Tagged: Braid Toggle Comment Threads | Keyboard Shortcuts

  • Mike Minotti 8:44 pm on August 14, 2011 Permalink
    Tags: Braid,   

    Interesting. All of the fun of Catherine for me is in beating those puzzles. I don’t find it frustrating at all, even when having to die 20 times before I can beat a short section. I guess I just have more patience for that kind of thing.

    I guess this also explains why I liked Braid so much more than some of you. Still, I am kind of surprised that so many Squaddies have little love for puzzle games.

     
  • Mike Minotti 9:14 pm on August 11, 2011 Permalink
    Tags: Braid   

    I’m not sure how many of you have already seen this, but Jonathan Blow did a super interesting presentation on the design of Braid. He shows off an alpha version then basically plays through the entire game: http://www.youtube.com/watch?v=gwsi7TEQxKc

     
  • cptcarnage 6:51 pm on August 10, 2011 Permalink
    Tags: Braid   

    I really enjoyed Braid, the music especially. Its one of the few soundtracks I use on my cool down cycle after a stressful day.

    I’ll admit I had to get a few nudges for the more difficult puzzles but I did manage a 100% completion on the game. Its one of the few games I’ve encountered that gave off a sense of melancholy.

    Currently working on Bastion, From Dust and ITSP and loving every minute of it.

     
  • mjpilon 3:12 am on August 10, 2011 Permalink
    Tags: Braid   

    Braid, huh? I love how we come back to these games and have discussions on them 😀

    Anyway, I enjoyed Braid quite a bit. The music and the graphics were much to my liking. A couple of the puzzles really kicked my ass but in the end, I think it hit the right balance like @sinfony mentioned. I could have used a slightly less ambigious and un-necessarily heady story but that’s Jon Blow… the game design is still good enough to make me “forgive” there.

     
  • Mike Minotti 5:58 pm on August 9, 2011 Permalink
    Tags: Braid   

    I think you guys were just bad at Braid :p

     
  • Pete Davison 5:48 pm on August 9, 2011 Permalink
    Tags: Balls, Braid, Bullshit   

    Braid was balls. I, too, could not finish it. I did, however, like the graphics and the music. But the puzzles were bullshit. Bullshit, I say.

     
  • bowlisimo 3:37 pm on August 8, 2011 Permalink
    Tags: Braid   

    @tolkoto I’m with you, Mike, that game’s design was genius, despite all the wtf heady bullshit.

     
  • RedSwirl 2:41 pm on August 8, 2011 Permalink
    Tags: Braid   

    Yeah. My experience is basically what @feenwager said. I would add to it that every five minutes of accomplishment I felt from figuring out puzzles was preceded by at least 20 minutes of frustration. I just didn’t think it was worth it.

     
  • Mike Minotti 4:33 am on August 8, 2011 Permalink
    Tags: Braid   

    @feenwager NO!

     
  • Mike Minotti 3:05 am on August 8, 2011 Permalink
    Tags: Braid   

    You Braid haters make me shed tears.

    Well, that may just be sweat due to my broke AC, but I still disagree with a shaken fist.

    All of those amazing puzzles, those beautiful visuals, and that great music. How do you get so stuck on the text?

     
  • RedSwirl 5:46 pm on August 7, 2011 Permalink
    Tags: , Braid   

    Jesus Christ @feenwager and I agree on some shit. Had to wait until Braid was $2.50 and could not finish it. Now it’s just a matter of whether I want to play Bastion on a TV screen or a computer monitor.

     
  • Shingro 11:22 pm on August 6, 2011 Permalink
    Tags: , Braid,   

    Of all the things I’d normally list as “not pretentious” I wouldn’t expect “narrating my ever action” to be among them =P

    So does it say more about Bastion or Braid that it feels less so? =D

    In other news, as an old school lover of Shadowrun P&P system, you have no idea how much I want to get some E.Y.E going with some squad co-op missions, even if there’s likely to be stiff competition for the roll of “Dude who is hacking while everyone else is shooting”

    Also I’ll join the Whatchabeenplayin set (potentially to someone’s discomfort =D) in a post or two, I work most of this weekend though so I’ll make a sadface for now 😦

     
  • RedSwirl 4:02 pm on October 17, 2010 Permalink
    Tags: Braid, Horeshit,   

    **Three minutes into the latest Squadcast**

    GASP! YOU GUYS HATED BRAID TOO!? I thought I was the only one!

    No offense to people who liked the game, but everything about Braid to me felt either pretentious, annoying, or some combination thereof. Art style: pretentious, Writing: pretentious, Gameplay: pisses me off.

    Didn’t even start playing it until it was down to $2.50, and I still probably won’t finish it. The End.

    Other Stuff

    I can think of one major reason why we have all these “big” games on portable systems right now: the Japanese market.

    One of my favorite games this year has been Metal Gear Solid: Peace Walker on the PSP. While I generally would have liked for this to have been a PS3 game with online co-op, I can understand it was mainly tailored to Japan. From what I gather, a lot of people over there have possibly more time for video games on the train than they do at home. @angryjedi Also mentioned the social ad-hoc aspect which is being built into a lot of big Japanese franchises on the PSP. A lot of Peace Walker was balanced for co-op, DQIX was partly inspired by Dialblo, etc.

    On the subject of Kinect, I think there’s one thing we might be missing: Has anyone told us that we can’t use Kinect while still using a controller?

    Kinect isn’t just waving around, it’s sensing your body and voice while you’re playing the game, no matter how you might be playing it. If the voice recognition is powerful enough I could definitely see that enhancing traditional games in a way. The fact that you could possibly do gestures or even 1:1 motion on top of conventional controls could also pan out to something good.

    If we’re going to advance gaming interfaces in a way that core gamers will accept, it has to be something that can work on top of a controller and not instead of the controller. I haven’t seen any reason why Kinect can’t do that.

    Also, I could maybe see BioWare making a PS3 RPG where you could use the Move as a cursor and play it with an oldschool Baldur’s Gate interface.

    Oh, and Harry Potter and the Deathly Hallows will NOT be in 3D.

     
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