Tagged: Brawlers Toggle Comment Threads | Keyboard Shortcuts

  • RedSwirl 7:36 pm on September 21, 2012 Permalink
    Tags: Brawlers   

    @bowlisimo The hell? Turtles in Time was definitely one of the games I played the most back in the day despite having beaten it several times. Played a shitload of Super Double Dragon as well.

  • bowlisimo 4:22 pm on September 21, 2012 Permalink
    Tags: Brawlers   

    @redswir1 Castle Crashers? Huh. What the hell took them so long? Exclusivity? I kind of want to play it, but I also kind of no longer care. You almost never hear anyone mention that game. I guess that’s just the nature of brawlers. One and done.

    The Giantbomb guys mention that effect a lot, actually, how brawlers outside of the arcade, outside of the context of trying to get through on a handful of quarters, are pretty boring once you’ve been through them. Turtles in Time, X-Men, Simpsons, all pretty boring with unlimited continues. Especially after the nostalgia wears off.

    Streets of Rage might be immune, I’d need to test further.

  • unmanneddrone 2:12 pm on February 21, 2011 Permalink
    Tags: Brawlers   

    I’ve always thought the Musou/Dynasty Warriors games were good examples, though oft maligned, beat ’em up brawlers. Sure, they’re not Axel and Blaze fighting along the docklands, but the catharsis of wailing on enemies en masse is there in spades. They’re not as technical as the character action games – although I challenge anyone to say the Strikeforce spin-off isn’t on par in terms of intensity with the likes of Ninja Gaiden and DMC – and trade fisticuffs for staffs and swords…but for all the hate (most simply bandwagoneering) they’re silly fun.

    And that’s what brawlers should be – silly fun.

  • RedSwirl 10:17 pm on February 20, 2011 Permalink
    Tags: Brawlers   

    @angryjedi @bowlisimo You can consider that an evolution of the genre, but the hand-to-hand, martial arts, pick-up-anything-within-reach theme has been lost. Co-op was also a pretty big part of those games and you don’t see that in any of these new games.

    I want to smack 80’s punk gangsters and hood bitches across great distances with chairs, tables, fire extinguishers, nunchucks, and brass knuckles, and I wanna do it with a friend. Other than Yakuza the closest thing we got is Shank and the Scott Pilgrim game (which has no online co-op for some reason).

  • Pete Davison 7:55 pm on February 20, 2011 Permalink
    Tags: Brawlers   

    @bowlisimo No, Marvel Ultimate Alliance is a Diablo-alike, I believe. Although I haven’t played it.

    Yeah, I’d agree the brawler genre has developed into God of War and Bayonetta. You have your swarms of enemies coming at you, you have your progress halted until you kick the ass of each and every one of them… to me, that suggests the natural evolution of the genre.

  • bowlisimo 5:37 pm on February 20, 2011 Permalink
    Tags: Brawlers, Underworld   

    @Feen Agreed on Underworld. Poorly executed and disappointing all around. From someone who enjoyed Legacy and Anniversary quite a bit.

    @Swirlwind Isn’t Marvel Ultimate Alliance a modern co-op brawler?

    I have a lot of nostalgia for old school brawlers, but I feel like that kind of game has moved on and evolved into many different things, one of which I would say is God of War.

    For my part, the old style just isn’t as compelling as it used to be, but it seems like there are enough cheap-fu retro style new releases and HD downloadable classics out there to satisfy wholly.

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