungeon Defenders, Gears’ Horde 2.0 mode sounds like pretty much the same thing but without the RPG classes. I almost feel like this should have been considered the real game.

    What pisses me off the most is the fact that I can’t play a PC version of Horde 2.0 with a proper server browser (and DirectX 11). That’s the main reason I’m interested in seeing if Modern Warfare 3’s Spec Ops Survival mode is up-to-snuff. Some of the wave missions in Modern Warfare 2 tell me it can be. Maybe the search for such a thing on PC will finally cause me to give the Dungeon Defenders demo a shot.

    My pain pickup for this week though is that Metal Gear Solid HD Collection that I hope every single person didn’t forget about.. For some reason I’m really anxious to play the HD version of Peace Walker on it despite having already put my 40 hours into the PSP version and the fact that the game will even let me transfer my save file.

    Believe it or not that’s one other game that’s caught the co-op bug, except now I with full online people outside of Japan will actually be able to, y’know, play the game the way it was balanced. It kinda sucks that we finally get a Metal Gear with robust online team-based gameplay and it happens in the shadow of COD where no one will notice.

  • unmanneddrone 12:01 am on November 8, 2011 Permalink
    Tags: Call of Duty, JediBro,   

    @angryjedi Well, there you go. The Jedi, in the thick of the Dudebro set – which is nice, only for the fact I’ve a sneaking suspicion that there really is no such thing as the Dudebro demographic, at least not to the extent people mythologise.

    @bowlisimo Man, totally understand if Shattered Horizon didn’t float your space boat. I think it’s a stunning piece of work, filled with nuance and a strange serenity amidst the action. Powering down your suit to disappear from radar and being left with only your breathing and heartbeat? Magnificent. Coming to terms with Descent-like axis-rolling and comprehending there is no such thing as up or down? Refreshing. Had a two-vs-two on Sunday eve and it was incredible…two-astronaut fireteams feathering boosters in hard vacuum as they pick their way towards a capture point in a darkened installation, all the while knowing that they could be in the crosshairs of a foe clamped silently in the darkness of a gently rolling chunk of Chondrite.

  • Pete Davison 10:56 pm on November 7, 2011 Permalink
    Tags: Call of Duty, Google+,   


    Two things: first, we have a Google+ page. If you’re on Google+, here’s the catchy URL: https://plus.google.com/107115191821508649986/posts

    I don’t know how you can make people admins of it yet as the functionality only launched today, but if anyone wants in, let me know.

    Second, in the interests of journalistic integrity (or something) and also after being taken out of context by the Daily Mail today (yay! I’ve officially arrived!) I have decided to give the new Call of Duty a chance (on PC), more fool me. Actually, my reasons for wanting to try it also extend a little further: I had an interesting conversation with an anonymous journo friend (anonymous because he didn’t want to break embargo) earlier today that made me really want to give it a try and see if the things he said had any weight. I’ll clarify a little more once the reviews hit and the embargoes are up — but if nothing else, I have some sweet editorial ideas for the coming week and will be sure to share them when I’ve a) spent some time with the game and b) written them!

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